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el OPERATOR
Capital Acquisitions LLC
1050
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Posted - 2015.04.30 17:39:00 -
[31] - Quote
Bradric Banewolf wrote:el OPERATOR wrote:Bradric Banewolf wrote:Tell me sir? What, exactly, can you get done with the gal logi at standard? With only 2 low, no high, 1 weapon slot, and 3 equipment?
I'll tell you my view. Dying in a suicidal link spam suit. Not enough high and low slots to be proficient at any one thing. Whether that be speed, tank, ewar, etc. At advanced you have a 2/3/3 equipment setup, but I suggest staying tight with the squad. Yes you can perform, but in my experience you're the guy everyone's trying to carry.
However, at lvl 5 this suit makes a miraculous leap to 3/5/4 equipment? At this level it actually performs extremely well, and the bonuses are awesome! Why wouldn't I want the standard to have 1/3/3 equipment slot layout for similar results?
Now mind you, at standard level the min logi has 2/2/3 equipment? One may argue the ehp lower, but in the logi class all ehp is low?!
I would like my four low/high anyway I can get them. Not because I want to be OP, but because economically it's better for me. Do you run it at standard?
Not being combative, but I myself had to stop bashing others for requesting slight improvements in their respective classes simply because I don't run them, and understand their plight. My regular GalLogi pub fit is an advanced. It runs scans. And an AR. And when I break that **** out and don't play like an assault hard-charging full frontal like an ass it's not only effective but largely profitable as most of my pubs games are. I'm not sure what else you're asking for. Fitting advice? I'll throw you a bone: Get full cores- all upgrades. PG, CPU, Damps, Shield, Armor, your Equip etc. Quit SPing into proto suits and weapons. You mean you want a how-to-logi tutorial? Join Dust Uni. Or Immortal Guides. GalLogi is EWAR and the bonusing is EWAR optimised. Be EWAR and be successful. Be an assault and be dead qqing about how the slot progression sucks. Also, this doesn't address the fact that the gal slots ARE short in comparison to other logis
It wasn't supposed to. But, since you ask, the specialized role of the Gal is different and the existing layouts as is are effective for the specialty so no need to redraw them on the basis of "well a different one has this". You want that layout? Go get that suit. And forfeit the bonus.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1050
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Posted - 2015.04.30 17:45:00 -
[32] - Quote
Bradric Banewolf wrote: I have 70+ mil SP lol! Cores lol!
Me too. So you really shouldn't be having anywhere near the problems you're claiming except that you're either a) not competent outside of proto or b) looking to excel farther outside of the fundamental use of the suit than it should be.
Based on your GalLogi "suicide link-spammer" input, my money is on (b).
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1050
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Posted - 2015.04.30 17:54:00 -
[33] - Quote
I-Shayz-I wrote: Heck, the minmatar one that everyone loves has the exact same progression as the assault and no one is complaining about that.
This is an increasingly more frequent idea, and the response hasn't changed, the MinLogi and its progression wasn't changed to mirror the Assault, the Assault was changed and now mirrors the Logi. We don't care on the Logi side because there's no change for us. Our fits, fitting and specialized utility was not affected. Unlike the proposed changes (losses/changes to/of our highs/lows) for our other frames.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1050
|
Posted - 2015.04.30 18:01:00 -
[34] - Quote
Varoth Drac wrote:I agree with OP.
I don't really mind how Cal logi's slots are arranged, so long as they have the correct number in all tiers, and have enough CPU to fit energisers and regulators, without a CPU enhancer.
I don't agree with increasing the equipment fitting bonus, it's enough already. Even with an assault/logi speed swap, I find it very unlikely a logi could sacrifice equipment to become a better slayer than an assault. Maybe if you had low cores. Currently assaults can nearly fit full proto anyway. So long as Rattati doesn't increase logi hp it will be fine.
