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2-Ton Twenty-One
Ancient Exiles
949
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Posted - 2013.09.10 20:16:00 -
[31] - Quote
If someone dumps a full mag into your face I think you what you deserved. |
WhiskeyJack Otako
The Southern Legion The Umbra Combine
128
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Posted - 2013.09.10 20:22:00 -
[32] - Quote
Reav Hannari wrote:WhiskeyJack Otako wrote:Fair enough, stowing epeen. The point I was attempting to make is that the available numbers on the weapons and AA are not the full picture. Lacking the full model, all we can do is speculate and rely on anecdotal evidence.
If a starter fit gets the drop on me I die before I can react. If I get the drop on a starter fit I figure my odds are about 50-50. I'm not the greatest player, but I'm better than that....or was. Thanks. OK, I think you've hit the true OP/FOTM item in Uprising 1.4: the Active Scanner. If you know where the enemy is then you can setup the encounter to your best advantage. It doesn't matter if they are running full proto or militia. I run lone wolf and use the scanner. I know when to run from blobs and where individuals are so that I'm ready to shoot when they appear. If I'm jumped because it took me took long to kill someone then I'm dead. Combat awareness now trumps gear in almost every case. I guess the next question is should a person consider themselves dead if surprised? Shouldn't shields and armor give them at least a little reaction time?
Range amp is at V, precision enhancement is at IV, and dampening is at V. Should I be getting surprised? I wouldn't have thought so. |
Reav Hannari
Red Rock Outriders
1208
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Posted - 2013.09.10 20:24:00 -
[33] - Quote
WhiskeyJack Otako wrote:Reav Hannari wrote:WhiskeyJack Otako wrote:Fair enough, stowing epeen. The point I was attempting to make is that the available numbers on the weapons and AA are not the full picture. Lacking the full model, all we can do is speculate and rely on anecdotal evidence.
If a starter fit gets the drop on me I die before I can react. If I get the drop on a starter fit I figure my odds are about 50-50. I'm not the greatest player, but I'm better than that....or was. Thanks. OK, I think you've hit the true OP/FOTM item in Uprising 1.4: the Active Scanner. If you know where the enemy is then you can setup the encounter to your best advantage. It doesn't matter if they are running full proto or militia. I run lone wolf and use the scanner. I know when to run from blobs and where individuals are so that I'm ready to shoot when they appear. If I'm jumped because it took me took long to kill someone then I'm dead. Combat awareness now trumps gear in almost every case. I guess the next question is should a person consider themselves dead if surprised? Shouldn't shields and armor give them at least a little reaction time? Range amp is at V, precision enhancement is at IV, and dampening is at V. Should I be getting surprised? I wouldn't have thought so.
Passive scanning is almost useless from what I've seen. If I don't have my scanner in hand at least 50% of the time I might as well just lay down and die.
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Garrett Blacknova
Codex Troopers
3950
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Posted - 2013.09.10 20:44:00 -
[34] - Quote
WhiskeyJack Otako wrote:Range amp is at V, precision enhancement is at IV, and dampening is at V. Should I be getting surprised? I wouldn't have thought so. As long as the enemy has a range of 15m or more, it's easy to surprise you with those skills. |
Mossellia Delt
Militaires Sans Jeux
196
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Posted - 2013.09.10 20:46:00 -
[35] - Quote
Maken Tosch wrote:pamuku420tyme wrote:So all this taught me is the game is worse off then i thought. CCP listened to the wrong f*cking people on these boards... they HAD a good game, and now are they are working together to dig the biggest hole they can to bury themselves.... it honestly is to bad. Not true. The game was actually bad in 1.3. Poor hit detection Too many AFKers (compared to now) Not that many faction contracts No functional aim-assist Graphics were needing improvement Maps were unbalanced 1.4 fixed most of that. Way better hit detection Not that many AFKers More faction contracts A functioning aim assist (still needs tuning) Graphics are much more crisp, clear, and load faster The new maps are well balanced to prevent snipers from dominating every match
Hit detection is still crap for everything but the full auto weapons AFKers - fair point faction contracts are the same, they go by EVE, not dust aim assist should never be in an FPS game, it makes it **** graphics are a moot point, they need to fix core mechanics and **** off with the graphics new maps are nice, should of been working on play testing bugs though.
