Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
|
Posted - 2013.01.27 04:46:00 -
[61] - Quote
Scurvy Granger wrote:xprotoman23 wrote:Vash- Akura wrote:We all know this is temporary right?
Also if I get 1 wp = 1 sp after the cap and have the active booster, I can easily go 2000+ sp then add my booster, that's +3000 for a single match. Do this over a number of games and can easily grind more low cost skill that greatly improve my merc.
With the 1000 sp total after cap, one gets 1500 with booster, which is still a good payout for grinders. That's the entire point of the active booster. Any SP gained after reaching the cap should have to be EARNED for performing well in battle. This game currently doesn't reward players for actual player performance which is a bit ridiculous in an FPS. It rewards you for doing good up until the cap, so you reach your cap faster and can either get off the game or (once they implement the new system) have more time than all those scrubs out there to farm 1k SP every match. You're still gonna pull WAY ahead of everyone else in the long run. Why are you so set on maxing out your skills tomorrow instead of what is good for the whole game and the whole player base of the game?
You know the little hardcore player inside me says that protoman's right. Still, if i think at the rest of the player base in long terms, it will just be unfair. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.27 06:12:00 -
[62] - Quote
Breakin Stuff wrote:To the OP: people are perfectly within their rights to disagree with you. and many of us do.
So your pontificating simply shows you to be an obnoxious derp who's throwing a tantrum because he's being slowed to the pace of everyone around him.
get over it, because the imperfect voice is not the voice of the forums. By and large, not many of us really care what you want.
Your post makes no sense. Come back when you can construct a proper argument. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.27 06:21:00 -
[63] - Quote
xprotoman23 wrote:Breakin Stuff wrote:To the OP: people are perfectly within their rights to disagree with you. and many of us do.
So your pontificating simply shows you to be an obnoxious derp who's throwing a tantrum because he's being slowed to the pace of everyone around him.
get over it, because the imperfect voice is not the voice of the forums. By and large, not many of us really care what you want. Your post makes no sense. Come back when you can construct a proper argument.
Simple. Your post is an opinion, not an absolute. not everyone shares it. Get over yourself. Gnight. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.27 06:27:00 -
[64] - Quote
Y0UR NAME HERE wrote:Alright here's my 2 cents,
+1 to the post = cent 1
Cent 2,
If we go with 1k after cap each game, let me tell you how quickly we will go in and farm ambush matches. Honestly I almost prefer this option, because by the time I'm done with 1 skirmish match I will have earned alot more sp from ambush, tons more especially if I join towards the end of ambush matches.
Now what the OP is basically saying that I take from anyways, is with the other option 1wp=1sp you are less likely to have farmers as you have to actually do good in a match instead of getting 1 kill in a match then hiding to earn your 1k sp.
Granted the top players, say 5-10% of players will get 1.5k and up per game or per skirmish, I got 3500 wp today in skirmish which would = the same amount with a 1000sp soft cap in terms of time if I had played ambush matches during that game.
The people who want to have the 1k soft cap are either bad players or scared of being left behind so much you'd rather hinder the rest of us and farm sp for free when you don't even earn it.
By employing the 1k soft cap YOU ARE FARMING the sp system.
Post over.
Someone from the Imperfects calling out anyone with a different opinion for being bad or scared was old 2 months ago. You guys need a book of synonyms or something.
And I do like option 2 best (I will however agree on the 1K for ambush, 2K for skirmish argument), I don't want a game where the no lifers get too far ahead.The ekstra 200-300K skillpoints a week some will get should suffice. And no, I don't have this opinion because I'm scared and I'm not exactly bad, more in the line of mediocre. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.27 07:57:00 -
[65] - Quote
New players aren't supposed to 'catch up'
Fact is, the skill system is intended to allow an older player to be differentiated from a newer player, for the most part. Obviously, if I started before you and never logged in while running on passive SP, and you played frequently without even the use of boosters, you would surpass me in skill. I'm sure many have already as I don't play that much usually.
So, what it boils down to, is that age does not truly compensate for experience, but, if you don't play and you passive skill for a year, it will take some time for a new player at that point to catch up to you even provided they play a lot.
