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Monkey MAC
Lost Millennium
1835
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Posted - 2014.02.05 00:56:00 -
[31] - Quote
Vermaak Doe wrote:Alaika Arbosa wrote:Minmatar are notorious speed tankers.
Amarr are notorious slow asses who bricktank with armor.
IMHO, all Minmatar dropsuits should be as fast as the Amarr dropsuits of one frame size smaller.
It isn't like AA won't make the speed bonus balanced. By that logic amarr suits should have base HP value equal to the minmatar frame one size bigger.
Sure, but you will end up being slower still. Our loss of EHP is worse, than your loss of speed, so that has tonbe evened out.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1522
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Posted - 2014.02.05 01:10:00 -
[32] - Quote
Monkey MAC wrote:Vermaak Doe wrote:Alaika Arbosa wrote:Minmatar are notorious speed tankers.
Amarr are notorious slow asses who bricktank with armor.
IMHO, all Minmatar dropsuits should be as fast as the Amarr dropsuits of one frame size smaller.
It isn't like AA won't make the speed bonus balanced. By that logic amarr suits should have base HP value equal to the minmatar frame one size bigger. Sure, but you will end up being slower still. Our loss of EHP is worse, than your loss of speed, so that has tonbe evened out. You know, they're really reacting like I said that Minmatar Medium Frames should be as fast as Minmatar Light Frames, I didn't.
I simply put forth that Minmatar Frames (notorious for being the fastest of the races) should be the same speed as the Amarr Frames (notorious for being the slowest of the races) of one size catagory less.
TBH, IDK why everyone is getting so butthurt over it, it isn't like it is a huge difference, you also need to take into account the difference in slot layouts. The Amarr Scout could easily be faster than the Minmatar Assault even if my proposal was implemented, they would just need to fit for it else be the same speed.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Vell0cet
SVER True Blood Public Disorder.
895
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Posted - 2014.02.05 01:40:00 -
[33] - Quote
Alaika Arbosa wrote:Monkey MAC wrote:Vermaak Doe wrote:Alaika Arbosa wrote:Minmatar are notorious speed tankers.
Amarr are notorious slow asses who bricktank with armor.
IMHO, all Minmatar dropsuits should be as fast as the Amarr dropsuits of one frame size smaller.
It isn't like AA won't make the speed bonus balanced. By that logic amarr suits should have base HP value equal to the minmatar frame one size bigger. Sure, but you will end up being slower still. Our loss of EHP is worse, than your loss of speed, so that has tonbe evened out. You know, they're really reacting like I said that Minmatar Medium Frames should be as fast as Minmatar Light Frames, I didn't. I simply put forth that Minmatar Frames (notorious for being the fastest of the races) should be the same speed as the Amarr Frames (notorious for being the slowest of the races) of one size catagory less. TBH, IDK why everyone is getting so butthurt over it, it isn't like it is a huge difference, you also need to take into account the difference in slot layouts. The Amarr Scout could easily be faster than the Minmatar Assault even if my proposal was implemented, they would just need to fit for it else be the same speed. There are no modules that affect base movement speed. Being able to quickly strafe in/out of cover is incredibly valuable, especially for the survivability of the scout which is a hit/run play style. As CCP fixes TTK, strafing will be even more critical to winning fights.
Best PvE idea ever!
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Vermaak Doe
SVER True Blood Public Disorder.
1332
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Posted - 2014.02.05 01:40:00 -
[34] - Quote
Alaika Arbosa wrote:Monkey MAC wrote:Vermaak Doe wrote:Alaika Arbosa wrote:Minmatar are notorious speed tankers.
Amarr are notorious slow asses who bricktank with armor.
IMHO, all Minmatar dropsuits should be as fast as the Amarr dropsuits of one frame size smaller.
