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61. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Video proof aim assist is not 'aim bot', 'auto aim', or overpowered. It assists tracking, nothing more. Thanks for that!
- by Kekklian Noobatronic - at 2013.09.10 19:37:00
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62. Frustration thy name is HMG - in General Discussions [original thread]
Long Evity wrote: Kekklian Noobatronic wrote: I see all these people saying Crouching and ADS reduces dispersion. It reduces recoil. Dispersion is the random pattern the bullets fire within the cone, and crouching does nothing to that. ...
- by Kekklian Noobatronic - at 2013.09.10 19:30:00
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63. Frustration thy name is HMG - in General Discussions [original thread]
bjorn morkai wrote: Actually you know what's helped me out a lot is I bought that long range HMG with the improved accuracy and the lower damage. The firerate makes up for the lack of damage, but I do find myself crouching almost everywhere I g...
- by Kekklian Noobatronic - at 2013.09.10 19:28:00
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64. Frustration thy name is HMG - in General Discussions [original thread]
I see all these people saying Crouching and ADS reduces dispersion. It reduces recoil. Dispersion is the random pattern the bullets fire within the cone, and crouching does nothing to that.
- by Kekklian Noobatronic - at 2013.09.10 19:27:00
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65. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
CLONE117 wrote: 4 hp armor a second is really quite good for armor. No offense, but I stopped reading right here. Go run around in a MLT heavy suit. Or Standard. You'll have about 500 Armor HP. Let me know how that 4 armor/sec works out ...
- by Kekklian Noobatronic - at 2013.09.10 19:24:00
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66. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Django Quik wrote: This unfairly (and probably unintentionally) gimps armor repair for light suits in comparison to the larger frames. Also, it doesn't balance with shield reps, which only repair a set value per second. Yes, I'll admit. I h...
- by Kekklian Noobatronic - at 2013.09.10 18:39:00
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67. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
CLONE117 wrote: armor reppers seem fine to me.. You're either trolling me, run low-armor suits, or don't mind waiting awhile to get back in the fight ;)
- by Kekklian Noobatronic - at 2013.09.10 16:59:00
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68. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Reserved for more math. Maybe.
- by Kekklian Noobatronic - at 2013.09.10 14:48:00
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69. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Simply put - current armor repair is insufficient What if we changed the Armor repair modules to repair a % of base suit HP, based on the module being used. I.e. 2%, 3%, 5% armor repair modules. This would drastically increase the time-to-combat...
- by Kekklian Noobatronic - at 2013.09.10 14:46:00
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70. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
CCP Rattati wrote: I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so. I tried all the variants after Uprising ...
- by Kekklian Noobatronic - at 2013.09.10 14:19:00
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71. what heavy weapon are you waiting for? - in General Discussions [original thread]
Autocannon. Not a Heavy machine gun, but a legit, high caliber semi auto with large explosive-tipped rounds. Think mass driver on crack. Maybe make it a deployable, a real area of denial weapon once it's out. Mobile turret? Yessir.. Yea. I want t...
- by Kekklian Noobatronic - at 2013.09.10 07:19:00
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72. Burst assault rifles - in Feedback/Requests [original thread]
The problem with the Burst is the same as the TAC and Breach - single shot hit detection is horrid right now. I've landed many shots with the above weapons - seen the reticle flash, and seen the enemy's shields light up - and had them take 0 damag...
- by Kekklian Noobatronic - at 2013.09.09 13:39:00
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73. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
You can remove Supply Depots from the map, which completely prevents infantry from 'combat swapping' suits. You cannot prevent Tank drivers from recalling their vehicles, save for a VERY SMALL 3 second window where they're outside the tank. Tank...
- by Kekklian Noobatronic - at 2013.09.09 11:44:00
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74. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
CCP LogicLoop wrote: While you may think we are trying to prevent you from playing your role, we are not. You do not even know the actual meter count, or ranges that make up the rules. You only know that we have taken measures to ensure sniper...
- by Kekklian Noobatronic - at 2013.09.09 07:02:00
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75. "I enjoy it and it's fun" - in General Discussions [original thread]
They're making dust to make money. Just like every other game out there. Can't make money off people don't play. At the end of the day, your opinion does not matter. Only the dollar matters. Don't like it? Sod off. Because they sure as hell don'...
- by Kekklian Noobatronic - at 2013.09.08 21:57:00
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76. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
Spkr4theDead wrote: Nguruthos IX wrote: Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards You can change dropsuits at a depot...
- by Kekklian Noobatronic - at 2013.09.08 20:16:00
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77. [Bug] Dropships do not die at 0 HP - in Technical Support/Bugs [original thread]
Enemy dropships, which are landed is where I've been able to replicate the bug. I've reduced a flying one to 0, when his rep was on, and he continued to fly around - that may have been an outlying case though. Most flying dropships I reduce to 0 d...
- by Kekklian Noobatronic - at 2013.09.08 12:37:00
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78. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Confining that as an 1100 Hp heavy, I've died in under 2 seconds to AR users. Many a time they were behind me, I didn't even have time to spin around, even with the new turn rate buffs.
- by Kekklian Noobatronic - at 2013.09.08 11:16:00
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79. [Bug] Dropships do not die at 0 HP - in Technical Support/Bugs [original thread]
So yes. Now that burn damage is gone, dropships fail to die at 0 Hp. Easy to replicate - call in a mlt dropship, shoot it with breach forge gun. It won't blow up, even though it's on 0/0. It takes a second shot to kill it. Fix please.
- by Kekklian Noobatronic - at 2013.09.08 10:52:00
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80. 13ear has left the battle - in General Discussions [original thread]
It's not that hard to get him to leave. He always runs tryhard fits, and if you kill him a couple of times, he buggers off. Best to just focus fire and /or hunt him down as soon as a match starts.
- by Kekklian Noobatronic - at 2013.09.07 21:52:00
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