Believe it or not, this is how it should be. That new player will likely own you anyway because he has much more practice. It is not only the skills, but the player who is behind them that determines success. This is the same as EVE, despite that no new player will catch up in SP there unless the older player quits playing.
Even with skill in EVE, a new player may train the right skills and own an experienced older player simply because he is better at it.
So this carries over to Dust as well. We have skills, and we have skill. Which one is better? That is up to the player to decide.
Option 5 is potentially better in the short term, but it will be phased out soon enough anyway. I am oddly in favor of it, despite that it will grant motivated players with the time to invest a greater chance at accelerating in SP gain over players who have less time.
The reason I support it, is that I feel that there is little harm in rewarding truly motivated players at this stage, and because I know and understand that it is only intended to be temporary until a better system is in place. I might even benefit a little myself, though I don't think I often surpass 800 WP in a match, which is less that the soft cap on choice #2.
It's fine really, and I'd probably be okay with it long term, knowing that only a very few, very good players will ever pass that 1000 WP per match total and earn extra SP, over and above the other choice. If they are that good, then why not reward them? And that's the point really: option 5 rewards very good players; it does not reward player who camp in the MCC for the entire match or those that simply grind match upon match intending to skill past everyone else, one way or the other.
You need to do something to gain the benefit, and that is more important than limiting SP for all players. It's a measure of fair trade. I see no harm in that, or ability to exploit it, aside from the current Logistics WP generation with all their toys. That is unfortunately an unfair advantage, but it can be changed. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.27 08:12:00 -
[66] - Quote
Scurvy Granger wrote:BetterHideGood wrote:I agree with protoman... the better you play, the faster you skill up. 1 wp = 1 sp after cap is the best way to keep it fun for EVERYONE Except the ones that only play 1 day a week or the ones that play 2 days a week and cap out but then fall WAY behind even though they play EVERY week. It's not the better you play it's the more you play, the cap means the better you play the faster you reach the cap and can focus on other things. [/quote]
After reaching the weekly cap SP should be purely based upon how good you play versus how long you've played. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.01.27 10:43:00 -
[67] - Quote
I voted for option #2 and stand by it.
It's just a protection from excessive SP gains simple as that. 3-4k sp a match after cap is a rate of progression that is really high and it will mean the players who are already skilled enough to get those kind of points will gain even more advantages at a faster rate. Fun for them but overall bad for the majority of players who are not only at a major skill disadvantage but would also be at a massive skill and gear disadvantage. CCP clearly doesn't want this to happen which is why they placed these sp caps here in the first place.
Skirmish should be worth more then Ambush, but if the people who only care about SP gains all go to ambush to farm sp faster after the weekly cap I think Dust would be better for it. I tend to notice the players who are obsessed with maxing out kills and getting as many WP as possible tend to play differently than people trying to win matches. It's rare to find a player willing to stop a hack because he wants the points for replanting. I also notice player won't hack a CRU because they want more free spawn kill ect ect. If the SP obsessed players all go to ambush because the rewards are better it will be less of an issue for people who enjoy objective based gameplay.
Edit:
To be clear voting for option #2 may cost me a bit of SP in a really good game for me I can push 2-2.5k. I would give up my 1.5k bonus to prevent other players from making 2.5-3k. It's a selfish point of view I suppose, but to be clear I am ok with CCP 'robbing' me because I know other players that are bigger threats to me are being 'robbed' worse. That makes me better off overall. To the general community making 1k or less its a really easy choice, as they have nothing to lose and can still watch you get robbed of more advantages over them.
I can see how to the best players you find #2 offensive it does essentially rob you of earned SP. The reason everyone voted for it is because it is unfair to you, and that makes them personally better off. I'm not sure how you fail to see that. |
Dr McDustalt
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.01.27 11:32:00 -
[68] - Quote
xprotoman23 wrote:I've posted this in multiple places, but it deserves it's own thread. The problem with the weekly cap is it ensures that newer players will NEVER be given the opportunity to catch up to people who have been playing longer, let alone have a somewhat even playing field. CCP needs to quit catering the game to a "casual" player-base that doesn't exist.