It isn't like AA won't make the speed bonus balanced. By that logic amarr suits should have base HP value equal to the minmatar frame one size bigger. Sure, but you will end up being slower still. Our loss of EHP is worse, than your loss of speed, so that has tonbe evened out. You know, they're really reacting like I said that Minmatar Medium Frames should be as fast as Minmatar Light Frames, I didn't. I simply put forth that Minmatar Frames (notorious for being the fastest of the races) should be the same speed as the Amarr Frames (notorious for being the slowest of the races) of one size catagory less. TBH, IDK why everyone is getting so butthurt over it, it isn't like it is a huge difference, you also need to take into account the difference in slot layouts. The Amarr Scout could easily be faster than the Minmatar Assault even if my proposal was implemented, they would just need to fit for it else be the same speed. Like I said, if minmatar assaults are naturally faster than amarr scouts, then amarr scouts should have more HP than minmatar assaults naturally, and have to sacrifice to have more ehp.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1332
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Posted - 2014.02.05 01:49:00 -
[35] - Quote
Monkey MAC wrote:Vermaak Doe wrote:Alaika Arbosa wrote:Minmatar are notorious speed tankers.
Amarr are notorious slow asses who bricktank with armor.
IMHO, all Minmatar dropsuits should be as fast as the Amarr dropsuits of one frame size smaller.
It isn't like AA won't make the speed bonus balanced. By that logic amarr suits should have base HP value equal to the minmatar frame one size bigger. Sure, but you will end up being slower still. Our loss of EHP is worse, than your loss of speed, so that has tonbe evened out. In it's current form, the mimatar assault will outrun and out tank the amarr scout, it should be one or the other as is with every other suit.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Aqua-Regia
666
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Posted - 2014.02.05 01:49:00 -
[36] - Quote
Amarr.... Amarr..... Amarr..... What the point even having anything Amarr anymore if CCP don't know what the hell Amarr suppose to be in a FPS.
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negative49er
Seykal Expeditionary Group Minmatar Republic
494
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Posted - 2014.02.05 02:48:00 -
[37] - Quote
hmmm seem about right
Dedicated Shotgun Scout
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Joel II X
Dah Gods O Bacon
828
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Posted - 2014.02.05 02:56:00 -
[38] - Quote
DeadlyAztec11 wrote:Because, the codename of the Amarr Scout was..............-------________...
Sumo =ƒÿé Then what are the Amarr heavies called? Leviathans? |
Joel II X
Dah Gods O Bacon
828
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Posted - 2014.02.05 02:57:00 -
[39] - Quote
Aqua-Regia wrote:Amarr.... Amarr..... Amarr..... What the point even having anything Amarr anymore if CCP don't know what the hell Amarr suppose to be in a FPS.
Scrambler Rifle to kick ass, Scrambler Rifle to have a reliable sidearm, and Laser Rifle to have fun. |
Nocturnal Soul
Fatal Absolution Public Disorder.
1834
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Posted - 2014.02.05 02:57:00 -
[40] - Quote
Joel II X wrote:DeadlyAztec11 wrote:Because, the codename of the Amarr Scout was..............-------________...
Sumo =ƒÿé Then what are the Amarr heavies called? Leviathans? Ha that's what I named my proto SCR fit.
New born sAMARRi
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
860
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Posted - 2014.02.05 03:12:00 -
[41] - Quote
minmatar are supposed to be faster than everyone because their weak and they do hit'n'run tactics or something similar.
they need this speed becasue its what they do and they arent incredibly strong so saying the minmatar need a nerf means you are just complete sh** and dont know what u r talking about.
amarr scout doesnt have to be faster than a minmatar med. frame but it does have more stamina.
maratari = speed amarr = stamina
thats the big difference.
reducing the minmatar speed is just rediculous and your asking ccp to nerf a suit that is already pretty much balanced and it does not need any type of nerf to it. right now it needs slight buffs though
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Bojo The Mighty
L.O.T.I.S.
3031
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Posted - 2014.02.05 03:15:00 -
[42] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote: Why would you want a tanky scout? That defeats the purpose.
