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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2787
|
Posted - 2013.09.09 10:09:00 -
[61] - Quote
Grief PK wrote:+1 poster, +1 Shotty
I just want to add something that keeps nagging me when reading all the replies about scanning and scouts and "Stealth Tanking".
Every kill I get is earned by staying OUT OF THE LINE OF SIGHT of my victim. Every death I take is because I was IN THE LINE OF SIGHT of my victim and was unable to disengage.
The bottom line is ... scanners don't kill me, before or after 1.4, before or after Tac-net nerf. Some one checking their peripherals kills me before and after 1.4.
Pre 1.4 if I was spotted during an approach I could veer off, sprint away fast enough to get around a corner before the hail of bullets killed me. Post 1.4 this is impossible, if I am seen, I am killed.
I don't care how they nerf or buff scanners, because its not what gets a scout killed ... agility === survivability for a scout in Dust. Most likely who ever is scanning is not going to pick out the scout out of all the other red dots on the map, or even if they did be able to convey effective info to his squad/team to track me ... let alone catch up with me if I saw them coming.
I do see the 'coolness' that can be achieved by adding the scanning function to the game, but I really hope CCP does not consider scanner tweaks as 'buffing scouts' ... because it doesn't matter ...
Precision doesn't need to beat profile in line of sight and what is considered line of sight is like, 90 degrees and extends out as far as your minimap will go. Basically, if you even glimpse at them on screen (not even physically seeing them as a player) they pop up on the minimap, regardless of profile. I have a video on this somewhere.
Another thing is when you're near an enemy objective/structure you also show up on the map as of recent. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
275
|
Posted - 2013.09.12 11:49:00 -
[62] - Quote
This thread needs more attention.
CCP scouts could really do with some extra role ability. A second equipment slot added with some changes to tac net and enough pg / cpu to fit everything and maybe just maybe having the paper thin hp drawback will be worthwhile for the added REAL scouting ability. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
275
|
Posted - 2013.09.12 11:51:00 -
[63] - Quote
Grief PK wrote:+1 poster, +1 Shotty
I just want to add something that keeps nagging me when reading all the replies about scanning and scouts and "Stealth Tanking".
Every kill I get is earned by staying OUT OF THE LINE OF SIGHT of my victim. Every death I take is because I was IN THE LINE OF SIGHT of my victim and was unable to disengage.
The bottom line is ... scanners don't kill me, before or after 1.4, before or after Tac-net nerf. Some one checking their peripherals kills me before and after 1.4.
Pre 1.4 if I was spotted during an approach I could veer off, sprint away fast enough to get around a corner before the hail of bullets killed me. Post 1.4 this is impossible, if I am seen, I am killed.
I don't care how they nerf or buff scanners, because its not what gets a scout killed ... agility === survivability for a scout in Dust. Most likely who ever is scanning is not going to pick out the scout out of all the other red dots on the map, or even if they did be able to convey effective info to his squad/team to track me ... let alone catch up with me if I saw them coming.
I do see the 'coolness' that can be achieved by adding the scanning function to the game, but I really hope CCP does not consider scanner tweaks as 'buffing scouts' ... because it doesn't matter ...
This guy says everything I have experienced.
Its got to the point where I'm not even using my light suit now, ive gone back to a dragonfly assault suit and just threw on an AR with some hit points. I find I can escape better than any of my light suits can.... shocking really. |
Korvin Lomont
United Pwnage Service RISE of LEGION
172
|
Posted - 2013.09.12 12:22:00 -
[64] - Quote
Grief PK wrote:+1 poster, +1 Shotty
I just want to add something that keeps nagging me when reading all the replies about scanning and scouts and "Stealth Tanking".
Every kill I get is earned by staying OUT OF THE LINE OF SIGHT of my victim. Every death I take is because I was IN THE LINE OF SIGHT of my victim and was unable to disengage.
The bottom line is ... scanners don't kill me, before or after 1.4, before or after Tac-net nerf. Some one checking their peripherals kills me before and after 1.4.
