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Operative 1171 Aajli
Bragian Order Amarr Empire
1147
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Posted - 2014.02.06 00:16:00 -
[31] - Quote
CCP has a great idea. Make a planetary ground warfare game to go with EVE. Thinks they should make it just like EVE with skills, racial style warfare and grind for money. Fails miserably. Doesn't want to admit it and redo the game to make it its own thing. Keeps flubbing rebalancing as a solution.
Fails by the year 2015.
Rommel, you magnificent bastard, I read your book!
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castba
Penguin's March
322
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Posted - 2014.02.06 00:28:00 -
[32] - Quote
Yes, matchmaking definitely needs work but please consider that most players that are around the 15-25mil SP were bent over when they were new, whether it was HMGs with 50m effective range, laser rifles that melted you faster than you could press a button, excessive spawn camping, snipers that could cover the entire map or rail tanks camping on the mountain peak on the manus peak map, dust has always been a ***** for new players.
Can't see this changing. |
Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
515
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Posted - 2014.02.06 00:37:00 -
[33] - Quote
Brokerib wrote:Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. Correct, the skills effectiveness portion of the RPG effect is exactly the reason you are able to compete in BPO gear. Ummm, so you got better and better every week, while accruing and spending SP? Or did you not spend any in that time and get better because of practice alone? I'd be betting of the first option, but feel free to correct me. Let me ask you this. How many skill points do you have and how long have you been playing? Personally I have just over 13Mil, and am able to be competitive in advanced and standard gear. This is because of a combination of skill at the game, and the effectiveness boost I get from having 13Mil SP, which objectively improves every suit, weapon, and module I use. If you've been playing for more than 6 months, you started with less than a 20Mil SP deficiency to top tier players. If you started 9 months ago, that deficiency was less than 10Mil, and you never suffered the relentless proto stomping that new players are subject to. Current new players start with a deficiency of over 40Mil SP, and hundreds of millions of ISK. Passing that disadvantage off as a 'get gud' issue is disingenuous at best, and comparing your experience with the game to that of current new players is laughable. Then keep on laughing..
I-¦m one of the beta guys. Have twenty something million skill points and more isk than I need. Been here done that. Seen it all.
Where did I compare my skills with new players in this thread? I-¦m talking out of experience here. The best way to start winning is gaining skills on the battlefield. Is this hard to understand?
My Channel : Valhalla South
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CRNWLLC
Screwy Rabbit ULC
19
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Posted - 2014.02.06 00:45:00 -
[34] - Quote
I remember the first time I witnessed a full-on, one-sided protostomp, and I was blown awayGÇöI remember thinking, GÇ£Am I actually seeing this?GÇ¥
My teamGÇÖs MCC was at the bottom of the Line Harvest map, so of course I camped the lower right tower and started searching through my scope. Nothing. I moved to the front of the tower and looked across the map, to the enemyGÇÖs MCC. I GÇÿd see an occasional red pop out of the complex behind their red line, but then theyGÇÖd disappear. Because there was literally a wall of 15 players mowing down anything that moved.
I feel like IGÇÖm getting pretty decent so I can change roles as the need arises (and IGÇÖm consistently killing more than I am dying), but prior to the last 3 or so months, it was horrible. One of the hardest parts of learning to play Dust is learning how the mindset of the community.
Brokerib has a great article on the mechanical aspects that contribute to player disparities here.
To counter protostompers, IGÇÖd suggest sniping or scoutingGÇöthat is, stay the flip away or become (mostly) invisible. The first time you find yourself looking into the eyes of a proto while they hack an installation and donGÇÖt notice you is REVELATORY. Anyway, both of these methods mean the stompers will need to flush you out, which is contrary to most of their play styles.
Or join a squad like everyone else says, whatevs.
Have you seen my baseball?