Tell that to marauder/appia. Was about to say those folks run 4 complex plates sometimes You'd want a tanky scout because it would be an invisible heavy/medium frame
Rifle Changes: DPS, range, and damage
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D legendary hero
Ultramarine Corp
1451
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Posted - 2014.02.05 03:24:00 -
[43] - Quote
Crimson Cerberes wrote:Why?
because galente scout > minmatar assault
higher ehp faster run speed longer run duration higher strafe speed can carry the same load out of weapons and equipment has faster shield recovery and shorter depletion
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
444
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Posted - 2014.02.05 03:26:00 -
[44] - Quote
Aero Yassavi wrote:Denak Kalamari wrote:Because Amarr suits are not designed for speed, but durability. Sure, your Minmatar assault can run faster than an Amarr scout, but the Amarr scout keeps on blazing by as the Minmatar Assault stopped to catch a breath five times already.
Not to mention that these are just the base stats, scouts usually invest at least a few points into biotics, specifically kinetic catalyzers, which would improve their base speed and possibly make the Amarr scout a bit faster than a standard Minmatar assault It's a scout, it needs to be faster than assaults. Something something about the Amarr variant of the fastest ship class in EVE is still faster than the Minmatar version of the second fastest ship class in EVE. What is stupid is the Amarr are given this speed penalty because they get more base HP, something scouts don't really care about, and that the difference between base HP is relatively smaller when you compare the Amarr scout to other scouts yet it gets the same amount of speed penalty. DozersMouse XIII wrote:4 lows vs 2 lows So does the Gallente scout, plus faster plus an inherent 3 armor repair per second. Gallente scout is just better.
And then you have minmitar...
Kills- Archduke Ferdinand
Balance!
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Oswald Rehnquist
1214
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Posted - 2014.02.05 04:03:00 -
[45] - Quote
Bojo The Mighty wrote:Cyrius Li-Moody wrote:Aero Yassavi wrote: Why would you want a tanky scout? That defeats the purpose.
Tell that to marauder/appia. Was about to say those folks run 4 complex plates sometimes You'd want a tanky scout because it would be an invisible heavy/medium frame
I believe most of the top scouts play light assault with brick/damage tanking.
Below 28 dB
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Emperor1349
Molon Labe. Public Disorder.
15
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Posted - 2014.02.05 13:43:00 -
[46] - Quote
Maybe amarr doesn't know **** about stealth, with their bright yellow or gold colored suits stacked with armor. This suit is not even out yet, it will probably work just fine just like the gallente scouts with armor that are out, save your crying until the suit is out.
R.I.P Mag - SVER
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1529
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Posted - 2014.02.05 18:24:00 -
[47] - Quote
Don't forget stamina and stamina regen. A leveled up Ammarr Scout with maybe 1 biotic will be able to make it from the deepest spawn to the enemy's 2nd-closest spawn in a single sprint, where he will no doubt meet one of the other scouts. The Minmatar assault, though marginally faster, will be sucking wind at this point, even if juiced up on green pills.
How will that scout-on-scout encounter go? The Ammarian will be a tough fight for the other solo scouts. I don't think the Ammarian scout's speed is putting them at much of a disadvantage at all. For the Ammar Scouts it's distance, not speed.
I support SP rollover.
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Korvin Lomont
United Pwnage Service RISE of LEGION
578
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Posted - 2014.02.05 19:10:00 -
[48] - Quote
Aero Yassavi wrote:Denak Kalamari wrote:Because Amarr suits are not designed for speed, but durability. Sure, your Minmatar assault can run faster than an Amarr scout, but the Amarr scout keeps on blazing by as the Minmatar Assault stopped to catch a breath five times already.
