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DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.21 21:12:00 -
[31] - Quote
Goat of Dover wrote:Man no fair all the good points to defend the MD are already pointed out I got nothing to add now.
Guess I gotta get to the forums faster. lol
To slow Goat! |
Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.21 21:21:00 -
[32] - Quote
it doesn't help that the forums are aflame right now. |
DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.21 21:23:00 -
[33] - Quote
Volgair wrote:it doesn't help that the forums are aflame right now.
Should help with the aflame part
If players who wrote these threads actually tried to use some of these weapons, they would not even post them.
A lack of knowledge often leads to fear of the unknown. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.21 22:03:00 -
[34] - Quote
Omnipotent lilmamaj wrote:A rather disappointingly predictable litany of worthless garbage from the start of the thread to the end, demonstrating a complete lack of understanding of the concept of a combined arms game where the AR is not held up as the gold standard of win. This is also an admission of riding the comprehension failbus and QQing for the rest of our amusement.
I fixed all of your posts for you. Now I'm posting in a "make everything but the AR worthless" thread # 56,432,764
This is DUST. the difficulty standard is set higher than your previous game. Enemy players are hard because they aren't all predictable. The mass driver spam bot over there thinks you're a laughable threat because you can't figure out that you can kill him easier than he can kill you with his artillery.
We do not want your watered down vision of how an FPS should be. The mass divers kill people. The Forge guns one shot you. Snipers hide where you can't find them. Lasers hurt. HMGs are bullet spam.
People like me mock your shortsighted and whingeing ways.
I DO NOT WANT YET ANOTHER CALL OF DUTY CLONE! QUIT TRYING TO TAKE THE FIRST FPS GAME I HAVE LIKED THE WEAPONS SYSTEM AND TURNING IT INTO ANOTHER GENERIC WASTE OF MY TIME. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2013.01.21 22:16:00 -
[35] - Quote
@ Breakinstuff
This game isn't difficult at all. As a matter of fact, it takes absolutely no skill whatsoever. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.21 22:32:00 -
[36] - Quote
There is literally no end to the amount of crap things that come out of your posts is there?
What difficulty do you speak of? Difficulty racking up kills? Of course there isn't. Infantry die a lot. In fact in EVE killing people is equally easy.
Winning the mission? No kidding Rex, all it takes is one organized 4 man squad and the pubstomping begins in earnest because most of the people act like little murderlemmings.
Racking up K/D ratio? well I don't give a flying crap about KD anyway. I concentrate on executing as many black colored dropsuits as I can on the field because each one costs the operator over 100k ISK. it's all about the tears. Oh and I do this in as cheap a fit as I can field just to be as insulting as possible.
I like DUST because it looks and feels like a battlefield, not a buncha retards running around in circles, jerking themselves off with assault rifles and doing the effing bunny hop everywhere they go because they think it's tactical. |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
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Posted - 2013.01.21 22:35:00 -
[37] - Quote
BMSTUBBY wrote:Charge ISK for ammo.
Freakin awesome idea lol +1 charge for repairs and suit switch outs.......u and I gunna be friends long time ;) |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
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Posted - 2013.01.21 22:37:00 -
[38] - Quote
Breakin Stuff wrote:There is literally no end to the amount of crap things that come out of your posts is there?
What difficulty do you speak of? Difficulty racking up kills? Of course there isn't. Infantry die a lot. In fact in EVE killing people is equally easy.
Winning the mission? No kidding Rex, all it takes is one organized 4 man squad and the pubstomping begins in earnest because most of the people act like little murderlemmings.
Racking up K/D ratio? well I don't give a flying crap about KD anyway. I concentrate on executing as many black colored dropsuits as I can on the field because each one costs the operator over 100k ISK. it's all about the tears. Oh and I do this in as cheap a fit as I can field just to be as insulting as possible.
I like DUST because it looks and feels like a battlefield, not a buncha retards running around in circles, jerking themselves off with assault rifles and doing the effing bunny hop everywhere they go because they think it's tactical.