I don't see this as an issue. No, a newer character will very likely never have the skillpoints of an older character. We have the same situation in Eve but even worse since activity does not increase SP gain. The way we've addressed it for years is through specialization. As an older Eve player I can fly almost all racial subcapital ships extremely well, and two race's capitals, but that doesn't stop a newer player from being able to match my level in one specific area fairly quickly. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.01.27 11:43:00 -
[69] - Quote
I'll just speak my peace. if you limit the amount of SP players earn, they take the game, their decisions, and their progess far more seriously. this also increases the average longevity of the game. long term players create a steady stream of income for CCP, and a steady count of people to shoot faces off. DUST isn't a COD clone where they release a new iteration each year to keep people coming back.
CCP (I hope) will use a similar business model to EVE. Get players to invest time, thereby investing money, as well as keeping the game alive. I want a hardcore, no-holds-barred long term FPS worthy of the name EVE DUST 514. you want to unlock all your gear in a month so you get bored and "move on"? play COD, BF, or any of the other cookie cutter casual FPS games out there.
This game NEEDS to pace it's players. I think a soft cap of 1000 SP is MORE than necessay. It SHOULD be 500! also, saying everyone will just play ambush is like saying everyone should drive a kia because they are cheap and get you where you need to go. given the choice, I would take skirmish over ambush any time. I doubt I'm alone on this. Teamwork >>>>> Zerg with your "team" of tryhards to a win. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.27 11:53:00 -
[70] - Quote
Seriously.....
The "pooor new guys will never catch up" argument is just LOL. The rollover system will need to add something for that. But saying that soft cap should be 1wp=1Sp so they have a chance is just plane hypocritical... even worse, older player that will have farmed over the cap for 6 month farming noobs for SP will be even harder to catch up with in the first place. And as they ll have knowledge of the game they will keep digging the gap as they re bound to do way more SP over the cap than noobs for the same amount of play time.
And the money part ? LOL. Forgetting about the +50% on the cap itself ? And if soft cap is 1000 sp. That will mean an extra 5000 sp each game. So do explain where we re being robbed there ?
Protoman, you re entitled to your opinion but stop calling people dumb because they disagree coz that s pretty much all you do here. Never have i seen you post about people s idea or suggestion to improve the game in a constructive way... All you do is qqqqqqqq for what YOU want.... grow up. |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.27 18:23:00 -
[71] - Quote
Laurent Cazaderon wrote:Seriously.....
The "pooor new guys will never catch up" argument is just LOL. The rollover system will need to add something for that. But saying that soft cap should be 1wp=1Sp so they have a chance is just plane hypocritical... even worse, older player that will have farmed over the cap for 6 month farming noobs for SP will be even harder to catch up with in the first place. And as they ll have knowledge of the game they will keep digging the gap as they re bound to do way more SP over the cap than noobs for the same amount of play time.
And the money part ? LOL. Forgetting about the +50% on the cap itself ? And if soft cap is 1000 sp. That will mean an extra 5000 sp each game. So do explain where we re being robbed there ?
Protoman, you re entitled to your opinion but stop calling people dumb because they disagree coz that s pretty much all you do here. Never have i seen you post about people s idea or suggestion to improve the game in a constructive way... All you do is qqqqqqqq for what YOU want.... grow up.
I never called anyone dumb in this thread. Once again members of the community REACHING for things that aren't there. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.27 19:17:00 -
[72] - Quote
Option #2 should be called charity. Getting 1000 (1,500 with booster) for either being terrible or good.... A joke for a sp system. You should have to earn it |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.27 20:40:00 -
[73] - Quote
Mr Zitro wrote:Option #2 should be called charity. Getting 1000 (1,500 with booster) for either being terrible or good.... A joke for a sp system. You should have to earn it
Option #2 is charity. Any SP gained after reaching the cap should have to be earned. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.27 21:14:00 -
[74] - Quote
Gunner Nightingale wrote:I just switched my vote because originally i thought option 5 was for an unrestricted SP gain with no CAP of any kind.
It's a weekly cap + no limit on soft CAP. However from i understand the soft cap still means 1WP=1SP. Well if thats the case i think that is fine because in most Skirmish matches i wont get much higher than 1000 SP avg WP for me is about 1200-1400 WP. I have had games of 2000+ and reached 3000WP once.
In the larger WP games it was because it was a large map with multiple objectives and multiple things to hack.
Another thing to consider is redline matches DIMINISH your WP potential since once a team is redlined there is hardly anything to generate WP except resupply, revive, repair, kills, assists. Sounds like a lot but against a team that is redlined its not like there will be much need for those things. And kills/assists will be fought over for by the entire team.
When the match is hotly contested then WP gains is easier but that means you have two relatively equal teams and there is a back and forth that deserves a better SP reward by way of more WP that you gain from rehacking stuff. But this scenario is far and few between when you have a team of vets vs noobs. But vets vs vets and NOOBS vs NOOBS offer the greatest WP generation and both instances allow for a fair SP acquisition.
Of course if one squad has a tank and proceed to destroy every installation that is a lot WP that can be hogged by that individual 100-120 WP per installation adds up fast. But even then it often results in a redline situation and the player isnt likely to get more than 2000SP in a skirmish match which lasts roughly twice as long as ambush where top players are consistently earning in the 800-1200 WP range every game. So it ultimately works out.
Everyone saying they get 4000+ SP games on a regular forget that is before they hit the cap which provides SP for WP plus time spent in game. Once the cap hits the soft cap will ONLY be 1WP=1SP, im sorry nobody here is earning more than 2000WP/game on a regular basis unless the games are very hotly contested. If you are seeing this then you are either playing other vets or more likely not playing all that well because hardcore vets limit your WP potential by way of redlining anyway. This mean casual players are more likely to benefit since they are the most likely to be involved in matches that result in volatility where as vets will often get a team redlined and then be limited to how much more WP they will gain.
Ultimately the way the game dishes out WP and how greater skill against a team of less skill can actually hurt your WP generation this serves as an inherent check and balance against vets players while helping casual and newer players.
In conclusion based on my above arguments it is HIGHLY UNLIKELY a person will earn more than 1000 SP per game in ambush and also balances skirmish where 2x time spent in match gives 2x potential SP on avg instead of a blanket 1000SP.
Think about those numbers for a second you know i am right. If option 2 goes into effect there will be no point to skirmish once cap is hit since 1000SP soft cap in either mode makes ambush more attractive. Whereas no limit on Soft cap other than the 1WP=1SP (this is what option 5 means) corrects for the time imbalance between ambush and skirmish while still giving an avg of 1000SP per 7min cycle.
I base this on the fact that most of my ambush matches last me about 7 mins or less
Skirmish match fully redlined lasts about 10-12 minuts.(These matches will very unlikely see greater than 2000WP for the top players in the match)
Matches that last longer will generate higher WP and thus more SP but its still avg out to 1000SP/7mins of game time
3000WP=3000SP but ill bet everything that match lasted close to 20-full 25 minutes.
Do you see how option 5 balances the time difference between both modes while still playing close to the 1000WP/match limit option 2 would have across all game modes?
Greatest generator of WP is vet team vs noob team, in which vets are FARMING noob team by letting them have one area. And prolly ending that quickly to get another fll set of WPs.
it's easy to break 1000WPs in an ambush. 20 kills without sq order and that's it. have 30 and add pick-ups, vehicle destructions and random hacks and you have 2000+ WP regularly in an amb.
You are very true about #5 balancing game modes. But giving that up is the price I'm willing to pay for moderate universal character progression. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.01.27 21:20:00 -
[75] - Quote
xprotoman23 wrote:Mr Zitro wrote:Option #2 should be called charity. Getting 1000 (1,500 with booster) for either being terrible or good.... A joke for a sp system. You should have to earn it Option #2 is charity. Any SP gained after reaching the cap should have to be earned.
It's not charity, that would be taking your points away and giving them to worse players. This is a lot more akin to socialism, the community wants a 100% sp tax on skilled players after 1,000sp earned. It's because they don't like you because you kill them all the time. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.27 22:46:00 -
[76] - Quote
1000SP as softcap is fair and its not "charity". Again you forget that you get SP aswell for the time beeing played and a ambush lasts usually long enough to go pass 1000 SP. The amount of SP earned in total is combined with WP and time played in the match.Seriously the stupidity from some people amazes me. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.27 23:15:00 -
[77] - Quote
It's very simple to balance different game modes, simply allow 50 SP per minute of the match.