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Brokerib
Lone Wolves Club
449
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Posted - 2014.02.06 00:54:00 -
[35] - Quote
Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. Correct, the skills effectiveness portion of the RPG effect is exactly the reason you are able to compete in BPO gear. Ummm, so you got better and better every week, while accruing and spending SP? Or did you not spend any in that time and get better because of practice alone? I'd be betting of the first option, but feel free to correct me. Let me ask you this. How many skill points do you have and how long have you been playing? Personally I have just over 13Mil, and am able to be competitive in advanced and standard gear. This is because of a combination of skill at the game, and the effectiveness boost I get from having 13Mil SP, which objectively improves every suit, weapon, and module I use. If you've been playing for more than 6 months, you started with less than a 20Mil SP deficiency to top tier players. If you started 9 months ago, that deficiency was less than 10Mil, and you never suffered the relentless proto stomping that new players are subject to. Current new players start with a deficiency of over 40Mil SP, and hundreds of millions of ISK. Passing that disadvantage off as a 'get gud' issue is disingenuous at best, and comparing your experience with the game to that of current new players is laughable. Then keep on laughing.. I-¦m one of the beta guys. Have twenty something million skill points and more isk than I need. Been here done that. Seen it all. Where did I compare my skills with new players in this thread? I-¦m talking out of experience here. The best way to start winning is gaining skills on the battlefield. Is this hard to understand? There seems to be some misunderstanding here, as you are continuing to prove my point for me. So thanks, I guess?
Compared to a new player, even in the same gear and without accounting for your gun game, you are already in the vicinity of 25-50% more effective than they are. Purely based on the effect of skills. Add in the ability to afford (and fit) a larger number of higher quality modules, and that increases dramatically.
Your gun game may be exemplary, but the point is that it doesn't need to be, and telling players with low SP or ISK that they just need to get good at the game to compete with Proto players is, at best, a partial truth.
For a new player with less than 5Mil SP to compete with you and the inherent advantages you've accrued over the time you've played, they need to have substantially better gun game than you. Which is great for them once they accrue enough SP and ISK to be able to compete on an even field, but telling someone to get good initially is bullshit. |
Burntface man112
Onikanabo Brigade Caldari State
114
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Posted - 2014.02.06 00:55:00 -
[36] - Quote
Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. First off, those are just words and we have to take your honor on that. If you truly won 9 out of 10 matches with that particular type of suit, post a youtube video on this thread so we can see that your honoring your words. Show us your fitting in battle screen than deploy yourself with that fit and prove it. otherwise i could tell you I got 20 wins last night and never died while running rambo on the field with only 5 million SP against a full team of Nysian Chan or how ever you spell it. |
Joel II X
Dah Gods O Bacon
860
|
Posted - 2014.02.06 01:11:00 -
[37] - Quote
Unless you're a heavy, it makes no difference to me. I run shotgun and Scout. I die in less than a second to anything.
I suggest playing as a heavy? Lol |
Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
515
|
Posted - 2014.02.06 01:33:00 -
[38] - Quote
Burntface man112 wrote:Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. First off, those are just words and we have to take your honor on that. If you truly won 9 out of 10 matches with that particular type of suit, post a youtube video on this thread so we can see that your honoring your words. Show us your fitting in battle screen than deploy yourself with that fit and prove it. otherwise i could tell you I got 20 wins last night and never died while running rambo on the field with only 5 million SP against a full team of Nysian Chan or how ever you spell it. I would LOVE to take on Nyan San. If the opportunity comes I will jump on it like there-¦s no tomorrow :)
I-¦ve thought about making tutorials on youtube but for that I need a recording device. I might invest in one sometimes in the future.
My Channel : Valhalla South
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Itachi Hitsugaiya
Ostrakon Agency Gallente Federation
0
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Posted - 2014.02.06 01:55:00 -
[39] - Quote
How about having strictly mercenary game setting/matchmaking mode so that no squads/teams can run together. It makes matches for single players only. Squads could join up once teams have been chosen but would dissolve upon completion of hte match. |
Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
412
|
Posted - 2014.02.06 01:56:00 -
[40] - Quote
I can't invite you to my corp because we are kinda busy, but find a good corp to squad with and watch your stats rise. You could squad with us in the Open table chat channel. The game is rough until 7 to 10 mil sp just hang on a bit. Also, when you are being proto stomped, grab a starter fit and put a basic remote explosive= Profit and maybe positive kd
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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John Mocahn
BurgezzE.T.F Public Disorder.
