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481. Holy ****, why does it take so long to remove a contact? - in General Discussions [original thread]
Son-Of A-Gun wrote: WTF? I've got over a hundred contacts I'm trying to remove, and for some reason it takes 23 seconds per contact to remove! WTF, that is 57.5 minutes to remove 150 contact. Seriously, WTF man. And thats fast the last time ...
- by Korvin Lomont - at 2014.02.12 22:16:00
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482. why is the scrambler rifle OP? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: PO0KY wrote: It fires as fast as you can pull the trigger, and at 79 damage per shot (no prof or damage mods), it spits out damage very fast. I wouldn't say it's overpowered though... At least in comparison with ...
- by Korvin Lomont - at 2014.02.12 11:58:00
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483. *Shakes fist* - in General Discussions [original thread]
Cat Merc wrote: CommanderBolt wrote: Caldari Master race checking in - (More like living under the nerf bat Caldari race) Nerfed shields once, slightly. Oh what a terrible nerfbat The only time you were nerfed in a big way was the Cal L...
- by Korvin Lomont - at 2014.02.11 14:55:00
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484. Minmatar assault. Mass Driver. - in General Discussions [original thread]
Monkey MAC wrote: Scalesdini wrote: N1ck Comeau wrote: Scalesdini wrote: So CCP still has not learned **** from their sledgehammer balance passes, most recently tanks and AV. Now we're nerfing everything but LR and MD, but then buffing...
- by Korvin Lomont - at 2014.02.10 16:03:00
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485. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Before we start fixing the drastical influence of BPO's that save a few thousend ISk per battle, CCP should fix PCQ farming where everyday MILLIONS of ISK is thrown in economy for free day by day (BTW what economy???)
- by Korvin Lomont - at 2014.02.10 14:53:00
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486. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
DeadlyAztec11 wrote: Aero Yassavi wrote: DeadlyAztec11 wrote: Logi Bro wrote: 12% is A LOT. More like 2%-->3%-->5%. Too low. The kinetic Catalyzers already go from 5 to 8 to 12. He's referring to the proposed movement speed...
- by Korvin Lomont - at 2014.02.10 11:41:00
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487. Shotguns in 1.8 - in General Discussions [original thread]
Cody Sietz wrote: Shotgun user here, and I say that is wayyyy to much dmg. Heavies should not be less then 3 shotted. Mediums should AT MOST be 2 shotted. If i need two shots to kill a medium I am normally dead with weapons that deal aroun...
- by Korvin Lomont - at 2014.02.10 11:33:00
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488. The actual shield/armor imbalance... - in General Discussions [original thread]
Jammeh McJam wrote: The dark cloud wrote: This argument is just as stupid as comparing damage mods to shield extenders. Oh look i "only" get +10% damage but a shield extender gives me +66HP. You are comparing 2 different modules and advocati...
- by Korvin Lomont - at 2014.02.10 09:01:00
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489. To those old vets, I salute you - in General Discussions [original thread]
Bojo The Mighty wrote: September 2012 The same for me
- by Korvin Lomont - at 2014.02.10 08:34:00
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490. I got the six-kin combat rifle... - in General Discussions [original thread]
Charlotte O'Dell wrote: Honestly, it is not OP by itself, but like with anything that is decent by itself, damage mods make it evil. However, having used it, and knowing it has a lower DPS than the Duvolle AR, I wonder if it would seem more ba...
- by Korvin Lomont - at 2014.02.09 14:29:00
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491. Galllente Assaults and Shotguns - in General Discussions [original thread]
Iron Wolf Saber wrote: KAGEHOSHI Horned Wolf wrote: It has lots of low slots, so I would assume putting complex dampener and complex kinetic catalyzer (needed for a good shotgun suit) shouldn't be a problem. I don't see how someone could re...
- by Korvin Lomont - at 2014.02.09 14:18:00
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492. Repair tool is absolutely UP (math) - in General Discussions [original thread]
jhon hartigan wrote: Even if You are a minlogi with the new bonus. It is absolutely UP. I dont want to be able to keep everyone alive against an entire team but I d Like to be atleast useful. If You ask yourself: should I Repair him or shoot ...
- by Korvin Lomont - at 2014.02.08 17:19:00
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493. So Gallente Assaults are getting the worst bonus... - in General Discussions [original thread]
DeadlyAztec11 wrote: This is actually REALLY GOOD. It will make the any weapon the Gallante have, the best CQC weapon. The Hipfire will be very tight on weapons like the AR, SMG, RR and Shotgun. No this is an amazing bonus. Don't touch it or ...
- by Korvin Lomont - at 2014.02.08 17:17:00
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494. Rail Rifle is OP because... - in General Discussions [original thread]
Fizzer94 wrote: stlcarlos989 wrote: Fizzer94 wrote: Ghosts Chance wrote: Galvan Nized wrote: If nearly EVERYONE is using the weapon it must be new. fixed that for ya The Laser Rifle was new in Chromosome. It wasn't widely us...
- by Korvin Lomont - at 2014.02.07 13:41:00
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495. RRs are getting nerfed with lower damage in 1.8 - in General Discussions [original thread]
Mordecai Sanguine wrote: Heavies never was supposed to be downed by a SINGLE PLAYER. They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Ligh...
- by Korvin Lomont - at 2014.02.07 13:29:00
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496. So if we get a refund to dropsuit command, will we see less Logis? - in General Discussions [original thread]
BL4CKST4R wrote: What I expect in 1.8 is a ton of heavies, decent amount of assault scouts, if damage mods are nerfed then a ton of caldari and minmatar suits, very few logistics, some assaults but not as much as heavies or maybe even commandos...
- by Korvin Lomont - at 2014.02.07 12:32:00
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497. RRs are getting nerfed with lower damage in 1.8 - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: Galvan Nized wrote: What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in ...
- by Korvin Lomont - at 2014.02.07 12:26:00
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498. Rail Rifle is OP because... - in General Discussions [original thread]
Ghosts Chance wrote: Lorhak Gannarsein wrote: Well, no. You win because you've got far higher DPS and are skilled enough to apply it. At 50+ metres there is no dancing; that RR will gib you. And against anything bar a CR, ScR, HMG? Tha...
- by Korvin Lomont - at 2014.02.07 12:08:00
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499. Shotguns - in General Discussions [original thread]
jordy mack wrote: Yer shotgun rocks, I was going to put some points in but I can't see the point. I think I would prefer the unskilled wide cone of fire seeing as though I'm point blank anyway, just incase they move. Rate of fire bonus would be...
- by Korvin Lomont - at 2014.02.07 11:34:00
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500. Rail Rifle is OP because... - in General Discussions [original thread]
Ghosts Chance wrote: BL4CKST4R wrote: Ghosts Chance wrote: AAAAND your wrong my combat rifle trumps rail rifles at everything except extreme long range... my duvolle trumps rail rifles at extreme close range i hate the scrambler rifle ...
- by Korvin Lomont - at 2014.02.07 10:42:00
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