A twenty minute Skirmish would yield a 1,000 WP conversion as would two ten minute Ambush matches. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 23:29:00 -
[78] - Quote
Mars El'Theran wrote: Option 5 is potentially better in the short term, but it will be phased out soon enough anyway. I am oddly in favor of it, despite that it will grant motivated players with the time to invest a greater chance at accelerating in SP gain over players who have less time.
So since I have a full time job and am a parent which only gives me weekends to play and sometimes not even that I should be punished. I love this game as much as the no lifers that can play every day of the week, but love it less when I go up against them because they are already in all proto gear and me in mid range gear.
You want to reward people that have no life and don't pay anymore into the game than I do and, to take it outside the game, contribute less to the community than I do? Where's my reward as a gamer?
Option 5 is MUCH WORSE in the short term, if it's for short term then put it at a weekly cap with NO SP SOFT CAP because the people that are waiting for the Dust 514 official release are going to be WAY behind and a lot of them will probably decide to drop the game altogether because of matches that they have against these dedicated players.
I tried to be political about all this but honestly I could give a rats a** about the 1% that is arguing for more SP for them to reward them for their "dedication" to the game. They are not any more dedicated to the game than I am but they do have more time. I will probably put as much money if not more into this game than each of them will, but on top of that I am looking to the future of this game being involved with the EVE universe whereas a lot of them, of their own admission, just want to play this as a FPS. Because it's an FPS they want instant gratification, so do I. So then lets just have CCP give EVERYONE all the skills so we can all be on equal footing right off the bat, that's the only way to be "FAIR" about all of this.
Get over yourselves "hardcore" players and for once make a sacrifice without QQing about how "unfair" it is for you. When things are made "FAIR" for you then it's "UNFAIR" for everyone else. The world doesn't evolve around you.
Mars El'Theran wrote: You need to do something to gain the benefit, and that is more important than limiting SP for all players. It's a measure of fair trade. I see no harm in that, or ability to exploit it, aside from the current Logistics WP generation with all their toys. That is unfortunately an unfair advantage, but it can be changed.
"a measure of fair trade"...What's fair about letting the 1% get so far ahead of someone that works and has a family but is also dedicated to this game?
You see no ability to exploit it? I have already seen(and been involved in) intentionally letting the enemy take positions just so we can run in and kill them all and take it back.
Did you know when you're against a newberry team you can actually force them in the direction you want them to go?
I have seen it done before, newberries go for the easiest objective most of the time and all you have to do is leave a hole for them. No soft cap will make this the way for the grinders to play all the time, that's a way of exploiting and ensuring you get more SP each match. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 23:31:00 -
[79] - Quote
xprotoman23 wrote:Scurvy Granger wrote:BetterHideGood wrote:I agree with protoman... the better you play, the faster you skill up. 1 wp = 1 sp after cap is the best way to keep it fun for EVERYONE Except the ones that only play 1 day a week or the ones that play 2 days a week and cap out but then fall WAY behind even though they play EVERY week. It's not the better you play it's the more you play, the cap means the better you play the faster you reach the cap and can focus on other things. After reaching the weekly cap SP should be purely based upon how good you play versus how long you've played. But it's not is it, if they found a way to make it purely skill based then that's fine. Unfortunately though it's also based off how much time you can put into the game. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 23:41:00 -
[80] - Quote
Mr Zitro wrote:Option #2 should be called charity. Getting 1000 (1,500 with booster) for either being terrible or good.... A joke for a sp system. You should have to earn it You don't automatically get 1000 SP, it's the same 1 WP = 1 SP UP TO THE CAP OF 1000 SP. So in other words you still have to EARN IT, and not everyone will get it.
Why do you guys keep stating it like that, you're smart enough to read and understand that...wait is that a strategy to confuse people into thinking crap players will get the same as them...cause it's either that or you're not as smart as I gave you credit for. |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.28 00:52:00 -
[81] - Quote
Scurvy Granger wrote:Mars El'Theran wrote: Option 5 is potentially better in the short term, but it will be phased out soon enough anyway. I am oddly in favor of it, despite that it will grant motivated players with the time to invest a greater chance at accelerating in SP gain over players who have less time.
So since I have a full time job and am a parent which only gives me weekends to play and sometimes not even that I should be punished. I love this game as much as the no lifers that can play every day of the week, but love it less when I go up against them because they are already in all proto gear and me in mid range gear. You want to reward people that have no life and don't pay anymore into the game than I do and, to take it outside the game, contribute less to the community than I do? Where's my reward as a gamer? Option 5 is MUCH WORSE in the short term, if it's for short term then put it at a weekly cap with NO SP SOFT CAP because the people that are waiting for the Dust 514 official release are going to be WAY behind and a lot of them will probably decide to drop the game altogether because of matches that they have against these dedicated players. I tried to be political about all this but honestly I could give a rats a** about the 1% that is arguing for more SP for them to reward them for their "dedication" to the game. They are not any more dedicated to the game than I am but they do have more time. I will probably put as much money if not more into this game than each of them will, but on top of that I am looking to the future of this game being involved with the EVE universe whereas a lot of them, of their own admission, just want to play this as a FPS. Because it's an FPS they want instant gratification, so do I. So then lets just have CCP give EVERYONE all the skills so we can all be on equal footing right off the bat, that's the only way to be "FAIR" about all of this. Get over yourselves "hardcore" players and for once make a sacrifice without QQing about how "unfair" it is for you. When things are made "FAIR" for you then it's "UNFAIR" for everyone else. The world doesn't evolve around you. Mars El'Theran wrote: You need to do something to gain the benefit, and that is more important than limiting SP for all players. It's a measure of fair trade. I see no harm in that, or ability to exploit it, aside from the current Logistics WP generation with all their toys. That is unfortunately an unfair advantage, but it can be changed.
"a measure of fair trade"...What's fair about letting the 1% get so far ahead of someone that works and has a family but is also dedicated to this game? You see no ability to exploit it? I have already seen(and been involved in) intentionally letting the enemy take positions just so we can run in and kill them all and take it back. Did you know when you're against a newberry team you can actually force them in the direction you want them to go? I have seen it done before, newberries go for the easiest objective most of the time and all you have to do is leave a hole for them. No soft cap will make this the way for the grinders to play all the time, that's a way of exploiting and ensuring you get more SP each match.
Feelings finally caught. Will provide a real response later. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.28 01:04:00 -
[82] - Quote
xprotoman23 wrote:Mr Zitro wrote:Option #2 should be called charity. Getting 1000 (1,500 with booster) for either being terrible or good.... A joke for a sp system. You should have to earn it Option #2 is charity. Any SP gained after reaching the cap should have to be earned. Did you people not read the announcement ?
CCP Cmdr Wang wrote:Option #2
2) Weekly cap with an increased soft cap
CCP Cmdr Wang wrote:The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match) You don't get 1000 sp if you don't earn it ... 1sp for 1wp ... if you get one kill and sit in the MCC as someone suggested you'll get 50wp and leave the match with 50sp
So every sp you get has to be earned ... but anything you earn over the soft cap isn't converted to sp.
Have I made it simple enough for you ? |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.28 01:12:00 -
[83] - Quote
Also it doesnt actually state how boosters will affect this soft cap ... but we can fairly safely assume an active booster would give you a soft cap of 1500 instead of 1000 which is more than enough reward whether you make 1501wp in a match or 3000wp ... considering what you get now (50/75sp) how can you be complaining about 1000/1500 not being enough ? |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.28 01:13:00 -
[84] - Quote
Scurvy Granger wrote:Mars El'Theran wrote: Option 5 is potentially better in the short term, but it will be phased out soon enough anyway. I am oddly in favor of it, despite that it will grant motivated players with the time to invest a greater chance at accelerating in SP gain over players who have less time.
So since I have a full time job and am a parent which only gives me weekends to play and sometimes not even that I should be punished. I love this game as much as the no lifers that can play every day of the week, but love it less when I go up against them because they are already in all proto gear and me in mid range gear. You want to reward people that have no life and don't pay anymore into the game than I do and, to take it outside the game, contribute less to the community than I do? Where's my reward as a gamer? Option 5 is MUCH WORSE in the short term, if it's for short term then put it at a weekly cap with NO SP SOFT CAP because the people that are waiting for the Dust 514 official release are going to be WAY behind and a lot of them will probably decide to drop the game altogether because of matches that they have against these dedicated players. I tried to be political about all this but honestly I could give a rats a** about the 1% that is arguing for more SP for them to reward them for their "dedication" to the game. They are not any more dedicated to the game than I am but they do have more time. I will probably put as much money if not more into this game than each of them will, but on top of that I am looking to the future of this game being involved with the EVE universe whereas a lot of them, of their own admission, just want to play this as a FPS. Because it's an FPS they want instant gratification, so do I. So then lets just have CCP give EVERYONE all the skills so we can all be on equal footing right off the bat, that's the only way to be "FAIR" about all of this. Get over yourselves "hardcore" players and for once make a sacrifice without QQing about how "unfair" it is for you. When things are made "FAIR" for you then it's "UNFAIR" for everyone else. The world doesn't evolve around you. Mars El'Theran wrote: You need to do something to gain the benefit, and that is more important than limiting SP for all players. It's a measure of fair trade. I see no harm in that, or ability to exploit it, aside from the current Logistics WP generation with all their toys. That is unfortunately an unfair advantage, but it can be changed.
"a measure of fair trade"...What's fair about letting the 1% get so far ahead of someone that works and has a family but is also dedicated to this game? You see no ability to exploit it? I have already seen(and been involved in) intentionally letting the enemy take positions just so we can run in and kill them all and take it back. Did you know when you're against a newberry team you can actually force them in the direction you want them to go? I have seen it done before, newberries go for the easiest objective most of the time and all you have to do is leave a hole for them. No soft cap will make this the way for the grinders to play all the time, that's a way of exploiting and ensuring you get more SP each match.
It's isn't quite amusing that your Corp seems to have players on both sides of the fence voicing opposing attitudes, but it is interesting.
I work full time myself and have little time for any games generally, and when I do, I often rather just watch a show and relax, or come here or EVE and chat on the forums and discuss things like this.
The fact is, those players are the 1%, and they always will be. Sure, with enough practice, you or I, or someone else may actually get as good at playing this or other FPS as they are, but it is relatively unlikely. My point was that, if they invested the time and effort and were actually good enough to see rewards in excess of the average as a result of it, then let them have it. They have obviously proven their level of skill by being able to do it.
This is to say, I'd rather some small percentage of exceptional players see a benefit over other players, (even if those others are maybe not as good because they don't have the time to get that good), than have an open system that allows people to just log in and skill past everyone else simply because they logged in and elected to join battle and stand in the MCC 40 times a day.
'Those' player will see no benefit whatsoever, and for their lack of activity sitting idle, will net no SP gains for doing so. Seems fair to me. And besides, you can log in and skill past your cap here and there and benefit the same as those others if you can attain more than 1000 WP per match to, as can anyone else. The only difference is how often you can do so, for lacking the time to log in.
Besides, I think most of the really good players that would benefit the most from this, probably don't log in nearly as much as the SP grinders who are shouting for unlimited SP advancement with no caps whatsoever.
Also, as I said, this is a temporary change, though it might last for awhile. The poll in question states as much, though it does not suggest when it will be implemented or when it will be replaced by the 'final' system that is being worked on. It could be two weeks, or two months, or somewhat more or less than. Frankly, as well as I did yesterday, and as much time as I invested then, I almost would have liked to have seen it in place then.
Regardless, I still made plenty of ISK, and I think I got some reasonably decent salvage too, for all that the majority of my battles netted me no more than 50 SP apiece. I also increased my KDR by about 0.5 which looks nice in the books. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2013.01.28 01:20:00 -
[85] - Quote
The only thing I disagree with in the 1k soft cap is that it's much too high. 4-6 games an hour means that nolifers will still be able to make an additional 70k isk a week which if the weekly cap is around 300k that's nearly a 25% increase in SP gained. The additional SP gained should be removed from the next given pool to ensure that there is balance among the community.
Believe it or not, games aren't meant to be played all day long and I am pleased that CCP has been encouraging people to have their fun, and get on with their day. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 01:51:00 -
[86] - Quote
xprotoman23 wrote:Feelings finally caught. Will provide a real response later. Ok for that I'll give an LOL.
Even if you are a no lifer |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
200
|
Posted - 2013.01.28 02:00:00 -
[87] - Quote
I disagree with the way you made your statement. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 02:04:00 -
[88] - Quote
Mars El'Theran wrote: This is to say, I'd rather some small percentage of exceptional players see a benefit over other players, (even if those others are maybe not as good because they don't have the time to get that good), than have an open system that allows people to just log in and skill past everyone else simply because they logged in and elected to join battle and stand in the MCC 40 times a day.
First off I did read the rest and I'm glad you're enjoying the game and the forums when you're online. That is your preference of things.
Second I am as good as some of these no lifers, better than others, and no where close to the same skill as a very small amount of them. So should I not be rewarded for being at a higher skill level? Well since I can only play 2 days out of the week I am not.
Now for the reason I only quoted this part of your words. I don't know where people are getting the idea that anyone will get rewarded for just sitting in the MCC, if you just sit in the MCC before the cap you will get your SP, but after you hit your cap THE TIME BONUS GOES AWAY AND YOU ACTUALLY HAVE TO DO SOMETHING TO EARN SP.
With Option 2 After the cap you get 1 WP = 1 SP UP TO 1000 SP(which is the cap)
With Option 5 After the cap you get 1 WP = 1 SP PERIOD(no limit)
So no you cannot get rewarded for just sitting in the MCC after you hit your cap.
EDIT: and as far as my corp goes I do not represent the interests of my corp in this, each member of my corp is entitled to their own opinion on gameplay matters, but when it has to do with our reputation or integrity that is when we stand together. This subject is in no way related to corporation interests but instead each players available time for play and which group they represent i.e. "hardcore" / "average" / "casual" |
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.01.28 02:07:00 -
[89] - Quote
xprotoman23 wrote:I've posted this in multiple places, but it deserves it's own thread.
Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle.
After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it.
However though, when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do.
The problem with the weekly cap is it ensures that newer players will NEVER be given the opportunity to catch up to people who have been playing longer, let alone have a somewhat even playing field. CCP needs to quit catering the game to a "casual" player-base that doesn't exist. Zipper did the same thing with MAG, and most of us know all too well what happened with that. In many ways, the weekly cap was broken, and linked progression directly with long you've played versus how good you actually are.
At the very least, Option 5 needs to be tested. It's the only option that not only rewards players for actually being good, but it allows for newer players to be given the opportunity to somewhat level the playing field, and somewhat close the gap between themselves and older players. Option 5 is "rollover" without CCP having to put "rollover" in the game.
In regards to active boosters, they will actually perform their job, and allow people to do more faster. Currently all the active booster really does it raise your daily SP cap a bit. However once hitting the cap with 1 WP = 1 SP it will actually feel as if you are getting your moneys worth out of the active booster. Thus people will ultimately spend more money on the active boosters. I don't think people realize that by voting for option 2 they are allowing CCP to rob them out of the purpose of their active booster which is to do more faster, versus paying to raise an SP cap.
TL;DR by voting for anything other than option 5 you are letting CCP rob you out of your active booster. Option 2 is better for dont having ppl playing too much and be too good.... But if i have a friend who come in 6 month he always have 6 month less sp and cant make a push to be better in fact its tough for the game to have newcomer after 6 month with option 2 , only advantage the noob we have currently thats why i changed my vote to number 5
|
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 02:14:00 -
[90] - Quote
Morathi III wrote: Option 2 is better for dont having ppl playing too much and be too good.... But if i have a friend who come in 6 month he always have 6 month less sp and cant make a push to be better in fact its tough for the game to have newcomer after 6 month with option 2 , only advantage the noob we have currently thats why i changed my vote to number 5
Neither option helps new players catch up unless the vets take a long break. If a new player can play 24/7 to make a push to get ahead then a vet can play 24/7 to ensure they stay FAR ahead of everyone else, not to mention a vet will probably hit their cap MUCH faster than a new player and have even more time to push further ahead.
In other words making the gap between them and the new player even bigger. Alot of people have made this argument but the logic is flawed. |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |