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TunRa
The Last of DusT. General Tso's Alliance
626
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Posted - 2014.06.05 15:25:00 -
[61] - Quote
Ghost Kaisar wrote:Beren Hurin wrote:What about a kind of "absorbtion" bonus.
For every enemy 2,500 HP you tank before dying you get 25 pts. Because that will never be abused No
You took my gif, back to FoxFour
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Toby Flenderson
research lab
542
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Posted - 2014.06.05 17:09:00 -
[62] - Quote
Fox Gaden wrote:Currently HMG Sentinels are WP starved. - No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point. When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi any suit with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a 10 WP bonus for kills, and 5 WP for Assists within 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot.
Edit: I made the mistake of mentioning logi in my original post which really set off a fire storm. I was only trying to show that all the other classes made more WP than Sentinels, but apparently this is a very sensitive subject for Logi. I now realize that I should have restricted my comparison to Scouts and Assault suits which are both faster, and have equipment slots.
Perspective: If Sentinels got an additional 10 WP for every kill when defending a point, then in an average match where the Sentinel gets 10 to 20 kills, the bonus would net an additional 100 to 200 WP. This would be the equivalent of 4 to 8 spawns from an Uplink. Even in an extreme situation where a Sentinel got 40 kills defending Objectives, that would only be 400 additional WP, or the equivalent of 16 spawns from an Uplink. (Keep in mind that an Assault suit or Scout gets a new Uplink every time they respawn, so it is not hard to refresh an Uplink often enough to get 16 spawns in a match.) I'm ok with a bonus going to sentinels but I'm not sure how to do it. Maybe give them bonus based on damage dealt to infantry. It would only be farmable as much as rep tools currently are but I'd suggest a very small percentage of damage done turns to wp? |
Toby Flenderson
research lab
542
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Posted - 2014.06.05 17:16:00 -
[63] - Quote
TunRa wrote:Ghost Kaisar wrote:Beren Hurin wrote:What about a kind of "absorbtion" bonus.
For every enemy 2,500 HP you tank before dying you get 25 pts. Because that will never be abused No Less than a logi gets for repping correct? Maybe just make it reset when you die so you have to be repping. It doesn't seem so bad to me. You'd have to have 5,000 damage done (roughly 5-6 deaths worth) and survive all of it to earn a kill's worth of wp |
Cat Merc
Onslaught Inc RISE of LEGION
10145
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Posted - 2014.06.05 17:18:00 -
[64] - Quote
Fox Gaden wrote:Cat Merc wrote:I honestly see no problem with that. The Heavy is EXTREMELY devastating, nothing can beat it in terms of sheer raw power and HP.
Drawbacks like WP generation IMO are needed. It makes it dam hard to get the SP cap as a Heavy, particularly on these triple active SP weeks. I can sometimes max out in a normal week by Tuesday night or Wednesday morning, but even grinding many additional hours I was still 300 SP short of my cap this past week. Not to mention the fact they are talking about taking away the HeavyGÇÖs ability to Hack in Legion, which will make things even worse. That's legion, not DUST. Until they actually do that, the heavy is still a monster, and WP generation is a drawback that I find acceptable.
Feline overlord of all humans - CAT MERC
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5114
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Posted - 2014.06.05 23:04:00 -
[65] - Quote
Fox Gaden wrote:Atiim wrote:Ghost Kaisar wrote:Beren Hurin wrote:What about a kind of "absorbtion" bonus.
For every enemy 2,500 HP you tank before dying you get 25 pts. Because that will never be abused CCP has a system in place that prevents WP farming to an extent. It would be easy to simply create a threshold that stops giving WP after a certain amount of HP has been 'absorbed'. If it could be setup in such a way that it could not be easily exploited, then the damage absorption bonus might be a good answer.
This is CCP we're talking about guys.....
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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KEROSIINI-TERO
The Rainbow Effect
1061
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Posted - 2014.06.06 22:17:00 -
[66] - Quote
But sentinels are not kill starved.
That some other classes are.
I'd say that's the way things are.
:-S
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