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Meee One
BATTLE SURVEY GROUP Dark Taboo
813
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Posted - 2014.06.02 08:20:00 -
[1] - Quote
Why?
Fot several reasons: -With as OP as proto locus grenades will be getting in alpha,players deserve a chance to escape A single 4k isk grenade killing a 150k+ isk medium frame in one shot isn't exactly fair,especially if a scout does a "run-by"
-There already is a grenade made for this purpose,the Thukker contact grenade. Why use a Thukker when you can get the same effect from a core locus,do more damage,and even have an extra grenade left over.
-Grenades can be filled with nanos,which will re-ignite "cook spamming".
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Harpyja
Molon Labe. General Tso's Alliance
1802
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Posted - 2014.06.02 12:29:00 -
[2] - Quote
No. It's fair because you have to take time to cook the grenade. I've been killed countless of times while cooking a grenade.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Meee One
BATTLE SURVEY GROUP Dark Taboo
814
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Posted - 2014.06.02 14:40:00 -
[3] - Quote
Harpyja wrote:No. It's fair because you have to take time to cook the grenade. I've been killed countless of times while cooking a grenade.
Meee One wrote:-There already is a grenade made for this purpose,the Thukker contact grenade.
Why use a Thukker when you can get the same effect from a core locus,do more damage,and even have an extra grenade left over?
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KEROSIINI-TERO
The Rainbow Effect
1061
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Posted - 2014.06.02 14:58:00 -
[4] - Quote
Meee One wrote:Why?
Fot several reasons: -With as OP as proto locus grenades will be getting in alpha,players deserve a chance to escape A single 4k isk grenade killing a 150k+ isk medium frame in one shot isn't exactly fair,especially if a scout does a "run-by"
-There already is a grenade made for this purpose,the Thukker contact grenade. Why use a Thukker when you can get the same effect from a core locus,do more damage,and even have an extra grenade left over.
-Grenades can be filled with nanos,which will re-ignite "cook spamming".
No. in order to get the high instant alpha, you'll have to plan the nade use, throw it accurately AND survive the painful seconds alive. That's one thing in dust which actually takes a good amount of player skill.
that is not the case with contact nades - when they had near identical stats they were nasty as hell in anyone's hands, hence the 90% of forum community complaining about em.
Fun fact: Cooked grenades can't be spammed as such as there's the prep time.
:-S
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Nothing Certain
Bioshock Rejects
784
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Posted - 2014.06.02 15:01:00 -
[5] - Quote
No, cooking a grenade and throwing it accurately is just as much a skill as holding down R1 and aiming. It seems like many people want to limit the way others play to the way they do.
Because, that's why.
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Meee One
BATTLE SURVEY GROUP Dark Taboo
815
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Posted - 2014.06.02 15:12:00 -
[6] - Quote
KEROSIINI-TERO wrote:Meee One wrote:Why?
Fot several reasons: -With as OP as proto locus grenades will be getting in alpha,players deserve a chance to escape A single 4k isk grenade killing a 150k+ isk medium frame in one shot isn't exactly fair,especially if a scout does a "run-by"
-There already is a grenade made for this purpose,the Thukker contact grenade. Why use a Thukker when you can get the same effect from a core locus,do more damage,and even have an extra grenade left over.
-Grenades can be filled with nanos,which will re-ignite "cook spamming". No. in order to get the high instant alpha, you'll have to plan the nade use, throw it accurately AND survive the painful seconds alive. That's one thing in dust which actually takes a good amount of player skill. that is not the case with contact nades - when they had near identical stats they were nasty as hell in anyone's hands, hence the 90% of forum community complaining about em. Fun fact: Cooked grenades can't be spammed as such as there's the prep time.
Meee One wrote:-There already is a grenade made for this purpose,the Thukker contact grenade.
Why use a Thukker when you can get the same effect from a core locus,do more damage,and even have an extra grenade left over?
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
461
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Posted - 2014.06.02 15:33:00 -
[7] - Quote
-1
if you hear a beep, it's time to move.
Support Balancing scouts
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Harpyja
Molon Labe. General Tso's Alliance
1802
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Posted - 2014.06.02 16:37:00 -
[8] - Quote
Meee One wrote:Harpyja wrote:No. It's fair because you have to take time to cook the grenade. I've been killed countless of times while cooking a grenade. Meee One wrote:-There already is a grenade made for this purpose,the Thukker contact grenade.
Why use a Thukker when you can get the same effect from a core locus,do more damage,and even have an extra grenade left over? You use a Thukker when you don't have the time to cook a grenade.
A Thukker is for that moment during a gunfight when "oh **** I need to reload, but I'll just explode this in your face before I do that."
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Soraya Xel
Abandoned Privilege Top Men.
2621
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Posted - 2014.06.02 21:12:00 -
[9] - Quote
Absolutely not. Cooking grenades is a big part of every shooter, and the reality is, grenades are a weapon you should expect to die from, especially when timed and thrown perfectly.
I'd like to be your CPM1 candidate
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5075
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Posted - 2014.06.03 03:35:00 -
[10] - Quote
Soraya Xel wrote:Absolutely not. Cooking grenades is a big part of every shooter, and the reality is, grenades are a weapon you should expect to die from, especially when timed and thrown perfectly.
I actually liked BF3 for the sole reason that you COULDN'T cook grenades.
Why? You don't cook grenades in real life. You chuck that thing the moment you pull the pin.
Grenades are supposed to be used to remove targets from cover, not to be an instant kill option. People clustering on an objective? Toss a nade. They now have to move or die. You force them from cover and mow them down when they leave.
Grenades should be a TOOL, not a WEAPON.
Same thing goes with Remote explosives.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Adipem Nothi
Nos Nothi
1304
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Posted - 2014.06.03 12:34:00 -
[11] - Quote
-1
No broken; no fix.
Shoot scout with yes...
- Ripley Riley
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THUNDERGROOVE
The Last of DusT.
890
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Posted - 2014.06.03 22:41:00 -
[12] - Quote
Sorry, but the grenade probably costs more than the suit it killed.
>Team quota reached
Darnit I have to wait for one of the blueberry shit LAVs to get blown up:(
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Godin Thekiller
shadows of 514
2516
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Posted - 2014.06.04 00:05:00 -
[13] - Quote
Ghost Kaisar wrote:Soraya Xel wrote:Absolutely not. Cooking grenades is a big part of every shooter, and the reality is, grenades are a weapon you should expect to die from, especially when timed and thrown perfectly. I actually liked BF3 for the sole reason that you COULDN'T cook grenades. Why? You don't cook grenades in real life. You chuck that thing the moment you pull the pin. Grenades are supposed to be used to remove targets from cover, not to be an instant kill option. People clustering on an objective? Toss a nade. They now have to move or die. You force them from cover and mow them down when they leave. Grenades should be a TOOL, not a WEAPON. Same thing goes with Remote explosives.
1: You can cook grenades irl.
2: You could cook (didn't lower the timer though) nades in BF3.
click me
Blup Blub Bloop. Translation: Die -_-
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Klutch Cordova
Direct Action Resources
0
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Posted - 2014.06.04 23:28:00 -
[14] - Quote
Ghost Kaisar wrote:Grenades are supposed to be used to remove targets from cover, not to be an instant kill option. People clustering on an objective? Toss a nade. They now have to move or die. You force them from cover and mow them down when they leave.
Grenades should be a TOOL, not a WEAPON.
Same thing goes with Remote explosives. ... your logic eats itself. The reason they scatter is BECAUSE of the possibility of an instant kill. If grenades/REs weren't threatening, people would eat the damage, keeping calm and carrying on. |
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