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21. Atiim I gotta hand it to ya....you were right - in General Discussions [original thread]
Modify rail gun range to match their handheld counterparts. Red line sniping problem (somewhat) fixed. Also has the side benefit of stopping the mass rush to shoot out enemy base turrets with your own(0 risk). Make bad turrets slightly more usef...
- by Kekklian Noobatronic - at 2014.01.10 14:26:00
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22. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Remove the redline. It's archaic and serves only to give unfair advantages to certain play styles. /thread
- by Kekklian Noobatronic - at 2013.12.22 00:17:00
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23. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Looks like CCP never learned their lessons from beta... AV effectiveness drastically reduced, forge guns nerfed, tanks reworked in to viable murder platforms. CCP doesn't want people killing tanks, they just want them "harassing" them off the fi...
- by Kekklian Noobatronic - at 2013.12.05 04:45:00
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24. Omega boosters and you! - in General Discussions [original thread]
I was going to buy tons.. But I have to leave to catch a flight at 1100 UTC when the servers go out, and I won't be back until after they go off sale.. BOO!
- by Kekklian Noobatronic - at 2013.09.30 09:39:00
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25. To non-pilots making tank threads - in General Discussions [original thread]
And you have no idea what it's like to throw 3 Proto Packed AV grenades and 2 volleys of Proficency 4, 3x Complex Damage Mod Swarm's at a tank, only to watch it rep through the damage, turn around and smack you down in under a second. You have no...
- by Kekklian Noobatronic - at 2013.09.22 23:47:00
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26. Forge Guns are Broken - in General Discussions [original thread]
Funkmaster Whale wrote: (Note: Wouldn't have been possible without my beastly logibro ONE-EYE GOON) In other words: "I had to exploit a high ground, a repair guy who was providing me hives and repairs in order to put out numbers li...
- by Kekklian Noobatronic - at 2013.09.20 14:46:00
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27. Forge Guns!? - in Feedback/Requests [original thread]
Ihlgigaris wrote: Totally agree. Forge Guns are great weapons, but their range is a little... much. Maybe if the range isn't going to be changed, at least have an optimal damage range, like after a certain point, the damage on the weapon drops ...
- by Kekklian Noobatronic - at 2013.09.18 11:03:00
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28. Fix the maps or nix the sniper - in General Discussions [original thread]
Chances Ghost wrote: new maps are very sniper friendly. they just arnt built so that the only counter is another sniper. before you could just sit up on an unreachable tower and be invulnerable to everything but other snipers. now you actual...
- by Kekklian Noobatronic - at 2013.09.17 11:23:00
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29. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: You non-snipers are absolutely, truly, INCAPABLE, thoroughly INCAPABLE of seeing this game from ANY other viewpoint. So.... I'll address this 1 by 1, since you've proven so thoroughly to be incapable of reading the OP. R...
- by Kekklian Noobatronic - at 2013.09.17 11:19:00
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30. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Snipers are worse than Tank drivers, jesus.. An entire thread devoted to defending the following - Snipers should be allowed to Redline snipe with no penalty - Snipers should be allowed to place themselves out of reach of infantry - Snipers shoul...
- by Kekklian Noobatronic - at 2013.09.17 09:48:00
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31. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
CharCharOdell wrote: Assuming Wolfman saves HAVs like he did armored dropsuits, I say the best of us get together and run 6-man tank squads with our most expensive gear for a day so we can get the good QQ going. And not just one squad, either,...
- by Kekklian Noobatronic - at 2013.09.16 15:19:00
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32. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
demonkiller 12 wrote: You pick up lai dais and kill any vehicle that is known to dust 514 Clearly written by someone who does not have Lai Dai grenades, or who does, but has not attempted to kill a good tank pilot with them.
- by Kekklian Noobatronic - at 2013.09.16 13:09:00
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33. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
As an AV player, I used to relish the opportunity to kill a tank. Often it was a close fight, and I had to be very sneaky in order to pull off the kill. If I succeeded, it felt great. If I failed, it was usually because the tanker was on his toes,...
- by Kekklian Noobatronic - at 2013.09.16 10:56:00
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34. What sort of respec system would you implement? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Kekklian Noobatronic wrote: EVE players get a remap of their core skills on a yearly basis. While not their skills on the whole, for a FPS such as this, perhaps a yearly remap wouldn't be too bad? Maybe every 6 mo.? ...
- by Kekklian Noobatronic - at 2013.09.16 10:49:00
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35. What sort of respec system would you implement? - in General Discussions [original thread]
EVE players get a remap of their core skills on a yearly basis. While not their skills on the whole, for a FPS such as this, perhaps a yearly remap wouldn't be too bad? Maybe every 6 mo.? Thats a long time in terms of a game like this. CoD replac...
- by Kekklian Noobatronic - at 2013.09.15 21:47:00
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36. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
To the countless posters saying "If you want to counter an organized squad, create your own!" Creating a squad of random people from a LFG channel, or inviting in game, is absolutely nowhere near as effective or organized as squadding with people...
- by Kekklian Noobatronic - at 2013.09.15 21:44:00
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37. To People who think the heavy is UP... - in General Discussions [original thread]
DootDoot wrote: hackerzilla wrote: just no. Make up your mind with heavies then people... Do you want it to be an infantry tank? or do you want it to have more damage and health then an assault class? Its roles are so confused and so ar...
- by Kekklian Noobatronic - at 2013.09.14 18:33:00
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38. [Feedback] Matchmaking still sucks @ handling squads - in Feedback/Requests [original thread]
So that's the gist of it, really. Losing track of the number of games I've played where it placed multiple premades on one side, with no squads or squads of one on the other, leading to some very one sided matches. Thought you guys were going ...
- by Kekklian Noobatronic - at 2013.09.14 16:54:00
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39. AV Grenades do >10,000 DMG - in General Discussions [original thread]
pegasis prime wrote: Oh god.dam it av nades.are not supposed to be.a.soecific counter to tanks specilised av weponary is. Av nades were put in this game because of whiny cod boys who want to carrynan ar and solo havs. Iv seen allot of the folk...
- by Kekklian Noobatronic - at 2013.09.13 13:02:00
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40. AV Grenades do >10,000 DMG - in General Discussions [original thread]
CommanderBolt wrote: Who ever designed an anti vehicle grenade should be shot. It may be a valid real life tactic if it can ever be done properly. However in a game world its utter garbage! How the hell are you ever going to balance anything w...
- by Kekklian Noobatronic - at 2013.09.13 12:58:00
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