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Scheneighnay McBob
Blueberry Gunners
1943
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Posted - 2013.07.07 18:07:00 -
[91] - Quote
I made a thread on this a while ago. Pain in the ass, and makes AV WP even less viable |
Scheneighnay McBob
Blueberry Gunners
1943
|
Posted - 2013.07.07 18:10:00 -
[92] - Quote
Pvt Numnutz wrote:dunno how many vehicle drivers are in this post but allow me to add a dropship pilots view on this. My assault dropship runs me 1,491,420 isk if i loose one, i have to grind quite a few games to get it back. These dropships are just as vulnerable to forgeguns as the regular ones, and tanks can almost one shot it. Dont even get me started on the people who just sit in a rail turret. I think its nice that if i call it in and 3 rail shots wizz by i dont have to loose this very very expensive dropship and i can still go and fight instead of flying circles in the red line because i cant leave the dropship. I can see some peoples frustration in the fact that you dont get a kill on the tank/dropship but please keep in mind that you have still gotten rid of it, and as a dedicated dropship pilot you have denied me my job, but thats ok because i dont have to go grind 20 games for my dropship again. i think this is a fair trade First, I'm an assault dropship pilot, and you should know that a basic afterburner is more or less the button to hit to become invincible.
Second, AV doesn't get WP for being scary, and knowing that we drove off a vehicle doesn't pay for our losses. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
52
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Posted - 2013.07.07 18:20:00 -
[93] - Quote
slap26 wrote:Players like you are the reason why dust is turning into a terrible game
Actually, players like me look at things realistically. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1167
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Posted - 2013.07.08 06:23:00 -
[94] - Quote
Eno Raef wrote:Someone mentioned it but and it was a good idea. If the vehicle is not at 100% health, then an RDV should deny the pickup.
That seems like too much. I think something more like a timer from the point it last received damage, or a requirement that it be over a certain percentage (like 50% health) for recall. A longer delay on calling a vehicle after a recall would be good too, but keep it so there's no delay on calling after a vehicle is destroyed of course. |
THEAMAZING POTHEAD
Chaotic-Intent
5
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Posted - 2013.07.08 08:40:00 -
[95] - Quote
Ya it used to be that damaging the vehicle would reset the recall for a short while, but now in 1.2 it appears its broken? Now tankers just pop their hardeners and perform a houdini act in the middle of battle. Real broke, needs real fix. Now. Id say about 15 seconds from last damage taken til the recall can be initiated would suffice. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
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Posted - 2013.07.08 08:48:00 -
[96] - Quote
Zeylon Rho wrote:Eno Raef wrote:Someone mentioned it but and it was a good idea. If the vehicle is not at 100% health, then an RDV should deny the pickup. That seems like too much. I think something more like a timer from the point it last received damage, or a requirement that it be over a certain percentage (like 50% health) for recall. A longer delay on calling a vehicle after a recall would be good too, but keep it so there's no delay on calling after a vehicle is destroyed of course.
Then some sniper could just keep on shooting at the vehicle not allowing it to be recalled. No. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
|
Posted - 2013.07.08 08:50:00 -
[97] - Quote
All I can think of is that they should add a EWAR equipment that can keep it from being recalled, kinda like the Warp scrambler in EVE. Then, past a certain amount of HP left, say 45% or so, it can't be recalled.
Peace, Aizen |
Kekklian Noobatronic
Goonfeet Top Men.
148
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Posted - 2013.07.08 09:57:00 -
[98] - Quote
Aizen Intiki wrote:All I can think of is that they should add a EWAR equipment that can keep it from being recalled, kinda like the Warp scrambler in EVE. Then, past a certain amount of HP left, say 45% or so, it can't be recalled. Peace, Aizen
But what kind of HP? Total HP? Shield HP? Armor HP?
Buffer tanks would be the new hotness. Seen a tank with about 9000 total HP. One breach shot may do ~2500 damage(averaged out), need another 4.5 seconds before next hit lands. A sniping tank can easily still back off and recall(Blaster/Missile tanks not so much, sure).
I think it's on it's way, but would still need to be coupled with another mechanic(be it extending the time-to-recall, bring an RDV in, or cancel recall on tank hit) |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
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Posted - 2013.07.08 10:03:00 -
[99] - Quote
Kekklian Noobatronic wrote:Aizen Intiki wrote:All I can think of is that they should add a EWAR equipment that can keep it from being recalled, kinda like the Warp scrambler in EVE. Then, past a certain amount of HP left, say 45% or so, it can't be recalled. Peace, Aizen But what kind of HP? Total HP? Shield HP? Armor HP? Buffer tanks would be the new hotness. Seen a tank with about 9000 total HP. One breach shot may do ~2500 damage(averaged out), need another 4.5 seconds before next hit lands. A sniping tank can easily still back off and recall(Blaster/Missile tanks not so much, sure). I think it's on it's way, but would still need to be coupled with another mechanic(be it extending the time-to-recall, bring an RDV in, or cancel recall on tank hit)
Longer time to recall would be best. Extend it by 15 seconds. Make the pilot suit have the current timer. Anyways, if that HAV had 9k total HP, then
1: It had no repps
2: it had no restiance
3: it is slow as ****
easy to get popped, all you had to do was get a Breach and 2 swarms, and that HAV would be burning. Plus, Breach Frges when done right does about 3-5k per shot.
Peace, Aizen |
Void Echo
Internal Error. Negative-Feedback
845
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Posted - 2013.07.26 15:32:00 -
[100] - Quote
make the recall timer the same amount of time it takes to hack an instillation, anything longer and we might as well just get rid of the recall system since it would be useless, make RDVs actually come down and pick it up but not take any damage otherwise you might as well take the recall system away also |
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