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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
892
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Posted - 2014.01.12 22:16:00 -
[1] - Quote
GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short given the substandard range the AR variant sould be puting out more damage than their counterparts.
Thankyou.
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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Tectonic Fusion
967
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Posted - 2014.01.12 22:18:00 -
[2] - Quote
Before or after a damage nerf?
Solo Player
Squad status: Locked
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LEHON Xeon
Pradox XVI Proficiency V.
59
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Posted - 2014.01.12 22:22:00 -
[3] - Quote
Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou.
I agree entirely. I used to use ARs for nearly all matches there was and I had finally gotten really good with them (had no choice, used logi suits without sidearms). They're next to useless these days outside of building complexes or CQC so I had to convert to CR and RR.
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
895
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Posted - 2014.01.12 22:23:00 -
[4] - Quote
Tectonic Fusion wrote:Before or after a damage nerf?
All numbers are calculated using stats as they exist now (I can't see into the future silly rabbit). Any potential change to any stats in the future should result in a proportionate reworking of the numbers I have detailed above.
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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Tectonic Fusion
967
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Posted - 2014.01.12 22:24:00 -
[5] - Quote
LEHON Xeon wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou. I agree entirely. I used to use ARs for nearly all matches there was and I had finally gotten really good with them (had no choice, used logi suits without sidearms). They're next to useless these days outside of building complexes or CQC so I had to convert to CR and RR. Learn2Strafe. Of course if you're fighting in PC battles, you're screwed.
Solo Player
Squad status: Locked
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True Adamance
Kameira Lodge Amarr Empire
5601
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Posted - 2014.01.12 22:30:00 -
[6] - Quote
LEHON Xeon wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou. I agree entirely. I used to use ARs for nearly all matches there was and I had finally gotten really good with them (had no choice, used logi suits without sidearms). They're next to useless these days outside of building complexes or CQC so I had to convert to CR and RR.
As it should be...you are using a Gallentean weapon after all.
Sig wanted......
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7825
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Posted - 2014.01.12 22:31:00 -
[7] - Quote
I agree with the idea of ensuring that the plasma rifle actually is the dominant rifle in CQC as it is intended to be, but I don't agree with much more rifle buffing tbh. I would prefer to see all the other rifles nerfed to help TTK.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
898
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Posted - 2014.01.12 22:35:00 -
[8] - Quote
Oops
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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BL4CKST4R
WarRavens League of Infamy
1557
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Posted - 2014.01.12 22:38:00 -
[9] - Quote
Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou.
I suggested something similar but I realized it would lower the TTK even more. What should be done is the opposite of your suggestion and nerf the long range weapons to be below in DPS than short range weapons. While also buffing weapon variants to be slightly below the original in effectiveness while adding the racial pros and cons. For example the Tactical would have a higher RoF than the ScR but shorter range and smaller damage. The Breach would again have higher RoF than the RR but shorter range and smaller damage. Following this pattern short range weapons will have the best DPS but the smallest range and weapon variants would not surpass the original while operating in their "home field". |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
899
|
Posted - 2014.01.12 22:48:00 -
[10] - Quote
BL4CKST4R wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou. I suggested something similar but I realized it would lower the TTK even more. What should be done is the opposite of your suggestion and nerf the long range weapons to be below in DPS than short range weapons. While also buffing weapon variants to be slightly below the original in effectiveness while adding the racial pros and cons. For example the Tactical would have a higher RoF than the ScR but shorter range and smaller damage. The Breach would again have higher RoF than the RR but shorter range and smaller damage. Following this pattern short range weapons will have the best DPS but the smallest range and weapon variants would not surpass the original while operating in their "home field".
Anh, the numbers I listed should be accurate given my caveat in the last paragraph. If you want to increase TTK, do the recommended buffs then subtract 10% from weapons damage across the board, or subtract 5% from weapons damage and add maybe 10% base dropsuit eHP (eHP/speed for scouts).
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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Jacques Cayton II
Fatal Absolution Covert Intervention
505
|
Posted - 2014.01.12 22:54:00 -
[11] - Quote
Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle).
