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Korvin Lomont
United Pwnage Service RISE of LEGION
168
|
Posted - 2013.09.11 14:18:00 -
[31] - Quote
Beren Hurin wrote:Korvin Lomont wrote:Beren Hurin wrote:Ydubbs81 RND wrote:Long Evity wrote:Aim assist should not help track of any sort OR help with hip-fire aiming. It should only help when you're actually trying to AIM. What is the reasoning behind that? Why should hip fire aim be treated different? Ydubbs: This is generally the kind of reasoning on these threads, pretty idiotic criticism with no reason or positive contribution. Thanks for weighing in. It's like they are saying, "Aim assist should help with AIMING, not tracking, or acquiring a target, or keeping the crosshair on target, or smoothing movement, or reducing choppiness, or mitigating recoil, or compensating for movement sway or strafing adjustments, but just aiming!" WTF is aiming then? My biggest concern is AA is to powerfull at distance shots. Hell its easier to kill someone at 40 to 60m with hipfire than with ads. And this seems a bit weired to me.... What weapon are you using? And are you talking about your problem with how YOU are dying or how easy it is for YOU to kill someone? At 60m your AR isn't going to hit very hard, so its redeeming quality will be RoF and to get any decent damage you need to feather the trigger. It is very likely that you are going to have to ADS at that range. Please show me a video where someone is getting kill against reasonably mobile targets at that range. I'm saying over and over, you can't strafe dodge now like you could before, because of hit detection. I'm running as a logi with 400-450 eHP with some decent regen and still mostly dying from MD now more than anything else (because they can hit around cover). You cannot expect to get in a swarm of gunfire and expect to come out alive anymore. Think of everything before now as broken. It's like you were in gym class, and up until now the instructor had everyone playing with their left hand. There were a few lefties out there so they were good. Now the rule is lifted, the playing field is equal.
I was talking about me killing others . If I get killed (what happens alot) its mostly because I tend to play more risky...and therefore deserves most of my deaths.
At 60m the AR does roughly 30% damage throw in profiencency 5 and one or two damage mods and you will still be able to do good damage at that distance although 60m is more of an extreme case. But at 40m hipfiring is more accurate/easier than ads thanks to AA thats my main concern.
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Long Evity
Krullefor Organization Minmatar Republic
110
|
Posted - 2013.09.11 14:19:00 -
[32] - Quote
Beren Hurin wrote:Long Evity wrote:Really? You believe hip-firing needs AA and AA should track? How about you explain THAT reasoning? Taking away all skill in this game and replacing it with a do-all aim system is the dumbest thing I've ever heard. Aim Assist should do nothing more then snap you to your target when you actually try to press L1 to aim and nothing more.
What you're suggesting would amount to tracking assist, but just require feathering L1 in a sort of migraine inducing twitchy derping with your rifle. The point of aim assist is to bring DS3 granularity of control in line with what you can do with KBM. If you are suggesting that the input of KBM and DS3 are equal with no AA you don't know what you are talking about. DS3 = a 1.5 L hybrid engine with automatic transmission KBM = v8 manual transmission You need to stop putting words in my mouth. I never even mentioned KB/M as I don't care about there predicament. Only reason they use KB/M is for the advantage it brings over a DS3 controller. Or are EvEtards not able to adapt to a console controller.
And yes - it would be abused by people tapping L1 constantly for aim. But what's the difference of what we currently have? |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1932
|
Posted - 2013.09.11 14:57:00 -
[33] - Quote
Vrain Matari wrote:Ydubbs81 RND wrote:I saw Spec's video and wanted to try it out myself. What I noticed is that it does drag or pull you into the direction that the enemy is heading towards. But that only lasts for a second and then you have to maintain the aim on the target. Not to mention, enemies strafe back and forth and jump, etc. AA does not do the aiming for you. It assists which is whhat i's supposed to do.
One thing that I noticed as well, is that it only drags toward the enemy when the crosshairs are on target. That means that you when you look down your sights or engage to hip fire, you must be on target or close enough so that the AA can actually assist. If it were that strong (like I've noticed in some other games), when you tap L1, it will place the target immediately in the center of your crosshairs.