Different topic for a different time and place but for the record the class needs an hp buff across the board.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Varoth Drac
Dead Man's Game RUST415
804
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Posted - 2015.04.30 19:41:00 -
[35] - Quote
el OPERATOR wrote:Varoth Drac wrote:I agree with OP.
I don't really mind how Cal logi's slots are arranged, so long as they have the correct number in all tiers, and have enough CPU to fit energisers and regulators, without a CPU enhancer.
I don't agree with increasing the equipment fitting bonus, it's enough already. Even with an assault/logi speed swap, I find it very unlikely a logi could sacrifice equipment to become a better slayer than an assault. Maybe if you had low cores. Currently assaults can nearly fit full proto anyway. So long as Rattati doesn't increase logi hp it will be fine. Different topic for a different time and place but for the record the class needs an hp buff across the board. So logis will get more speed and hp? What do you propose sacrificing for the use of three equipment slots?
I don't think sacrificing just shield regen is enough. Perhaps logi slot progression should mirror scouts rather than assaults? Personally I'd rather have current hp and have speed in line with every other suits speed/hp trade off. |
I-Shayz-I
I----------I
5469
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Posted - 2015.04.30 19:52:00 -
[36] - Quote
Please don't turn this thread into a debate about logi hp. Like he said, that's a completely irrelevant discussion.
COMMON SENSE AND LOGIC would determine that swapping the movement speeds makes the low hp base fine as is.
I do think that base stamina should be reduced to make logistics have quick bursts of movement speed to get into/out of a situation quickly, rather than letting them run around at top speed all the time...another way to balance the change, and make cardiac regulators a relevant low slot choice.
7162 wp with a Repair Tool!
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Thokk Nightshade
Montana Militia
810
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Posted - 2015.04.30 22:56:00 -
[37] - Quote
I-Shayz-I wrote:Thokk Nightshade wrote:MINA Longstrike wrote:As a callogi. Yes, would love 4th equipment (and more bandwidth???).
Agree 100%. However, as you said, Bandwidth would have to come up. Right now, the only thing that can legitimately go into the 4th low is for bandwidth because, without, even at proto you can't put better than mostly standard and advanced mods. Get rid of that ridiculous 4th low, give us our 4th equipment (even if it is just at proto), and enough bandwidth to actually put some proto stuff on it. If we went the equipment route, Caldari Logi would also have 3 equipment at standard. not to mention the 4th high slot at advanced, and a third high slot at standard. Thus making it similar to the minmatar and Gillette equipment progression.
I would be totally OK with this. I run strictly Adv. right now anyways (due to the aforementioned horrible CPU on the proto suit and lack of 4th equip slot to incentivize) and the 3 equipment slots seem fine. Bumping the Standard to 3 equipment may be a bit excessive for a Std. suit but I understand the reason behind it. The extra High slots are fine because I can pack on more shields for survivability.
I just feel at Proto it should have the same equipment slots as the other Logis who don't have a sidearm. A 4th equipment slot would allow me to carry Nanite injectors and rep tools along with uplinks and hives. I can literally be a full blown support movement. As it stands right now I have to give up 1 of the 4 at proto and trying to decide which to leave off is agrevating.
On a different note, I agree with you that the sidearm is equal to an equipment slot. Let the Amarr keep the side arm in lieu of the extra equip slot and everything balances out.
Thokk Kill. Thokk Crush. Thokk Smash.
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Eno Rotarepo
Passive ISK Gen
4
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Posted - 2015.04.30 23:33:00 -
[38] - Quote
I-Shayz-I wrote:Please don't turn this thread into a debate about logi hp. Like he said, that's a completely irrelevant discussion.
Oh it's relevant. We're just not (per your request) going to have it in here.
COMMON SENSE AND LOGIC would determine that swapping the movement speeds makes the low hp base fine as is.
Athough practical use of speed tanks (emulating only speed buffs ) or hp tanks (to emulate solely those buffs) under the working conditions really exemplify the need for minor buffing of both
I do think that base stamina should be reduced to make logistics have quick bursts of movement speed to get into/out of a situation quickly, rather than letting them run around at top speed all the time...another way to balance the change, and make cardiac regulators a relevant low slot choice.
Not without a kick to the regen.
Real simple buffing across the board and no tampering of the slot layouts and the addition of a sidearm to the Cal and we're good. Doesn't have to be as tanky as Assaults or as fast as Scouts but competitive enough to have reasonable survival odds in combat environments swarming with both.
Though, admittedly that^ is probably outside what you want to keep this thread about.
Yes, its an alt. Because Politics is a b!tch sometimes.
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el OPERATOR
Capital Acquisitions LLC
1058
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Posted - 2015.05.01 00:11:00 -
[39] - Quote
I-Shayz-I wrote:Please don't turn this thread into a debate about logi hp. Like he said, that's a completely irrelevant discussion.
Its very relevant, we're just not having it here per request
COMMON SENSE AND LOGIC would determine that swapping the movement speeds makes the low hp base fine as is.
Though actual use with tanks one-sided or the other (speed/hp) really prove the need for simple buffs to both
I do think that base stamina should be reduced to make logistics have quick bursts of movement speed to get into/out of a situation quickly, rather than letting them run around at top speed all the time...another way to balance the change, and make cardiac regulators a relevant low slot choice. Not without a buff regen-side
At the end of the day the slots are fine, some simple buffing across the board and the Cal getting a sidearm has the job done. Not as fast as scouts or as tanky as assaults but reasonably able to survive while working both directly in and adjacent to combat environments swarming with both .
There's a number of factors at play in this and many constants have already been established and worth keeping instead of trading them for new variables BUT, again, am trying to keep those elements out of this thread. Per OP.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Thokk Nightshade
Montana Militia
810
|
Posted - 2015.05.01 00:32:00 -
[40] - Quote
el OPERATOR wrote:
At the end of the day the slots are fine, some simple buffing across the board and the Cal getting a sidearm has the job done.
The problem is most (at least the ones I have talked to, not complete by any means) don't WANT a sidearm. We want bandwidth and a 4th equipment slot at Proto. There are some outliers I know, but for the most part we all would prefer a 4th equipment slot over a sidearm.
Thokk Kill. Thokk Crush. Thokk Smash.
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el OPERATOR
Capital Acquisitions LLC
1058
|
Posted - 2015.05.01 00:49:00 -
[41] - Quote
Thokk Nightshade wrote:el OPERATOR wrote:
At the end of the day the slots are fine, some simple buffing across the board and the Cal getting a sidearm has the job done.
The problem is most (at least the ones I have talked to, not complete by any means) don't WANT a sidearm. We want bandwidth and a 4th equipment slot at Proto. There are some outliers I know, but for the most part we all would prefer a 4th equipment slot over a sidearm.
I'd bet everybody wants more bandwidth, us the most. The sidearm vs. eq slots seems 50/50 from my very non-scientific survey. Based on the bonusing as well as the **** we get for our Amarr sidearm going the sidearm route opens some of the utility as well as balances (sorry Shay, he asked) the class a bit overall, taking some of the wth out when ppl who don't understand combat logistics look at it.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Thokk Nightshade
Montana Militia
810
|
Posted - 2015.05.01 00:56:00 -
[42] - Quote
el OPERATOR wrote:Thokk Nightshade wrote:el OPERATOR wrote:
At the end of the day the slots are fine, some simple buffing across the board and the Cal getting a sidearm has the job done.
The problem is most (at least the ones I have talked to, not complete by any means) don't WANT a sidearm. We want bandwidth and a 4th equipment slot at Proto. There are some outliers I know, but for the most part we all would prefer a 4th equipment slot over a sidearm. I'd bet everybody wants more bandwidth, us the most. The sidearm vs. eq slots seems 50/50 from my very non-scientific survey. Based on the bonusing as well as the **** we get for our Amarr sidearm going the sidearm route opens some of the utility as well as balances (sorry Shay, he asked) the class a bit overall, taking some of the wth out when ppl who don't understand combat logistics look at it.
