Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.27 17:12:00 -
[1] - Quote
this got me thinking..... wouldn't be awesome if..... CCP made it so that we could try to board and take over EVE ships??? For example, someone with the appropriate skills has a titan warp scrambled with supporting fleets leaving it unable to escape. They could then initiate a contract to dust mercs so that we could attempt to take control of the ship so as to give it to the contractor instead of them having to blow it up.
Now according to eve lore, a titan is stupidly big, like 2 km long. It could practically be a city and this would create some very interesting enviroments to play in (which would vary depending on the type of titan it is) As such, dust mercs would have to fight for the titan the same way they would be fighting for one of 20 regions on a planet. This could be a slow grind, and would provide for some EPIC CQC. Imagine the slow progression of heavy squads clearing room by room the enemy resistance slowing crumbling.
it becomes clear to the titan pilot that hes going to lose his ship so he initiates the self destruct option. HOWEVER because so much of the ship has been lost it will take another 30 minutes to an hour before its ready to blow thus giving a deadline for the dust mercs to make. The fighting escalates to the command room where the enemy puts up their last stand to defend the center console. ect ect epicness!
Rules for this could be that the assaulting forces have an infinite number of clones, but they have deadlines to capture different parts of the ship. It could be like one of the modes in killzone 3 where every area a merc captures adds a little bit of time to their deadline.
meanwhile the defenders only have a set amount of clones that were in the ship at the time. A rough estimate could be a few thousand clones for them. The defenders have one of two goals, that is to either hold the ship as long as they can so that reinforcements can get there in eve and free the titan, OR to defend the ships command console long enough for the self destruct to complete.
The ships interior doesn't have to be all narrow hallways and corridors either, because its so big there can be massive rooms such as HUGE hangers for the differn't smaller ships they can carry. This keeps the fighting fresh and dynamic, and because the titan is so huge it would be possible to even have two to four battles going at a time.
Obviously the pay for such a contract would be high (in the 100mil to a 1b range) because of the massive losses that would incur, but titans are worth 70 bill, so the idea is that it would be worth it in the end for either side to win. (more so for the offenders then the defenders but its their fault for getting stuck in that situation to begin with)
What do you guys think? good idea? bad? obviously this would be a long time away, but i like to think about it anyway. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
30
|
Posted - 2013.01.27 17:38:00 -
[2] - Quote
playing an FPS in 1% Tidi (slowing the game down 100x) or even 10% Tidi(slowing it down 10x), needing to kill about 100000 + clones before capturing, I can see how fun this is. Not mentioning the automated defence systems.
If you died, enjoy your 1000 second respawn timer.
Also, Titans are about 12-14Km Long and for 70B, thats buildcost afaik, and you're not getting a titan at buildcost unless you build them yourself. Fitted titans go for about 120-150B nowadays.
I would unsub my super accounts within a day if CCP decided to let bunnies on my ship, since I can't do anything about it. You're basically saying you want a sure way to capture a Supercap, since with unlimited clones, you can't be beaten given enough time. Which is a baaaaad idea.
You're not looking to make a good gameplay experiencefor both games. it just seems you want a cheap way to kill supers. |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.27 18:09:00 -
[3] - Quote
Karl Koekwaus wrote:playing an FPS in 1% Tidi (slowing the game down 100x) or even 10% Tidi(slowing it down 10x), needing to kill about 100000 + clones before capturing, I can see how fun this is. Not mentioning the automated defence systems.
If you died, enjoy your 1000 second respawn timer.
Also, Titans are about 12-14Km Long and for 70B, thats buildcost afaik, and you're not getting a titan at buildcost unless you build them yourself. Fitted titans go for about 120-150B nowadays.
I would unsub my super accounts within a day if CCP decided to let bunnies on my ship, since I can't do anything about it. You're basically saying you want a sure way to capture a Supercap, since with unlimited clones, you can't be beaten given enough time. Which is a baaaaad idea.
You're not looking to make a good gameplay experiencefor both games. it just seems you want a cheap way to kill supers.