My stance is the same as before....I don't care whether aim assist is here or not but I just want guys to know that this isn't aimbot. Although the game helps to steer you, you still have to aim yourself. And just to reiterate, the assist only lasts for a second or two, it does not follow the enemy forever. Agree on your analysis. We really need a 'FPS grammar police' dude making sure every poster is using magnetism, adhesion and snapping properly.
Sorry...I just write freestyle here. This isn't a class where I'm being graded and can flunk out. So, it comes out as the thoughts are generated without proofreading.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
1933
|
Posted - 2013.09.11 15:01:00 -
[34] - Quote
Long Evity wrote:Really? You believe hip-firing needs AA and AA should track? How about you explain THAT reasoning? Taking away all skill in this game and replacing it with a do-all aim system is the dumbest thing I've ever heard. Aim Assist should do nothing more then snap you to your target when you actually try to press L1 to aim and nothing more.
I don't have an opinion on it. I'm asking you to explain the difference. Pressing L1 and having it to snap on the enemy is closer to aimbot than what he have now. At least you have to aim first before you are assisted here |
Vrain Matari
ZionTCD
880
|
Posted - 2013.09.11 15:01:00 -
[35] - Quote
Ydubbs81 RND wrote:Vrain Matari wrote:Ydubbs81 RND wrote:I saw Spec's video and wanted to try it out myself. What I noticed is that it does drag or pull you into the direction that the enemy is heading towards. But that only lasts for a second and then you have to maintain the aim on the target. Not to mention, enemies strafe back and forth and jump, etc. AA does not do the aiming for you. It assists which is whhat i's supposed to do.
One thing that I noticed as well, is that it only drags toward the enemy when the crosshairs are on target. That means that you when you look down your sights or engage to hip fire, you must be on target or close enough so that the AA can actually assist. If it were that strong (like I've noticed in some other games), when you tap L1, it will place the target immediately in the center of your crosshairs.
My stance is the same as before....I don't care whether aim assist is here or not but I just want guys to know that this isn't aimbot. Although the game helps to steer you, you still have to aim yourself. And just to reiterate, the assist only lasts for a second or two, it does not follow the enemy forever. Agree on your analysis. We really need a 'FPS grammar police' dude making sure every poster is using magnetism, adhesion and snapping properly. Sorry...I just write freestyle here. This isn't a class where I'm being graded and can flunk out. So, it comes out as the thoughts are generated without proofreading. Wasn't being critical - just commenting on how many other post read like DUST has implemented snapping, which isn't true. |
Beren Hurin
Onslaught Inc RISE of LEGION
1540
|
Posted - 2013.09.11 15:10:00 -
[36] - Quote
Long Evity wrote:Beren Hurin wrote:Long Evity wrote:Really? You believe hip-firing needs AA and AA should track? How about you explain THAT reasoning? Taking away all skill in this game and replacing it with a do-all aim system is the dumbest thing I've ever heard. Aim Assist should do nothing more then snap you to your target when you actually try to press L1 to aim and nothing more.
What you're suggesting would amount to tracking assist, but just require feathering L1 in a sort of migraine inducing twitchy derping with your rifle. The point of aim assist is to bring DS3 granularity of control in line with what you can do with KBM. If you are suggesting that the input of KBM and DS3 are equal with no AA you don't know what you are talking about. DS3 = a 1.5 L hybrid engine with automatic transmission KBM = v8 manual transmission You need to stop putting words in my mouth. I never even mentioned KB/M as I don't care about there predicament. Only reason they use KB/M is for the advantage it brings over a DS3 controller. Or are EvEtards not able to adapt to a console controller. And yes - it would be abused by people tapping L1 constantly for aim. But what's the difference of what we currently have?
You can't just say "KBM is irrelevant to the conversation". The point I'm making, and the aiming devblog was making was that the point of AA is to equalize KBM and DS3. |
Heimdallr69
TeamPlayers EoN.