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou. No all of those variants are meant to be by far inferior. If anything nerf the assault variant of all rifles
We fight for the future of the State not our
personal goals
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7826
|
Posted - 2014.01.12 22:56:00 -
[12] - Quote
Jacques Cayton II wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle).
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou. No all of those variants are meant to be by far inferior. If anything nerf the assault variant of all rifles
Why are they meant to be inferior? They simply need to be different.
Having a weapon as 'inferior' is poor balancing. Why does it need to exist?
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
899
|
Posted - 2014.01.12 22:57:00 -
[13] - Quote
Jacques Cayton II wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle).
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou. No all of those variants are meant to be by far inferior. If anything nerf the assault variant of all rifles
Yet the variants of the other racial weapons are superior to or as good as the std AR.
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1111
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Posted - 2014.02.03 12:32:00 -
[14] - Quote
Bump
{:)}{3GÇó>
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Korvin Lomont
United Pwnage Service RISE of LEGION
571
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Posted - 2014.02.03 13:40:00 -
[15] - Quote
True Adamance wrote:LEHON Xeon wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou. I agree entirely. I used to use ARs for nearly all matches there was and I had finally gotten really good with them (had no choice, used logi suits without sidearms). They're next to useless these days outside of building complexes or CQC so I had to convert to CR and RR. As it should be...you are using a Gallentean weapon after all.
And this would be totally acceptable if the AR would be superior in CQC which it is not.
The CR can simply out dps any AR user (even the std CR will greatly out dps the proto AR) The ACR has the same dps but higher rof and range The RR and ARR have basicly the same DPS (ARR slightly higher) while having roughly double the range "balanced" by ingorable charge up The SCR can simply out dps any AR user (even the std CR will greatly out dps the proto AR) "balanced" by manageable overheating mechanic The ASCR has basicly the same dps with more range and damage per clip.
Currently there is really no point in using the AR as all Rifle deliver similar performance while having better Range and accuracy .
The only part where the AR can shine is damage per clip but only if compared to the CR/ACR |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1521
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Posted - 2014.02.03 14:23:00 -
[16] - Quote
Jacques Cayton II wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle).
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou. No all of those variants are meant to be by far inferior. If anything nerf the assault variant of all rifles I'm pretty sure that the original intention was that the variants would be sidegrades , with different strengths and weaknesses, but not inferior to the standard model.
They've ended up inferior out of benign neglect and reactive ad-hoc balancing from CCP.
+1 Son-Of A-Gun. Your proposal would get the AR back in the game and make the sidegrades interesting again for the first time in a long time.
I support SP rollover.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1112
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Posted - 2014.02.03 14:57:00 -
[17] - Quote
Vrain Matari wrote:Jacques Cayton II wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle).
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou. No all of those variants are meant to be by far inferior. If anything nerf the assault variant of all rifles I'm pretty sure that the original intention was that the variants would be sidegrades , with different strengths and weaknesses, but not inferior to the standard model. They've ended up inferior out of benign neglect and reactive ad-hoc balancing from CCP.
+1 Son-Of A-Gun. Your proposal would get the AR back in the game and make the sidegrades interesting again for the first time in a long time.
Well, thank you kind sir.
{:)}{3GÇó>
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Vapor Forseti
THE-TITANS
74
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Posted - 2014.02.03 15:20:00 -
[18] - Quote
800 RoF for all tier ARs? Then shouldn't Balac's AR get a RoF buff as well considering its RoF difference from the other ARs is what distinguished itself from them?
Recruitment: https://dust514.com/recruit/Dk19AN/
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1113
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Posted - 2014.02.03 15:58:00 -
[19] - Quote
Vapor Forseti wrote:800 RoF for all tier ARs? Then shouldn't Balac's AR get a RoF buff as well considering its RoF difference from the other ARs is what distinguished itself from them?
I dont see why not. What is it right now? Like 857 r/m or something! So 907 r/m. Sounds good to me.
{:)}{3GÇó>
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