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741. [feedback] vehicle collision damage - in Feedback/Requests [original thread]
Adelia Lafayette wrote: There are times when I think it is way too high and inconsistent. LAV with speed mod into a wall fine. Barely tap an HAV KABOOM. I think an easy fix would be capped collision damage. I would love to see it only take 50% ...
- by KEROSIINI-TERO - at 2013.11.16 12:39:00
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742. [Suggest] Fittings folders - in Feedback/Requests [original thread]
GREAT that this has finally reached dev attention! Adding folders and rising the max fit limit should be quite simple. However, this is more than just a little UI thing, not being able to manage enough suits (more than 30 please!) does affec...
- by KEROSIINI-TERO - at 2013.11.16 12:36:00
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743. CCP HACKER REPORT - in Feedback/Requests [original thread]
247 ZEAD wrote: Id like CCP to make a page to report hackers/moders in Dust. For instance, Clips A'hoy uses a lag switch mod, please look into it. Thank you And it's rude to go name dropping on forums. Rather send a mail support on any poss...
- by KEROSIINI-TERO - at 2013.11.16 03:52:00
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744. CCP HACKER REPORT - in Feedback/Requests [original thread]
Maken Tosch wrote: Lag switching in DUST is detrimental to the person using the lag switch. Although there appears to be alternative means to purposefully inducing lag. Such as spamming equipment, filling a squad with vastly different servers, ...
- by KEROSIINI-TERO - at 2013.11.16 03:50:00
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745. Complex damage mod is op - in Feedback/Requests [original thread]
NoxMort3m wrote: Multi stacking those things on any weapon is insane. nerf bat the damage mods and save nerfing one weapon after another More likely the reason we get gunned down so fast is AR and ScR power itself, no recoil/kick firing mode...
- by KEROSIINI-TERO - at 2013.11.15 13:03:00
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746. feedback on the caldari HAV - in Feedback/Requests [original thread]
True. That's why last july I swapped away from shield tanks after ten months of pain.
- by KEROSIINI-TERO - at 2013.11.15 02:59:00
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747. [REQUEST] Change the effect of kinetic catalyzers - in Feedback/Requests [original thread]
Red Cans are quite well done currently, although a bit too heavy on fitting. The good thing about them is exactly the fact that it's only sprint speed they affect. Walking speed increase is very very very powerful thing. First, it affects sprint ...
- by KEROSIINI-TERO - at 2013.11.15 01:05:00
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748. [REQUEST:] To fix the scanner: fix angle + make detection other than instant on/... - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Scanner cooldown needs to increase as well. I say this as someone who runs a scanner in 75% of my fits. Agreed. However, I left that intentionally for topic of it's own.
- by KEROSIINI-TERO - at 2013.11.15 00:26:00
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749. Vehicle Locks - in Feedback/Requests [original thread]
Maybe CCP is reluctant to implement vehicle locks because they are afraid of abandoned vehicles which confuse blues 'why I can't get in?' [BALANCING SUGGESTION:] Vehicle lock on as long as you're alive. If you die, vehicle opens up for al...
- by KEROSIINI-TERO - at 2013.11.14 12:20:00
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750. Vehicle Locks - in Feedback/Requests [original thread]
My logi LAV losses can roughly be categorized as: 25% LAV itself blown (whether I'm on board or not) 25% I'm shot out of drivers seat 50% blue dot steals the LAV and gets it blown Often I use my LAV as a cover and I shoot from behind it. It is ...
- by KEROSIINI-TERO - at 2013.11.14 12:16:00
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751. [REQUEST:] To fix the scanner: fix angle + make detection other than instant on/... - in Feedback/Requests [original thread]
Andris Kronis wrote: Nice suggestions. The scanners seem to work somewhat like this already though. I regularly use the A-45 scanner that is supposed to light up the enemies for 16 seconds but if I don't spend enough time lighting up the enem...
- by KEROSIINI-TERO - at 2013.11.14 03:57:00
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752. [Request] Scaled WP awards for Nanite Injectors - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Thoughts? [SUGGESTION:] WP reward = HP restored percentage divided by two
- by KEROSIINI-TERO - at 2013.11.14 02:33:00
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753. [SUGGESTION:] Show module price at fitting screens market - in Feedback/Requests [original thread]
Small thing: While fitting suits or vehicles, it's possible to fit modules from your assets - or from market (buying them). The only way to check their price is to hit x to see the purchase. If you want to only compare module prices, you have t...
- by KEROSIINI-TERO - at 2013.11.14 00:24:00
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754. [Request] X suit needs armor/shield buff - in Feedback/Requests [original thread]
No to percentage based HP modules. Because they would have to be balanced in order for not to be OP, they would have to be balanced by the terms of high HP suits (mostly heavies). That would mean the same modules would be extremely weak to any li...
- by KEROSIINI-TERO - at 2013.11.13 20:38:00
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755. [REQUEST:] To fix the scanner: fix angle + make detection other than instant on/... - in Feedback/Requests [original thread]
cooldudesuper1 wrote: great idea, passive active scanners... sounds tricky but good idea! Hmm, not exactly passive, just that the active scanner has to accumulate 'power' for just a while to detect bogeys...
- by KEROSIINI-TERO - at 2013.11.13 20:24:00
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756. [Request/Idea] Fixing the Scanner - in Feedback/Requests [original thread]
That is one possibility. Here is a link to another one, which might easily fix the 'scan spam' while making scanners more interesting to use - and to avoid! https://forums.dust514.com/default.aspx?g=posts&m=1479849#post1479849 PS: on y...
- by KEROSIINI-TERO - at 2013.11.13 15:36:00
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757. [Feedback] I hate myself for having capped out - in Feedback/Requests [original thread]
Wombat in combat wrote: So I just managed to cap out yesterday in the 3x SP event. It was a horrendous grind fest and I hated myself afterwards for having spent so much time on it. CCP, please triple passive (or at least double) SP gain if you ...
- by KEROSIINI-TERO - at 2013.11.13 15:32:00
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758. [Feedback] I don't even care about Triple SP Week anymore. - in Feedback/Requests [original thread]
Yea, way too grindy. AS the total rate of SP gain is almost the same, the trip cap is huge. The active part being doubled - great mechanic. But why did it have to be triple cap? Why not just double?
- by KEROSIINI-TERO - at 2013.11.13 02:18:00
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759. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Will have to try and get to talk about this again at some point. But i think we'll all admit there are more pressing matters. Though it is still usefull to mention that. yeah, because if voice is handeld by the soun...
- by KEROSIINI-TERO - at 2013.11.12 22:49:00
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760. [Feedback] My thoughts on the TTK AR situation - in Feedback/Requests [original thread]
I guess the intention of bringing AA was to balance pad to mkb, not to balance juniors with veterans. EDIT: it seems that your suggestion would give AA also to mkb. Are you suggesting that?
- by KEROSIINI-TERO - at 2013.11.11 06:06:00
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