Last line LOL I see the bunny hop **** all the time, u sir have made me cry with laughter u lil troll u |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.21 22:38:00 -
[39] - Quote
Y0UR NAME HERE wrote:[
Last line LOL I see the bunny hop **** all the time, u sir have made me cry with laughter u lil troll u
I kill anyone I see doing it on principle. Because it's ********. |
Reiki Jubo
Amarr Templars Amarr Empire
63
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Posted - 2013.01.21 22:40:00 -
[40] - Quote
keep damage the same if its hits you. take down splash and lower fire rate. |
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Chinduko
KILL-EM-QUICK RISE of LEGION
19
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Posted - 2013.01.21 22:43:00 -
[41] - Quote
Blow up the supply depot.
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DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.21 22:47:00 -
[42] - Quote
Reiki Jubo wrote:keep damage the same if its hits you. take down splash and lower fire rate.
You do realize we have to spend skill points to get the splash radius, the same as your AR gets tighter spread? If we don't get to get better radius then you shouldn't get tighter grouping of your bullets. See how that is fair?
Lower rate of fire, we fire once per second and have a 4 second reload time. You have 60-100 bullets per magazine and 200 to 300 rounds.
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2013.01.21 23:04:00 -
[43] - Quote
That reduced spread does close to nothing. |
Finn Kempers
BetaMax.
222
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Posted - 2013.01.21 23:22:00 -
[44] - Quote
To what level exactly have you skilled the weapon? Personally I believe until you hit proficiency in it you cannot give balanced statement on it. I'm assuming you never tried 1v1 with an MD, which is is SUICIDE. Nerf splash damage and radius? Last time I checked it was a CROWD CONTROL WEAPON, not a snowball launcher. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 00:33:00 -
[45] - Quote
Finn Kempers wrote:To what level exactly have you skilled the weapon? Personally I believe until you hit proficiency in it you cannot give balanced statement on it. I'm assuming you never tried 1v1 with an MD, which is is SUICIDE. Nerf splash damage and radius? Last time I checked it was a CROWD CONTROL WEAPON, not a snowball launcher.
there is really no point in arguing using logic when they refuse to use it in their arguments in their first place. They have engaged in QQ and altposting to support their positions. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2013.01.22 00:38:00 -
[46] - Quote
There's plenty of logic. I stated what I think is a problem. I think its a problem because I think dying immediately sucks. I don't even get a chance to shoot at them. It's funny how people think I'm losing one on one gunfights with them. What's wrong with alt posting? |
Geth Massredux
ZionTCD Legacy Rising
62
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Posted - 2013.01.22 00:39:00 -
[47] - Quote
Sobriety Denied wrote:or maybe you could grow a sack and kill the guy spamming the md Agree. Stop saying nerf **** please. How you think grenades got nerfed in the first place. Nerfing a SUPPLY DEPOT, seriously. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2013.01.22 00:43:00 -
[48] - Quote
Grenades needed a nerf and they got one. Now they are perfect. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.01.22 00:47:00 -
[49] - Quote
For f*** sake. The MD is not OP. I should know, I have been specced into it since it was released and completely garbage. The problem is people with sh*t suits right now, while others have Proto AUR MD's which tear them to pieces. Unless a MD user is backed by an AR or HMG it is useless, also, just run up to the MD user and he'll kill himself. Also... MD eats up armor. Lasers eat up shields. I find it hilarious that armor tanks complain about MD's and shield tanks whine about Lasers.
Edit: Censor is not working, had to do it manually. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
189
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Posted - 2013.01.22 01:33:00 -
[50] - Quote
The way I would fix mass drivers is to make the clip smaller and longer reloads. Then have a arming distance so that 0-10m the munition would not be armed. So you could get real close and counter that way. Then I would make the propulsion weaker so the shooter would have to aim high into the air to get distance. |
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Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.22 01:48:00 -
[51] - Quote
Dr Debo Galaxy wrote:The way I would fix mass drivers is to make the clip smaller and longer reloads. Then have a arming distance so that 0-10m the munition would not be armed. So you could get real close and counter that way. Then I would make the propulsion weaker so the shooter would have to aim high into the air to get distance.
Wow that would make them weaker than they were before chromosome. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.22 02:10:00 -
[52] - Quote
Goat of Dover wrote:Dr Debo Galaxy wrote:The way I would fix mass drivers is to make the clip smaller and longer reloads. Then have a arming distance so that 0-10m the munition would not be armed. So you could get real close and counter that way. Then I would make the propulsion weaker so the shooter would have to aim high into the air to get distance. Wow that would make them weaker than they were before chromosome.
they got buffed in chromosome for a reason. i think people are operating under the mistaken impression that MD rounds cause an equivalent amount of damage to locus grenades. This is a false assumption. MD rounds do less than half the base damage of a militia locus. The proto MD does not do as much damage as tossed grenades
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Dr Debo Galaxy
GunFall Mobilization Covert Intervention
189
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Posted - 2013.01.22 02:40:00 -
[53] - Quote
Goat of Dover wrote:Dr Debo Galaxy wrote:The way I would fix mass drivers is to make the clip smaller and longer reloads. Then have a arming distance so that 0-10m the munition would not be armed. So you could get real close and counter that way. Then I would make the propulsion weaker so the shooter would have to aim high into the air to get distance. Wow that would make them weaker than they were before chromosome. I don't think it would make them weaker, just harder to use. They are usually called noob tubes because they are easy to use, not because they are powerful. A forge gun has a lot of power but you can not just shoot multiple rounds rapidly like a mass driver.
My main point would be the arming distance, with that there would be a very viable counter to the Mass Driver. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 02:48:00 -
[54] - Quote
Dr Debo Galaxy wrote:easy to use.
This statement is hilarious.
90% of people try the mass driver and then quit with it because it's very much NOT easy. In fact against an assault suit generally it is anything but easy, as with shield tanked logi.
the damn thing can be deadly if you set up the shots well and are awesome for forcing enemies to hide by landing clouds of shrapnel where your buddies are attacking, but it is not easy.
and no, don't put an arming timer on it. I about died laughing when I panicked, shot a blueberry and killed myself in the middle of a pitched firefight. AFTER I got caught in my own flux blast.
But if someone's oneshotting people with MDs it's because they land a direct hit, are using better than advanced and are stacking damage mods. Likely in prototype Logistics suits. I've seen a few of the Vk.0 and Vk.1 logi on the field. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.22 02:51:00 -
[55] - Quote
Dr Debo Galaxy wrote:Goat of Dover wrote:Dr Debo Galaxy wrote:The way I would fix mass drivers is to make the clip smaller and longer reloads. Then have a arming distance so that 0-10m the munition would not be armed. So you could get real close and counter that way. Then I would make the propulsion weaker so the shooter would have to aim high into the air to get distance. Wow that would make them weaker than they were before chromosome. I don't think it would make them weaker, just harder to use. They are usually called noob tubes because they are easy to use, not because they are powerful. A forge gun has a lot of power but you can not just shoot multiple rounds rapidly like a mass driver. My main point would be the arming distance, with that there would be a very viable counter to the Mass Driver. NO They are called noob tubes because that's what people call the easy-to-use grenade launchers in Call of Duty games, and since CoD is the most popular shooter franchise, and that became the nickname for all grenade launchers in all shooters even if those grenade launchers are not easy to use at all.
What you are suggesting would definitely make mass drivers weaker, this is not speculation; we have seen mass drivers with smaller magazines before Chromosome build, and they were not on par with other light weapons. What you are suggesting would be even more extreme than reverting them back to pre-Chromosome.