Not to mention the old chromo hardcrash bug is back. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5867
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Posted - 2013.09.10 20:51:00 -
[36] - Quote
The only way to take down that much HP in 2 seconds is with continuous headshots. Without headshots it would only do 850 damage in those 2 seconds. 2 seconds is about 12 shots (all having to hit). 12 shots is a lot of bullets. |
Mossellia Delt
Militaires Sans Jeux
196
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Posted - 2013.09.10 20:51:00 -
[37] - Quote
KAGEHOSHI Horned Wolf wrote:The only way to take down that much HP in 2 seconds is with continuous headshots. Without headshots it would only do 850 damage in those 2 seconds.
dont forget they militia damage mod on that starter fit |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5867
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Posted - 2013.09.10 20:57:00 -
[38] - Quote
Mossellia Delt wrote:KAGEHOSHI Horned Wolf wrote:The only way to take down that much HP in 2 seconds is with continuous headshots. Without headshots it would only do 850 damage in those 2 seconds. dont forget they militia damage mod on that starter fit With 3% from damage mod is about 875. Still less than a thousand. The stater fit guy deserved to get the kill for getting headhots and for landing his hits. This OP is basically complaining about player skill. |
Reav Hannari
Red Rock Outriders
1211
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Posted - 2013.09.10 21:00:00 -
[39] - Quote
KAGEHOSHI Horned Wolf wrote:The only way to take down that much HP in 2 seconds is with continuous headshots. Without headshots it would only do 850 damage in those 2 seconds. 2 seconds is about 12 shots (all having to hit). 12 shots is a lot of bullets.
750 RPM / 60 seconds = 12.5 rounds per second.
I don't think people are having trouble getting the majority of their shots to hit right now. |
Flux Raeder
WarRavens League of Infamy
230
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Posted - 2013.09.10 21:09:00 -
[40] - Quote
Mossellia Delt wrote:Maken Tosch wrote:pamuku420tyme wrote:So all this taught me is the game is worse off then i thought. CCP listened to the wrong f*cking people on these boards... they HAD a good game, and now are they are working together to dig the biggest hole they can to bury themselves.... it honestly is to bad. Not true. The game was actually bad in 1.3. Poor hit detection Too many AFKers (compared to now) Not that many faction contracts No functional aim-assist Graphics were needing improvement Maps were unbalanced 1.4 fixed most of that. Way better hit detection Not that many AFKers More faction contracts A functioning aim assist (still needs tuning) Graphics are much more crisp, clear, and load faster The new maps are well balanced to prevent snipers from dominating every match Hit detection is still crap for everything but the full auto weapons AFKers - fair point faction contracts are the same, they go by EVE, not dust aim assist should never be in an FPS game, it makes it **** graphics are a moot point, they need to fix core mechanics and **** off with the graphics new maps are nice, should of been working on play testing bugs though. Not to mention the old chromo hardcrash bug is back.
Not that I fully support the current level of aim assist in this game, but tell me one single fps that had absolutely no element of aim assist. I am pretty sure you can't, but I'd love for someone to finally prove me wrong
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Orca Amsel
Subdreddit Test Alliance Please Ignore
398
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Posted - 2013.09.10 21:22:00 -
[41] - Quote
bjorn morkai wrote:Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still. How the hell did you get elected? Jesus christ.
He was not elected. |
Flux Raeder
WarRavens League of Infamy
231
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Posted - 2013.09.10 21:24:00 -
[42] - Quote
Orca Amsel wrote:bjorn morkai wrote:Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still. How the hell did you get elected? Jesus christ. He was not elected. No, don't you see? Jesus Christ elected him, Bjorne we just letting us all know |
bjorn morkai
Sanmatar Kelkoons Minmatar Republic
6
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Posted - 2013.09.10 22:07:00 -
[43] - Quote
Well, I mean, are you gonna argue with the son of god? I wouldn't... Might turn me into a fish sandwich.
Elected, selected... the point is, it was a colossal mistake. |
Iron Wolf Saber
Den of Swords
8307
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Posted - 2013.09.11 08:41:00 -
[44] - Quote
bjorn morkai wrote:Well, I mean, are you gonna argue with the son of god? I wouldn't... Might turn me into a fish sandwich.
Elected, selected... the point is, it was a colossal mistake.
If by some measure you think that being in full prototype gear grants you immunity from militia weapons... I'm sorry. |
Korvin Lomont
United Pwnage Service RISE of LEGION
164
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Posted - 2013.09.11 08:51:00 -
[45] - Quote
WhiskeyJack Otako wrote:This has been happening a lot we've noticed. Starter suits worn by players you've never heard of in NPC corps ripping up advanced and proto suits in no time whatsoever. 2-3 seconds and its over.