Not to mention that these are just the base stats, scouts usually invest at least a few points into biotics, specifically kinetic catalyzers, which would improve their base speed and possibly make the Amarr scout a bit faster than a standard Minmatar assault It's a scout, it needs to be faster than assaults. Something something about the Amarr variant of the fastest ship class in EVE is still faster than the Minmatar version of the second fastest ship class in EVE. What is stupid is the Amarr are given this speed penalty because they get more base HP, something scouts don't really care about, and that the difference between base HP is relatively smaller when you compare the Amarr scout to other scouts yet it gets the same amount of speed penalty. DozersMouse XIII wrote:4 lows vs 2 lows So does the Gallente scout, plus faster plus an inherent 3 armor repair per second. Gallente scout is just better.
Contered by more base HP + more Stamina + more Stamina recovery. Amarr and gallente are quite close in their performance but both are somewhat outshined by the caldari (which is IMHO by far the overall best scout suit) and the minmatar scout. Both have overall way better dropsuit stats... |
Faquira Bleuetta
Fatal Absolution Public Disorder.
218
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Posted - 2014.02.05 21:50:00 -
[49] - Quote
amarr have to much armor but very low shield and relied on having repair mod sure u can not put rep mod but alogis bro will never lose its time on you repairing a scout.
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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Faquira Bleuetta
Fatal Absolution Public Disorder.
218
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Posted - 2014.02.05 21:52:00 -
[50] - Quote
amarr scout bonus suck
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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lee corwood
Knights Of Ender
429
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Posted - 2014.02.05 22:03:00 -
[51] - Quote
Because rust + duct tape is lighter than actual decent armor
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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R F Gyro
Clones 4u
1102
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Posted - 2014.02.06 20:01:00 -
[52] - Quote
Aero Yassavi wrote:R F Gyro wrote:Nocturnal Soul wrote:I don't care what anyone thinks, its just bullshit that an assaults suit base speed is faster than any scouts it just defeats the purpose of being a scout and should be change ASAP If you want a fast scout, run a fast scout suit. If you want a stealthy scout, run a stealthy scout suit. If you want a tanky scout, run a tanky scout suit. Why would you want a tanky scout? That defeats the purpose. Also Gallente is better at tanking than Amarr because they get the natural 3 armor repair per second so don't have to use a low slot for reps and can use that saved spot to easily surpass the measly 30 HP advantage Amarr scouts start out with. Others have responded already pointing out that plenty of people run tanky scout setups.
What is the role of the "scout" in Dust? It isn't limited to battlefield intelligence.
Lets say you slip around behind the enemy to hack a null cannon, but it is guarded by a single enemy. A Caldari scout might sneak up under cloak and headshot him; a Minmatar scout might engage and run away if he doesn't get the kill; Gallente & Amarr might take him on in a straight brawl. All perfectly legit tactics.
The difference between Gall/Amarr is the buffer/active tank choice. There's nothing forcing Amarr scouts to fit a repper btw.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3342
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Posted - 2014.02.06 20:53:00 -
[53] - Quote
The scout should be faster than another race's assault, yes.
People keep talking like the Amarr only make slow things, and that's all they know how to do. The Amarr Interceptors (e.g. - Amarr fast ships) are among the fastest in EVE. Even if they weren't, all the interceptors (every race) are faster than the assault frigates.
This "LOL, Amarr always SLOW, LOL" attitude is asinine. The races have differences, but that doesn't mean when the armor-focused race makes a speed-oriented suit, it's as slow as another's assault. The tanking focus of a race doesn't mean if they train spies they'd toss a suit of platemail on them for the lulz. At the point that you found your fastest suit was slower than an enemy assault, you'd go back to the drawing board. Yes, a scout can possibly have more combat-oriented roles, but to remove the speed edge limits the viable options.
Saying "you can be the tanky scout", is like saying "you can be the thicker construction paper". The movement speed matters more than the stamina when it comes to strafing and up-close encounters, to gimp the race's fastest suit against assaults just means you've removed a large portion of the flexibility the other scouts can choose to have.
Dren and Templar equipment stats, wrong since release.
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
718
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Posted - 2014.02.06 21:10:00 -
[54] - Quote
The Amarr Scout is easily the worst Scout suit by a wide margin right now. Just looking at the stats, it has no niche in the scout world, period.
