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3681. [Bug] Searching for battle --> No battle available - in Technical Support/Bugs [original thread]
this is a very common problem, been around for month or two. so, the whole team stays in merc quarters. Please note that this is related to different variation of the bug here: https://forums.dust514.com/default.aspx?g=posts&m=499216#post49...
- by KEROSIINI-TERO - at 2013.01.28 01:10:00
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3682. [bug] Squad Leader Unable to Enter Battle - in Technical Support/Bugs [original thread]
Happens about 1/10 times.
- by KEROSIINI-TERO - at 2013.01.28 01:08:00
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3683. (Suggestion) Nerf AV grenades & Make swarm launchers manual fire. - in Feedback/Requests [original thread]
As replied several times in similar topics: Train better tank HP-wise. Yes, AV grenades hurt now and they will take down militia tank with no extenders in 3 grenades if low tanking skills. Unmodified hull (which some people actually try to use!!...
- by KEROSIINI-TERO - at 2013.01.28 00:40:00
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3684. Heavies are OP - in Feedback/Requests [original thread]
Sontie wrote: In the spirit of the Micro-Balance vs Macro-Balance thread here I want to address something that might indeed make a heavy with an HMG OP. LAV's. As it stands, a Heavy can enter and exit a LAV instantly. This gives them amazing...
- by KEROSIINI-TERO - at 2013.01.27 23:26:00
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3685. CCP: Nerf/buff ban - in General Discussions [original thread]
Eugenic Prodigy wrote: CCP, please do not nerf or buff anything for at least the next 6 to 8 weeks. This will give newer players who feel things are OP/UP the proper chance to get a real idea of perfect imbalance. Right now, just about every gu...
- by KEROSIINI-TERO - at 2013.01.27 21:40:00
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3686. I was thinking about that super cap fight and..... - in General Discussions [original thread]
I wonder what was average life time of a super cap that went down over there.... Gettin hit by 10+ DD's and so on...
- by KEROSIINI-TERO - at 2013.01.27 21:27:00
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3687. Voting for anything other than option 5 is allowing CCP to rob you out of your m... - in General Discussions [original thread]
Gunner Nightingale wrote: I just switched my vote because originally i thought option 5 was for an unrestricted SP gain with no CAP of any kind. It's a weekly cap + no limit on soft CAP. However from i understand the soft cap still means 1WP=...
- by KEROSIINI-TERO - at 2013.01.27 21:14:00
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3688. By the current logic that whiners are using - in General Discussions [original thread]
Phoenix Archer 128 wrote: Give it the range of an SMG, maybe a little more. That's it; no damage nerf, no RoF nerf, no overheating nerf. Just cut the range. Make it absolutely deadly up close, and only up close. Make people fear getting close ...
- by KEROSIINI-TERO - at 2013.01.27 20:05:00
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3689. Laser Rifles are way too Over Powered. - in Feedback/Requests [original thread]
Tamuramu wrote: You guys assuming I am upset because I get killed a lot by the laser rifle. No it is because I get so many kills with the laser rifle it seems OPed. Laser Rifle > Sniper Rifle , at range of 60-90m Laser Rifle > Assault ...
- by KEROSIINI-TERO - at 2013.01.26 00:36:00
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3690. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
Tony Calif wrote: . Lasers are out of balance with the rest of the game. You can tell that from the way they strip tanks of shields. Yes it's designed to kill shields. But not when at 20% efficiency or whatever it drops to vs vehicles. . L...
- by KEROSIINI-TERO - at 2013.01.26 00:02:00
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3691. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
Phoenix Archer 128 wrote: Laser Rifles need a tweak of some sort as well; their range is probably the thing that needs to be nerfed a little (yes, I said nerf...it needs to have less range. Don't lasers in EVE have really short range, but do ...
- by KEROSIINI-TERO - at 2013.01.25 22:42:00
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3692. MTAC idea - in Feedback/Requests [original thread]
Magpie Raven wrote: 3. Give them a specific weak point like the rear, side or head Some very likely weaknesses would be: - No eyes on the rear - Rear really weak, making MTACs part of battlefront but not rushmachines - Only one man in MTA...
- by KEROSIINI-TERO - at 2013.01.25 21:53:00
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3693. please change the SP Cap already! - in General Discussions [original thread]
xprotoman23 wrote: crazy space 2100046106 wrote: The vote seems clear. I wanted 5 but 2 is fine, bring it ccp, quick! 5 is the only option that makes everybody happy, and it ensures that newer players are given the opportunity to somewhat...
- by KEROSIINI-TERO - at 2013.01.25 18:32:00
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3694. Flame on!!!! - in Feedback/Requests [original thread]
BobThe843CakeMan wrote: I like it. and it's still in beta with a graphics update coming. Either way i like it and thts all tht matters. :D Sadly, I wouldn't be so sure about the graphics update. Open beta would've been an important milesto...
- by KEROSIINI-TERO - at 2013.01.25 15:47:00
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3695. [Request] Time stamp in chat - in Feedback/Requests [original thread]
maybe you didn't get that many likes because there's already some threads about it. But, +1 anyways becoz it's needed
- by KEROSIINI-TERO - at 2013.01.25 15:15:00
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3696. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
#2 . Soft cap, because by getting the 2000 SP or more per match (doable) over the weekly amount is too large a difference. I second Mr Orin the Freak https://forums.dust514.com/default.aspx?g=posts&m=489229#post489229 suggestion of starting...
- by KEROSIINI-TERO - at 2013.01.24 14:33:00
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3697. Ultimate SP Cap Fix - in General Discussions [original thread]
Skihids wrote: I believe you have it wrong: HC: Wants to play all day and get rewarded for every match. Casual: Wants to achieve a decent rate of progression with a modest number of available hours. CCP: Wants both HC and Casual to take seve...
- by KEROSIINI-TERO - at 2013.01.23 03:01:00
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3698. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Marc Rime wrote: DJINN leukoplast wrote: Daily SP cap with rollover that resets every week is the perfect solution. I agree - apart from the reset-bit. If they reset the weekly pool on a certain day people will feel they "need" to play t...
- by KEROSIINI-TERO - at 2013.01.22 21:28:00
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3699. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
xAckie wrote: Flyingconejo wrote: I will make it sort: Rollings SP cap > Weekly SP cap >>>Daily SP cap >>>>>>>>> No SP cap at all. The reasons, have been stated by all the people above me a thous...
- by KEROSIINI-TERO - at 2013.01.22 21:21:00
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3700. How can mass drivers be fixed? - in General Discussions [original thread]
MD's seem fine. I'm not a user though but so far within last two builds they feel mediocre at the best, from targets perspective. No need to nerf/tune-down IMO.
- by KEROSIINI-TERO - at 2013.01.22 02:58:00
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