Starter fits taking out proto fits routinely, and all of a sudden after 1.4, tells me something is badly wrong here.
Your completely right the fixes in 1.4 devalueated SP advancement and even more better gear. Becasue there is a large group that wants a leveled plying field wich is ihmo stupid in a game build around skills and tiers of gear. But those who cried for it like it now. Thats CCPs easy way to avoid proper matchmaking |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
219
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Posted - 2013.09.11 08:54:00 -
[46] - Quote
FFS
He probably took a hit to the dome and got finished off by body shots. Let's make a thread about it. |
Jack McReady
DUST University Ivy League
512
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Posted - 2013.09.11 08:56:00 -
[47] - Quote
AR has how much dps? high SP and maybe damage mod. shooting heavies big head and it is entirely possible to down a heavy in 2 seconds. |
Niuvo
The Phoenix Federation
460
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Posted - 2013.09.11 09:01:00 -
[48] - Quote
mlt AR is dumb annoying |
Sir Petersen
Valhalla Nord
357
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Posted - 2013.09.11 09:06:00 -
[49] - Quote
Heavy Breaks wrote:Broke game still broke.
It's ok GTA out in a week, then broke game be dead.
It makes me sad but thems the breaks. Are you sure it-¦s not you who is broken? Getting yourself down like this over a videogame can-¦t be healthy.. :/
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Protected Void
STRONG-ARMED BANDITS
87
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Posted - 2013.09.11 09:34:00 -
[50] - Quote
Mossellia Delt wrote:Hit detection is still crap for everything but the full auto weapons
Nope. Shotgun hit detection is vastly improved. Also, my scrambler rifle (not the assault one) seems to hit just fine.
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Garrett Blacknova
Codex Troopers
3958
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Posted - 2013.09.11 09:36:00 -
[51] - Quote
Protected Void wrote:Mossellia Delt wrote:Hit detection is still crap for everything but the full auto weapons Nope. Shotgun hit detection is vastly improved. Also, my scrambler rifle (not the assault one) seems to hit just fine. My Scrambler struggles, but I can tell it's mostly user error. When I line the shot up right, I hit just fine. |
NPA SAMAR
the jamahiriya
19
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Posted - 2013.09.11 09:39:00 -
[52] - Quote
bjorn morkai wrote:Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still. How the hell did you get elected? Jesus christ. Its because he, s a proto gobshite with level 5 proficiency in antagonizing the comunity, ccp get shut of this pr1ck please, he is helping to kill this game with his basement esq 1/10 trolloing skilz |
Monkey MAC
killer taxi company General Tso's Alliance
392
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Posted - 2013.09.11 09:43:00 -
[53] - Quote
Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still.
Not real life, man if were gonna start all that my mass driver should mirror the hammer grenade launcher hmm? Besides its not nessecarily the miltia part thats the problem, proto gives you an edge, a handicap,, not a guaranteed kill, the problem a heavy who is supoosed to be resistant to small arms fire, can be dropped in to seconds by an ar, there sure as hell is something wrong there!! |
ANON Illuminati
A.N.O.N.Y.M.O.U.S.
238
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Posted - 2013.09.11 09:49:00 -
[54] - Quote
lol i was in that game and it wasnt a militia it was my exile. my suit was a toxin and my proficency is lvl 5 ive maxed every weapon mod to its max. and yes it does hurt but no aim assist on sorry. wish i could use it but it steers my shooting off target and its just noobish im sure it was more then one of us too because we were q synced with 2 and a half squads. if not then i am sorry for the confusion but we did play against a squad of you guys today on one of the new maps. |
Rei Shepard
Spectre II
542
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Posted - 2013.09.11 09:53:00 -
[55] - Quote
Headshots drop a heavy so fast he comes on the forums to post about it :), but seriously anyone considered he could have taken a couple to the face ? |
ANON Illuminati
A.N.O.N.Y.M.O.U.S.