Yeah, the opinions are varied. Maybe it is just the group I talk to vs. you. Either way, you are bringing up valid points. I can normally at least go a 1.0 KDR with my Cal Logi (without putting damage mods in the highs) and back before I knew what I was doing I would deck out damage mods in the highs and rock out so I get the concept of combat logistics. I just know my preference would be more of a full support role so I can do all 4 things really necessary of a Logi. Let people come into the fight, resupply their ammo, bring them back to life, and heal them back up to keep fighting. At a proto level, since the Min and Gal both have 4 equip ( correct? I have never ran either), I would like to have that option as well and let the Amarr keep their niche as the only logi w/ a sidearm.
The balance issue is valid, I will give you that.
Thokk Kill. Thokk Crush. Thokk Smash.
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bogeyman m
Minmatar Republic
440
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Posted - 2015.05.01 01:31:00 -
[43] - Quote
Thokk Nightshade wrote:MINA Longstrike wrote:As a callogi. Yes, would love 4th equipment (and more bandwidth???).
Agree 100%. However, as you said, Bandwidth would have to come up. Right now, the only thing that can legitimately go into the 4th low is for bandwidth because, without, even at proto you can't put better than mostly standard and advanced mods. Get rid of that ridiculous 4th low, give us our 4th equipment (even if it is just at proto), and enough bandwidth to actually put some proto stuff on it. How about a Bandwidth Enhancement Module, just like for CPU and PG?
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Adipem Nothi
Nos Nothi
9330
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Posted - 2015.05.01 01:56:00 -
[44] - Quote
bogeyman m wrote: How about a Bandwidth Enhancement Module, just like for CPU and PG?
Clever! Abuse potential?
Shoot scout with yes.
- Ripley Riley
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bogeyman m
Minmatar Republic
441
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Posted - 2015.05.01 01:59:00 -
[45] - Quote
Haerr wrote:Racial high & low slot layouts follows the Assaults EXACTLY. NO EXCEPTIONS No Logistics suits will have a sidearm slot All Logistics suits will have 4 EQ slots (all tiers) Force all EQ slots to be filled in order for the fitting to be valid Increase EQ CPU/PG fitting bonus for Logistics Assault and Logistics suits swap movement speed ^ I'd very much prefer it this way
Racial high & low slot layouts follows the Assaults EXACTLY. NO EXCEPTIONS - Agreed.
No Logistics suits will have a sidearm slot - Disagree. I'm okay with Amarrs and Cals having sidearms at the expense of an equipment slot.
All Logistics suits will have 4 EQ slots (all tiers) - Agreed, except when said Logi has a sidearm (per previous point).
Force all EQ slots to be filled in order for the fitting to be valid - Agreed. Require all EQ slots to be filled to enable the Logi EQ fitting bonus. (next point)
Increase EQ CPU/PG fitting bonus for Logistic - Agreed.
Assault and Logistics suits swap movement speed - Agree and disagree. Assaults should still be the 'sprinters' of the two, but the Logis should be the 'joggers' (they are carrying more equipment after all) and swap stamina and regen.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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bogeyman m
Minmatar Republic
441
|
Posted - 2015.05.01 02:06:00 -
[46] - Quote
Adipem Nothi wrote:bogeyman m wrote: How about a Bandwidth Enhancement Module, just like for CPU and PG?
Clever! Abuse potential? Maybe. But you'd have to use a low (or high) slot to benefit, so is that much different than a CPU or PG module?
If the module was CPU and PG costly (like a Kincat), you would have to downgrade other equipment, shields or armour to take advantage of that extra bandwidth.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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hold that
Capital Acquisitions LLC
802
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Posted - 2015.05.01 03:04:00 -
[47] - Quote
when they fix the amount carried to the proto hives cal logis will be able to carry 6 to 8 proto rep and ammo hives. they do not need another equipment slot. i'm starting to think the people who are complaining are only those maxed in one logi, that feel they should be able to do the job of all four logis in one.