Cal and Gal scouts emphasize EWAR. Min Scout emphasizes Biotics. Amarr was supposed to emphasize Biotics, by the look of it, but failed. They can't be greased lightning with the highest EHP, but they also can't be EWAR themed assaults. They get to run farther, but much more slowly. Their racial ability is the only one of the 4 that doesn't actually beat the power of a STD mod (all other 3 get a racial power on par with a Complex mod).
And here is a fun trick: take a build with an Amarr scout. I can almost guarantee you it will fit the Gal scout easier. Gal has more PG, and scouts tend to not be CPU constrained. So you can make an Amarr "battle scout" and turn it into a faster, stealthier Gal scout that ALSO has latent armor repair. The only thing the Amarr Scout actually gets is ~40 EHP (depending on your skills).
Run either a battle themed Gal Scout, or a paper thin Min Assault. Both will outperform the Amarr Scout. |
Monkey MAC
Lost Millennium
1858
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Posted - 2014.02.06 21:14:00 -
[55] - Quote
Zeylon Rho wrote:The scout should be faster than another race's assault, yes.
People keep talking like the Amarr only make slow things, and that's all they know how to do. The Amarr Interceptors (e.g. - Amarr fast ships) are among the fastest in EVE. Even if they weren't, all the interceptors (every race) are faster than the assault frigates.
This "LOL, Amarr always SLOW, LOL" attitude is asinine. The races have differences, but that doesn't mean when the armor-focused race makes a speed-oriented suit, it's as slow as another's assault. The tanking focus of a race doesn't mean if they train spies they'd toss a suit of platemail on them for the lulz. At the point that you found your fastest suit was slower than an enemy assault, you'd go back to the drawing board. Yes, a scout can possibly have more combat-oriented roles, but to remove the speed edge limits the viable options.
Saying "you can be the tanky scout", is like saying "you can be the thicker construction paper". The movement speed matters more than the stamina when it comes to strafing and up-close encounters, to gimp the race's fastest suit against assaults just means you've removed a large portion of the flexibility the other scouts can choose to have. Saying the Amarr will have some edge in a straight-up brawl ignores the fact that at base, the Minmatar assault will have both more hp AND more speed.
Maybe the reason the Minmatar Assault Suit is faster than the Amarr Scout is because Minmatar are fast by design. The amarrain interceptors are fast, by comparison to slow ships, n0but against the Minamtar it's no contest.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
256
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Posted - 2014.02.06 21:24:00 -
[56] - Quote
Monkey MAC wrote:Zeylon Rho wrote:The scout should be faster than another race's assault, yes.
People keep talking like the Amarr only make slow things, and that's all they know how to do. The Amarr Interceptors (e.g. - Amarr fast ships) are among the fastest in EVE. Even if they weren't, all the interceptors (every race) are faster than the assault frigates.
This "LOL, Amarr always SLOW, LOL" attitude is asinine. The races have differences, but that doesn't mean when the armor-focused race makes a speed-oriented suit, it's as slow as another's assault. The tanking focus of a race doesn't mean if they train spies they'd toss a suit of platemail on them for the lulz. At the point that you found your fastest suit was slower than an enemy assault, you'd go back to the drawing board. Yes, a scout can possibly have more combat-oriented roles, but to remove the speed edge limits the viable options.
Saying "you can be the tanky scout", is like saying "you can be the thicker construction paper". The movement speed matters more than the stamina when it comes to strafing and up-close encounters, to gimp the race's fastest suit against assaults just means you've removed a large portion of the flexibility the other scouts can choose to have. Saying the Amarr will have some edge in a straight-up brawl ignores the fact that at base, the Minmatar assault will have both more hp AND more speed. Maybe the reason the Minmatar Assault Suit is faster than the Amarr Scout is because Minmatar are fast by design. The amarrain interceptors are fast, by comparison to slow ships, n0but against the Minamtar it's no contest.