783
|
Posted - 2013.09.11 15:37:00 -
[37] - Quote
xxwhitedevilxx M wrote:Heimdallr69 wrote:xxwhitedevilxx M wrote:Heimdallr69 wrote:http://tinypic.com/view.php?pic=2yorf2c&s=5 I'm cool with it Next step: Show full gameplay to prove its opness. I did the same score (actually much better) in chromosome with a ds3 Beat 63-0 then you can talk...will post tomorrow 59-1....Ob? I had none ^^ anyway, were you using a ds3? I only use controllers its more comfortable for me |
Heimdallr69
TeamPlayers EoN.
783
|
Posted - 2013.09.11 15:40:00 -
[38] - Quote
http://tinypic.com/view.php?pic=dztu7d&s=5 |
King Kobrah
SyNergy Gaming EoN.
1148
|
Posted - 2013.09.11 15:44:00 -
[39] - Quote
aim assist has ruined the game for me.
I've been using a mouse since chromo and dropped it for a controller because of the built in aimbot.
the solution to balancing KBM and controller was not to destroy KBM controls and put an aimbot on the controller.
Now any no name scrub can track your strafing with little to no effort.
what's the point of SP when my starter fits can kill proto caldari logis? |
Beren Hurin
Onslaught Inc RISE of LEGION
1540
|
Posted - 2013.09.11 16:01:00 -
[40] - Quote
I'll reinterpret:
King Kobrah wrote:aim assist has ruined the game for me. See below: CCP hasn't designed a new system for the controller + mouse combination that lets me exploit the best of both controls.
I've been using a mouse since chromo and dropped it for a controller because of the built in aimbot. I haven't figured out yet the proper way to re-tune my mouse.
the solution to balancing KBM and controller was not to destroy KBM controls and put an aimbot on the controller. I don't understand how the current aiming works and am gimping myself by not really committing to one or the other.
Now any no name scrub can track your strafing with little to no effort. I still try to microstrafe bullets that are hitting me more because of hit detection...What is the definition of insane again?
what's the point of SP when my starter fits can kill proto caldari logis? QQ. I'm not able to protostomp anymore and I have to use skill instead of buying my match! Not fair!
Also from the top player's thread:
King Kobrah wrote:Best assault controller+mouse user reporting in
KK is admitting to trying to apparently play with the combination of mouse and controller. If he means at the same time I can totally see why he is confused. |
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King Kobrah
SyNergy Gaming EoN.
1150
|
Posted - 2013.09.11 16:03:00 -
[41] - Quote
it doesn't surprise me a no-name with terrible aim would be vehemently defending the built in aimbot.
I dropped the mouse entirely because they ruined the aiming on it, no auto-aim like the controller and the ADS is faster than hipfire turn speed, tell me how that makes sense?
can't wait until CCP realizes they made a mistake, remove the aimbot, and makes aiming a skill again. |
Beren Hurin
Onslaught Inc RISE of LEGION
1540
|
Posted - 2013.09.11 16:30:00 -
[42] - Quote
King Kobrah wrote:it doesn't surprise me a no-name with terrible aim would be vehemently defending the built in aimbot.
I dropped the mouse entirely because they ruined the aiming on it, no auto-aim like the controller and the ADS is faster than hipfire turn speed, tell me how that makes sense?
can't wait until CCP realizes they made a mistake, remove the aimbot, and makes aiming a skill again.
You are saying that the turn speed on ADS with the mouse is faster than the turn speed with the mouse with hipfire? |
King Kobrah
SyNergy Gaming EoN.
1152
|
Posted - 2013.09.11 23:12:00 -
[43] - Quote
Beren Hurin wrote:King Kobrah wrote:it doesn't surprise me a no-name with terrible aim would be vehemently defending the built in aimbot.
I dropped the mouse entirely because they ruined the aiming on it, no auto-aim like the controller and the ADS is faster than hipfire turn speed, tell me how that makes sense?
can't wait until CCP realizes they made a mistake, remove the aimbot, and makes aiming a skill again. You are saying that the turn speed on ADS with the mouse is faster than the turn speed with the mouse with hipfire? Yes. it is. go test it yourself. I can move at a billion miles per hour if I ADS and turn, but go sluggish from hipfire
i'm using a 6400 DPI mouse. |
Bethhy
Ancient Exiles
100
|
Posted - 2013.09.11 23:22:00 -
[44] - Quote
Ydubbs81 RND wrote:I saw Spec's video and wanted to try it out myself. What I noticed is that it does drag or pull you into the direction that the enemy is heading towards. But that only lasts for a second and then you have to maintain the aim on the target. Not to mention, enemies strafe back and forth and jump, etc. AA does not do the aiming for you. It assists which is whhat i's supposed to do.
One thing that I noticed as well, is that it only drags toward the enemy when the crosshairs are on target. That means that you when you look down your sights or engage to hip fire, you must be on target or close enough so that the AA can actually assist. If it were that strong (like I've noticed in some other games), when you tap L1, it will place the target immediately in the center of your crosshairs.
My stance is the same as before....I don't care whether aim assist is here or not but I just want guys to know that this isn't aimbot. Although the game helps to steer you, you still have to aim yourself. And just to reiterate, the assist only lasts for a second or two, it does not follow the enemy forever.
Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters. The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming. Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution. All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn. |
Zahle Undt
Bullet Cluster
295
|
Posted - 2013.09.11 23:27:00 -
[45] - Quote
King Kobrah wrote:aim assist has ruined the game for me.
I've been using a mouse since chromo and dropped it for a controller because of the built in aimbot.
the solution to balancing KBM and controller was not to destroy KBM controls and put an aimbot on the controller.
Now any no name scrub can track your strafing with little to no effort.
what's the point of SP when my starter fits can kill proto caldari logis?
SP gives you an advantage, it doesn't mean you instantly win, but I'm really sorry that leet strafing skills and thus ego have taken a bruising since 1.4 |
XxWarlordxX97
Ancient Exiles
4553
|
Posted - 2013.09.12 01:18:00 -
[46] - Quote
xxwhitedevilxx M wrote:XxWarlordxX97 wrote:no but it was funny, wasn't it?
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XxWarlordxX97
Ancient Exiles
4553
|
Posted - 2013.09.12 01:20:00 -
[47] - Quote
Heimdallr69 wrote:xxwhitedevilxx M wrote:Heimdallr69 wrote:xxwhitedevilxx M wrote:Heimdallr69 wrote:http://tinypic.com/view.php?pic=2yorf2c&s=5 I'm cool with it Next step: Show full gameplay to prove its opness. I did the same score (actually much better) in chromosome with a ds3 Beat 63-0 then you can talk...will post tomorrow 59-1....Ob? I had none ^^ anyway, were you using a ds3? I only use controllers its more comfortable for me
Not turbo or modded controller right |
XxWarlordxX97
Ancient Exiles
4553
|
Posted - 2013.09.12 01:22:00 -
[48] - Quote
Vyzion Eyri wrote:XxWarlordxX97 wrote:xxwhitedevilxx M wrote:XxWarlordxX97 wrote:xxwhitedevilxx M wrote: It's just because you're so nice and...fluffy in your fat suit. All the others won't understand.
I will make them Please then, use your weight if necessary, sir. I fit in a scout suit, You get bacon if you understand You wouldn't be specifically referring to one of them slender female Gallente scout suits, would you? And really, Heimdallr's snapshot really just proved that aim assist provided the same benefit for everyone (besides KB/M which had the advantage prior to AA, and excluding those who choose not to use AA because their pride is at stake) and that those who proto/pubstomp will continue to do so, and those who were previously on the receiving end probably don't see AA as their saving grace.
you going down |
Vrain Matari
ZionTCD
883
|
Posted - 2013.09.12 02:41:00 -
[49] - Quote
The interview with John Gibson is a good one. I'm curious about whether RO2 multiplayer - mouse only? |
Cosgar
ParagonX
5158
|
Posted - 2013.09.12 02:53:00 -
[50] - Quote
Vrain Matari wrote:The interview with John Gibson is a good one. I'm curious about whether RO2 multiplayer - mouse only? Playing the demo now, M/KB only and no support for Xpadder thanks to the hack shield. |
|
Csikszent Mihalyi
DUST University Ivy League
151
|
Posted - 2013.09.12 02:54:00 -
[51] - Quote
King Kobrah wrote:Beren Hurin wrote:King Kobrah wrote:it doesn't surprise me a no-name with terrible aim would be vehemently defending the built in aimbot.
