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1121. The real shotgun hit detection problem? - in General Discussions [original thread]
Dexter307 wrote: So i was shooting a shotgun at a wall and i noticed that the shotguns pellets go where you last shot the gun and not where it was currently aiming. Mabey its just the animation but i got it on video. (Sorry for the bad qualit...
- by Korvin Lomont - at 2013.09.13 08:19:00
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1122. Are shotguns really better in 1.4? - in General Discussions [original thread]
Godin Thekiller wrote: Cody Sietz wrote: Godin Thekiller wrote: Anyone that says it's better is bullshit or has only used it once. Performance for the shotties is the same as 1.3, and actual performance is lowered because of the fact that...
- by Korvin Lomont - at 2013.09.13 08:03:00
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1123. What a bad player wants, what a bad players need, whatever makes them happy. - in General Discussions [original thread]
Dexter307 wrote: Long Evity wrote: actually this is an excuse. A good player is defined by more then understanding - it's skill. He can aim faster, and better then you. Now that's taken away and the only thing left is 'tactics' Only underst...
- by Korvin Lomont - at 2013.09.13 07:39:00
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1124. CCP you didn't fix the Shotgun. STILL! - in General Discussions [original thread]
Dengru wrote: it's really all the same issues that were supposedly addressed but evidently were just minimized. Not sure why it's so hard to fix these issues, but it's pretty silly. Can get good results but doesn't change that the core problems...
- by Korvin Lomont - at 2013.09.13 07:32:00
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1125. We lost a major part of the game: nanite injectors - in General Discussions [original thread]
Yokal Bob wrote: I still use a needle and repair tool, had to swap nanohives or uplinks for scanner thank you CCP. plus we need to actually SEE the health bars to know where we are needed. i can't see a persons health unless i have a direct sig...
- by Korvin Lomont - at 2013.09.12 12:40:00
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1126. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Iron Wolf Saber wrote: Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe. CCP wants to look at scouts. CCP said they want to try to give scouts some love in 1.5 but only if...
- by Korvin Lomont - at 2013.09.12 12:27:00
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1127. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Grief PK wrote: +1 poster, +1 Shotty I just want to add something that keeps nagging me when reading all the replies about scanning and scouts and "Stealth Tanking". Every kill I get is earned by staying OUT OF THE LINE OF SIGHT of my victim....
- by Korvin Lomont - at 2013.09.12 12:22:00
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1128. How do Assault Rifle variants stack up against one another? - in General Discussions [original thread]
Aeon Amadi wrote: I've been a little graph crazy lately. I'd happily do all of CCP's graphs if they implemented them in game. http://i.imgur.com/V4WaHZA.png Buuuut on that notion, I think the Breach Assault Rifle could use a looksy! Nic...
- by Korvin Lomont - at 2013.09.12 10:20:00
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1129. Scouts are beast this build. - in General Discussions [original thread]
DTOracle wrote: Korvin Lomont wrote: Scouts aren't hat stealthy once advanced scanner comes to play. To bypass the advanced scanner you would need profile dampening lvl 5 plus a profile dampener or scout lvl 3 at least. Imho thats a bit to...
- by Korvin Lomont - at 2013.09.12 07:28:00
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1130. Lets add overheat to ARs. - in General Discussions [original thread]
Monkey MAC wrote: Now if they are indeed both rifles, then the racial profiles can be properly set up. Gallante - HROF, HDPS, 15m optimal Minmatar - HROF, MDPS, 30m optimal Amarr - MROF, MDPS, 50m optimal Caldari - LROF, HDPS, 70m optimal T...
- by Korvin Lomont - at 2013.09.11 14:57:00
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1131. Aim Assist Works As Intended - in General Discussions [original thread]
Beren Hurin wrote: Korvin Lomont wrote: Beren Hurin wrote: Ydubbs81 RND wrote: Long Evity wrote: Aim assist should not help track of any sort OR help with hip-fire aiming. It should only help when you're actually trying to AIM. W...
- by Korvin Lomont - at 2013.09.11 14:18:00
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1132. Scouts are beast this build. - in General Discussions [original thread]
Scouts aren t hat stealthy once advanced scanner comes to play to bypass the advanced scanner you woul need profile dampening lvl 5 plus a profile dampener or scout lvl 3 at least. Imho thats a bit too much considering a suit that is build aroun...
- by Korvin Lomont - at 2013.09.11 12:01:00
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1133. Aim Assist Works As Intended - in General Discussions [original thread]
Beren Hurin wrote: Ydubbs81 RND wrote: Long Evity wrote: Aim assist should not help track of any sort OR help with hip-fire aiming. It should only help when you're actually trying to AIM. What is the reasoning behind that? Why should h...
- by Korvin Lomont - at 2013.09.11 11:50:00
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1134. Snipers are worthless teammates. - in General Discussions [original thread]
Fizzer94 wrote: They are useless. They do not hack, they do not push on the enemy. About the only thing they are good for was overwatch and marking enemies, but they can't even do that anymore. If any team has more than 3 of them that team will...
- by Korvin Lomont - at 2013.09.11 11:45:00
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1135. Lets add overheat to ARs. - in General Discussions [original thread]
Monkey MAC wrote: Korvin Lomont wrote: Monkey MAC wrote: I wouldn't agree to the overheat, but drop the mag size, you dont need 60 rnds your an AR not an LSW, and then 10% less damage. On a more fun note, you could have a 0.07% chance to ...
- by Korvin Lomont - at 2013.09.11 10:30:00
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1136. Scout suits... - in General Discussions [original thread]
looks fine I only have three problems with that combo. 1. hit detection of the Shot gun is still a bit strange 2. you are not as stealthy as you may think the advanced scanner will find you unless you put more than three million SP in profile da...
- by Korvin Lomont - at 2013.09.11 09:00:00
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1137. How is this possible?? - in General Discussions [original thread]
WhiskeyJack Otako wrote: This has been happening a lot we've noticed. Starter suits worn by players you've never heard of in NPC corps ripping up advanced and proto suits in no time whatsoever. 2-3 seconds and its over. Starter fits taking out...
- by Korvin Lomont - at 2013.09.11 08:51:00
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1138. Hit detection isn't better - in General Discussions [original thread]
Monkey MAC wrote: Korvin Lomont wrote: Kane Fyea wrote: Hit detection got improved. Not fixed. It'll get better. Yepp get quite mixed result especially on certain weapons I guess High ROF weapons covers bad hit detection better through...
- by Korvin Lomont - at 2013.09.11 08:02:00
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1139. Lets add overheat to ARs. - in General Discussions [original thread]
Monkey MAC wrote: I wouldn't agree to the overheat, but drop the mag size, you dont need 60 rnds your an AR not an LSW, and then 10% less damage. On a more fun note, you could have a 0.07% chance to jam with every bullet, requires a reload to f...
- by Korvin Lomont - at 2013.09.11 07:56:00
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1140. Hit detection isn't better - in General Discussions [original thread]
Kane Fyea wrote: Hit detection got improved. Not fixed. It'll get better. Yepp get quite mixed result especially on certain weapons I guess High ROF weapons covers bad hit detection better through the bulletstorm but I noticed still issues w...
- by Korvin Lomont - at 2013.09.11 07:53:00
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