Pre 1.4 if I was spotted during an approach I could veer off, sprint away fast enough to get around a corner before the hail of bullets killed me. Post 1.4 this is impossible, if I am seen, I am killed.
I don't care how they nerf or buff scanners, because its not what gets a scout killed ... agility === survivability for a scout in Dust. Most likely who ever is scanning is not going to pick out the scout out of all the other red dots on the map, or even if they did be able to convey effective info to his squad/team to track me ... let alone catch up with me if I saw them coming.
I do see the 'coolness' that can be achieved by adding the scanning function to the game, but I really hope CCP does not consider scanner tweaks as 'buffing scouts' ... because it doesn't matter ...
Thats basicly right a scanner cannot kill anyone. But the scanner is the main reason you in Line of sight. Imagine you sneak behind a guy that doesn't notice you, you are ready for the kill and bam you got scanned now your are blinking like a christmas tree on everybodies tachnet and all of a sudden you in LOS. Now you can retreat but with exensive use of scanners i get scanned ever 30 seconds so sneaking has been practically removed from the game.
Mac Dac wrote:you all underestimate the dedicated scout.
they aren't stupid but clever. A truely steathly scout could break the 15db threshold if they wanted to but its taking them some time to adequately prep for the task. I think i can hear the menus of fits being tweaked and tecniques being developed as i write this.
trust me this only makes the kill sweeter for those proud few scouts. Besides scouts have been dieing for over a year now and they still manage to be an annoyance on the battlefield.
In order to beat the focussed scanner yu need a scout gk0, invest roughly 1.8 mil SP (compared to 470K to use the scanner) and two or three profiledampener. Equiping three profiledampers leaves yu quite vulnerable only one low slot left and not very much CPU/PG to fit anything else |
Korvin Lomont
United Pwnage Service RISE of LEGION
172
|
Posted - 2013.09.12 12:27:00 -
[65] - Quote
Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe.
CCP wants to look at scouts. CCP said they want to try to give scouts some love in 1.5 but only if the vehicle rebalancing goes well so don't expect anything prior to 1.6. |
The Robot Devil
Molon Labe. RISE of LEGION
975
|
Posted - 2013.09.12 12:42:00 -
[66] - Quote
Billi Gene wrote:wait a minute... so fitting dampeners to get around without being scanned works?
unless its a proto scanner... to which the direct counter is a proto suit?
/end_sarcasm
btw.. your squad can see your targets was the impression i got.
Sounds balanced to me. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2796
|
Posted - 2013.09.12 13:31:00 -
[67] - Quote
The Robot Devil wrote:Billi Gene wrote:wait a minute... so fitting dampeners to get around without being scanned works?
unless its a proto scanner... to which the direct counter is a proto suit?
/end_sarcasm
btw.. your squad can see your targets was the impression i got. Sounds balanced to me.
It's hardly balanced when the Flux Scanner has a scan range of 20,000 meters. |
Chilled Pill
Pro Hic Immortalis
191
|
Posted - 2013.09.12 13:34:00 -
[68] - Quote
Korvin Lomont wrote:
In order to beat the focussed scanner yu need a scout gk0, invest roughly 1.8 mil SP (compared to 470K to use the scanner) and two or three profiledampener. Equiping three profiledampers leaves yu quite vulnerable only one low slot left and not very much CPU/PG to fit anything else
This is another one of my gripes about being a Scout. It is incredibly SP intensive to be able to fit well, and in it's current form, even when you fit it well, its level of usefulness in competitive PC play is extremely low at best. And to counter its best assets, you need only invest a pittance of SP.
While some Scout specialists out there might be able to do very well, they are an elite few.
The Scout community and a few advocates have very well articulated the plight of the class, and continue to do so. And most of the counter arguments are posted by people who have limited to no knowledge or understanding of what it's truly like. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2796
|
Posted - 2013.09.12 13:38:00 -
[69] - Quote
Chilled Pill wrote:Korvin Lomont wrote:
In order to beat the focussed scanner yu need a scout gk0, invest roughly 1.8 mil SP (compared to 470K to use the scanner) and two or three profiledampener. Equiping three profiledampers leaves yu quite vulnerable only one low slot left and not very much CPU/PG to fit anything else
This is another one of my gripes about being a Scout. It is incredibly SP intensive to be able to fit well, and in its current form, even when you fit it well, its level of usefulness in competitive PC play is extremely low at best. And to counter its best assets, you need only invest a pittance of SP. While some Scout specialists out there might be able to do very well, they are an elite few. The Scout community and a few advocates have very well articulated the plight of the class, and continue to do so. And most of the counter arguments are posted by people who have limited to no knowledge or understanding of what it's truly like.
Well, what about if we mixed dropsuit precision in with Active Scanners so that only those players who put some SP into Precision Enhancement/Range Amplification can effectively utilize it as a hard Scout counter? |
Chilled Pill
Pro Hic Immortalis
193
|
Posted - 2013.09.12 13:52:00 -
[70] - Quote
Suggested a 'Chance to scan' concept the other day when I was in a Scouts United squad. It will depend on the difference between Scan Precision of the active scanner VS the Profile of the ones being scanned. Got a -1 from Marauder.....
Maybe give a side bonus to people with low profile signatures: they get scanned down but the lower profile sig the faster your dot disappears on tac net.
Would be nice to have an equipment that produces false readings on a scanner. EWAR baby.
***edit:
PS. How does the 'Margin of Error' mechanic on Active Scanners work exactly anyway? Do you get false readings? Do the dot on the tacnet appear meters away from where the actual person is? What is the meaning of life? |
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Roofer Madness
A.N.O.N.Y.M.O.U.S.
246
|
Posted - 2013.09.12 15:56:00 -
[71] - Quote
Aeon Amadi wrote:CommanderBolt wrote:Ok here is my experience.
I run the prototype basic Minmatar light suit, I dont have skills for scout suit up yet and I still cant decide if I want the super stealthy option with 4 lows or the Minmatar shielded scout version, but with less stealth.
I only have dampening at level 3, but I run with one advanced profile dampener and as of yet I have not been scanned.
I run with the proto active scanner, the duvolle 15Db one. Every time I am scanned (so far) it tells me I have prevented enemy scanning. Also with my 15Db I have yet to encounter someone that I couldn't scan.
That being said I imagine that will change now that everyone and there mum will want prototype scanners and stuff.
However scout survivability with the new aimbot feature, well its a hard life being a scout. People with militia rifles only have to look at me funny and I'm gone.
Gone are the days of jumping over peoples heads and strafing around fat heavies with the shotty. Just wait until they start giving points for using the Active Scanner, lmfao. I advocated for that but now that I'm seeing the results of it's use I'm wanting to recant that statement.
I don't think the problem is the scanner really. I think the problem is the scout suit is gimped. There is no reason why a scout suit should have to waste low slots on an already underpowered suit for profile dampening. It should be an inherent scout trait without use of modules.
All I know is I had a minmitar scout pop up behind me when I was using my scanner. He was nearly invisible. He killed me with the swiftness of a ninja. First time that's happened. I hope to see more of it in the future. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2824
|
Posted - 2013.09.12 16:06:00 -
[72] - Quote
Chilled Pill wrote:Suggested a 'Chance to scan' concept the other day when I was in a Scouts United squad. It will depend on the difference between Scan Precision of the active scanner VS the Profile of the ones being scanned. Got a -1 from Marauder.....
Maybe give a side bonus to people with low profile signatures: they get scanned down but the lower profile sig the faster your dot disappears on tac net.
Would be nice to have an equipment that produces false readings on a scanner. EWAR baby.
***edit:
PS. How does the 'Margin of Error' mechanic on Active Scanners work exactly anyway? Do you get false readings? Do the dot on the tacnet appear meters away from where the actual person is? What is the meaning of life?
