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701. Tank costs - in Feedback/Requests [original thread]
While price is not the way to balance combat, tanks are still unnecessarily cheap. i use them as lol transport and also get lots of cheap kills.
- by KEROSIINI-TERO - at 2013.12.30 03:59:00
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702. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
I would so like passengers be able to shoot - but the power it would have, so hard to do. It's hard to imagine possible ways to balance it. But here's an idea. Even though I'm against artificial constraints, this could work: - Let passen...
- by KEROSIINI-TERO - at 2013.12.30 02:40:00
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703. [BIG SUGGESTION:] To balance tank spam, add incremental delivery time(!) - in Feedback/Requests [original thread]
Artificer Ghost wrote: Shadow Archeus wrote: Does the war barge that we are in before the match show up in eve? Where do rdvs come from the MCC or the war barge? How long does it actually take for the rdv to fly back and forth? Can eve pilot...
- by KEROSIINI-TERO - at 2013.12.30 01:25:00
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704. [BIG SUGGESTION:] To balance tank spam, add incremental delivery time(!) - in Feedback/Requests [original thread]
ladwar wrote: stuff Like a sign from above, I just went to a match where there were good players on both sides, tank players. Our side won the initial clash within two minutes, maybe less. After that I controlled one hemisphere of map, b...
- by KEROSIINI-TERO - at 2013.12.30 01:20:00
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705. [Request] Fix Railgun Damage Profiles - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Railguns are based off of the same technology as blasters. So they deal thermal damage. In Eve, they use the same ammunition as blasters do. That said, the Dust lore talks about how railguns shoot a projectile at 7,000m...
- by KEROSIINI-TERO - at 2013.12.30 00:32:00
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706. Dropsuit Names - in Feedback/Requests [original thread]
I too think that even while there is virtually unlimited amount of names, the pool of good descriptive/thematic names is shorter and it would become quite a task inventing more. And additional reason would be that it's even harder for junior play...
- by KEROSIINI-TERO - at 2013.12.30 00:30:00
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707. [BIG SUGGESTION:] To balance tank spam, add incremental delivery time(!) - in Feedback/Requests [original thread]
ladwar wrote: what don't i understand. they tried spamming tanks and failed because of 3 people, on manus peak of all places where tank spam can be the best tactic. they lost over 10 tanks and only ended up with 1 kill to show for it with 5 ...
- by KEROSIINI-TERO - at 2013.12.30 00:24:00
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708. [BIG SUGGESTION:] To balance tank spam, add incremental delivery time(!) - in Feedback/Requests [original thread]
ladwar wrote: lol tank spam isn't a big issue and people who think it is just don't know how to kill tanks. last caldari FW i was going anti tank spam against 5 tank spammers. we lost due to bad infantry not because of tank spam. after the 3 wa...
- by KEROSIINI-TERO - at 2013.12.29 21:38:00
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709. [BIG SUGGESTION:] To balance tank spam, add incremental delivery time(!) - in Feedback/Requests [original thread]
While tank vs tank battles are best ever in history of Dust 514, tank spam (tankbush) is pain in the butt. Also, the tactical element of even tank fights gets dull if having more tanks dominates automatically. Getting back into fighting positio...
- by KEROSIINI-TERO - at 2013.12.29 20:38:00
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710. [Request] Swarm missiles travel at a realistic speed - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: KEROSIINI-TERO wrote: Even tho I don't agree on the reason (for more realistic) of the suggestion, I do agree on the improvement suggestion. Swarms should have way more speed, but lesser homing capability. Fas...
- by KEROSIINI-TERO - at 2013.12.28 20:53:00
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711. [Request] Swarm missiles travel at a realistic speed - in Feedback/Requests [original thread]
Even tho I don't agree on the reason (for more realistic) of the suggestion, I do agree on the improvement suggestion. Swarms should have way more speed, but lesser homing capability. Faster hitting missiles, harder to evade by post-lau...
- by KEROSIINI-TERO - at 2013.12.28 20:27:00
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712. [REQUEST] While typing, don't force change chat or lose your mail draft - in Feedback/Requests [original thread]
Did you know that this aching paper cut is still in 1.7 ???
- by KEROSIINI-TERO - at 2013.12.28 06:15:00
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713. (Request) Nanohive Effects need to change or be disabled at range - in Feedback/Requests [original thread]
Bumping and strenthening the OP message: [SUGGESTION:] Remove nanohive light show effect bubble some other threads about lag they are causing: https://forums.dust514.com/default.aspx?g=posts&m=1523842#post1523842 https://forums....
- by KEROSIINI-TERO - at 2013.12.22 17:47:00
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714. [FEEDBACK]: Tanks climbing top of each other is silly - in Feedback/Requests [original thread]
dogmanpig wrote: never had a shield tank freak out and run over or under me to escape certain doom just to die seconds later because it doesn't take that long to get away and finish them off.usually they just blitz past me and keep going witho...
- by KEROSIINI-TERO - at 2013.12.21 16:20:00
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715. [FEEDBACK]: Tanks climbing top of each other is silly - in Feedback/Requests [original thread]
ladwar wrote: it is and yet it is a popular tactic of armor tanks. Same for caldari tanks... Go ahead, test it...
- by KEROSIINI-TERO - at 2013.12.21 02:03:00
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716. HUD icon for grenade type - in Feedback/Requests [original thread]
Terra Thesis wrote: please have different icons for the grenade count indicator so i can also tell (remember) which type I'm holding. for everything else i can use the equipment switch ui to check the names. Yep. Simple idea. Also, already...
- by KEROSIINI-TERO - at 2013.12.21 02:02:00
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717. [FEEDBACK]: Tanks climbing top of each other is silly - in Feedback/Requests [original thread]
Don't you think? Almost every time red and/or blue tanks collide, even with max speed, they just happily climb over each other. That negates the most of the tactical element of blocking escape routes. The difference to terrain objectives, like...
- by KEROSIINI-TERO - at 2013.12.21 01:50:00
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718. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
I wonder, as even though the active speaker causing clinet-lag issue was mostly resolved, if lessening the number of people hearing each other would further improve the (PC) performance.
- by KEROSIINI-TERO - at 2013.12.20 17:51:00
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719. [Request] So CCP Devs Lets Talk "Stasis Webifier's" - in Feedback/Requests [original thread]
BMSTUBBY wrote: Well with all this QQ about Tank speed, this may be as good a time as any to bring up Stasis Webifier's. In EVE this skill slows down ships by 50-60%. These were mentioned at Fanfest 2013: ADVANCING THE CORE Fast Forward to the...
- by KEROSIINI-TERO - at 2013.12.12 03:25:00
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720. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
Marlin Kirby wrote: . . VOICE STUFF . . Good stuff. Something similar discussed already here: https://forums.dust514.com/default.aspx?g=posts&m=872937#post872937
- by KEROSIINI-TERO - at 2013.12.12 03:24:00
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