Now my information may be just a little out of date, but I thought that the crusader a good bit faster than all but one of the minmatar frigates, and that it compares nicely to it.
In other words, I call B.S. on your statement. Amarr are supposed to be slow for their class. Light suits are supposed to be a good bit faster than medium suits.
Also refute these two points:
1) anything the amarr suit tries to do, the gallente can do better
and
2) at base, the minmatar assault suit is both faster and has more HP than the amarr scout. |
Django Quik
Dust2Dust.
2134
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Posted - 2014.02.06 21:29:00 -
[57] - Quote
With the massive difference in stamina, running any further than 100m will be quicker with the Amarr scout than the minnie assault. That's what the Amarr scout will be good at. Thread answered.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Monkey MAC
Lost Millennium
1860
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Posted - 2014.02.06 21:31:00 -
[58] - Quote
Crimson Cerberes wrote:Monkey MAC wrote:Zeylon Rho wrote:The scout should be faster than another race's assault, yes.
People keep talking like the Amarr only make slow things, and that's all they know how to do. The Amarr Interceptors (e.g. - Amarr fast ships) are among the fastest in EVE. Even if they weren't, all the interceptors (every race) are faster than the assault frigates.
This "LOL, Amarr always SLOW, LOL" attitude is asinine. The races have differences, but that doesn't mean when the armor-focused race makes a speed-oriented suit, it's as slow as another's assault. The tanking focus of a race doesn't mean if they train spies they'd toss a suit of platemail on them for the lulz. At the point that you found your fastest suit was slower than an enemy assault, you'd go back to the drawing board. Yes, a scout can possibly have more combat-oriented roles, but to remove the speed edge limits the viable options.
Saying "you can be the tanky scout", is like saying "you can be the thicker construction paper". The movement speed matters more than the stamina when it comes to strafing and up-close encounters, to gimp the race's fastest suit against assaults just means you've removed a large portion of the flexibility the other scouts can choose to have. Saying the Amarr will have some edge in a straight-up brawl ignores the fact that at base, the Minmatar assault will have both more hp AND more speed. Maybe the reason the Minmatar Assault Suit is faster than the Amarr Scout is because Minmatar are fast by design. The amarrain interceptors are fast, by comparison to slow ships, n0but against the Minamtar it's no contest. Now my information may be just a little out of date, but I thought that the crusader a good bit faster than all but one of the minmatar frigates, and that it compares nicely to it. In other words, I call B.S. on your statement. Amarr are supposed to be slow for their class. Light suits are supposed to be a good bit faster than medium suits. Also refute these two points: 1) anything the amarr suit tries to do, the gallente can do better and 2) at base, the minmatar assault suit is both faster and has more HP than the amarr scout.
Dude you would call b*ll on anything, there is nothing wrong with the Amarr Suit, it has more health and is slower than it's comparable suits, just like all of them. The reason the scout ends up slower than the Minie is because the difference in speed between scout and assault as classes is neligible, you said it your self while the Amarr interceptor is by no means a slow ship its still slower than its contenders.
Instead of Complaining that the suit YOU want to use is bust, use it as evidence that scouts in general are too slow. Besides Im liking the look of the speed on the Minnie Heavy, I bet with a Complex Kincat it sprinting faster than your amarr
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
257
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Posted - 2014.02.06 21:41:00 -
[59] - Quote
Monkey MAC wrote:Crimson Cerberes wrote:Monkey MAC wrote:Zeylon Rho wrote:The scout should be faster than another race's assault, yes.
People keep talking like the Amarr only make slow things, and that's all they know how to do. The Amarr Interceptors (e.g. - Amarr fast ships) are among the fastest in EVE. Even if they weren't, all the interceptors (every race) are faster than the assault frigates.
This "LOL, Amarr always SLOW, LOL" attitude is asinine. The races have differences, but that doesn't mean when the armor-focused race makes a speed-oriented suit, it's as slow as another's assault. The tanking focus of a race doesn't mean if they train spies they'd toss a suit of platemail on them for the lulz. At the point that you found your fastest suit was slower than an enemy assault, you'd go back to the drawing board. Yes, a scout can possibly have more combat-oriented roles, but to remove the speed edge limits the viable options.