no, im looking for a way to increase the interaction between both partys. Are you telling me that no ones going to come and help you within the time it would take to capture a ship like that? you have that little friends? to my understanding, you only travel in titans if you have support, and if your support cant free the titan to begin with, then your probably going to lose the titan anyway. As far as lag goes, they need only host the battle on the titan on a seperate server/node then the one hosting the main fight. Are you telling me you wouldn't take the oppertunity to grab a titan for only a bill of expenses if you could? |
Ryanki
VENGEANCE FOR HIRE
29
|
Posted - 2013.01.27 18:17:00 -
[4] - Quote
dust will never be as large or significant as Eve will be on the universe. They try to make mercs seem all cool and world-changing, but we really arent :P the actual gameplay of EVE and Dust don't seem compatible based on EVE's massive scale and Dust's teenier soldier fights. :(
Ur idea sounds fun tho don't get me wrong :) |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.27 18:18:00 -
[5] - Quote
Karl Koekwaus wrote:I would unsub my super accounts within a day if CCP decided to let bunnies on my ship, since I can't do anything about it. You're basically saying you want a sure way to capture a Supercap, since with unlimited clones, you can't be beaten given enough time. Which is a baaaaad idea
Well as a supercap pilot, you would be making damn sure you have defense contracts set up for your ship, ensuring a steady flow of skilled mercs to help defend your investment. There would have to be some kind of lock out timer, if the defenders held off the attack, they couldn't attack again for X amount of time.
You make a good point about TiDi though, thankfully this whole concept is definitely years away, even if they started working on it right now. So, that gives us a lot of time for new technology to come into play, and perhaps some day allow something as insanely epic as this to happen.
If nothing else....if nothing else....I want want WANT to fight on a crashed Titan.....how....freaking....COOL!?!? Have it be swarming with neutral drones that just shoot anything that moves...muwhahahaha DUST 514 FOR LIFE!!!! |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.27 18:31:00 -
[6] - Quote
Ship boarding is in the works.
Basically an EVE pilot can fly with a can-o-mercs module (CRU that can penetrate a ship hull) and can fire that module at another ship.
There could be any number of mission types.
Even though I would rather just concentrate on getting Planetary warfare working before heading into space, I too was thinking about how cool it would be if one of those super caps suddenly just disintegrated. And it was Dust Bunnies that did it.
Or if mercs could wheel a pod through the ship, hack into system, disconnect the original pilot and turn over control of the ship to the Corporation that hired them...
Or... |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.27 19:20:00 -
[7] - Quote
Aighun wrote:Ship boarding is in the works.
Basically an EVE pilot can fly with a can-o-mercs module (CRU that can penetrate a ship hull) and can fire that module at another ship.
There could be any number of mission types.
Even though I would rather just concentrate on getting Planetary warfare working before heading into space, I too was thinking about how cool it would be if one of those super caps suddenly just disintegrated. And it was Dust Bunnies that did it.
Or if mercs could wheel a pod through the ship, hack into system, disconnect the original pilot and turn over control of the ship to the Corporation that hired them...
Or...
well i was thinking that once we got close to the captains room, the pilot would have the option to go into first person view inside a proto suit or something. He gets a complementary cartham pistol fully upgraded with two complex damage mods. "ill take as many of you ***** as i can with me!!!" is what he should be yelling over coms..... |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.27 19:42:00 -
[8] - Quote
No |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.27 21:27:00 -
[9] - Quote
I wonder what was average life time of a super cap that went down over there.... Gettin hit by 10+ DD's and so on... |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2013.01.27 21:36:00 -
[10] - Quote
*takes lighter and lights this thread on fire* We already went through this topic months ago, I'm hijacking it.
It would be sooweet if Dust mercs could use starmap and see EVE ships within the starmap. |
|
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.27 21:39:00 -
[11] - Quote
Bojo The Mighty wrote:*takes lighter and lights this thread on fire* We already went through this topic months ago, I'm hijacking it.
It would be sooweet if Dust mercs could use starmap and see EVE ships within the starmap.
And then EVE pilots could all buy PS 3 so they could get the best available intel on ship movement? Sony approves this idea...
Edit* to get back on topic, this thread will always crop up until they actually implement ship boarding. Or give an unequivocal answer that they will never implement that sort of interraction between the two games.
The thing about the super blob fight and ship boarding that interested me was how time dilation and ship boarding could work together, or against each other..
RIght now in a big fight you have massive ships sitting there for hours before they get taken down or can fly away , or take down the other ships, and the battle rages on for hours and hours beyond that and can become even more drawn out the more ships show up to fight.
What if (because wormhole tech, or 'ancient aliens', that is , even more sleeper tech) a boarding party could circumvent time dilation and take a ship out of the battle independent of time dilation.
So you have a massive ship that is sitting there soaking up damage and blowing other ships out of space and all of the pilots are expecting it to anchor the battle for a long time and suddenly, poof, gone.
You could use dust mercies as a form of germ warfare in space. A sort of fast acting ebola for big spaceships.
Capsuleers have grown complacent and we are here to change their world forever. |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.01.27 21:42:00 -
[12] - Quote
The attacker should have to able to land a ship on docking range, and have just 100 clones, and be at a disadvantage to the defenders.
Though lot of other mission types would be better to make than this atm. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |