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601. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
Roger Cordill wrote: And I ask why. Quite literally why. Why are they still in the game? They are no way in hell a legit kill, and it's no way in hell a fair kill. AV is much better than before (actually usable by noobs, which is why most of yo...
- by KEROSIINI-TERO - at 2014.06.23 21:31:00
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602. Proximity Mine Buffs - in Feedback/Requests [original thread]
Harpyja wrote: Any buffs to proxies should also come with an increase to the beeping radius. They are already deadly enough because you don't have enough time to react before they blow you up, if you're headed in a path that goes directly over ...
- by KEROSIINI-TERO - at 2014.06.23 21:18:00
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603. Suggestions for Charlie Hotfix No drama just suggestions please - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: agree.. AV mines need buffing either damage or amount carried/active and also review the proximity/trigger time so LAVs at high speed can pass over them with some luck while tanks will get BLAMMED hard That LAV glidi...
- by KEROSIINI-TERO - at 2014.06.19 13:44:00
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604. Change scan profiles slightly. - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: I don't think that it is unreasonable for a medium suit to be able to passively scan a light suit if the medium suit is equipped with sufficient precision enhancement modules. it wasn't so bad before, but since upd...
- by KEROSIINI-TERO - at 2014.06.18 23:50:00
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605. Dear CCP, Please Revert the Small Blaster Dispersion ASAP - in Feedback/Requests [original thread]
Oh thought that the large blasters needed their dispersion nerf but I thought that small ones were supposed to be anti-infantry. Guess it's anti-nothing then.
- by KEROSIINI-TERO - at 2014.06.18 21:29:00
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606. Death taxis are a broken tactic - in Feedback/Requests [original thread]
On the topic: The basic idea of Drive-by-heavies ARE part of the game BUT there lies a problem with instant embark-disembarking mechanic. The fact that with a single click it's possible to teleport away from threat makes it a bit broken. ...
- by KEROSIINI-TERO - at 2014.06.18 00:53:00
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607. Death taxis are a broken tactic - in Feedback/Requests [original thread]
A request at first for everybody: PLEASE stop calling heavies-in-LAVs as 'Murder taxis' or variations like 'Death taxis'. That name means exclusively bright yellow virtually indestructable logistic LAVs or LLAVs of early 2013. Which were used...
- by KEROSIINI-TERO - at 2014.06.17 23:18:00
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608. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
Sole Fenychs wrote: KEROSIINI-TERO wrote: To make it clear, my stance on 'unlocking-only'-skills is that they are dull. Every skill should grant some bonus - but a soft one . I totally agree with you. You want hard bonuses? Those are cal...
- by KEROSIINI-TERO - at 2014.06.12 23:08:00
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609. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
jaksol JAK darnson wrote: it didnt use to be that ways every skill has a small like 2% bonus like dropsuit fiting skilluse to give a 1 to 5% pg and cpu increase same with tanks you some skills you can buy lvl 5 in but after 1 or 3 you dont...
- by KEROSIINI-TERO - at 2014.06.12 23:03:00
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610. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: That's not the problem with SP, it's a problem with fundamental game design. Eve has lots of skills that give "Hard bonuses" like damage and optimal range. These are fine because low skill characters without those train...
- by KEROSIINI-TERO - at 2014.06.12 23:00:00
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611. Keep RE dmg, lower blast radius - in Feedback/Requests [original thread]
Ok suggestion. But arming timer is the biggest need of all as genuine traps would be nice to have in gameplay. Nice - although not must have.
- by KEROSIINI-TERO - at 2014.06.12 01:06:00
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612. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Evolution-7 wrote: I am emphasizing this above everything else Fix hit detection , it is the biggest limiting factor. . . . We may have to accept federation contr.... Erm, hit detection being unfixable for the time being.
- by KEROSIINI-TERO - at 2014.06.12 01:04:00
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613. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: . . . OP POST . . . Wholly agreeing on every point of problem and symptom mentioned. Not sure about the fix, the removal of overheat. As I read your reasons, they made sense, so maybe. But what people said about sma...
- by KEROSIINI-TERO - at 2014.06.12 01:02:00
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614. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
To make it clear, my stance on 'unlocking-only'-skills is that they are dull. Every skill should grant some bonus - but a soft one .
- by KEROSIINI-TERO - at 2014.06.12 00:49:00
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615. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
CCP Rattati wrote: Alena Ventrallis wrote: . . . OP POST . . . Good point Sorry but I dare to say: NOT a good point. The system described would be a return to the dark ages. Why? Because balance has to be created taking the max...
- by KEROSIINI-TERO - at 2014.06.12 00:45:00
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616. [Feedback]] Small turrets - in Feedback/Requests [original thread]
If you want that last bit of % then better pay the isk cost. And Fitting cost. Or else, use ADV.
- by KEROSIINI-TERO - at 2014.06.11 00:32:00
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617. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
CCP Rattati wrote: OP POST I strongly urge the following: - Make sure that the new 'vehicle free ambush' is not a new game mode to queue into. An extra mode would further splinter limited pool of players into smaller shards. (It's hig...
- by KEROSIINI-TERO - at 2014.06.11 00:29:00
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618. Sentinels are WP starved - in Feedback/Requests [original thread]
But sentinels are not kill starved. That some other classes are. I'd say that's the way things are.
- by KEROSIINI-TERO - at 2014.06.06 22:17:00
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619. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
+1 for Kage's post, good conservative approach to weaker shield module buffing. About Regulators, All should remember that their bonuses are REDUCTING bonuses, not adding (or rather multiplying). Therefore their modification amount is smaller...
- by KEROSIINI-TERO - at 2014.06.06 21:32:00
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620. Remove the ability to "cook" locus grenades. - in Feedback/Requests [original thread]
Meee One wrote: Why? Fot several reasons: -With as OP as proto locus grenades will be getting in alpha,players deserve a chance to escape A single 4k isk grenade killing a 150k+ isk medium frame in one shot isn't exactly fair,especially if a ...
- by KEROSIINI-TERO - at 2014.06.02 14:58:00
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