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701. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
rpastry wrote: is there some reason for the allergy to odd numbers? why not make squad limit 5 and have 30 man battles? bigger/smaller in multiples of 5. off peak might make sense for 20 min battles on the smaller maps. ive been in battles wh...
- by Kain Spero - at 2015.01.13 12:56:00
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702. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Sgt Kirk wrote: CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your fri...
- by Kain Spero - at 2015.01.13 12:08:00
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703. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: Breakin Stuff wrote: Numbers significantly higher than 2500 are deeply hard to hut without being a logi spammer. Anything above 3000 is impossible without boosting or being in the top 0.5% native shooter badass pl...
- by Kain Spero - at 2015.01.13 11:31:00
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704. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Tesfa Alem wrote: Regis Blackbird wrote: Unless I read it wrong, I am worried about the sudden jump from being classified as "New Player" and "Veteran". If your earnings suddenly drop like a rock, just because you are now a "Veteran", it mig...
- by Kain Spero - at 2015.01.13 11:24:00
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705. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Some of the vocabulary about the barge is a bit confusing. So a Warbarge comes with a platform that automatically has the Mobile Factory Subsystem if I understand what you are saying, Rattati. If you were looking at a Warbarge like a suit then th...
- by Kain Spero - at 2015.01.13 10:29:00
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706. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Increased salvage sounds great, but will there be an easier way to sell the salvage? Right now converting items you get from salvage is a time consuming process.
- by Kain Spero - at 2015.01.13 09:43:00
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707. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Looks like some great stuff and solves the age old of problem of trying to head off AFKing being something that hurts new players. I would start low with the minimum WP threshold like 100 to 300 WP, see how it works, and then go from there.
- by Kain Spero - at 2015.01.13 08:09:00
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708. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Reserved.
- by Kain Spero - at 2015.01.13 05:59:00
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709. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with y...
- by Kain Spero - at 2015.01.12 22:52:00
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710. Apex Suit Naming and moving modules - in General Discussions [original thread]
CommanderBolt wrote: Yea it would seem people like the idea of being able to customise them but only with limited level of meta items. That seems to make sense to me. Is it possible to restrict them to standard modules? I'm beginning to wo...
- by Kain Spero - at 2015.01.12 22:23:00
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711. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Kalante Schiffer wrote: i do agree with the 16 person squad. it would make organizing and deployment for pc way more easier for everybody. Heck even 8 man squads would make doing PC deployment easier as well as FW syncs.
- by Kain Spero - at 2015.01.12 21:35:00
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712. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
shaman oga wrote: I still think that squad of 8 will reduce stomp even in pub match, provided MM don't put 2 full squad on the same side. If you did this maybe you still have the squads of 4 that can link up? I do think that 8 man squads in ...
- by Kain Spero - at 2015.01.12 10:26:00
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713. Apex Suit Naming and moving modules - in General Discussions [original thread]
CCP Rattati wrote: We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary. I would fully support this.
- by Kain Spero - at 2015.01.12 08:26:00
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714. To Rattati: selling assets - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Is it possible to get a sell all button assigned to make selling assets easier? Like have square autosell all assets that you have highlighted instead of manually having to do it? Would make cleaning house much easier. ...
- by Kain Spero - at 2015.01.12 08:19:00
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715. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
pumping up wrote: Though Team size 16 is evenly dividable by 4. Which makes me wonder if they could just increase match sizes to 18? If the game can be made to have areas where increasingly larger groups can be allowed is seems like it wou...
- by Kain Spero - at 2015.01.12 08:10:00
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716. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking ...
- by Kain Spero - at 2015.01.12 05:27:00
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717. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Terry Webber wrote: Fox Gaden wrote: Aeon Amadi wrote: Some spit-balled idea I had hidden away in my Imgur account that I thought of. Really high-level idea that probably isn't feasible at current but, yanno. http://i.imgur.com/h3bWsy7...
- by Kain Spero - at 2015.01.11 15:14:00
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718. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
This has been touched on a bit in this thread, but I really would consider moving away from specific clone counts on districts entirely. Leither posted some thoughts about that here: https://forums.dust514.com/default.aspx?g=posts&m=2549352#p...
- by Kain Spero - at 2015.01.11 11:50:00
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719. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
For Other Stuff how about a way to transfer a district as an additional diplomatic option? I would say to limit transfers to corps with a certain Corp Rank to help prevent some alt corp shenanigans. Also an idea for a district facility: Arena. ...
- by Kain Spero - at 2015.01.10 22:21:00
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720. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Fox Gaden wrote: Kain Spero wrote: Fox Gaden wrote: CCP Rattati wrote: I thought of something, what if we have 2 types of clonepacks, one that can not be used to win a district, and is more manageable to new corps, and initiates only 8...
- by Kain Spero - at 2015.01.10 15:42:00
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