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281. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
True Adamance wrote: DONT NO BODY FORGET ABOUT THE AMARR.. just because CCP cocked up the slot lay out does not means we aren't as dedicated armour tankers as you Gallenteans are. Amarr has far superior PG/CPU, so while Gallente people may ...
- by Kekklian Noobatronic - at 2013.07.16 09:27:00
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282. Tank Petition - in General Discussions [original thread]
CharCharOdell wrote: Awesome suggestions here. My recent additions: I lose 1 tank/6 pubs and break even. Much more in PC. Sometimes I'll lose five but that's to other really good tankers...and they'll lose six. Lol. It's true, with what the b...
- by Kekklian Noobatronic - at 2013.07.15 15:18:00
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283. Tank Petition - in General Discussions [original thread]
Time to smack down yet another crybaby tanker. God I love this job. TakeCover OrDie wrote: Useless Paragraph, mostly pleading to no end List of stupid items I want fixed since I can't drive tanks well yet, but want the benefit of a well skill...
- by Kekklian Noobatronic - at 2013.07.15 07:29:00
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284. Infantry RAGGGGGEEE - in General Discussions [original thread]
demonkiller 12 wrote: You infantrymen need to calm down, you spend the whole game chasing me only to die 10+ times and occasionally take my tank, then you send ridiculous rage mail, just cool it, ok? I may have lost a tank but i just went 20+/...
- by Kekklian Noobatronic - at 2013.07.15 06:59:00
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285. mordu's challenge and CCP'S general silence - in General Discussions [original thread]
The rewards don't make much sense either.. Installation Destruction goal gives you Logistics + Rep tools? Really? The people wielding guns that can bring down installations(nay, the ones taking the TIME to do this!) are not using LOGISTICS AND REP...
- by Kekklian Noobatronic - at 2013.07.13 18:03:00
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286. The Mass Driver is NOT the Flaylock! DON'T LUMP THEM TOGETHER!!! - in General Discussions [original thread]
No. The Mass Driver is not the Flaylock. But with it's utterly stupid explosion radius and damage, it's not hard to see how they get lumped together.
- by Kekklian Noobatronic - at 2013.07.13 18:00:00
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287. The First Major DUST 514 WAR - in General Discussions [original thread]
The hell is wrong with you people? Wars affect everyone. Last I checked, when I logged in, I was not affected. The only people this 'incident' affects are the people who are in those two alliances - specifically, only the people who participate ...
- by Kekklian Noobatronic - at 2013.07.13 11:49:00
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288. Seriously can't stand railgun tank redline campers anymore. - in General Discussions [original thread]
DumpsterJuice wrote: AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails Translation: We're Cowards. Blaming AV for your choice to redline snipe is a load. I cannot *wait*...
- by Kekklian Noobatronic - at 2013.07.12 12:56:00
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289. Funky railgun behaviour. - in Technical Support/Bugs [original thread]
I can back this up with +1, Lately i've been seeing railguns with nobody manning them just firing every cooldown cycle.. The barrel pans from side to side, and it will just keep firing at nothing. I even see the projectiles leaving the barrel, an...
- by Kekklian Noobatronic - at 2013.07.12 10:36:00
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290. " Deaths Engine" The Definition of the Heavy - in General Discussions [original thread]
CharCharOdell wrote: it sounds scarier on paper. Gives no meaning to the term "Paper Tiger". Lol
- by Kekklian Noobatronic - at 2013.07.11 10:39:00
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291. Core Flaylock gets nerfed, lolForgeGun you're next - in General Discussions [original thread]
Laurent Cazaderon wrote: FG damage are fine. I'll only agree with a way too big range. The absolute range isnt the problem in itself, it's the damage falloff. FG projectile should lose power way faster. Let's be honest, tower FG sniping is noth...
- by Kekklian Noobatronic - at 2013.07.11 10:28:00
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292. Core Flaylock gets nerfed, lolForgeGun you're next - in General Discussions [original thread]
FATPrincess - XOXO wrote: This how the Forge Gun will get nerfed: -1500 damage for the proto. Assault gets 1400 damage and Breach 1700. How a gun has more damage than a cannon is beyond me. Only in Dust 514. -0.5 splash radius. Yep no more in...
- by Kekklian Noobatronic - at 2013.07.11 08:37:00
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293. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: Kekklian Noobatronic wrote: I'm so bad at the game I have to resort to scrub tactics to fish for 1-2 kills a game Q_Q BRO DO YOU EVEN LIFT??! COME AT ME B ROW!
- by Kekklian Noobatronic - at 2013.07.10 17:05:00
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294. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
I use it to punish proto pub stomping cry babies - I. E. The OP. It works great for that. Long live the forge gun!
- by Kekklian Noobatronic - at 2013.07.10 15:23:00
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295. AV efficiency - in Feedback/Requests [original thread]
Mardugars are fine, buff gunlogi pg/cpu to match. Leave the rest alone. AV us fine, prices are fine, quit whining.
- by Kekklian Noobatronic - at 2013.07.10 15:20:00
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296. Oh My God, CCP, I solved the red-line problem! Checkit - in General Discussions [original thread]
Your heart is in the right place, but if I spawn in with an incorrect fit and need to leave the drop zone to refit, I'd get really pissed that I couldn't pass an imaginary line in the sand to do so.
- by Kekklian Noobatronic - at 2013.07.09 07:48:00
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297. Forge gun over-effective range - in General Discussions [original thread]
Altina McAlterson wrote: Large Rail Guns have a range of 600m while the Forge Gun has a range of 300m with absolute max of 320m. EDIT: Removed incorrect info, my mistake. That. And some of them don't even actually hit to 320.
- by Kekklian Noobatronic - at 2013.07.09 07:46:00
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298. what would you do if you had 800 million Isk on dust - in General Discussions [original thread]
I'd do the same thing I do with my 200M. Absolutely nothing.
- by Kekklian Noobatronic - at 2013.07.09 07:45:00
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299. 5 Minutes out in the open - in General Discussions [original thread]
MlDDLE MANGEMENT wrote: Thats how long i was strafing and holding these scrubs at bay with a Glu, Nanohive, and a simple left right strafe, no circle, no counter, no figure 8, just left and right. To the mass driver: Learn to lead your shots ...
- by Kekklian Noobatronic - at 2013.07.08 14:40:00
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300. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Aizen Intiki wrote: All I can think of is that they should add a EWAR equipment that can keep it from being recalled, kinda like the Warp scrambler in EVE. Then, past a certain amount of HP left, say 45% or so, it can't be recalled. Peace, Ai...
- by Kekklian Noobatronic - at 2013.07.08 09:57:00
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