356
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Posted - 2014.02.06 02:16:00 -
[41] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake. Yeah, the proto stomp is high in matches. I learned not to complain about the matches early on because its a part of the game essentially. You can't tell another player how to enjoy themselves. You can easily crush a proto player with an ADV fit or STD fit.....hell even MLT. It depends on your play-style. Are you spec'd into 1 narrow role or are you spread all over the place? At 5 mil SP, that's a good amount to live in New Eden. Do you run off in matches or play smart? Separating from the pack singles you out to those "said" players; and in return you raging. It comes with experience.
The Battle Finder does need to be fixed, but the reason you bring up is why and not an immediate problem. This is a tactical game; play smarter. If you encounter a problem on the battlefield, do your best and hopefully your squad can counter the problem for the team. Your not always going to be in the same pool as others. Just learn from your losses.
If I were you, I would change that mindset. Just adapt to this because it's not going to be fixed anytime soon. If you need help with a stable fit to hold your ground, just send me an in-game mail and I can help out best I can.
843 Dust Commander
Proto Heavy // Prof.5 HMG // Prof. 4 Forge
BurgezzE.T.F
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Al the destroyer
NECROM0NGERS The CORVOS
61
|
Posted - 2014.02.06 02:28:00 -
[42] - Quote
castba wrote:Yes, matchmaking definitely needs work but please consider that most players that are around the 15-25mil SP were bent over when they were new, whether it was HMGs with 50m effective range, laser rifles that melted you faster than you could press a button, excessive spawn camping, snipers that could cover the entire map or rail tanks camping on the mountain peak on the manus peak map, dust has always been a ***** for new players.
Can't see this changing. Lol those lasers sucked...until I got on |
Nothing Certain
Villore Sec Ops Gallente Federation
177
|
Posted - 2014.02.06 02:31:00 -
[43] - Quote
Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked.
This may be true of certain individuals but not statistically. Your personal abilities aren't the issue, if you and I both ran a starter suit yours would be much better than mine, due to SP skills. You might beat me even if we switched places but if we randomly select 100 vets and 100 new players, the gaming skills of both populations would average the same yet the vets would win virtually every confrontation. You can add in familiarity with this game and the maps to the vets side. So of all the variables only one is not in the vets favor, the rest are out of control of the newer player. That isn't to say that there aren't skilled players that are vets, but there are equally skilled players that are new, but the results are not indicative of this. |
low genius
The Sound Of Freedom Renegade Alliance
1222
|
Posted - 2014.02.06 02:32:00 -
[44] - Quote
a prototype suit doesn't make you a good player. good core skills make you good at dust. |
Galvan Nized
Deep Space Republic
602
|
Posted - 2014.02.06 02:40:00 -
[45] - Quote
castba wrote:Yes, matchmaking definitely needs work but please consider that most players that are around the 15-25mil SP were bent over when they were new, whether it was HMGs with 50m effective range, laser rifles that melted you faster than you could press a button, excessive spawn camping, snipers that could cover the entire map or rail tanks camping on the mountain peak on the manus peak map, dust has always been a ***** for new players.
Can't see this changing.
These were broken mechanics, there was not a huge SP gap. There were few proto stomps in the Chromo era because few had enough Sp to do it let alone the ISK to maintain it.
It may have been hard back then but it's much worse now. We have to get over "I made it through so screw everyone else" it's not an excuse for a terrible NPE.
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pyramidhead 420
Carbon 7 CRONOS.
298
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Posted - 2014.02.06 02:58:00 -
[46] - Quote
any new (-ish) players looking for help or just a good squad of people to run with, feel free to join the corp "carbon 7 " or our public channel "carbon 7 intel." its full of helpful/good players. I personally love to help new players also, so look me up if you need help with anything.
(amarr loyalist need not apply) |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
456
|
Posted - 2014.02.06 03:05:00 -
[47] - Quote
Hint-just skill up to adv, then get all your core skills maxed. Its the best way to do it Don't bother past prof 3 until your in the 20's, but max out your electronics, your biotics, shield and armor, then do fitting upgrades and so forth. Its what I'm doing now
Kills- Archduke Ferdinand
Balance!