Basically if I scan in your direction and all of your buddies light up but you don't because your profile defeated the scan it will tell me "some margin of error" so that I know there's -something- in there that didn't get picked up. It's sort of a BS mechanic but, hey, at least you're not on the minimap. |
Grief PK
D3LTA FORC3 Inver Brass
73
|
Posted - 2013.09.15 04:58:00 -
[73] - Quote
Aeon Amadi wrote:Chilled Pill wrote:Suggested a 'Chance to scan' concept the other day when I was in a Scouts United squad. It will depend on the difference between Scan Precision of the active scanner VS the Profile of the ones being scanned. Got a -1 from Marauder.....
Maybe give a side bonus to people with low profile signatures: they get scanned down but the lower profile sig the faster your dot disappears on tac net.
Would be nice to have an equipment that produces false readings on a scanner. EWAR baby.
***edit:
PS. How does the 'Margin of Error' mechanic on Active Scanners work exactly anyway? Do you get false readings? Do the dot on the tacnet appear meters away from where the actual person is? What is the meaning of life? Basically if I scan in your direction and all of your buddies light up but you don't because your profile defeated the scan it will tell me "some margin of error" so that I know there's -something- in there that didn't get picked up. It's sort of a BS mechanic but, hey, at least you're not on the minimap.
Being on the mini map does not matter, being able to choose to engage or disengage does. Even if you are not on their mini map, if you have committed to an approach and they turn around it is IMPOSSIBLE to disengage and run off ... you just die |
calvin b
Molon Labe. RISE of LEGION
536
|
Posted - 2013.09.15 05:15:00 -
[74] - Quote
You are wrong I run 2 advance dampners and have yet to run into a scanner that can pick me up and I am a Cal Logi. |
lrian Locust
DUST University Ivy League
115
|
Posted - 2013.09.15 05:37:00 -
[75] - Quote
calvin b wrote:You are wrong I run 2 advance dampners and have yet to run into a scanner that can pick me up and I am a Cal Logi. We're talking about scouts. And they can't fit 2 advanced dampeners and anything else to be of use. So what's your point?
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2921
|
Posted - 2013.09.15 07:03:00 -
[76] - Quote
lrian Locust wrote:calvin b wrote:You are wrong I run 2 advance dampners and have yet to run into a scanner that can pick me up and I am a Cal Logi. We're talking about scouts. And they can't fit 2 advanced dampeners and anything else to be of use. So what's your point?
Even then, doesn't really matter considering that even with all skills level five 2 Enhanced Profile Dampeners would only drop his profile down to about 29 (there's a rounding system in place)
So, while he probably hasn't been scanned down out on the field by anyone else - any of my Prototype Active Scanners could pin him down. |
Shotty GoBang
Pro Hic Immortalis
1125
|
Posted - 2013.09.15 07:18:00 -
[77] - Quote
Active Camo? Innate Cloaking? Smaller Hitbox? Slot/Equipment Reconfig? Back-Stab Multiplier? Speed differentiation? Mobility differentiation? Aim-Assist immunity?
This is an FPS and Scouts will seek out blood. At present, we fight at disadvantage, no matter how clever. Relegation to a support/recon role will show many a skilled and dedicated shooter the door.
I'm curious as to what CCP has in store for us down the road. It'd be nice if they clued us in ... something to look forward to and so on. It'd also be nice if they threw us a short-term bone. We have waited rather patiently, build after build.
- Shotty GoBang |
Mossellia Delt
Militaires Sans Jeux
258
|
Posted - 2013.09.15 08:07:00 -
[78] - Quote
I just want my speedy scout back, as a scout, I could care less if my scan reading is picked up, I want to be able to dodge bullets like I did EVER OTHER PATCH before 1.4 and have my enemies flee in terror as I knived them one by one only to leave a single heavy crying in the corner. |
Purona
The Vanguardians
64
|
Posted - 2013.09.15 09:11:00 -
[79] - Quote
45 DB x.35 (.25 proto suit skill + .15 profile dampening skill) =.29.25 DB
put on one prototype dampener and its brought down to 18
enough to evade everything but duvolle active scanner which was probably specifically created to catch any scout that didn't run at least 2 advanced profile dampeners with max skills
this game is all about sacrifices you have to sacrifice to be the best at someting
you want to disappear off radar going to have to sacrifice some armor or stamina and speed mods maybe for some profile dampeners and maybe cpu mods |
Django Quik
Dust2Dust. Top Men.