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el OPERATOR
Capital Acquisitions LLC
1059
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Posted - 2015.05.01 18:23:00 -
[48] - Quote
bogeyman m wrote:Adipem Nothi wrote:bogeyman m wrote: How about a Bandwidth Enhancement Module, just like for CPU and PG?
Clever! Abuse potential? Maybe. But you'd have to use a low (or high) slot to benefit, so is that much different than a CPU or PG module? If the module was CPU and PG costly (like a Kincat), you would have to downgrade other equipment, shields or armour to take advantage of that extra bandwidth.
Not a bandwidth proponent or supporter by any means BUT in the current bandwidth landscape I think the sort of abuse potential is less that an individual will spam more at the expense of their armor and more that they'll spam small then by switching into a non-support build with a BW mod effectively self-logi. ie, start in a logi/scout dropping rep/ammo hives and then switch to a heavy and stay in the now permanent (until destroyed) nest. Which was supposed to be part of the behaviour the encumberance bandwidth is supposed to eliminate completely.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
804
|
Posted - 2015.05.01 21:33:00 -
[49] - Quote
hold that wrote:RedBleach LeSanglant wrote:If we go side arm route (amarr and Cal) make sure they have 3EQ at STD. I know its off, but 2 eq is not a logi, it is a gimped scout. how is it a gimp scout? if you are proto in your respective suits and running the items you get bonuses for.
I will try to explain as best I can. At the STD level the Amarr logi and the STD scout slot counts are the same.
Same 2H/2L/2 EQ and a sidearm.
The specialty of a logi is the equipment it can bring into play to benefit other team members. But when another class has just as much equipment slots, is faster, better regeneration, etc. we get into role bleed where ultimately the STD scout, or Logi Light, excels more than the logi itself. Meaning it is tactically better to run a scout more than the Amarr logi (bonuses included) at the STD level. Until the Logi reaches the 3EQ threshold there are simply better logis that aren't even in the same class.
And my emphasis is that IFF the community must choose that both the CAL and AMARR logis have sidearms there must also be an exception in slot counts to allow each logi to begin with 3 EQ. Less than that and it is not a logi. This would make the suits outliers from the norm, again. Though I don't know how the community will proceed, nor how the CPM and Rattati will work the solution, but the lines between classes must be clear and adding a 2nd EQ slot to the scout class (ancient history - not debating the merits or suggesting changes to the class) it also negated the logi suits that just have 2 EQ to start out with. What was once their defining characteristic - more than 1 EQ slot since the dawn of Dust - was nullified.
Seeking to define the roles of the logistics class again is that they are the only class that can bring in more equipment than any other class. And right now that is not true.
Such changes must be reviewed and debated.
My position is that I Prefer the logi with the sidearm, and I COULD live without it. But whatever is done Slot progression must be equalized and the STD logi must have 3 EQ. OR there is no reason to run a STD logi. The ADV tier and Proto tier are then the only choices for certain races if that is not done. Each tier should remain true to the class and true to the balance of the game - limiting role bleed, defining classes, and reflecting each races strengths and weaknesses as much as possible in the current iteration of this EVE fps.
The Logi Code. Creator, Believer, Follower
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Thokk Nightshade
Montana Militia
819
|
Posted - 2015.05.01 22:25:00 -
[50] - Quote
hold that wrote:when they fix the amount carried to the proto hives cal logis will be able to carry 6 to 8 proto rep and ammo hives. they do not need another equipment slot. i'm starting to think the people who are complaining are only those maxed in one logi, that feel they should be able to do the job of all four logis in one.
