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3701. Custom mouse buttons? - in Technical Support/Bugs [original thread]
Jungian wrote: Get the Logitech G500. After you have customized its buttons in Windows, the profile is saved on the mouse and its button setup carries over when you plug it into the PS3. I cant describe how good it feels to have "X" and "Cap...
- by KEROSIINI-TERO - at 2013.01.22 02:39:00
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3702. [REQUEST] Any information on the status of the Dust 514 Vita companion app. - in Feedback/Requests [original thread]
I'm looking for a REASON to buy Vita. I hope you can do fittings and manage plantets thru it....
- by KEROSIINI-TERO - at 2013.01.21 20:06:00
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3703. [Request] - Map Names shown in-game - in Feedback/Requests [original thread]
yea, why not.
- by KEROSIINI-TERO - at 2013.01.21 19:11:00
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3704. {Request} ideas forarmor/shield mods for infantry - in Feedback/Requests [original thread]
sounds like the proposal (if that's what you proposed?) is somewhat redundant. If you wish to have more HP (with shield extenders made obsolete) while encouraging everyone to fit damamods, you're back where you started. About the 'immortal' thin...
- by KEROSIINI-TERO - at 2013.01.21 19:09:00
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3705. dust needs a respec system - in Feedback/Requests [original thread]
No thank you for respec. That opens up some doors for potential abuse. It would diminish the value of different players' specialization onto something and take some depth away. Also, it would affect the metagame fittingwise as everyone would cha...
- by KEROSIINI-TERO - at 2013.01.21 18:14:00
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3706. HAV turrets - in Feedback/Requests [original thread]
I am in favor of tank change to separate driver-gunners. It would be more consistent as of all the current vehicles it is the one that can shoot solo. As it is the powerhouse of the three, it is a bit strange to have it this current way. Would ...
- by KEROSIINI-TERO - at 2013.01.21 02:51:00
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3707. [Request] More speed - in Feedback/Requests [original thread]
Of course this is slower than Quake, Timesplitters and Serious Sam. For a reason.
- by KEROSIINI-TERO - at 2013.01.20 09:24:00
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3708. Smoke granades - in Feedback/Requests [original thread]
I smell lag.
- by KEROSIINI-TERO - at 2013.01.19 18:14:00
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3709. Shield active hardeners need a small buff. - in Feedback/Requests [original thread]
Agreed. Before wipe as I was using tanks I deemed active hardeners unusable. The exception being tank-to-tank fights with railguns, in which they were just impractical because of the slow activation method.
- by KEROSIINI-TERO - at 2013.01.19 18:12:00
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3710. Explosive Damage Resistance Skill/Mods are an IMPERATIVE now!!!! - in Feedback/Requests [original thread]
I'm up for armor having great resistance against splash damage. and shields sucking the splash and being very vulnerable to it. Fixes some over-usability of grenades AND gives armor tanking a reason to exist for frontline infantry.
- by KEROSIINI-TERO - at 2013.01.19 18:09:00
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3711. HMG needs a OVERHAUL ASAP - in General Discussions [original thread]
High Commander' Rhnz wrote: . . 1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is. 2.ROM + Insta...
- by KEROSIINI-TERO - at 2013.01.19 18:02:00
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3712. Creating the Perfect FPS in Dust 514 - in General Discussions [original thread]
Walking, running and rotation speeds are good enough. Jumps need tweaking. What really needs attention is how terrain feels under you feet: - Uphill/downhill running should differ - Better sound of personal steps - Slightly better feel of walking...
- by KEROSIINI-TERO - at 2013.01.19 17:50:00
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3713. Heavies drew the nerf straw - in Feedback/Requests [original thread]
It is not necessarily a nerf heavies are getting. Some may remember that in E3 heavies were given a "temporary" fix before CCP could do well enough what they wanted. The E3 fix was about: Lessen heavy armor temporarily until the heavies' slowe...
- by KEROSIINI-TERO - at 2013.01.19 17:43:00
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3714. mag 2.0 - in General Discussions [original thread]
@OP: Even though you might have a point to make, it's pretty much lost behind the namedropping. Besides, targeting other beta players on the forums is in violation to forum rules, I believe.
- by KEROSIINI-TERO - at 2013.01.19 16:39:00
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3715. [Suggestion] Active SP pool rather than weekly reset of rollover SP - in Feedback/Requests [original thread]
That is prolly the best model, provided the max amount is a single week (because most ppl of the world live in a weekly cycle) The reword the OP suggestion for clarity: [SUGGESTION: "Currently Learnable Skill Point Amount" -pool On characte...
- by KEROSIINI-TERO - at 2013.01.17 23:22:00
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3716. [Feedback] Defensive Hacking Not Worth It - in Feedback/Requests [original thread]
Sentient Archon wrote: Manawind Arcanium wrote: Right now unhacking a point just isn't worth it. It takes a long time (fine with that), and you get nothing for it. I can't tell you the number of times I've seen people waiting at a terminal f...
- by KEROSIINI-TERO - at 2013.01.17 23:13:00
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3717. [REQUEST] Loosen Codebreaker modules' fitting requirements - in Feedback/Requests [original thread]
Let's ask this another way: 1) Does anyone think codebreaker module is worth fitting in theory? 2) Does anyone actually use it?
- by KEROSIINI-TERO - at 2013.01.17 22:20:00
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3718. [FEEDBACK] CCP: Improvements on the New Player Experience - in Feedback/Requests [original thread]
Hey! Bump! Or is this perhaps not important?
- by KEROSIINI-TERO - at 2013.01.17 22:17:00
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3719. Why CCP Uses a Nerf Sledge Hammer Instead of a Rubber Mallet - in General Discussions [original thread]
I agree and been wondering the same.
- by KEROSIINI-TERO - at 2013.01.17 16:01:00
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3720. About snipers - in General Discussions [original thread]
Snipers are pretty okay in Dust at the moment (January 2013) Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would ...
- by KEROSIINI-TERO - at 2013.01.17 14:52:00
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