1442
|
Posted - 2013.09.15 10:32:00 -
[80] - Quote
Purona wrote:45 DB x.35 (.25 proto suit skill + .15 profile dampening skill) =.29.25 DB
put on one prototype dampener and its brought down to 18
enough to evade everything but duvolle active scanner which was probably specifically created to catch any scout that didn't run at least 2 advanced profile dampeners with max skills
this game is all about sacrifices you have to sacrifice to be the best at someting
you want to disappear off radar going to have to sacrifice some armor or stamina and speed mods maybe for some profile dampeners and maybe cpu mods That's wrong - should be x(1-.35), which is .65. And in any case it does them sequentially not additionally, so it would be x.25 x.9 (PD skill only gives 2% bonus per level). |
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
289
|
Posted - 2013.09.15 10:56:00 -
[81] - Quote
I-Shayz-I wrote:Dude.
The Aurum active scanners are broken. They don't have the right stats. Oh, and not many people use scanners And no one ever would use the focused. The quantum is SOOO much better because it makes players last on the radar for 25 seconds.
I mainly use advanced scanners anyways, so at level 5 you're hidden from me, and the majority of players. The people who actually have scanners are limited, and those with prototype are even fewer.
Stop complaining and shoot me in the back already.
Problem is they dont last on the radar for 25 seconds do they? Also the best scanner, the one I always use is the 15db one as it has reasonable stats all around, but scans consistently for 5 whole seconds. Its great. The only downside is the lengthy recharge time before you can scan again. |
Yan Darn
DUST University Ivy League
139
|
Posted - 2013.09.15 11:36:00 -
[82] - Quote
From what I've seen, CCP has never given any indication of what they want for the scout or how they plan to improve the scout. Either they don't know or they are in the process of cooking something up. It's 50/50 IMO.
1.4 buffed scouting - as in the playstyle/role, which I'm happy about. The fact that I could be doing this better in another frame is what stings. I've invested too many SP in Gal scout (I'm only 5mil) - I think I misunderstood DUST maths and thought lv3 Racial and precision could get me under advanced scanners, but first match I was in I was getting scanned down - I'm guessing proto-scanners aren't that popular (yet...) so...
On that note - if there was one suit type that could beat a proto scanner without taking up more than one low slot at max skills, you'd think it'd be a scout.
Do not forget, you still get a margin of error and can use combination of flux and normal/quantum to track a scout down. A logi can do this solo, or two whatevers as a team. It should require some actual skills to track a scout. I run active scanner myself btw.
Right now you don't need many actual skills to reveal a scout, in game or otherwise. Just point and scan you proto scanner.
Now just think how much actual and in game skill it takes to play scout in the face of this.
Anything you don't pick up, will be so horribly gimped (and expensive) in comparison to just the guy wielding a proto scanner, you can afford to just wait until they just reveal themselves. Hell, keep running scans and force that scout to stay in cover - cause ultimately they then still have to avoid actual eyes.
Can you imagine being Solid Snake or Adam Jensen and then at any given point, all enemies on the map either know where you are or at least know a) someone is there b) the general direction you are in?
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Shotty GoBang
Pro Hic Immortalis
1130
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Posted - 2013.09.15 12:42:00 -
[83] - Quote
Yan Darn wrote: Can you imagine being Solid Snake or Adam Jensen and then at any given point, all enemies on the map either know where you are or at least know a) someone is there b) the general direction you are in?
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mikegunnz
The Solecism of Limitation
645
|
Posted - 2013.09.15 13:09:00 -
[84] - Quote
I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2923
|
Posted - 2013.09.15 13:25:00 -
[85] - Quote
mikegunnz wrote:I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term)
Easier solution is just put a flag on the equipment module that says "scout only = true" |
Shotty GoBang
Pro Hic Immortalis
1132
|
Posted - 2013.09.15 15:42:00 -
[86] - Quote
Aeon Amadi wrote:mikegunnz wrote:I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term) Easier solution is just put a flag on the equipment module that says "scout only = true"
Active Camo! ... just build it right in ... no "mod" nonsense ... don't have enough PG/CPU as is
http://www.youtube.com/watch?v=OHW2EEgX7FE ^ (00:15) Like this for shotgunners
http://www.youtube.com/watch?v=NrDG4sPul8w ^ (01:40) Like this for snipers
Balance!? ... don't worry about Balance :p ... we can deal with that later ... Scouts are sooo squishy
Sexual Tyrannosaurus!? ... yes, we must borrow this as well ... maybe for a new heavy suit ... commando, sentinel, sexual tyrannosaurus
- Shotty GoBang
o/ Aeon! |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2924
|
Posted - 2013.09.15 15:53:00 -
[87] - Quote
Shotty GoBang wrote:Aeon Amadi wrote:mikegunnz wrote:I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term) Easier solution is just put a flag on the equipment module that says "scout only = true" Active Camo! ... just build it right in ... no "mod" nonsense ... don't have enough PG/CPU as is http://www.youtube.com/watch?v=OHW2EEgX7FE^ (00:15) Like this for shotgunners http://www.youtube.com/watch?v=NrDG4sPul8w^ (01:40) Like this for snipers Balance!? ... don't worry about Balance :p ... we can deal with that later ... Scouts are sooo squishy Sexual Tyrannosaurus!? ... yes, we must borrow this as well ... maybe for a new heavy suit ... commando, sentinel, sexual tyrannosaurus - Shotty GoBang o/ Aeon!
It's pretty well known that the CPM are unanimous that no-one should ever be able to Predator kill someone. I disagree'd but... to each their own.
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Shotty GoBang
Pro Hic Immortalis
1135
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Posted - 2013.09.15 16:01:00 -
[88] - Quote
Aeon Amadi wrote: It's pretty well known that the CPM are unanimous that no-one should ever be able to Predator kill someone. I disagree'd but... to each their own.
I wholeheartedly agree. The original Predator was clearly a noob. He got negative WP for all those dishonorable kills.
On a more serious note, there are dozens of ways to balance cloak. Hoping CCP makes it a Scout exclusive. Otherwise, Logis will still be better Scouts than Scouts.
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mikegunnz
The Solecism of Limitation
646
|
Posted - 2013.09.15 16:14:00 -
[89] - Quote
I just assumed the cloak would have to be active (not passive) Probably should have some sort of time limit while activated, and a recharge time. (maybe 15sec active, 15sec recharge?)
Totally invisible while standing still, but auto de-cloaked if you move. Differentiation between different tiers could be: Proto makes you fully cloaked when still. Adv makes you fully cloaked, but you are detectable (with a "predator-like" shimmer from maybe 3-5m away) Std is similar to adv, but perhaps detectable range could be 7-10m.
You could even have "allotek or duvolle" variants. This could tie in to fixing the issue where scouts are easily detected with scanners. Maybe there is one variant at the adv and proto level. It trades longer detectable OPTICAL range (can visually see shimmer from further than normal counterpart) but reduces the scan profile by an additional 20% while active. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2929
|
Posted - 2013.09.15 18:02:00 -
[90] - Quote
Shotty GoBang wrote:Aeon Amadi wrote: It's pretty well known that the CPM are unanimous that no-one should ever be able to Predator kill someone. I disagree'd but... to each their own.
I wholeheartedly agree. The original Predator was clearly a noob. He got negative WP for all those dishonorable kills. On a more serious note, there are dozens of ways to balance cloak. Hoping CCP makes it a Scout exclusive. Otherwise, Logis will still be better Scouts than Scouts.
Better stealth tank due to slot layouts Inherent armor HP regen Minmatar Logi better at hacking Better survivability Better resource allocation
Just saying - about the only Scouts have on anyone is base movement speed. Gallente bonuses are nigh useless now. |
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