Since when is Proto the basis for balancing? Gal an Min Logi can do the exact same thing I am suggesting. But, because at proto a Cal Logi gets more hives, we are asking for too much? If I was a Gal or Min logi, I would be doing the exact thing I am suggesting for Cal. Uplink, Nanohive, Needle, Rep tool. The 4 cornerstones of the logi. Why, at proto, should I need different suits and loadouts to accomplish that.? The reason I never use my proto logi is because I don't have the 4th slot (and the bandwidth gimp is ridiculous on it).
One of two things needs to happen, and I don't see any other way around it. We either need a 4th equipment slot (my personal preference) or a sidearm (not what I want to see but it is something). The only suit without one of the two at Proto is a ripoff, and number of Nanohives carried is not a viable reason.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
819
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Posted - 2015.05.01 23:22:00 -
[51] - Quote
RedBleach LeSanglant wrote:hold that wrote:RedBleach LeSanglant wrote:If we go side arm route (amarr and Cal) make sure they have 3EQ at STD. I know its off, but 2 eq is not a logi, it is a gimped scout. how is it a gimp scout? if you are proto in your respective suits and running the items you get bonuses for. I will try to explain as best I can. At the STD level the Amarr logi and the STD scout slot counts are the same. Same 2H/2L/2 EQ and a sidearm. The specialty of a logi is the equipment it can bring into play to benefit other team members. But when another class has just as much equipment slots, is faster, better regeneration, etc. we get into role bleed where ultimately the STD scout, or Logi Light, excels more than the logi itself. Meaning it is tactically better to run a scout more than the Amarr logi (bonuses included) at the STD level. Until the Logi reaches the 3EQ threshold there are simply better logis that aren't even in the same class. And my emphasis is that IFF the community must choose that both the CAL and AMARR logis have sidearms there must also be an exception in slot counts to allow each logi to begin with 3 EQ. Less than that and it is not a logi. This would make the suits outliers from the norm, again. Though I don't know how the community will proceed, nor how the CPM and Rattati will work the solution, but the lines between classes must be clear and adding a 2nd EQ slot to the scout class (ancient history - not debating the merits or suggesting changes to the class) it also negated the logi suits that just have 2 EQ to start out with. What was once their defining characteristic - more than 1 EQ slot since the dawn of Dust - was nullified. Seeking to define the roles of the logistics class again is that they are the only class that can bring in more equipment than any other class. And right now that is not true. Such changes must be reviewed and debated. My position is that I Prefer the logi with the sidearm, and I COULD live without it. But whatever is done Slot progression must be equalized and the STD logi must have 3 EQ. OR there is no reason to run a STD logi. The ADV tier and Proto tier are then the only choices for certain races if that is not done. Each tier should remain true to the class and true to the balance of the game - limiting role bleed, defining classes, and reflecting each races strengths and weaknesses as much as possible in the current iteration of this EVE fps.
I was completely OK with the 2 EQ at standard for Logis until I read this. Very comprehensive and thought out. Personally, I only run Adv. because of the 3rd EQ slot. When you mention the fact that Scouts can have the same amount of equipment, with bonuses, it completely eliminates the Logi. It makes the Standard suit invalid and nothing more than an SP dump until you reach Advanced, where it gains it's advantage.
Thokk Kill. Thokk Crush. Thokk Smash.
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bogeyman m
Minmatar Republic
450
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Posted - 2015.05.02 05:59:00 -
[52] - Quote
el OPERATOR wrote:bogeyman m wrote:Adipem Nothi wrote:bogeyman m wrote: How about a Bandwidth Enhancement Module, just like for CPU and PG?
