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Zaria Min Deir
Escrow Removal and Acquisition Dirt Nap Squad.
727
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Posted - 2014.06.19 12:31:00 -
[1] - Quote
I am sure many of us Minmatar and Caldari suit users were excited to hear the news of shield modules being buffed... Personally I found the extender and recharger/energizer buffs to be quite reasonable. Not perfect necessarily, but good.
However, the shield regulator is still the odd one out. Even with the minor buff they received, I find it difficult to justify using them. At the same PG but less than quarter of the CPU I can fit a basic plate (at almost a hundred HP) instead of a shield regulator that shaves off a whopping 35% off of the shield recharge delay. Frankly, when you also consider how low any shield tanked suit runs on CPU, losing out on that much HP for a an extra second or so off shield recharge just doesn't seem like a sensible trade off to me. And thus, I will continue to be one of those dual tanking scum.
So, basically, it looks to me that brick tanking still is the optimal choice :(
Any thoughts? I know some people out there must use regulators, tell me why they are worth it in your opinion.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Cat Merc
Onslaught Inc RISE of LEGION
10365
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Posted - 2014.06.19 12:33:00 -
[2] - Quote
In a nutshell: Due to the CPU/PG, shield suits are better off fitting armor plates than regulators
Due to how low the delays are anyways, there is no point for the most part, and it's better to just get more HP
Meow
Feline overlord of all humans - CAT MERC
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11155
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Posted - 2014.06.19 12:34:00 -
[3] - Quote
+1 I think the PG/CPU cost of regulators should be reduced to make them more practical and attractive.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Zaria Min Deir
Escrow Removal and Acquisition Dirt Nap Squad.
727
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Posted - 2014.06.19 12:39:00 -
[4] - Quote
Cat Merc wrote:In a nutshell:
Due to the CPU/PG, shield suits are better off fitting armor plates than regulators
Due to how low the delays are anyways, there is no point for the most part, and it's better to just get more HP
Meow Well, the delays aren't that low on the minmatar suits (not compared to the Caldari at least)... but minmatar suits has much better uses for its low slots, just for the sake of getting more bang for their buck than using a shield regulator.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Cat Merc
Onslaught Inc RISE of LEGION
10366
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Posted - 2014.06.19 12:44:00 -
[5] - Quote
Zaria Min Deir wrote:Cat Merc wrote:In a nutshell:
Due to the CPU/PG, shield suits are better off fitting armor plates than regulators
Due to how low the delays are anyways, there is no point for the most part, and it's better to just get more HP
Meow Well, the delays aren't that low on the minmatar suits (not compared to the Caldari at least)... but minmatar suits has much better uses for its low slots, just for the sake of getting more bang for their buck than using a shield regulator. True, but the delays are still quite low. Not as low, but still low.
Though I believe Minmatar suits should have lower delays than Caldari and have higher base regen speed.
Feline overlord of all humans - CAT MERC
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TechMechMeds
Inner.Hell
3622
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Posted - 2014.06.19 12:51:00 -
[6] - Quote
I fit 1 complex regulator on all my winmatar fits, I like me shield regen.
And 1 energizer as well.
Logi I put 2 plates, 1 shield reg, 1 armour repair, 1 shield energizer and 3 shields.
Assault I put 4 shields, 1 energizer, 1 shield reg and 1 complex reactive.
Heavy I put 2 shields, 1 energizer, 1 complex reactive and 1 shield reg.
And with the passive, that's 45% per complex shield reg before delay is added.
I tried running two shield regs on my logi and it us nice but its far too squishy.
The struggle is real
Confirmed by my toilet
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1339
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Posted - 2014.06.19 12:53:00 -
[7] - Quote
I would use them more if I could actually see the stat change in game instead of having to rely on Protofits to tell me my delay...
Also, I'm rather limited in the Low Slot department (Minmatar stuffs and what not) and have to focus on Speed, Hacking, Armor Rep (everything but my Scout) and EWar stuff.
But, yea, I was hoping the buff would bring about a grand regulator revolution... Guess it didn't.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Beren Hurin
Onslaught Inc RISE of LEGION
2423
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Posted - 2014.06.19 13:48:00 -
[8] - Quote
I just think it all comes down to how combined strategies CAN enable the shield player to maximize strengths.
For a shield player to be able to leverage the faster recharge rates and delays of their shield they need to apply skirmishy and/or burst DPS. The closer they are, the more bursty it is, the further, the more skirmishy.
The burst style charges in and gets a few shots off without taking much damage and retreats for enough time to recharge shields with the assumption that the target is not as fast as the attacker at movement or HP regen. This requires ENOUGH situational awareness to not be appropriately pursued by the target or his allies. It also assumes that the target does not have the HP regen that matches the bursting class. Where the target is a heavy flanked by logis, this is difficult as is attacking without the situational awareness provided by constant scans.