Saying "you can be the tanky scout", is like saying "you can be the thicker construction paper". The movement speed matters more than the stamina when it comes to strafing and up-close encounters, to gimp the race's fastest suit against assaults just means you've removed a large portion of the flexibility the other scouts can choose to have. Saying the Amarr will have some edge in a straight-up brawl ignores the fact that at base, the Minmatar assault will have both more hp AND more speed. Maybe the reason the Minmatar Assault Suit is faster than the Amarr Scout is because Minmatar are fast by design. The amarrain interceptors are fast, by comparison to slow ships, n0but against the Minamtar it's no contest. Now my information may be just a little out of date, but I thought that the crusader a good bit faster than all but one of the minmatar frigates, and that it compares nicely to it. In other words, I call B.S. on your statement. Amarr are supposed to be slow for their class. Light suits are supposed to be a good bit faster than medium suits. Also refute these two points: 1) anything the amarr suit tries to do, the gallente can do better and 2) at base, the minmatar assault suit is both faster and has more HP than the amarr scout. Dude you would call b*ll on anything, there is nothing wrong with the Amarr Suit, it has more health and is slower than it's comparable suits, just like all of them. The reason the scout ends up slower than the Minie is because the difference in speed between scout and assault as classes is neligible, you said it your self while the Amarr interceptor is by no means a slow ship its still slower than its contenders. Instead of Complaining that the suit YOU want to use is bust, use it as evidence that scouts in general are too slow. Besides Im liking the look of the speed on the Minnie Heavy, I bet with a Complex Kincat it sprinting faster than your amarr
No you mis-read. Let me rephrase, in eve there is only ONE racial frigate that is faster than the crusader (amarr's fastest frigate) and that is the Claw. i.e, it is not slower than it's contenders. Amarr frigates are as a group the second fastest in-game after matari.
Yes, light suits as a group need to have a much larger gap in speed compared to mediums, but at the VERY LEAST, the amarr light suits need to be faster than ANY MEDIUM SUIT.
Also, I have no issues with the matari heavy suits, at base they are not faster than any amarr medium suit.
So, CCP have stated that they think making scouts any faster than they are now is game-breaking. This means that CCP would have to reduce the speed of the medium drop suits as a whole. Sounds like alot of work. All I am asking for is a bit more base speed for the amarr scout (like 0.1 m/sec faster, which would only make it 0.05 m/sec faster than the matari assault) |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
461
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Posted - 2014.02.06 21:42:00 -
[60] - Quote
the ammarr scout does not need more speed, it needs like 50-60 more base hp and the best fittings of any scout, better than gallente. The minmitar assault is good where it is at, the only thing that needs to change is shield extenders which have way to high fitting requirements to be used effectively. Gallente scout is by far the best of any scout, surpassing minmitar in speed tanking potential, ehp potential, repair potential, passive scan potential and everything else. The only thing gallente does worse than minmitar and amarr is stamina.
This is how it should work
Minmitar scout=fastest suit, great speed tanker, biotically amped freak of an assassin, without enough hp to survive 2 rail rifle shots Amarr scout=slowest scout, but fastest in the long run, basically a light amarr assault that can speed tank as well, best uplink runner, medium frame like hp with light frame speed and dampening
To allow for this, shield extenders need less fitting requirements and better regen on minmitar and caldari suits, as well as more hp on STD and ADV extenders, kincats need a larger stacking penalty, especially after two, but affect strafe speed by one half of what they do to sprint speed as well, and minmitar scouts need a 5 ish % buff to sprint and movement speed. Ammarr scouts, on the other hand, need their bonus tuned up to at least 10% per level, and gain +15-20 shield, and +35-40 armor at base, as well as gaining 10-15% more cpu and pg.
Kills- Archduke Ferdinand
Balance!
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