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301. If heavies have it so hard, why do I see them all the time? - in General Discussions [original thread]
Phantom Vaxer wrote: Honestly I feel bad for a lot of heavies cause a lot don't feel like they can pack a punch. I'll run a militia fitting with an Exile with no AR training in a Caldari assault suit and just drop heavies quickly. The worst ...
- by Kekklian Noobatronic - at 2013.07.08 09:44:00
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302. If heavies have it so hard, why do I see them all the time? - in General Discussions [original thread]
Asher Night wrote: I think anyone who complains about having a hard time as a heavy is at the pinnacle of "talentless scrubbery". *You already have super health. *You move much faster now compared to scouts since the recent update (believe m...
- by Kekklian Noobatronic - at 2013.07.07 10:52:00
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303. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Seeing crazy amounts of this happening since 1.2; CCP, where you at with that fix?
- by Kekklian Noobatronic - at 2013.07.07 09:38:00
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304. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Bbbump
- by Kekklian Noobatronic - at 2013.07.06 22:22:00
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305. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Ran more tests.. Still getting the same results. Now I've tested both Breach and Standard. 300M - 100% damage. 301M+ - No damage Strangely enough, on Blue targets I tested, 301 - ~320(I had to mark 320 off with deployed equipment, not an exact s...
- by Kekklian Noobatronic - at 2013.07.06 22:20:00
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306. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
I continually hear arguments from the logis that provide support. Those aren't the ones causing the problems. It's the 'fake' Assault logis that are causing the bind were in. How do we some their flavor of the month outrageous fits?
- by Kekklian Noobatronic - at 2013.07.06 12:57:00
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307. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Heinrich Jagerblitzen wrote: Kekklian Noobatronic wrote: Hah.. I wording :P. Meant 301-303. I was able to receive information on the tank past 300M, so that's weird if yours stopped at 280m.. It's entirely possible - 280 was just the fu...
- by Kekklian Noobatronic - at 2013.07.06 12:10:00
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308. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Heinrich Jagerblitzen wrote: Kekklian Noobatronic wrote: Yeah, thought so myself. But, I was in a situation tonight where I was unable to reach a tank from a measure of literally 1-3 meters. Threw a l bunch of shots his way, but absolutely...
- by Kekklian Noobatronic - at 2013.07.06 11:42:00
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309. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Aizen Intiki wrote: No. Just give them a damage reduction. Say, 20-30%. Then boost equipment's efficiency. Simple. Peace, Aizen Incoming or outgoing damage reduction? And are you saying, move the module bonus to equipment instead?
- by Kekklian Noobatronic - at 2013.07.06 11:14:00
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310. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Hey there. Been discussing with Remnant about bonuses and stuff last week. And i brought up the idea of resistance to damage for the heavies. Turns out he doesnt like the idea much, nor do i tbh, because : 1) It's a t...
- by Kekklian Noobatronic - at 2013.07.06 11:10:00
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311. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
BL4CKST4R wrote: Kekklian Noobatronic wrote: So, the current problem with Logistics is their insane tank. Their beefed up CPU/PG - which was intended to allow them to fit equipment - is being abused to allow them to fit complete racks of com...
- by Kekklian Noobatronic - at 2013.07.06 11:02:00
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312. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Heinrich Jagerblitzen wrote: I'm almost certain I've destroyed targets from further than 300 km with the Forge Gun post 1.2 - but I'll check this out tonight for sure. o7 Yeah, thought so myself. But, I was in a situation tonight where I wa...
- by Kekklian Noobatronic - at 2013.07.06 11:01:00
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313. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
NextDark Knight wrote: CCP states that the forge gun has a max. effective range of 1,200m http://www.dust514.org/item-database/item/dcma-s-1-forge-gun So it must be a bug. That would be nice. Whatever it is, I just find it hard to bel...
- by Kekklian Noobatronic - at 2013.07.06 00:27:00
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314. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
ZDub 303 wrote: leaving the slots alone and changing the passive reps logi bonus to reduction of equipment fitting and changing assault from shield recharge to increased damage would balance them a lot. this comes with a normalization of CPU/P...
- by Kekklian Noobatronic - at 2013.07.05 22:22:00
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315. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Hello again CCP bug folks. Not sure if this is intended, fairly sure it's not. Forge gun optimal is up to 300M(100% damage). Per patch 1.2, projectiles were supposed to not simply 'vanish' after leaving their optimal, but do reduced damage up to ...
- by Kekklian Noobatronic - at 2013.07.05 22:20:00
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316. Forge guns are unfair - in General Discussions [original thread]
Shavan D wrote: The most powerful forge gun can do over 3300 damage, the user is also hard to find. There, fixed that for you. :-)
- by Kekklian Noobatronic - at 2013.07.05 09:44:00
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317. Speculation: Amarr Heavy Weapon... - in General Discussions [original thread]
Me wants a souped up version of the laser rifle.. Massive sustained laser for use as AV. Kind of like that protoss ship from Starcraft 2 that does more damage the longer it's on target. Our simply the longer it is being fired whatever. As long as ...
- by Kekklian Noobatronic - at 2013.07.05 09:42:00
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318. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: What's the point of having module slots if you don't that the PG/CPU to fit them? HP tanking is needed to make logis durable so it can perform its support duties. Welcome to life as any other suit. I've got 4/4/...
- by Kekklian Noobatronic - at 2013.07.04 22:12:00
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319. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
So, the current problem with Logistics is their insane tank. Their beefed up CPU/PG - which was intended to allow them to fit equipment - is being abused to allow them to fit complete racks of complex mods. Something that other, non logistics suit...
- by Kekklian Noobatronic - at 2013.07.04 21:53:00
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320. With EZ-mode swarms, why have forge guns? - in General Discussions [original thread]
calisk galern wrote: short answer, forge guns are the better av. *Were the better AV. Now they do 90% Shields 110% Armor. They're just crappier version of a Swarm launcher now.
- by Kekklian Noobatronic - at 2013.07.04 10:42:00
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