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KIRSTY j
The Walking Targets
48
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Posted - 2014.02.06 11:33:00 -
[48] - Quote
Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect for me it's not sp or isk but who has the better internet. |
Korvin Lomont
United Pwnage Service RISE of LEGION
580
|
Posted - 2014.02.06 11:51:00 -
[49] - Quote
Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked.
Thats for sure there are other aspects as well like map knowledge ans such. But yu have also to consider that even "naked" veterans have roughly 25% base health and 15 damage out of the box without any modules this can even go further when they use modules as shieldextenders and plates are boosted by another 10% etc.
So in short high SP will give yu a great advantage regardless of gear if you now throw in the better gear as well... |
Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
516
|
Posted - 2014.02.06 12:09:00 -
[50] - Quote
Korvin Lomont wrote:Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. Thats for sure there are other aspects as well like map knowledge ans such. But yu have also to consider that even "naked" veterans have roughly 25% base health and 15 damage out of the box without any modules this can even go further when they use modules as shieldextenders and plates are boosted by another 10% etc. So in short high SP will give yu a great advantage regardless of gear if you now throw in the better gear as well... So what?
We all had to go through a learning curve. We all had to work for our skill points. Dust is a long run and it takes time to build. Unlike other shooters you will keep your skillpoints and awards forever. This is awesome unlike other shooters where you lose everything when a new version of the game comes out.
Take it on the chin and get to work. You will all get there in the end.
My Channel : Valhalla South
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Regis Blackbird
DUST University Ivy League
77
|
Posted - 2014.02.06 12:20:00 -
[51] - Quote
My tactics and gear changes drastically when facing a proto stomp, compared to an "even game". Focus goes 180 degrees from trying to win, to trying to inflict as much ISK loss as possible on the stomping side while minimizing my own cost.
Trying to gear proto yourself to counter a stomp will sadly fail, since they (apart from the proto suites) usually runs in packs with good voice communication. It will only increase your own ISK loss dramatically.
Use any dirty trick in the book to make them pay |
TheDarthMa94
The New Age Outlaws WINMATAR.
80
|
Posted - 2014.02.06 12:55:00 -
[52] - Quote
What skills? Its the connection bro!
Sith Apprentice and Director of NAO
"What skills? Its the connection bro!"
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The Terminator T-1000
Skynet Incorporated
93
|
Posted - 2014.02.06 13:07:00 -
[53] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
Not everyone that uses proto gear has the skills. Many people pay aurum which is their choice. It is difficult for the match making to take that into account. I recommend spending all you SP into core upgrades. Make your militia suit as powerful as possible and your gun. Right now i have all the core upgrades to 5 and the AR also maxed out. I can now use my militia assault suit and be as effective as an advanced suit without costing me any ISK. Save your ISKfor when you do have the SP to go proto so you can afford it. |
calisk galern
BurgezzE.T.F Public Disorder.
1778
|
Posted - 2014.02.06 13:11:00 -
[54] - Quote
seriously people, embrace the remote explosives on cheap suits.
you might not go 50 and 1, but you will take 20 proto suits with you ^^
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smartlayer
What The French
41
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Posted - 2014.02.06 13:13:00 -
[55] - Quote
Consider that thIs FPS is not the standard FPS, it's hardcore Consider too that when you die you loose something like 50k isk when a full proto guy is loosing 3 time that or even more then having a 1/3 ratio is not that bad
Skill / gear dont do all, be cautious dont play like in a classical FPS, try to play like if you were in a FPS with the team in front of you were bots in "hard mode"
I have a caracter "Claudia Choux fleur" who play without any skill invested, then only using militia gear (+ extra standard factional warfare stuff) i still get a lightly positiv kill death ratio, and i play logi mostly (and i dont play all the time with what the french team, even if i admit it play a good part with my "ok" kill death ratio)
Advice -Join a good corpo anD play with them
-If Play solo but leave games where there is no squad -Join squads,even of random -Kill death ratio is not all, at the end of the match even if lost think "what i have contributed to ?" -If match turn ugly, consider it's a new gameplay "survival mode" -Be resilient
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Leadfoot10
Molon Labe. Public Disorder.
380
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Posted - 2014.02.06 13:19:00 -
[56] - Quote
It gets better once you get near 10m SP, if you've spent them wisely (i.e. lots of core skills and one weapon and suit).
