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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
120
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Posted - 2014.02.04 07:17:00 -
[31] - Quote
Iron Wolf Saber wrote:Sgt Kirk wrote:Oswald Rehnquist wrote:Iron Wolf Saber wrote:Caldari Should threats get too closely Caldari have managed to deploy jamming and blinding techniques that will allow a tactical retreat into their more preferred ranges.
Iron Wolf Saber wrote:Gallente This has yet to translate into ground warfare but it is expected to be something in the forms of tac net jamming and advanced stealthing systems that go beyond the currently enjoyed on the platforms themselves.
From what he's saying (not my own view) it sounds like Caldari use E-war as a means of defense and the Gallente use it as a means to assault. Correct. Dampeners only prevent attacks but mostly does not enable one from escaping due to their short range ineffectiveness. In the end Dampeners typically do not work in most blaster ranges, if anything a gallente would likely employ a field or a mobile version that would make it impossible to acquire them on the tac net let alone share their info if identified visually. Jammers work at all ranges and allows for escape easily its more likely that Caldari would employ decoys to scatter and scramble tacnets with false information and IFF swapping colors on the overview.
eWar has great potential in this game. My main is going to specialise in this field over time.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Lynn Beck
Granite Mercenary Division Top Men.
667
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Posted - 2014.02.04 07:30:00 -
[32] - Quote
I love your explanations- makes me instantly start theorycrafting ways to use these mantras in Min fittings, and it sounds great!
...just... I can't fit the lows on my min assault very well. ALWAYS need a CPU, and i ALWAYS need to have past300 shield, which means i have 40 ish PG constantly under use. Not to mention my lower regen compared to Caldari.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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David Spd
Caldari State
123
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Posted - 2014.02.04 09:10:00 -
[33] - Quote
This stuff sounds great (and also makes me realize I got stuck with a faction that doesn't suit my playstyle) but at the same time most of this stuff isn't actually relevant in Dust since the vast majority of the stuff to support the "Eve logic" isn't actually in-game.
Gallente in particular seem like they need a lot of special equipment to be able to play in a fashion that reflects Eve Online. Dampeners are the only option right now and if current build is any indicator... they aren't really a reliable way to avoid detection without heavy investment at usually some large detriment to your fitting. Usually have a specific fitting with a very particular objective in mind.
Caldari don't have ANY tools to block, jam, disorient etc. attackers at all, so all you really gotta do is close the gap and hope that your suit +skill is greater than the Caldari you're rushing and you're golden.
The only faction that seems to be in a really good place according to this mantra would be Amarr. They seem to have everything they need to do what they do. Based on my experience as an Amarr Assault from my alt, they might even be in a too good of a position if CCP is using this as a framework for 1.8. Scrambler Rifle not consuming more than one shot per charge is something that needs discussing, if you ask me. TTK plays a big part (which I know is getting increased) but I wreck kids with a Standard Scrambler Rifle no matter what suit they're using.
Minmatar... tsh.. don't think I'm intelligent enough to even begin to understand what they do or how they do it. Guess that's why I'm not Minmatar.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Iron Wolf Saber
Den of Swords
12895
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Posted - 2014.02.04 09:29:00 -
[34] - Quote
David Spd wrote:This stuff sounds great (and also makes me realize I got stuck with a faction that doesn't suit my playstyle) but at the same time most of this stuff isn't actually relevant in Dust since the vast majority of the stuff to support the "Eve logic" isn't actually in-game.
Gallente in particular seem like they need a lot of special equipment to be able to play in a fashion that reflects Eve Online. Dampeners are the only option right now and if current build is any indicator... they aren't really a reliable way to avoid detection without heavy investment at usually some large detriment to your fitting. Usually have a specific fitting with a very particular objective in mind.
Caldari don't have ANY tools to block, jam, disorient etc. attackers at all, so all you really gotta do is close the gap and hope that your suit +skill is greater than the Caldari you're rushing and you're golden.
The only faction that seems to be in a really good place according to this mantra would be Amarr. They seem to have everything they need to do what they do. Based on my experience as an Amarr Assault from my alt, they might even be in a too good of a position if CCP is using this as a framework for 1.8. Scrambler Rifle not consuming more than one shot per charge is something that needs discussing, if you ask me. TTK plays a big part (which I know is getting increased) but I wreck kids with a Standard Scrambler Rifle no matter what suit they're using.
Minmatar... tsh.. don't think I'm intelligent enough to even begin to understand what they do or how they do it. Guess that's why I'm not Minmatar.
Minimatar and Amarr are the most armed in terms of being in mantra.
Caldari and gallente have a ways to go but come in 1.8 this should all change as suit refactoring will be far more in line with each race.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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David Spd
Caldari State
123
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Posted - 2014.02.04 09:44:00 -
[35] - Quote
I paid a bit of attention to the Caldari section but it seems like a lot of it was... guesswork, in a way. Like the translation to Dust. I may just be tired, but are Caldari really that much different in Eve Online to where it's not easy to set a list of what specifically they would do in Dust?
In terms of jamming, disorienting etc. what kind of tech are we talking about for their ships?
And for Dust I've seen you say "flashbangs" on more than one occasion, but is that the most... "fps-like" equivalent there is?
Have you ever played Blacklight: Retribution? And if so are you aware of the Digi Grenades and the... blackout fields (might be something else...)? I was particularly fond of those two pieces of equipment, but nobody in BL:R really used them due to the TTK being CoD-like. Usually using digi grenade got your own team killed more often than not, and map design didn't really favor the blackout fields, since deploying them was usually a dead giveaway in general.
Would like to see tech like that in some form make its way into Dust. It also begs the question: shouldn't suits have defenses built-in to prevent loss of vision (at least substantially) and things like light or ultra-violet rays from blocking the viewer's vision?
I always found it strange that we're supposed to be super advanced infantry but even having a sun partially in your view makes seeing damn-near impossible.
P.S. Sorry if I double-posted. I just tried to reply and nothing seemed to happen...
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Korvin Lomont
United Pwnage Service RISE of LEGION
576
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Posted - 2014.02.04 09:56:00 -
[36] - Quote
Well now CCP just need to implement these mantras (currently they a far away from :/) |
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