I dropped the mouse entirely because they ruined the aiming on it, no auto-aim like the controller and the ADS is faster than hipfire turn speed, tell me how that makes sense?
can't wait until CCP realizes they made a mistake, remove the aimbot, and makes aiming a skill again. You are saying that the turn speed on ADS with the mouse is faster than the turn speed with the mouse with hipfire? Yes. it is. go test it yourself. I can move at a billion miles per hour if I ADS and turn, but go sluggish from hipfire i'm using a 6400 DPI mouse.
No that's not true, the ADS sens is identical to hip fire sens now, it's even scaled down a bit to correctly compensate for the zoom.
If you experience something else, you must either be experiencing an odd bug or still be used to the previous settings, where ADS was extremely slow. I use a 1800 dpi mouse. |
M McManus
Sinq Laison Gendarmes Gallente Federation
37
|
Posted - 2013.09.12 03:23:00 -
[52] - Quote
Csikszent Mihalyi wrote:King Kobrah wrote:Beren Hurin wrote:King Kobrah wrote:it doesn't surprise me a no-name with terrible aim would be vehemently defending the built in aimbot.
I dropped the mouse entirely because they ruined the aiming on it, no auto-aim like the controller and the ADS is faster than hipfire turn speed, tell me how that makes sense?
can't wait until CCP realizes they made a mistake, remove the aimbot, and makes aiming a skill again. You are saying that the turn speed on ADS with the mouse is faster than the turn speed with the mouse with hipfire? Yes. it is. go test it yourself. I can move at a billion miles per hour if I ADS and turn, but go sluggish from hipfire i'm using a 6400 DPI mouse. No that's not true, the ADS sens is identical to hip fire sens now, it's even scaled down a bit to correctly compensate for the zoom. If you experience something else, you must either be experiencing an odd bug or still be used to the previous settings, where ADS was extremely slow. I use a 1800 dpi mouse.
STFU you are pretty ignorant if you can't tell an increase in speed ADS CCP has royally ****** up the KB/M and gave the DS3 a huge advantage with this Aim bot that bad players like to defend and say its nothing more then a minor assist...
Get real.... working as intended lol ... |
Chimeric Destiny
Intara Direct Action Caldari State
70
|
Posted - 2013.09.12 03:25:00 -
[53] - Quote
Bethhy wrote:Ydubbs81 RND wrote:I saw Spec's video and wanted to try it out myself. What I noticed is that it does drag or pull you into the direction that the enemy is heading towards. But that only lasts for a second and then you have to maintain the aim on the target. Not to mention, enemies strafe back and forth and jump, etc. AA does not do the aiming for you. It assists which is whhat i's supposed to do.
One thing that I noticed as well, is that it only drags toward the enemy when the crosshairs are on target. That means that you when you look down your sights or engage to hip fire, you must be on target or close enough so that the AA can actually assist. If it were that strong (like I've noticed in some other games), when you tap L1, it will place the target immediately in the center of your crosshairs.
My stance is the same as before....I don't care whether aim assist is here or not but I just want guys to know that this isn't aimbot. Although the game helps to steer you, you still have to aim yourself. And just to reiterate, the assist only lasts for a second or two, it does not follow the enemy forever. Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters. The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming. Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution. All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn.
They arent ready to read this truth. |
KA24DERT
Pure Innocence. EoN.
92
|
Posted - 2013.09.12 03:37:00 -
[54] - Quote
KA24DERT wrote: Aim Assist's only purpose is to close the gap between mediocre players and those who put time and effort into becoming an effective player, which in turn closes the gap between mediocre corps and great corps.
This feature decreases the incentive to become better, demoralizes those who have put their time in, fundamentally alters the shooting mechanics of the entire game, and diminishes the importance of highly skilled mercenaries in the Eve Universe, all in order to placate a transient casual playerbase, and our population of skill-less habitual whiners.
