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Rugman91
Deep Space Republic
143
|
Posted - 2013.01.27 18:06:00 -
[31] - Quote
Everything in op is correct. I do however feel they need a adjustment in acurracy at range and/or damage at range |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.27 18:08:00 -
[32] - Quote
the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.01.27 18:13:00 -
[33] - Quote
Quote:"Paper is fine, Rock is OP" -scissors |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 18:15:00 -
[34] - Quote
Buzzwords wrote:the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. Again, there is NO WAY for either gun to do this "perfect" damage in a 'real-world' setting. The AR can't do it, the HMG can't do it.
This is the theory part of an experiment, a calculation of the maximum (or target) output. You have to actually test things in order to see the "real" values, and you want to see them align with the theory.
The variables of range, skill and accuracy are not being tested here; just damage. To test just damage, you'd almost certainly need to be shooting, in CQC, at a very large and tough target (installations, for example)
Testing range and accuracy, and their effects on damage, is not part of this theory, and is a different beast altogether.
It is bad science to try to test out two (or more) variables in one experiment. |
Vellcano
Doomheim
1
|
Posted - 2013.01.27 18:23:00 -
[35] - Quote
Hey Phoenix,
Maybe, just maybe, you could listen to what people are saying, understand that Heavy is supposed to have insanely high damage, get over it, start being good, and then we wouldn't consistently get nerfs from crybabies like you!
|
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.27 18:27:00 -
[36] - Quote
Phoenix Archer 128 wrote:Buzzwords wrote:the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. Again, there is NO WAY for either gun to do this "perfect" damage in a 'real-world' setting. The AR can't do it, the HMG can't do it.
But the AR will be significantly CLOSER to 100% of it's potential damage in almost all situations.
Phoenix Archer 128 wrote:This is the theory part of an experiment, a calculation of the maximum (or target) output. You have to actually test things in order to see the "real" values, and you want to see them align with the theory.
The variables of range, skill and accuracy are not being tested here; just damage. To test just damage, you'd almost certainly need to be shooting, in CQC, at a very large and tough target (installations, for example)
Testing range and accuracy, and their effects on damage, is not part of this theory, and is a different beast altogether.
It is bad science to try to test out two (or more) variables in one experiment.
then you're suggesting changes to the gun while only a quarter of the "science" is in? STILL not sound reasoning? |
Rugman91
Deep Space Republic
143
|
Posted - 2013.01.27 18:27:00 -
[37] - Quote
Buzzwords wrote:the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. Are you saying i'm making an assumption? I've used all guns and i'm not biased. In a game like this guns are always gonna need adjusting. You really think they can just get it right the first time? Or that they should just not try because i'll never be perfect? |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.27 18:30:00 -
[38] - Quote
Rugman91 wrote:Buzzwords wrote:the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. Are you saying i'm making an assumption? I've used all guns and i'm not biased. In a game like this guns are always gonna need adjusting. You really think they can just get it right the first time? Or that they should just not try because i'll never be perfect?
no, i'm talking to pheonix and didn't bother to quote her because i thought i was gonna be the next post in the thread. you kinda snuck your reply in there above me. |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 18:32:00 -
[39] - Quote
Vellcano wrote:Hey Phoenix,
Maybe, just maybe, you could listen to what people are saying, understand that Heavy is supposed to have insanely high damage, get over it, start being good, and then we wouldn't consistently get nerfs from crybabies like you!
Considering me and my BPO equipment do perfectly fine in-game, I don't think the tired old "I really don't have an argument so here's something to hopefully shut you up" "GET GOOD NOOB" applies to me.
I have solid, first-hand experience that tells me that the HMGs need a slight nerf. I think cutting the range, and ONLY the range, making it a short-range champion will be perfect and would help the overal balance tremendously.
I'm no FPS god like some here claim to be. If the gun I was using had something wrong with it, I'd report it and ask for it to be fixed (whether OP or UP, I'd be asking for a fix either way). Right now, the HMG needs a fix, nothing major, but a fix, nonetheless. |
Rugman91
Deep Space Republic
143
|
Posted - 2013.01.27 18:35:00 -
[40] - Quote
Phoenix Archer 128 wrote:Vellcano wrote:Hey Phoenix,
Maybe, just maybe, you could listen to what people are saying, understand that Heavy is supposed to have insanely high damage, get over it, start being good, and then we wouldn't consistently get nerfs from crybabies like you!
Considering me and my BPO equipment do perfectly fine in-game, I don't think the tired old "I really don't have an argument so here's something to hopefully shut you up" "GET GOOD NOOB" applies to me. I have solid, first-hand experience that tells me that the HMGs need a slight nerf. I think cutting the range, and ONLY the range, making it a short-range champion will be perfect and would help the overal balance tremendously. I'm no FPS god like some here claim to be. If the gun I was using had something wrong with it, I'd report it and ask for it to be fixed (whether OP or UP, I'd be asking for a fix either way). Right now, the HMG needs a fix, nothing major, but a fix, nonetheless. This guy knows whats up. People are freak out at the word "nerf" People need to get used to it. If it gets hit to hard i'll be brought back up |
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Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 18:37:00 -
[41] - Quote
Buzzwords wrote:Phoenix Archer 128 wrote:Buzzwords wrote:the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. Again, there is NO WAY for either gun to do this "perfect" damage in a 'real-world' setting. The AR can't do it, the HMG can't do it. But the AR will be significantly CLOSER to 100% of it's potential damage in almost all situations. Phoenix Archer 128 wrote:This is the theory part of an experiment, a calculation of the maximum (or target) output. You have to actually test things in order to see the "real" values, and you want to see them align with the theory.
The variables of range, skill and accuracy are not being tested here; just damage. To test just damage, you'd almost certainly need to be shooting, in CQC, at a very large and tough target (installations, for example)
Testing range and accuracy, and their effects on damage, is not part of this theory, and is a different beast altogether.
It is bad science to try to test out two (or more) variables in one experiment. then you're suggesting changes to the gun while only a quarter of the "science" is in? STILL not sound reasoning? Are you really going to try to say "since we can't test everything at once, leave everything the way it is"?
Make up an experiment to show accuracy's effect on damage. Go ahead, I've got plenty of time to wait for you. I did the damage experiment, the least you can do is make one to support accuracy |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.27 18:38:00 -
[42] - Quote
Vellcano wrote:Hey Phoenix,
Maybe, just maybe, you could listen to what people are saying, understand that Heavy is supposed to have insanely high damage, get over it, start being good, and then we wouldn't consistently get nerfs from crybabies like you!
the "git gud scrub" argument has never really resolved anything in the entire history of the internet -.-
it really just discredits your "side" of an argument. so yah... thanks. |
Tau5
Sebiestor Field Sappers Minmatar Republic
27
|
Posted - 2013.01.27 18:49:00 -
[43] - Quote
Buzzwords wrote:Vellcano wrote:Hey Phoenix,
Maybe, just maybe, you could listen to what people are saying, understand that Heavy is supposed to have insanely high damage, get over it, start being good, and then we wouldn't consistently get nerfs from crybabies like you!
the "git gud scrub" argument has never really resolved anything in the entire history of the internet -.- it really just discredits your "side" of an argument. so yah... thanks.
It doesn't have to resolve this to make a point and be true.
There are two types of players:
1. Players who are annoyed by something, like an HMG, and try to figure out what you do to beat it, usually going to the forums and asking for help
2. Players who are annoyed by something, like an HMG, and get really angry about it, go to the forums, and write an emotional account of how they couldn't kill everything with an AR, then claim the weapon is OP and shouldn't be viable anymore
Can weapons be OP? Yes they can. But the HMG is certainly not. People need to stop QQing and recognize that this is a tactical shooter, and that they don't get to kill everything from the get go. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.27 18:53:00 -
[44] - Quote
Phoenix Archer 128 wrote:Make up an experiment to show accuracy's effect on damage. Go ahead, I've got plenty of time to wait for you. I did the damage experiment, the least you can do is make one to support accuracy
the damage "experiment' is just basic math. i can tell you the potential dps of every gun in the game in a few minutes if i have it running in front of me.
also, shouldn't the burden of proof be on the accuser? if you want it changed, it's up to you to do the convincing.
but whatever i can lay out a framework, but i can't do it because i don't have video recording/editing equipment
we could get a willing volunteer to hold still. center him in the HMGs sights at a given range. whatever % of the reticule he fills is the HMGs maximum POTENTIAL accuracy at that range and with that level of spinup against an enemy in that suit. Hold the trigger down until the gun overheats, and take sample screenshots from that sequence and perform the same comparison of HMG crosshairs vs targets cross section. we could then get a reasonable average potential accuracy at that given range.
could also just superimpose the image of a suit at that given range for the sake of not killing your volunteer.
i still maintain that maximum POTENTIAL accuracy for the AR (and really most/all sighted weapons) is 100%
how to test for player skill, i have no ******* clue. it might actually be reasonable to say that the HMGs "sloppy" nature makes it relatively better with lesser ability to aim. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.27 18:57:00 -
[45] - Quote
I find it funny that people aren't even open to the idea of shortening HMGs range and making it more devastating at short range. I play heavy on my secondary guy and always use the HMG, if you don't fix the range I don't care... I'll just continue hitting people from 40+ meters away and laughing. As a heavy I feel I shouldn't even be trying to engage enemies at that range, I should be trying to keep in close quarters and at least the edge of medium range.
People need to remember that this is a beta, it's in beta so the developers can get it straightened out so it can be the way they want when it releases... this means making changes, but since so many people seem so against it, w/e. Doesn't effect me much, I feel the hit to HMGs range and giving it more raw power would only benefit heavy players that play the class properly.
So yeah, whatever, doesn't matter to me but I thought I'd put in my 2 cents. I'll still play heavy regardless.
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
Gameplay is a thing to worry about in games, and balance is essential to that. With that being said I don't feel that the HMG the way it is now is not game breaking at all, I could just see a small tweak being done to it. Knowing developers these days though they'd over do it. That's why I'd be fine with them leaving it alone, I'd rather see it be close to perfect than made worse. If they take away a small amount of something that isn't very relevant (range with HMG) to the class, and they give it a buff in an area that is (damage with HMG) then why would it even be considered a nerf? Almost sounds like a buff to me, especially considering the HMG shoots at 2000 RPM so a damage boost would be quite significant.. especially with damage skills and mods stacked on it lol.
& before some ignoranus tells me to "get good", I usually win my 1v1's with heavies. I know how to take them on and I understand this game, and I also understand game balance and I don't understand how claiming that since something does damage and it kills, that there isn't anything wrong with it. Such a flawed way to look at it IMO, black and white, far left and far right.
Lol why do I even bother, I know where the masses stand xD |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.27 19:04:00 -
[46] - Quote
Sigh.....why do we have to go through this?
I'm running an MH-82 with two complex damage mods and that, coupled with new and veterans alike running militia level fits, is why HMG's seem like they're OP. Stop asking to nerf stuff that doesn't need to be in the first place. This is getting really old, really quick.
Range? My shots are still scattered all to hell, granted I can still hit people at range with some shots. IF YOU CAN'T GET OUT OF THE L.O.S OF AN HMG AT THAT DISTANCE, YOU'RE DOING IT WRONG. /discussion |
Tau5
Sebiestor Field Sappers Minmatar Republic
27
|
Posted - 2013.01.27 19:05:00 -
[47] - Quote
James-5955 wrote:
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
Except the difference here is that the HMG does exactly what it is supposed to do for the Heavy role. It isn't an accidental "oh ****, that is actually impossible to avoid or counter!!" moment, it's more of a "this weapon was literally designed to do lots of damage and it is only usable by Heavy for a reason." |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.27 19:12:00 -
[48] - Quote
Tau5 wrote:James-5955 wrote:
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
With that being said I don't feel that the HMG the way it is now is not game breaking at all, I could just see a small tweak being done to it.
Except the difference here is that the HMG does exactly what it is supposed to do for the Heavy role. It isn't an accidental "oh ****, that is actually impossible to avoid or counter!!" moment, it's more of a "this weapon was literally designed to do lots of damage and it is only usable by Heavy for a reason."
I agree it does do what it's supposed to for the heavy role. It completely decimates enemies at close range. Only problem that I see with it is that it also reaches out a bit far. I'd like to point out that when I talk about range, I don't mean accuracy. When I say I'd like to see them take some range off of the HMG for some damage, I'm really only asking them to shorten the range at which HMG bullets do damage. The same way that if you aim at an enemy with a shotgun from a certain distance, even if you're aimed dead on him you won't even scratch him. Forcing people to play in the effective range of their weapon. I feel the HMG is not restricted enough in that way, very close to it but not quite. I'd almost rather see them leave it alone because I doubt they'd make such a subtle change without ruining it.
For example, I assume you've used assault rifles. If you're like me and you like to play with snipers or take pop shots at enemies at long distances, you'll notice that after a certain range even if you shots land on your target it won't do any damage. I'd like to see CCP shorten that range for HMG by 20-30% (which isn't even much, plus you still got sharpshooter skill) so that people can't reach so far with it. Their cone of accuracy would remain the same but shooting enemies so far away wouldn't be possible, in return of course they're even more brutal in CQC.
That being said, most heavies wouldn't even realize this change and honestly it wouldn't change much. I'd rather see them make other changes and improvements before tweaking with the HMG at all, if they do. Bigger squads now CCP, please. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 19:51:00 -
[49] - Quote
Omnipotent lilmamaj wrote:I got it this time
TL;DR Kaserai Mandrag is either really bad at fps' or not an fps player and he expresses his anger at sensible logic by not using logic when he says he uses logic
I also think your one of those CoD players who uses the tactic charge into the fray like a complete idiot and get gun down, and also uses the rule "he who shoots first will always win"
Stop beating the dead horse, the gun is fine I think you just think its OP because your going head on at about 15 meters bear with me the gun does say HEAVY machine gun; and your just wearing meagre frontline armour with an assault rifle. You have to play with tactics, because honestly its quite easy to get a heavy knocked off his feet.
or wait you probably can't comprehend what I said because I used the word "tactic" |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 19:58:00 -
[50] - Quote
James-5955 wrote:Tau5 wrote:James-5955 wrote:
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
With that being said I don't feel that the HMG the way it is now is not game breaking at all, I could just see a small tweak being done to it.
Except the difference here is that the HMG does exactly what it is supposed to do for the Heavy role. It isn't an accidental "oh ****, that is actually impossible to avoid or counter!!" moment, it's more of a "this weapon was literally designed to do lots of damage and it is only usable by Heavy for a reason." I agree it does do what it's supposed to for the heavy role. It completely decimates enemies at close range. Only problem that I see with it is that it also reaches out a bit far. I'd like to point out that when I talk about range, I don't mean accuracy. When I say I'd like to see them take some range off of the HMG for some damage, I'm really only asking them to shorten the range at which HMG bullets do damage. The same way that if you aim at an enemy with a shotgun from a certain distance, even if you're aimed dead on him you won't even scratch him. Forcing people to play in the effective range of their weapon. I feel the HMG is not restricted enough in that way, very close to it but not quite. I'd almost rather see them leave it alone because I doubt they'd make such a subtle change without ruining it. For example, I assume you've used assault rifles. If you're like me and you like to play with snipers or take pop shots at enemies at long distances, you'll notice that after a certain range even if you shots land on your target it won't do any damage. I'd like to see CCP shorten that range for HMG by 20-30% (which isn't even much, plus you still got sharpshooter skill) so that people can't reach so far with it. Their cone of accuracy would remain the same but shooting enemies so far away wouldn't be possible, in return of course they're even more brutal in CQC. That being said, most heavies wouldn't even realize this change and honestly it wouldn't change much. I'd rather see them make other changes and improvements before tweaking with the HMG at all, if they do. Bigger squads now CCP, please.
I don't think that would work. The HMG has its range because the heavy dropsuit makes you move so flippin slow that you have little mobility, Id prefer they take away the sharpshooter skill then reduce its range because if they do reduce your range you have to get closer up and you terribly slow making you fodder. |
|
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 20:03:00 -
[51] - Quote
Phoenix Archer 128 wrote:The HMG needs something to happen to it; it just does. I have one corp-mate who is absolutely destroying everyone using it (have a screencap of him going 30/0 using mostly militia stuff, obviously not the HMG, and his KDR is something like an 18. His main is a Logi, and he isn't killing things at all like he does with the HMG), and a few others with little Dust experience who do a ton better with the HMG than they do with any other gun.
What do I think needs to happen to the HMG?
Give it the range of an SMG, maybe a little more. That's it; no damage nerf, no RoF nerf, no overheating nerf. Just cut the range. Make it absolutely deadly up close, and only up close. Make people fear getting close to a Heavy, or meeting one around a corner. We shouldn't have to dive for cover when they're 40-60m away like we do now.
EDIT: I have killed more than my fair share of Heavies, not just militia but also those who really know how to spec into the role. I don't just stand there like an idiot when I see one, I get to cover or do my best to keep moving if I can't. But I don't know how many times I've been killed by an HMG at a good range as I sprint to cover, from full health.
This can't happen because as I said in my last post your slow moving, and if your slow moving with a gun of small range then your nothing but fodder for the AR's and all the others guns and their dogs. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.27 20:05:00 -
[52] - Quote
Phoenix Archer 128 wrote: Give it the range of an SMG, maybe a little more. That's it; no damage nerf, no RoF nerf, no overheating nerf. Just cut the range. Make it absolutely deadly up close, and only up close. Make people fear getting close to a Heavy, or meeting one around a corner. We shouldn't have to dive for cover when they're 40-60m away like we do now. .
It is already exactly like that. AR has an advantage at ranges 40m+. Not going into details how to make use of it, but it's doable. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 20:07:00 -
[53] - Quote
Phoenix Archer 128 wrote:DRAlgernop Krieger wrote:Omnipotent lilmamaj wrote:@ Phoenix this is quite obvious but the scrubs above us think its perfectly fine The scrubs above you want to keep the weapon as-is, and the all-powerful vets want to nerf it, so their time playing is easier and more akin to their previous CoD experience. Your logic sucks. CoD? What the heck is that? Oh...you mean the crappy "everybody wins" game that isn't worth $5 yet people pay $60 every year? There is such a thing as balance, and the HMG does not fit into the balance right now. It is too easy. If anything...the current HMG is more akin to the CoD experience than any other gun...
The HMG is as balanced as it can be it fills its role as a heavy. What more can you ask for its a gatling gun its suppose to shred people.
and when your playing with brains then yes the gun may seem OP but thats on the PLAYER'S side not the GUN'S side. you people want to nerf everything, soon it will be nerf the mass drivers then nerf the scrambler pistols and then for the heck of it your gonna whine and ask to nerf melee. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.27 20:13:00 -
[54] - Quote
Cosorvin wrote:James-5955 wrote:Tau5 wrote:James-5955 wrote:
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
With that being said I don't feel that the HMG the way it is now is not game breaking at all, I could just see a small tweak being done to it.
Except the difference here is that the HMG does exactly what it is supposed to do for the Heavy role. It isn't an accidental "oh ****, that is actually impossible to avoid or counter!!" moment, it's more of a "this weapon was literally designed to do lots of damage and it is only usable by Heavy for a reason." I agree it does do what it's supposed to for the heavy role. It completely decimates enemies at close range. Only problem that I see with it is that it also reaches out a bit far. I'd like to point out that when I talk about range, I don't mean accuracy. When I say I'd like to see them take some range off of the HMG for some damage, I'm really only asking them to shorten the range at which HMG bullets do damage. The same way that if you aim at an enemy with a shotgun from a certain distance, even if you're aimed dead on him you won't even scratch him. Forcing people to play in the effective range of their weapon. I feel the HMG is not restricted enough in that way, very close to it but not quite. I'd almost rather see them leave it alone because I doubt they'd make such a subtle change without ruining it. For example, I assume you've used assault rifles. If you're like me and you like to play with snipers or take pop shots at enemies at long distances, you'll notice that after a certain range even if you shots land on your target it won't do any damage. I'd like to see CCP shorten that range for HMG by 20-30% (which isn't even much, plus you still got sharpshooter skill) so that people can't reach so far with it. Their cone of accuracy would remain the same but shooting enemies so far away wouldn't be possible, in return of course they're even more brutal in CQC. That being said, most heavies wouldn't even realize this change and honestly it wouldn't change much. I'd rather see them make other changes and improvements before tweaking with the HMG at all, if they do. Bigger squads now CCP, please. I don't think that would work. The HMG has its range because the heavy dropsuit makes you move so flippin slow that you have little mobility, Id prefer they take away the sharpshooter skill then reduce its range because if they do reduce your range you have to get closer up and you terribly slow making you fodder.
That's true. If you're playing a heavy you should probably be grouped with other people. Playing a heavy I feel like I could do just fine if they only did a 20% nerf to the range, I would still be able to hit enemies up to 40-50 meters away. I think that's still far enough for heavies. On most maps if I'm playing heavy with HMG I'll stick around the center area, usually A/B/C and there 40-50 meters of range is plenty to work with, I could do fine with 30 being my max range.. usually don't engage any further than that so I'm not spotted anyway, I prefer them to know my presence after they're dead ^^.
In other cases, I think an LAV should be involved. |
Rugman91
Deep Space Republic
143
|
Posted - 2013.01.27 20:14:00 -
[55] - Quote
James-5955 wrote:I find it funny that people aren't even open to the idea of shortening HMGs range and making it more devastating at short range. I play heavy on my secondary guy and always use the HMG, if you don't fix the range I don't care... I'll just continue hitting people from 40+ meters away and laughing. As a heavy I feel I shouldn't even be trying to engage enemies at that range, I should be trying to keep in close quarters and at least the edge of medium range.
People need to remember that this is a beta, it's in beta so the developers can get it straightened out so it can be the way they want when it releases... this means making changes, but since so many people seem so against it, w/e. Doesn't effect me much, I feel the hit to HMGs range and giving it more raw power would only benefit heavy players that play the class properly.
So yeah, whatever, doesn't matter to me but I thought I'd put in my 2 cents. I'll still play heavy regardless.
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
Gameplay is a thing to worry about in games, and balance is essential to that. With that being said I don't feel that the HMG the way it is now is not game breaking at all, I could just see a small tweak being done to it. Knowing developers these days though they'd over do it. That's why I'd be fine with them leaving it alone, I'd rather see it be close to perfect than made worse. If they take away a small amount of something that isn't very relevant (range with HMG) to the class, and they give it a buff in an area that is (damage with HMG) then why would it even be considered a nerf? Almost sounds like a buff to me, especially considering the HMG shoots at 2000 RPM so a damage boost would be quite significant.. especially with damage skills and mods stacked on it lol.
& before some ignoranus tells me to "get good", I usually win my 1v1's with heavies. I know how to take them on and I understand this game, and I also understand game balance and I don't understand how claiming that since something does damage and it kills, that there isn't anything wrong with it. Such a flawed way to look at it IMO, black and white, far left and far right.
Lol why do I even bother, I know where the masses stand xD For the love of god people listen to this guy. He knows whats up |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2013.01.27 21:20:00 -
[56] - Quote
Cosorvin wrote:James-5955 wrote:Tau5 wrote:James-5955 wrote:
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
With that being said I don't feel that the HMG the way it is now is not game breaking at all, I could just see a small tweak being done to it.
Except the difference here is that the HMG does exactly what it is supposed to do for the Heavy role. It isn't an accidental "oh ****, that is actually impossible to avoid or counter!!" moment, it's more of a "this weapon was literally designed to do lots of damage and it is only usable by Heavy for a reason." I agree it does do what it's supposed to for the heavy role. It completely decimates enemies at close range. Only problem that I see with it is that it also reaches out a bit far. I'd like to point out that when I talk about range, I don't mean accuracy. When I say I'd like to see them take some range off of the HMG for some damage, I'm really only asking them to shorten the range at which HMG bullets do damage. The same way that if you aim at an enemy with a shotgun from a certain distance, even if you're aimed dead on him you won't even scratch him. Forcing people to play in the effective range of their weapon. I feel the HMG is not restricted enough in that way, very close to it but not quite. I'd almost rather see them leave it alone because I doubt they'd make such a subtle change without ruining it. For example, I assume you've used assault rifles. If you're like me and you like to play with snipers or take pop shots at enemies at long distances, you'll notice that after a certain range even if you shots land on your target it won't do any damage. I'd like to see CCP shorten that range for HMG by 20-30% (which isn't even much, plus you still got sharpshooter skill) so that people can't reach so far with it. Their cone of accuracy would remain the same but shooting enemies so far away wouldn't be possible, in return of course they're even more brutal in CQC. That being said, most heavies wouldn't even realize this change and honestly it wouldn't change much. I'd rather see them make other changes and improvements before tweaking with the HMG at all, if they do. Bigger squads now CCP, please. I don't think that would work. The HMG has its range because the heavy dropsuit makes you move so flippin slow that you have little mobility, Id prefer they take away the sharpshooter skill then reduce its range because if they do reduce your range you have to get closer up and you terribly slow making you fodder.
Even more; maybe the HMG needs the range because it's a suppression weapon (meaning it's easy to evade, hard to fight head on) and it's made to make ppl find ANOTHER way to go through, and for the weapon to do so it needs to have range (the accuracy isn't needed) else ppl are gonna say "what is that heavy doing there in that crossroad, he can't even hit us" and then proceed to own him laughing as he moves SLOOOOWW towards em or to get cover (unsuccessfully) if you want a nerf, increase the time it needs to get more precise. PD: maybe you didn't know, but a HMG gets more precise the longer you shoot, so maybe hit and hide is a valid technique agains a heavy. If you leave a heavy shoot at you more than 3 secs, THEN you are getting an OP AR, but not till then. |
Sebastian Seraphim
Seraphim Initiative. CRONOS.
25
|
Posted - 2013.01.27 21:28:00 -
[57] - Quote
The best thing to do when encountering a heavy suit:
Go around. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.01.27 21:29:00 -
[58] - Quote
Omnipotent lilmamaj wrote:I got it this time
TL;DR Kaserai Mandrag is either really bad at fps' or not an fps player and he expresses his anger at sensible logic by not using logic when he says he uses logic Are you trying to be ironic?
Everything Kaserai said was logical and correct. Almost all OP cries are just a result of whining and not understanding how to play the game.
I would also say there are two classes of whining. The new person class brought up by Kaserai, and also the 'l33t' player who assumes any weapon that can kill them, in all their glory, must be OP and must be nerfed if the game is to be balanced, aka his K/D is not threatened. |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.27 21:31:00 -
[59] - Quote
Nerf everything. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.01.27 21:32:00 -
[60] - Quote
I just hate cries of OP, and think that anyone who cries OP is just being foolish and not actually trying to think things out objectively. They are too self centered and can not be trusted in these types of matters.
I can not think of any gun in DUST that doesn't have a weakness. I can not think of any gun that is OP right now.
I want buffs, not nerfs. Balance by buff. |
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