The skirmish style allows for a little more leway. It focuses on attacking at longer ranges, balancing the shield suit's speed, agility, and regen to shake of longer and more inaccurate fire. It pulls away the focus of defenders and allows other allies to attack from flanking angles. The key to this strategy is more coordination as eventually someone has to close range to take a point. Again, for shields, detection and situational awareness is paramount.
The key for both of these is to know how to use them on the defense and offense.
In most cases, armor tanking is simply more stupid-friendly, as it provides the buffer for surprise attacks during defense and longer sustained frontal attacks. Shield-tanking is a more complex style of play not found as often in shooters. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11158
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Posted - 2014.06.19 14:28:00 -
[9] - Quote
/me sprinkles Rattati bait
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Zaria Min Deir
Escrow Removal and Acquisition Dirt Nap Squad.
728
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Posted - 2014.06.19 16:15:00 -
[10] - Quote
TechMechMeds wrote:I fit 1 complex regulator on all my winmatar fits, I like me shield regen. And 1 energizer as well. Logi I put 2 plates, 1 shield reg, 1 armour repair, 1 shield energizer and 3 shields. Assault I put 4 shields, 1 energizer, 1 shield reg and 1 complex reactive. Heavy I put 2 shields, 1 energizer, 1 complex reactive and 1 shield reg. And with the passive, that's 45% per complex shield reg before delay is added. I tried running two shield regs on my logi and it us nice but its far too squishy. So... in effect, you are still using armour on all those fits, you are just picking the regulator over something else. (My winmatar logi runs a kin cat instead of the shield regulator, but I can only fit 2 extenders in the highs... talk about squishy )
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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TechMechMeds
Inner.Hell
3623
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Posted - 2014.06.19 16:40:00 -
[11] - Quote
Zaria Min Deir wrote:TechMechMeds wrote:I fit 1 complex regulator on all my winmatar fits, I like me shield regen. And 1 energizer as well. Logi I put 2 plates, 1 shield reg, 1 armour repair, 1 shield energizer and 3 shields. Assault I put 4 shields, 1 energizer, 1 shield reg and 1 complex reactive. Heavy I put 2 shields, 1 energizer, 1 complex reactive and 1 shield reg. And with the passive, that's 45% per complex shield reg before delay is added. I tried running two shield regs on my logi and it us nice but its far too squishy. So... in effect, you are still using armour on all those fits, you are just picking the regulator over something else. (My winmatar logi runs a kin cat instead of the shield regulator, but I can only fit 2 extenders in the highs... talk about squishy )
Unless I want to die repeatedly then yes.
Its all preference though.
The struggle is real
Confirmed by my toilet
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Beren Hurin
Onslaught Inc RISE of LEGION
2423
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Posted - 2014.06.19 16:51:00 -
[12] - Quote
I still think the solution on some shield fits is shield impairment stats. You could tune it with different modules, but pretty much make it so that light weaponry doesn't do much to stop shield regen. That way shield players can get from place to place a little better than armor players with their HP being restored quickly, but if they lose all their shield or get a big hit all at once then their regen delay starts.
Then you'd also maybe make regulators give a bit of a buff to the impairment rate of shields.
Shield scouts and logistics would have a negligable shield impairment rate while shield assaults would have the best followed by sentinals and then commandos.
Ideally, you'd balance damage around what single rounds of anti-armor weapons could do. Combat rifles hit shield for about 26HP while rail rifles hit shield for 42HP.
So I'd make a shield assault suit start with a base impairment rate of 42HP. This would require you to fit a Duvolle AR with damage specialization to V in order to break it.
Base armor suit (and most logi suit) impairment would be closer to 10-15, requireing a dedicated fit (ideally with lowslot mods) requireing armor HP sacrifices in order to change.
If regulators boosted impairment by the same amout as they decreased shield delay (PRO @ 35% with 10% skill bonus = 38.5%) that would turn this 42HP impairment into 81HP and 98HP impairment for minmatar and caldari PRO max regulator fits with max skills.
The PRO caldari suit would be able to regen through everything except a max skilled viziam scrambler shot, while the minmatar PRO assault could regen through unskilled ADV scramblers or unskilled TAC-ARs (leaving basically scramblers as the main rifles that stop regen, along with shotguns, grenades, PLCs, FGs and MDs, as valid shield stoppers). |
Apothecary Za'ki
Biomass Positive
95
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Posted - 2014.06.19 20:59:00 -
[13] - Quote
Zaria Min Deir wrote:I am sure many of us Minmatar and Caldari suit users were excited to hear the news of shield modules being buffed... Personally I found the extender and recharger/energizer buffs to be quite reasonable. Not perfect necessarily, but good.