This is NOT the fix to DS3 controls, it's terrible hack, and 10 years ago anybody caught using a "feature" like this would be permabanned from every server on the internet, and 20 years ago you might've caught a punch to the face at a LAN party.
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Acezero 44
Ikomari-Onu Enforcement Caldari State
160
|
Posted - 2013.09.12 03:47:00 -
[55] - Quote
*Acezero crawls out from under a rock*
I still need to play 1.4, been kinda busy,. But...
If I tap ads and make hip fire Aimbot worthy?
Ill log out a sad customer,. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1941
|
Posted - 2013.09.12 05:30:00 -
[56] - Quote
Chimeric Destiny wrote:Bethhy wrote:Ydubbs81 RND wrote:I saw Spec's video and wanted to try it out myself. What I noticed is that it does drag or pull you into the direction that the enemy is heading towards. But that only lasts for a second and then you have to maintain the aim on the target. Not to mention, enemies strafe back and forth and jump, etc. AA does not do the aiming for you. It assists which is whhat i's supposed to do.
One thing that I noticed as well, is that it only drags toward the enemy when the crosshairs are on target. That means that you when you look down your sights or engage to hip fire, you must be on target or close enough so that the AA can actually assist. If it were that strong (like I've noticed in some other games), when you tap L1, it will place the target immediately in the center of your crosshairs.
My stance is the same as before....I don't care whether aim assist is here or not but I just want guys to know that this isn't aimbot. Although the game helps to steer you, you still have to aim yourself. And just to reiterate, the assist only lasts for a second or two, it does not follow the enemy forever. Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters. The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming. Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution. All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn. They arent ready to read this truth.
Who's truth?
I never played Goldeneye or whatever else ancient fps that was out before Call of Duty. I've never even played Call of Duty....not one game, not one demo. I barely looked at a few youtube gameplay videos. My first shooter was MAG. And anyone that feels that MAG sucked because it was designed in the 21st century can just kill themselves.
I don't care about aim assist...whether it is here or not. I'm just saying that the aim assist that has been implemented in 1.4 still requires you to aim. Aim assist is spread across the board and in a 1v1 situation, a more skilled shooter will be able to beat you more times than not. In COD (from what I hear) and BF3, it is more dependent on who sees who first. Anyone can kill anyone in those games. The skill required is more about situational awareness, using cover, more than it has to do with aiming. MAG, however, you needed to be able to do them all.
But in Dust, everyone is not able to kill anyone. And if that is truth, then there must be skill involved. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
486
|
Posted - 2013.09.12 05:55:00 -
[57] - Quote
Ydubbs81 RND wrote:Chimeric Destiny wrote:Bethhy wrote:Ydubbs81 RND wrote:I saw Spec's video and wanted to try it out myself. What I noticed is that it does drag or pull you into the direction that the enemy is heading towards. But that only lasts for a second and then you have to maintain the aim on the target. Not to mention, enemies strafe back and forth and jump, etc. AA does not do the aiming for you. It assists which is whhat i's supposed to do.
One thing that I noticed as well, is that it only drags toward the enemy when the crosshairs are on target. That means that you when you look down your sights or engage to hip fire, you must be on target or close enough so that the AA can actually assist. If it were that strong (like I've noticed in some other games), when you tap L1, it will place the target immediately in the center of your crosshairs.
My stance is the same as before....I don't care whether aim assist is here or not but I just want guys to know that this isn't aimbot. Although the game helps to steer you, you still have to aim yourself. And just to reiterate, the assist only lasts for a second or two, it does not follow the enemy forever. Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters. The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming. Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution. All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn. They arent ready to read this truth. Who's truth? I never played Goldeneye or whatever else ancient fps that was out before Call of Duty. I've never even played Call of Duty....not one game, not one demo. I barely looked at a few youtube gameplay videos. My first shooter was MAG. And anyone that feels that MAG sucked because it was designed in the 21st century can just kill themselves. I don't care about aim assist...whether it is here or not. I'm just saying that the aim assist that has been implemented in 1.4 still requires you to aim. Aim assist is spread across the board and in a 1v1 situation, a more skilled shooter will be able to beat you more times than not. In COD (from what I hear) and BF3, it is more dependent on who sees who first. Anyone can kill anyone in those games. The skill required is more about situational awareness, using cover, more than it has to do with aiming. MAG, however, you needed to be able to do them all. But in Dust, everyone is not able to kill anyone. And if that is truth, then there must be skill involved.
It's like that interview from tripwire in a link above on this page. AA shrinks skill gaup and it makes bad players feel decent at the expense of the fact that aiming skill right now is an afterthought. Also, AA makes it so that suits with low hp - read scouts - are totally shat over. |
Csikszent Mihalyi
DUST University Ivy League
151
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Posted - 2013.09.12 10:08:00 -
[58] - Quote
M McManus wrote:Csikszent Mihalyi wrote:King Kobrah wrote:Beren Hurin wrote:King Kobrah wrote:it doesn't surprise me a no-name with terrible aim would be vehemently defending the built in aimbot.
I dropped the mouse entirely because they ruined the aiming on it, no auto-aim like the controller and the ADS is faster than hipfire turn speed, tell me how that makes sense?
can't wait until CCP realizes they made a mistake, remove the aimbot, and makes aiming a skill again. You are saying that the turn speed on ADS with the mouse is faster than the turn speed with the mouse with hipfire? Yes. it is. go test it yourself. I can move at a billion miles per hour if I ADS and turn, but go sluggish from hipfire i'm using a 6400 DPI mouse. No that's not true, the ADS sens is identical to hip fire sens now, it's even scaled down a bit to correctly compensate for the zoom. If you experience something else, you must either be experiencing an odd bug or still be used to the previous settings, where ADS was extremely slow. I use a 1800 dpi mouse. STFU you are pretty ignorant if you can't tell an increase in speed ADS CCP has royally ****** up the KB/M and gave the DS3 a huge advantage with this Aim bot that bad players like to defend and say its nothing more then a minor assist... Get real.... working as intended lol ...
Do the test then. If i move my mouse over the entire mousepad, it results in about 300 degrees of rotation. If I do the same motion with ADS, it results in about 200 degrees of rotation. There is no subjectivity involved here, so no need for childish namecalling. If you think it's different for you, just post your results and we can discuss about it. Perhaps we stumbled across a hardware or settings specific bug then.
I can also make a prolonged movement with the mouse and toggle ADS on and off in-between without changing the perceived movement speed of the crosshair. This means that ADS sensitivity is correctly scaled down to compensate for the reduced FOV. I have tested this also with the sniper zoom and it works just the same. |
Chimeric Destiny
Intara Direct Action Caldari State
70
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Posted - 2013.09.12 13:01:00 -
[59] - Quote
Ludvig Enraga wrote:Ydubbs81 RND wrote: Who's truth?
I never played Goldeneye or whatever else ancient fps that was out before Call of Duty. I've never even played Call of Duty....not one game, not one demo. I barely looked at a few youtube gameplay videos. My first shooter was MAG. And anyone that feels that MAG sucked because it was designed in the 21st century can just kill themselves.
I don't care about aim assist...whether it is here or not. I'm just saying that the aim assist that has been implemented in 1.4 still requires you to aim. Aim assist is spread across the board and in a 1v1 situation, a more skilled shooter will be able to beat you more times than not. In COD (from what I hear) and BF3, it is more dependent on who sees who first. Anyone can kill anyone in those games. The skill required is more about situational awareness, using cover, more than it has to do with aiming. MAG, however, you needed to be able to do them all.
But in Dust, everyone is not able to kill anyone. And if that is truth, then there must be skill involved.
It's like that interview from tripwire in a link above on this page. AA shrinks skill gaup and it makes bad players feel decent at the expense of the fact that aiming skill right now is an afterthought. Also, AA makes it so that suits with low hp - read scouts - are totally shat over.
Nevermind Crydubbs, he's always been bad and then he Cries about it, hence the moniker from his MAG days. |
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