MASS DRIVERS ARE FINE. Copy/paste evidence:
"A standard basic variant assault rifle contains more damage per magazine than a mass driver, and is way easier to use since it just shoots exactly where you point without having to predict paths. The standard basic variant assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage, enough to kill basically anyone but a well built heavy (which would just a second more second). The assault rifle can be used effectively at a greater ranges, and has no risk of damaging the user at close range.
Compare this to a basic variant standard mass diver. An MD fires 60 rounds per minute, which is 1 round per second. It does 225 shots per second if its a direct hit; did you read that? only 225 per second, and that is ONLY if you get a direct hit (rare). The basic variant standard AR does 387.5. Landing a direct hit with a mass driver not only takes more skill to do then getting direct hits with the AR (since you have to predict trajectory), but also does LESS damage per second. Now to the splash damage, the splash damage is 115 per shot (and per second since 1 shot per second), and that is usually all you will get since direct hits are rare. 387.5 > 225 387.5 > 115
In exchange for the higher difficulty to use, less damage per magazine (1350 for MD < for 1860 AR) , and the crappy DPS compared to the AR, the mass driver gets to bypass cover, and damage multiple enemies with splash damage. Its a fair trade-off."
Math > whining. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
189
|
Posted - 2013.01.22 02:58:00 -
[56] - Quote
So the mass driver is not a grenade launcher? This is an actual question.
To me it seems all you have to do with a mass driver is shoot to the left, then the right, then the middle and death. But you all know best so you tell me. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.22 02:58:00 -
[57] - Quote
MD's seem fine. I'm not a user though but so far within last two builds they feel mediocre at the best, from targets perspective.
No need to nerf/tune-down IMO. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 03:05:00 -
[58] - Quote
Dr Debo Galaxy wrote:So the mass driver is not a grenade launcher? This is an actual question.
To me it seems all you have to do with a mass driver is shoot to the left, then the right, then the middle and death. But you all know best so you tell me.
have you NEVER used one?
WTF??? You wouldn't ask that question if you had.
it's semi-indirect fire. if you shoot straight at someone the nade kisses deck at 15 meters. in order to lob nades at any distance you have to arc them up like artillery, and use it as an indirect fire weapon that has a goddamned gunsight that is worthless for determining where the round will actually land. (this actually matches real life)
But the Mass drivers do not hit for as much damage as locus grenades. they hit for half of a militia locus when you use a proto mass driver. You have to skill up mass driver proficiency and stack damage mods to get more than half the damage, and the damage drops sharply with each meter between the hit and the target.
in order to reliably kill people you have to flux grenade the shields away then start lobbing the mass driver shells.
it's an area suppression weapon, and it's ok for stopping shotty scouts but shield tanks hack the damage the MD does pretty much in half. Only armor is vulnerable to the full hits.
mass drivers are not newb friendly. they have a rather sharp learning curve. it took me a day to mosstly figure out how to consistently tag people. And direct hits are a rare thing. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.22 03:16:00 -
[59] - Quote
Dr Debo Galaxy wrote:So the mass driver is not a grenade launcher? This is an actual question.
To me it seems all you have to do with a mass driver is shoot to the left, then the right, then the middle and death. But you all know best so you tell me.
Of course its a grenade launcher, I'm saying its not a "noob tube" because that term implies its easy when its not.
If my math isn't good enough for you, go get a friend, kill a bunch of people with your AR while your friend times you, then calculate the average speed for AR kills. After that, get a mass driver, do the same calculations, and compare. Also take into account the range of the mass driver compared to the AR.
Try for yourself. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 03:21:00 -
[60] - Quote
KAGEHOSHI Horned Wolf wrote:
Of course its a grenade launcher, I'm saying its not a "noob tube" because that term implies its easy when its not.
If my math isn't good enough for you, go get a friend, kill a bunch of people with your AR while your friend times you, then calculate the average speed for AR kills. After that, get a mass driver, do the same calculations, and compare. Also take into account the range of the mass driver compared to the AR.
Try for yourself.
In order to properly test this, you may not use anything but the AR and the MD. No using grenades or sidearms of any kind to soften the targets up. |
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