Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
501. Shotguns - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Just because I could. They are awesome. I use militia, went 12/16 coupled with suicidal overconfidence. Your welcome. From my experience (having the SG on prof 3) the SG is nothing more than a surprise weapon its...
- by Korvin Lomont - at 2014.02.07 10:37:00
|
502. Rail Rifle is OP because... - in General Discussions [original thread]
Ghosts Chance wrote: AAAAND your wrong my combat rifle trumps rail rifles at everything except extreme long range... my duvolle trumps rail rifles at extreme close range i hate the scrambler rifle so i dont use it someone else fill in this b...
- by Korvin Lomont - at 2014.02.07 10:29:00
|
503. Minmatar assualt faster than Amarr scout. - in General Discussions [original thread]
KING CHECKMATE wrote: +100% Stamina and Stamina regen < 25%Profile dampening (over kill much?by this logic it's gal scout or go home) +100% Stamina and Stamina regen < 25% Scan Radius ( all scouts are getting a range buff to 20m base.s ...
- by Korvin Lomont - at 2014.02.07 10:18:00
|
504. Minmatar assualt faster than Amarr scout. - in General Discussions [original thread]
D legendary hero wrote: Crimson Cerberes wrote: Why? because galente scout > minmatar assault higher ehp faster run speed longer run duration higher strafe speed can carry the same load out of weapons and equipment has faster shield ...
- by Korvin Lomont - at 2014.02.07 10:05:00
|
505. Rail Rifle is OP because... - in General Discussions [original thread]
Ensar Cael wrote: Just cut down it's effective range maybe? It's too damned accurate at range or closer in my experience, and has become a win button pretty much as the SCR's were. Drop the accuracy and maybe it will balance better. Damn thing...
- by Korvin Lomont - at 2014.02.07 09:47:00
|
506. Proto Stomping Continues - in General Discussions [original thread]
Sir Petersen wrote: Brokerib wrote: Sir Petersen wrote: Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust. ...
- by Korvin Lomont - at 2014.02.06 11:51:00
|
507. Minmatar assualt faster than Amarr scout. - in General Discussions [original thread]
Aero Yassavi wrote: Denak Kalamari wrote: Because Amarr suits are not designed for speed, but durability. Sure, your Minmatar assault can run faster than an Amarr scout, but the Amarr scout keeps on blazing by as the Minmatar Assault stopped...
- by Korvin Lomont - at 2014.02.05 19:10:00
|
508. The Scrambler Rifle - in General Discussions [original thread]
Jenova Rhapsodos wrote: People are still complaining about the ScR Have the forums reached the RR Nerf Quota or something? Just because the RR/CR is even more OP doesn't change anything about the SCR beeing OP...the same is true for t...
- by Korvin Lomont - at 2014.02.05 19:06:00
|
509. RR just needs hipfire spread increased. - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: Lt Royal wrote: What do you know anyway.... you just AFK camp in every match. Besides the RR needs a GÇ£cone of fireGÇ¥ reduction, so the hipfire isn't as effective in CQC. I know that I have a prof 5 RR with 3 co...
- by Korvin Lomont - at 2014.02.05 19:04:00
|
510. Honestly... - in General Discussions [original thread]
D legendary hero wrote: Korvin Lomont wrote: D legendary hero wrote: zibathy numbertwo wrote: This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarn...
- by Korvin Lomont - at 2014.02.05 18:58:00
|
511. Honestly... - in General Discussions [original thread]
D legendary hero wrote: zibathy numbertwo wrote: This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the first ti...
- by Korvin Lomont - at 2014.02.05 15:30:00
|
512. Spawn cloaking and invincibility - in General Discussions [original thread]
Ghost Kaisar wrote: Luna Angelo wrote: Hey, one thing: Don't move till you can see. Best advice you will ever get with spawning. You can turn around, just dont move, aim or fire. You will stay cloaked. This won't save from spawn cam...
- by Korvin Lomont - at 2014.02.05 15:18:00
|
513. Scouts with Nova Knives... - in General Discussions [original thread]
Luna Angelo wrote: As everyone here said, stealth, speed, skill and a bit of luck. Easiest on hackers, trust me, as someone who has ONLY died to NK's while hacking. Yeah hitting someon that is moving is quite a task with NK, and even though ...
- by Korvin Lomont - at 2014.02.05 15:15:00
|
514. 1.8 scout roles - in General Discussions [original thread]
BL4CKST4R wrote: Gallente= best scout Caldari= best assault Amarr= best heavy Minmatar= best logistics Hmm I am not sure if the gallente have the best scout, sure its the stealthiest one but thats it. The caldari is IMHO the best one if y...
- by Korvin Lomont - at 2014.02.04 19:56:00
|
515. things i've noticed - in General Discussions [original thread]
Galvan Nized wrote: Alaika Arbosa wrote: #9 will simply shift the balance of dominance to shields over armor rather than bringing true balance to the situation. Depends how you see it. Alone, god yes. But you have to think of mods that co...
- by Korvin Lomont - at 2014.02.04 15:05:00
|
516. Combat Mantras explained better. - in General Discussions [original thread]
Well now CCP just need to implement these mantras (currently they a far away from :/)
- by Korvin Lomont - at 2014.02.04 09:56:00
|
517. Rail Turrets have an overheat function, why not Rail Rifle? - in General Discussions [original thread]
Asha Starwind wrote: Because that is dumb. That's like saying 'Blaster Turrets have an overheat function, why not the Assault Rifle..." Tha assault Rifle has an overheat function...and once overheated it jamms...
- by Korvin Lomont - at 2014.02.04 08:51:00
|
518. The dominance of long-range weapons. - in General Discussions [original thread]
Delta 749 wrote: A better solution IMO lies in map design If we had some installations with more enclosed spaces then suddenly the ARs range limitations are rendered moot It would be a boon for some of the non rifle weapons as well such as hav...
- by Korvin Lomont - at 2014.02.04 08:48:00
|
519. How to tell if someone's bad: - in General Discussions [original thread]
knight of 6 wrote: They shoot the enemy mcc with a rail gun install Simple as that really Wait till you see them shooting with light weapons at the MCC
- by Korvin Lomont - at 2014.02.03 14:51:00
|
520. 1.8 infantry focused (AR variants, CCP please fix them) [how to fix inside] - in General Discussions [original thread]
True Adamance wrote: LEHON Xeon wrote: Son-Of A-Gun wrote: GLU-5 and Duvolle tactical: in crease RoF to 510 r/m. GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 ...
- by Korvin Lomont - at 2014.02.03 13:40:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |