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121. Effects of deactivated "squad vision" - in General Discussions [original thread]
Came expecting sniper tears, left pleasantly surprised (if not with a bit of a headache..)
- by Kekklian Noobatronic - at 2013.09.03 15:07:00
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122. Forge Guns have been buffed in 1.4. CCP, you have a lot to respond to. - in General Discussions [original thread]
Serimos Haeraven wrote: I have been flying for a very long time. I was never shot down by this FG, because I know how to keep moving in an ADS, that's standard, and i can't believe you would assume i was just sitting there letting him hit me c...
- by Kekklian Noobatronic - at 2013.09.03 15:05:00
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123. Forge Guns have been buffed in 1.4. CCP, you have a lot to respond to. - in General Discussions [original thread]
Jack McReady wrote: Kekklian Noobatronic wrote: How do you know he was MLT? I ran the math - even with 2 10% damage mods, and 12% proficiency (very unlikely), his max damage output is roundabout 1650 per shot. That's before your 10% damage ...
- by Kekklian Noobatronic - at 2013.09.03 15:03:00
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124. Forge Guns have been buffed in 1.4. CCP, you have a lot to respond to. - in General Discussions [original thread]
Serimos Haeraven wrote: Okay how many times am i going to have to say this? There were 4 enemies on the other team, and only one had a forge gun. You can do the math all you want on your old statistics of what FG's used to do to shields but I'...
- by Kekklian Noobatronic - at 2013.09.03 14:58:00
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125. Forge Guns have been buffed in 1.4. CCP, you have a lot to respond to. - in General Discussions [original thread]
Thumb Green wrote: If he has proficiency up to 5 and was wearing the 'Neo' Heavy ak.0 with 3 complex damage mods he could do ~2106 damage per shot; or if it was just a suit with 2 high slots then it would be ~2004 damage per shot. Heavies on...
- by Kekklian Noobatronic - at 2013.09.03 14:53:00
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126. i dont want to play ambush , only skirmish - in General Discussions [original thread]
Technically? The community made the decision. That means you and I. Our player base is so small, that in order to provide fair matches, we have to segregate an already small pool even further. In order to give players a somewhat reasonable queue ...
- by Kekklian Noobatronic - at 2013.09.03 14:52:00
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127. Forge Guns have been buffed in 1.4. CCP, you have a lot to respond to. - in General Discussions [original thread]
Serimos Haeraven wrote: CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got i...
- by Kekklian Noobatronic - at 2013.09.03 14:49:00
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128. Matchmaking Times - in Feedback/Requests [original thread]
Detrium Suporea wrote: Oh ok fair play, so it is because there is only 15,000 players online that i cant get into a game quicker? While you see it saying there's 15,000+ players online, that's DUST+EVE players merged into one number. In real...
- by Kekklian Noobatronic - at 2013.09.03 14:45:00
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129. New Stuff Not Listed - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: HMG aiming reticule is bigger: both in hipfire, ADS, and fully spun-up. Not sure if thats just the HUD or if the base spread has also been increased. Worth investigating further. Is this at HMG 1 or HMG 5? If it'...
- by Kekklian Noobatronic - at 2013.09.03 14:13:00
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130. blue print heavy machine - in Feedback/Requests [original thread]
Signed. BPO STD HMG please
- by Kekklian Noobatronic - at 2013.09.03 10:37:00
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131. Wrestling a Tank - in General Discussions [original thread]
Making up and raising awareness about unrealistic fits, crying that they're OP, ruins the community as a whole. You should feel ashamed. Nobody in their right mind would fit that.
- by Kekklian Noobatronic - at 2013.09.03 10:01:00
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132. Re-balancing the Forge Gun and Rail Guns with one simple step... - in General Discussions [original thread]
Bendaiii Schrodinger wrote: A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and ...
- by Kekklian Noobatronic - at 2013.09.03 08:07:00
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133. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
So, you're basically confirming that we need to confine ourselves to the horrible Ambush match type in order to maximize SP gain? Because I normally play Domination, and average 4500/match w.o booster. According to the math, I would lose out on a...
- by Kekklian Noobatronic - at 2013.09.02 11:46:00
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134. Welcome back, Duvolle TAR! - in General Discussions [original thread]
We sure did miss your horribly unbalanced range and your 100+ damage a shot bullet spam! Great to see you again!
- by Kekklian Noobatronic - at 2013.08.30 18:57:00
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135. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? If dropship Hp and survivability stays the same, or goes up slightly? No prob...
- by Kekklian Noobatronic - at 2013.08.30 10:38:00
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136. The Reasons we use tanks. - in General Discussions [original thread]
Takahiro Kashuken wrote: lol So you skilled into all AV then Well ive skilled into nearly all vehicles and to get them all to 5 will cost at least 20mil SP if not more, i have 17mil into it so far, 6mil SP spare for the pilot dropsuit whic...
- by Kekklian Noobatronic - at 2013.08.29 11:32:00
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137. The Reasons we use tanks. - in General Discussions [original thread]
Lurchasaurus wrote: uh oh......he just did it......now someone has to get all the vehicle skills and this guy ^^^^ might not like how THAT turns out lol hint: vehicles have and will cost more sp. multipliers are simply higher and well, i don...
- by Kekklian Noobatronic - at 2013.08.29 11:14:00
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138. The swarm buff is not needed - in General Discussions [original thread]
You do realize they coupled it with a nerf, right? Why is it so hard for people to read patch notes.. Or, they do, but since they don't actually use the weapon system they start crying wolf.. The overall DPS stays on par, due to the reload betwe...
- by Kekklian Noobatronic - at 2013.08.29 10:57:00
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139. AV Pricing - in General Discussions [original thread]
AV is on-par with hand-held weaponry of it's class. Proto/ADV/STD infantry weapons across the board are on-par with their peers. The community as a whole needs to stop looking at the pricing of infantry weapons, and start attacking the true foe: ...
- by Kekklian Noobatronic - at 2013.08.29 10:53:00
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140. The Reasons we use tanks. - in General Discussions [original thread]
Void Echo wrote: Kekklian Noobatronic wrote: You forgot #12 12) We like to drive OP vehicles with low skillpoint investment, then b!tch when we lose them to people dedicated to AV trolling, also falsifying a fact. if over 10 million S...
- by Kekklian Noobatronic - at 2013.08.29 10:46:00
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