Keep plugging along, find a good group to run with in a squad, and squirrel away your ISK.
Things will get better. |
Takahiro Kashuken
Red Star. EoN.
2393
|
Posted - 2014.02.06 13:31:00 -
[57] - Quote
Proto stomping will always continue if it is allowed
Currently match making is broken, 2 6man groups against a team of randoms fresh out of the academy
But also its the players, those 2 6man groups will still bring out proto against the randoms and they will use excuses for it
'Im doing it for the win' - No your stat padding beating newberrys to a pulp, your 6man group already knows the map and has most if not all the core skills to be better at basic than they are
'I earned my gear so i should use it' - Yes because randoms are so hard to beat when you are in an organized team, your stat padding
'It will motivate them to do better because we are good' - No it wont, dying 20times as a random because your team has already been redlined and cant get out will just create more snipers or AFK'ers
'I have to protect my KDR' - If you cant go positive with basic against noobs without the need for proto then lol
OP i have close to 40mil lifetime SP
I could proto stomp but only with a select dropsuit and weapons but generally i only save it for 1 map and even then im not at the point but i just farm WP and kills
Frankly i barely use advanced half the time except for a few fittings but most of the time i am put against proto stompers and when i know i just use basic or all BPO and say **** it, depending on the map il just bring out a tank since im skilled into them and **** them up
Now for new players its not really an option, its use basic or die, sure you could use a mlt tank but if any real tanks are out you could still die but you could do better than if in your suit
But by the time you reach my lifetime SP i could be sitting at 60mil or more and skilled into more than you giving me more options and variety
Generally as a new player it will suck, your core skills are important but also so is your choice in a suit and weapons problem again is that CCP hasnt made milita versions of everything which you need to test out
As if CCP made a basic lobby room that would be alot better but also they need to extend the academy WP limit to something like 50k to give a safety net to new players and to learn the game at least, maybe even accelerated SP gains upto 10mil to at least get the core skills and a weapon/suit then put them into the real game
Intelligence is OP
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NAV HIV
The Generals General Tso's Alliance
1054
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Posted - 2014.02.06 14:31:00 -
[58] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
Well tbh honest, It was wednesday... It's like a weekend for all Proto squads. They Bring out their shiny cars and race it out against other proto bears.... The matchmaking sucks and hopefully CCP will do something about it one day... Besides the ISK payout feels random to me. If i go 24-4 against Proto squad, i loose 440k on suits and i get 310-340k ISK at best... So even after winning, it isn't much of a pay out and i'm on deficit.. |
Dexter307
The Unholy Legion Of DarkStar
848
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Posted - 2014.02.06 14:51:00 -
[59] - Quote
I'm glad I have 31,000,000 SP |
Nothing Certain
Villore Sec Ops Gallente Federation
178
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Posted - 2014.02.06 15:32:00 -
[60] - Quote
Sir Petersen wrote:Korvin Lomont wrote:Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. Thats for sure there are other aspects as well like map knowledge ans such. But yu have also to consider that even "naked" veterans have roughly 25% base health and 15 damage out of the box without any modules this can even go further when they use modules as shieldextenders and plates are boosted by another 10% etc. So in short high SP will give yu a great advantage regardless of gear if you now throw in the better gear as well... So what? We all had to go through a learning curve. We all had to work for our skill points. Dust is a long run and it takes time to build. Unlike other shooters you will keep your skillpoints and awards forever. This is awesome unlike other shooters where you lose everything when a new version of the game comes out. Take it on the chin and get to work. You will all get there in the end.
Yes, but the differential is growing, in the beginning everyone was equal, 3 months in there was a gap and a player needed a couple of weeks to be effective at all, at 6 months it took them a month, now the time for a new player to be effective takes at least a couple of months. Would you play if you had to run a fitting that you went 1/12 in for two months? I bet you would be complaining. The gap, and thus the time for new players to be effective is growing and not many are willing to play a game that is almost unplayable for 3 months.
There is no GOOD answer for this that the players can take, but there are things they can do to make it less bad. The situation is bad for older players who want to play the best they can but it's worse for the new players who can barely play at all.
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