Clever! Abuse potential? Maybe. But you'd have to use a low (or high) slot to benefit, so is that much different than a CPU or PG module? If the module was CPU and PG costly (like a Kincat), you would have to downgrade other equipment, shields or armour to take advantage of that extra bandwidth. Not a bandwidth proponent or supporter by any means BUT in the current bandwidth landscape I think the sort of abuse potential is less that an individual will spam more at the expense of their armor and more that they'll spam small then by switching into a non-support build with a BW mod effectively self-logi. ie, start in a logi/scout dropping rep/ammo hives and then switch to a heavy and stay in the now permanent (until destroyed) nest. Which was supposed to be part of the behaviour the encumberance bandwidth is supposed to eliminate completely. None of these ideas will prevent suit swapping, but a bandwidth module that has appropriate CPU & PG costs would restrict what could be loaded on a 'throw away' suit.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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el OPERATOR
Capital Acquisitions LLC
1066
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Posted - 2015.05.02 16:54:00 -
[53] - Quote
bogeyman m wrote:el OPERATOR wrote:bogeyman m wrote:Adipem Nothi wrote:bogeyman m wrote: How about a Bandwidth Enhancement Module, just like for CPU and PG?
Clever! Abuse potential? Maybe. But you'd have to use a low (or high) slot to benefit, so is that much different than a CPU or PG module? If the module was CPU and PG costly (like a Kincat), you would have to downgrade other equipment, shields or armour to take advantage of that extra bandwidth. Not a bandwidth proponent or supporter by any means BUT in the current bandwidth landscape I think the sort of abuse potential is less that an individual will spam more at the expense of their armor and more that they'll spam small then by switching into a non-support build with a BW mod effectively self-logi. ie, start in a logi/scout dropping rep/ammo hives and then switch to a heavy and stay in the now permanent (until destroyed) nest. Which was supposed to be part of the behaviour the encumberance bandwidth is supposed to eliminate completely. None of these ideas will prevent suit swapping, but a bandwidth module that has appropriate CPU & PG costs would restrict what could be loaded on a 'throw away' suit.
But if it's that cost intensive then it doesn't really do anything to help either since even though now you've got the bandwidth to have more eq out the rest of the suit module fitting is gimped, even with healthy eq bonusing. (contexted in just being used by logi w/no other suit swap)
Only gameplay this seems to create is eq spamming then hanging out in the redline or other no-enemy-traffic areas keeping the BW going to support the spam.
I suppose an individual could pilot, but if thats the idea the better expansion IMO would be ensure that the actual Pilot suits many people have asked for just have a healthy BW allocation. I think overall that'd be a better "value" overall design-wise.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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I-Shayz-I
I----------I
5586
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Posted - 2015.05.12 14:39:00 -
[54] - Quote
Bump
7162 wp with a Repair Tool!
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I-Shayz-I
I----------I
5
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Posted - 2015.05.27 21:21:00 -
[55] - Quote
Bump again because CCP Rattati made a logistics progression thread.
7162 wp with a Repair Tool!
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.28 05:24:00 -
[56] - Quote
Read and factored in
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.05.28 06:25:00 -
[57] - Quote
On step 4:
Amarr Logi can have it's sidearm, sacrificing one Eq slot. That is a decent trade and adds flavor and options without getting 'too powerful'. Personally, I really really hope that A-logi has sidearm.
Caldari logi's extra slot can go. Even as early as Chromosome's early sketches showed that C-logi had most slots - but there never was any reasoning or logic behind it. That weird advantage can go.
Kero's point on Step 3:
Make sure that the Caldari logi gets it CPU back to so that it is not lacking fitting power compared to others. (that CPU was nerfed on summer 2013 to address the bumblebee slayer logis but was never returned even after all previous changes)
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.05.28 06:28:00 -
[58] - Quote
Logistic suits can have different amount of Eq slots. Even as varied as 2, 3, 4.
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.05.28 06:31:00 -
[59] - Quote
Rule of balanced Dust gameplay design:
First balance everything on Proto level with maximum combinations - THEN create ADV and STD versions by deducting from corresponding PRO version.
This rule should not be ignored if one wants to avoid severel balancing nerf/buff cycles.
Looking at both sides of the coin.
Even Aurum one.
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.05.28 14:40:00 -
[60] - Quote
I only see one issue: minmatar logis seem to be armor tanks right now- I even have my skills set up as such. What you're proposing would change them to shield tanks.
Aloha snackbar
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