238
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Posted - 2013.09.11 09:56:00 -
[56] - Quote
heres my advice.
set teams dont go into fw matches unless you have a squad or more then one. being that ur a heavy with that much hp means you are slow. if you like action pick the busiest letter and guard it with your squad of corpies. heavies are a defence suit and do much more damage with a personal logibro at his side. if not make sure someone is running armor repping nano's double stack them on the ground and kill kill kill.. i am an alt heavy as well and i do really good defending as to if i go running around i find myself getting picked off by everyone including lav's and turrets.
just saying. oh and be smart when defending use the walls and or objects to hide for cover just cuz your a heavy doesnt mean you can take major damage u can still die from assault rifles with further range very easily. and if your just getting badly beaten no matter what you do.. use a forge gun from a high area and clear out the invading enemies to help your fast movers in your team hack and hold an objective. tactics work better then going commando. sylvester stallones clone didnt make it to dust 514. |
Monkey MAC
killer taxi company General Tso's Alliance
393
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Posted - 2013.09.11 10:05:00 -
[57] - Quote
Rei Shepard wrote:Headshots drop a heavy so fast he comes on the forums to post about it :), but seriously anyone considered he could have taken a couple to the face ?
Well if we say 90% accuracy, 35 dmg a shot, full auto for 2 secs.
24 +ù 35 = 840 +ù 0.9 = 756
so it is safe to assume he got headshotted yes. However do the same math for 3 secs
37 +ù 35 = 1295 +ù 0.9 = 1165
he still would have fallen less than a second later, therefore I believe when he says 2secs he means 2.8secs, which still too bloody fast!!
Thats right people I just pulled maths on all you a!se's!! |
Iron Wolf Saber
Den of Swords
8314
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Posted - 2013.09.11 16:15:00 -
[58] - Quote
Monkey MAC wrote:Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still. Not real life, man if were gonna start all that my mass driver should mirror the hammer grenade launcher hmm? Besides its not nessecarily the miltia part thats the problem, proto gives you an edge, a handicap,, not a guaranteed kill, the problem a heavy who is supoosed to be resistant to small arms fire, can be dropped in to seconds by an ar, there sure as hell is something wrong there!!
Bomb suits are not bomb proof. They're just there to make sure they have something to go bury.
Resists =/= Immune.
Small Arms are what regular infantry use.
We're clone soldiers our weaponry is a league above that crap.
The standard issue Gauss Rifles given to most Caldari Army infantrymen, for example; are not powerful enough to penetrate our shields or armor and lacks smart targeting. Which is why they had to upgraded the technology to a small railgun. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
124
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Posted - 2013.09.11 16:28:00 -
[59] - Quote
Reav Hannari wrote:You see that guy that killed you in the report. You don't see the guys that hurt you too. Several times this week I've been in what I thought was 1 v 1 and end up being killed by someone I didn't see.
Even so, it tells you how much damage the person with the final hit against you did by themselves on the death screen. When someone only gets the very last hit on you it will show something like under 50HP damage dealt. I have also received extreme DPS from militia weapons since 1.4, and as stated above, hit detection + aimbot = quick deaths all round. |
Monkey MAC
killer taxi company General Tso's Alliance
408
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Posted - 2013.09.11 18:24:00 -
[60] - Quote
Iron Wolf Saber wrote:Monkey MAC wrote:Iron Wolf Saber wrote:IRL, weapon fire from militia weapons hurt like hell still. Not real life, man if were gonna start all that my mass driver should mirror the hammer grenade launcher hmm? Besides its not nessecarily the miltia part thats the problem, proto gives you an edge, a handicap,, not a guaranteed kill, the problem a heavy who is supoosed to be resistant to small arms fire, can be dropped in to seconds by an ar, there sure as hell is something wrong there!! Bomb suits are not bomb proof. They're just there to make sure they have something to go bury. Resists =/= Immune. Small Arms are what regular non clone infantry use. We're clone soldiers our weaponry is a league above that crap. The standard issue Gauss Rifles given to most Caldari Army infantrymen, for example; are not powerful enough to penetrate our shields or armor and lacks smart targeting. Which is why they had to upgraded the technology to a small railgun. Most of our guns have the safeties turned off, calibur upsized to the point they almost require vehicle mounting, radiation hazards, and deadly amounts of backscatter and pressure waves to kill most regular operators. The HMG weighs a good 300 lbs loaded and is typically something you would have found on aircraft and more designed to shoot other aircraft down.
Resistance =/= Immune
Please dont patronize me, I am aware of that, but why does the heavy description specifically say its resistant to small arms fire if they all are? Infact I would go so far as to say we are immune to small arms fire, which would mean the heavy is weaker!?
Its a heavy suit, it is designed to take a beating by clone standard right? I think if a heavy isnt capable of at least shrugging off 1 mag something is wrong, it needs to take either a sustained effort by 1 guy, or a team of 2 to 3 people, a sustained effort has to be at least more than 1 mag from an assault rifle, surely?
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