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Cody Sietz
Bullet Cluster Lokun Listamenn
3338
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Posted - 2014.06.11 18:04:00 -
[1] - Quote
Std-0.5 Adv-1.0 Proto-1.5
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Dauth Jenkins
Ultramarine Corp Covert Intervention
544
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Posted - 2014.06.11 18:06:00 -
[2] - Quote
+1 as it won't harm it's anti tank ability
-Sincerely
--The Dual Swarm Commando
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Cody Sietz
Bullet Cluster Lokun Listamenn
3340
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Posted - 2014.06.12 01:01:00 -
[3] - Quote
Dauth Jenkins wrote:+1 as it won't harm it's anti tank ability Yeah, I don't wanna see them be ruined vs vehicles.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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KEROSIINI-TERO
The Rainbow Effect
1063
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Posted - 2014.06.12 01:06:00 -
[4] - Quote
Ok suggestion. But arming timer is the biggest need of all as genuine traps would be nice to have in gameplay. Nice - although not must have.
:-S
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Lorhak Gannarsein
Legio DXIV
3472
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Posted - 2014.06.12 02:58:00 -
[5] - Quote
KEROSIINI-TERO wrote:Ok suggestion.
But increasing arming timer is the biggest need of all as genuine traps would be nice to have in gameplay. Nice - although not must have.
This.
I've been using them as instagib grenades recently, and they're nuts.
I'm not so good with them yet, but I managed seven kills with them in a fifty clone ambush (aside from a number of other kills). I shudder to think what I cos so skin F/45s and a bit of experience, let alone the Boundless...
CCP Rattati Best Dev
Sorry, Blowout...
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Apothecary Za'ki
Biomass Positive
46
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Posted - 2014.06.12 13:12:00 -
[6] - Quote
guys if you saw the RE changes for hotfix bravo i think you will be plesently suprised.
but also these changes stop bunnyhopping scouts lobbing RE's like a mad bomber
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Cody Sietz
Bullet Cluster Lokun Listamenn
3342
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Posted - 2014.06.12 14:18:00 -
[7] - Quote
KEROSIINI-TERO wrote:Ok suggestion.
But increasing arming timer is the biggest need of all as genuine traps would be nice to have in gameplay. Nice - although not must have. Again, you make it worst vs vehicles by doing this.
Hell, you could bust the blast radius to .25-.50-1.0 and is be fine with that. I don't want death a frisbee, I want C4 for sticking to the back of a tank.
The risk won't be worth the reward.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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IVIaster LUKE
Shadow Company HQ Lokun Listamenn
532
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Posted - 2014.06.12 15:11:00 -
[8] - Quote
Here's another option, fix the AV imbalance issues first. Then come back to the RE's.
Just pinning the tail on the donkey isn't going to stop it from dying.
The K.I.S.S. principal does work.
I recommend you get some "New Balance" shoes Chump Change Productions.
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Dauth Jenkins
Ultramarine Corp Covert Intervention
549
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Posted - 2014.06.12 15:17:00 -
[9] - Quote
IVIaster LUKE wrote:Here's another option, fix the AV imbalance issues first. Then come back to the RE's. Just pinning the tail on the donkey isn't going to stop it from dying. The K.I.S.S. principal does work.
The problem with remotes isn't it's av ability right now, it's a high risk, high reward strategy. The problem is it's use as a grenade. It's the same problem they had with dumbfire swarms. It's also the reason why plasma cannons were so crappy when first implemented.
-Sincerely
--The Dual Swarm Commando
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The dark cloud
The Rainbow Effect
3249
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Posted - 2014.06.12 15:27:00 -
[10] - Quote
No it doesnt make sense that a explosive that is bigger then a grenade has a lower blast radius and takes considerable more time to use it. The arming time nerf is fine which prevents scrubs to just jump at a heavy and throw remotes around like a jackass. |
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IVIaster LUKE
Shadow Company HQ Lokun Listamenn
532
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Posted - 2014.06.12 15:30:00 -
[11] - Quote
Dauth Jenkins wrote:IVIaster LUKE wrote:Here's another option, fix the AV imbalance issues first. Then come back to the RE's. Just pinning the tail on the donkey isn't going to stop it from dying. The K.I.S.S. principal does work. The problem with remotes isn't it's av ability right now, it's a high risk, high reward strategy. The problem is it's use as a grenade. It's the same problem they had with dumbfire swarms. It's also the reason why plasma cannons were so crappy when first implemented.
I understand it is to some extant, yes. But most (you shouldn't kill me cuz I'm a Heavy)Heavies don't see my 1st or 2nd RE I already deployed down. They just see me throw the one in my hand....arrrgggg.. $&@?! Frisbee!
Eyes and Awareness are a dying trait anymore.
I recommend you get some "New Balance" shoes Chump Change Productions.
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Dauth Jenkins
Ultramarine Corp Covert Intervention
550
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Posted - 2014.06.12 15:44:00 -
[12] - Quote
IVIaster LUKE wrote:Dauth Jenkins wrote:IVIaster LUKE wrote:Here's another option, fix the AV imbalance issues first. Then come back to the RE's. Just pinning the tail on the donkey isn't going to stop it from dying. The K.I.S.S. principal does work. The problem with remotes isn't it's av ability right now, it's a high risk, high reward strategy. The problem is it's use as a grenade. It's the same problem they had with dumbfire swarms. It's also the reason why plasma cannons were so crappy when first implemented. I understand it is to some extant, yes. But most (you shouldn't kill me cuz I'm a Heavy)Heavies don't see my 1st or 2nd RE I already deployed down. They just see me throw the one in my hand....arrrgggg.. $&@?! Frisbee! Eyes and Awareness are a dying trait anymore.
Get killed by someone who laid R.Es as a trap sucks, but I have little problems with it. It's when they run into a fight with it and use it as a main weapon, throwing it into hallways and into groups of enemies to kill them.
-Sincerely
--The Dual Swarm Commando
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IVIaster LUKE
Shadow Company HQ Lokun Listamenn
532
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Posted - 2014.06.12 15:52:00 -
[13] - Quote
Trust me Darth, when the nerf hammer comes down.
My skills with the RE's will really shine. Everyone thinks it's throw and click. Little do they know.
I recommend you get some "New Balance" shoes Chump Change Productions.
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