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141. The Reasons we use tanks. - in General Discussions [original thread]
You forgot #12 12) We like to drive OP vehicles with low skillpoint investment, then b!tch when we lose them to people dedicated to AV
- by Kekklian Noobatronic - at 2013.08.29 09:20:00
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142. I wouldn't QQ about AV - in General Discussions [original thread]
Jason Pearson wrote: Kekklian Noobatronic wrote: Let me just hop in this. Excuse me for removing your ******** post-bloat(AKA your "signature"). So if they re-tune tanks, lower their cost to 2x the cost of a Proto Fit(FYI my Proto AV fit i...
- by Kekklian Noobatronic - at 2013.08.29 07:30:00
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143. Please Refrain From Overkill - in General Discussions [original thread]
DUST is pretty much all about overkill.
- by Kekklian Noobatronic - at 2013.08.29 07:20:00
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144. I wouldn't QQ about AV - in General Discussions [original thread]
Jason Pearson wrote: Nemo Bluntz wrote: Jason Pearson wrote: Nemo Bluntz wrote: Its far easier to kill a guy holding a swarm launcher than it is for a guy to kill a tank with turrets. So shut the **** up. How ******* wrong you are...
- by Kekklian Noobatronic - at 2013.08.29 07:18:00
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145. Tank vs AV - in General Discussions [original thread]
Ted Nugget wrote: As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from th...
- by Kekklian Noobatronic - at 2013.08.29 07:14:00
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146. Tankers do have it pretty hard. - in General Discussions [original thread]
Low skilled tankers have it hard. High skilled tankers just faceroll to victory.
- by Kekklian Noobatronic - at 2013.08.29 07:14:00
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147. Condor Squad Dropship Squadron - in General Discussions [original thread]
Neat! Can't wait to shoot at you with a Breach Forge, but very neat.
- by Kekklian Noobatronic - at 2013.08.28 20:11:00
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148. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Takahiro Kashuken wrote: crazy space 1 wrote: shooting a tank should interrupt it's recall ... **** off Such a bad idea,i bet you are one of the players who wants shield regen to stop when someone fires an AR at it Not going to have a...
- by Kekklian Noobatronic - at 2013.08.28 20:09:00
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149. Finite ammo vehicle questions - in General Discussions [original thread]
The vehicle/Supply Depot interaction has been in the game for a while now.. Go damage a LAV or HAV's armor and then head back to a Depot. You have to roll within about 15M of it, at which time the supply depot will rep your armor. It's an easy jum...
- by Kekklian Noobatronic - at 2013.08.28 14:47:00
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150. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Wolfman, more thoughts: Are there plans to change how Vehicle Recall works? Giving vehicles more EHP is great and all, but if it simply leads to more users just blowing cool downs, popping out, and near-instantly recalling their vehicle just beca...
- by Kekklian Noobatronic - at 2013.08.28 13:33:00
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151. IWS challenged us to make a proto tank! Heres mine - in General Discussions [original thread]
Exmaple Core wrote: Additionally, we have to use "the current environment" to prove people wrong. So, it is apparent in this current environment that vehicals and dropsuits alike receive more slots and fitting when they advance through the ti...
- by Kekklian Noobatronic - at 2013.08.28 11:17:00
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152. To the people who say tanks are stupid for blowing up supply depot - in General Discussions [original thread]
That's fine. When I spawn in my AV and blow up your supply depot's come 1.5 I'll simply say.. "I didn't want the tankers refilling their ammo supplies."
- by Kekklian Noobatronic - at 2013.08.28 10:58:00
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153. THE FLAYLOCK vs DROPSHIP SITUATION - in General Discussions [original thread]
The Flaylock has a max effective range of 23M. That means the projectile explodes after 23M. Why is your Dropship within 23M of a ground target? Or are you that noob that tried to get me off a tower with his MLT dropship, only to have me gun him...
- by Kekklian Noobatronic - at 2013.08.28 10:54:00
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154. We'll be getting proto modules, transport wps and dropship buffs in 1.5!!! C... - in General Discussions [original thread]
Now that they're introducing Proto modules, the following chart should be referenced: Standard Module = Standard AV Standard Module < Advanced AV Standard Module << Proto AV Advanced Module > Standard AV Advanced Module = Advanced AV...
- by Kekklian Noobatronic - at 2013.08.28 07:56:00
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155. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CCP Wolfman, You mentioned limited Ammunition and Ammunition Cache's, and also refereed to Supply Depots. How do tanks recover ammunition? Is it self-regenerating, but regenerates faster while around Supply Depot? As an Infantry player, if I remo...
- by Kekklian Noobatronic - at 2013.08.27 18:04:00
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156. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
Your personal viewpoints on AV weaponry do not constitute a community viewpoint, and I'm very discouraged and disappointed that a Dev actually bothered to post in this thread.
- by Kekklian Noobatronic - at 2013.08.25 13:38:00
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157. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Now if only we could get a redline fix..
- by Kekklian Noobatronic - at 2013.08.23 13:30:00
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158. Anti vehicle great swords - in Feedback/Requests [original thread]
Chainfist or Thunder Hammer. Make it happen.
- by Kekklian Noobatronic - at 2013.08.23 11:39:00
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159. 1.4 is the death of the Heavy - in General Discussions [original thread]
Breakin Stuff wrote: Kekklian Noobatronic wrote: The only real problem with 1.4 and heavies is that - despite the increased HP from plates - they refused to increase the Armor Repper amount at all. It takes a painfully long time for an armor...
- by Kekklian Noobatronic - at 2013.08.23 09:07:00
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160. 1.4 is the death of the Heavy - in General Discussions [original thread]
The only real problem with 1.4 and heavies is that - despite the increased HP from plates - they refused to increase the Armor Repper amount at all. It takes a painfully long time for an armor rep to bring a Heavy back up to full, now it'll be eve...
- by Kekklian Noobatronic - at 2013.08.23 08:51:00
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