However, the shield regulator is still the odd one out. Even with the minor buff they received, I find it difficult to justify using them. At the same PG but less than quarter of the CPU I can fit a basic plate (at almost a hundred HP) instead of a shield regulator that shaves off a whopping 35% off of the shield recharge delay. Frankly, when you also consider how low any shield tanked suit runs on CPU, losing out on that much HP for a an extra second or so off shield recharge just doesn't seem like a sensible trade off to me. And thus, I will continue to be one of those dual tanking scum.
So, basically, it looks to me that brick tanking still is the optimal choice :(
Any thoughts? I know some people out there must use regulators, tell me why they are worth it in your opinion.
agree.. its given better balance/progression for extenders at basic and adv level but i will still run plates in lows and maybe 1 repper
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11175
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Posted - 2014.06.20 05:20:00 -
[14] - Quote
Its is very important that regulators are preferable to armor modules to a shield tanker, otherwise shield tankers will dual tank; which is bad because it nullifies the importance of weapon damage profiles since a dual tanker has no weaknesses to any particular weapon damage profile.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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DeathwindRising
ROGUE RELICS
365
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Posted - 2014.06.20 07:18:00 -
[15] - Quote
Cat Merc wrote:Zaria Min Deir wrote:Cat Merc wrote:In a nutshell:
Due to the CPU/PG, shield suits are better off fitting armor plates than regulators
Due to how low the delays are anyways, there is no point for the most part, and it's better to just get more HP
Meow Well, the delays aren't that low on the minmatar suits (not compared to the Caldari at least)... but minmatar suits has much better uses for its low slots, just for the sake of getting more bang for their buck than using a shield regulator. True, but the delays are still quite low. Not as low, but still low. Though I believe Minmatar suits should have lower delays than Caldari and have higher base regen speed.
minmatar have never been known for amazing shield or armor tanks... speed and size is their tank. perhaps we could reduce their hitbox sizes? |
Cat Merc
Onslaught Inc RISE of LEGION
10374
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Posted - 2014.06.20 08:59:00 -
[16] - Quote
DeathwindRising wrote:Cat Merc wrote:Zaria Min Deir wrote:Cat Merc wrote:In a nutshell:
Due to the CPU/PG, shield suits are better off fitting armor plates than regulators
Due to how low the delays are anyways, there is no point for the most part, and it's better to just get more HP
Meow Well, the delays aren't that low on the minmatar suits (not compared to the Caldari at least)... but minmatar suits has much better uses for its low slots, just for the sake of getting more bang for their buck than using a shield regulator. True, but the delays are still quite low. Not as low, but still low. Though I believe Minmatar suits should have lower delays than Caldari and have higher base regen speed. minmatar have never been known for amazing shield or armor tanks... speed and size is their tank. perhaps we could reduce their hitbox sizes? Nah, they have been known for speed and EVERYTHING. They use armor, shields, even hull sometimes, and their tank is not too shabby either.
Feline overlord of all humans - CAT MERC
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DeathwindRising
ROGUE RELICS
366
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Posted - 2014.06.20 11:16:00 -
[17] - Quote
Beren Hurin wrote:I still think the solution on some shield fits is shield impairment stats. You could tune it with different modules, but pretty much make it so that light weaponry doesn't do much to stop shield regen (on shield based suits). That way shield players can get from place to place a little better than armor players with their HP being restored quickly, but if they lose all their shield or get a big hit all at once then their regen delay starts. Then you'd also maybe make regulators give a bit of a buff to the impairment rate of shields. Shield scouts and logistics would have a negligable shield impairment rate while shield assaults would have the best followed by sentinals and then commandos. Ideally, you'd balance damage around what single rounds of anti-armor weapons could do. Combat rifles hit shield for about 26HP while rail rifles hit shield for 42HP. So I'd make a shield assault suit start with a base impairment rate of 42HP. This would require you to fit a Duvolle AR with damage specialization to V in order to break it. Base armor suit (and most logi suit) impairment would be closer to 10-15, requireing a dedicated fit (ideally with lowslot mods) requireing armor HP sacrifices in order to change. If regulators boosted impairment by the same amout as they decreased shield delay (PRO @ 35% with 10% skill bonus = 38.5%) that would turn this 42HP impairment into 81HP and 98HP impairment for minmatar and caldari PRO max regulator fits with max skills. The PRO caldari suit would be able to regen through everything except a max skilled viziam scrambler shot, while the minmatar PRO assault could regen through unskilled ADV scramblers or unskilled TAC-ARs (leaving basically scramblers as the main rifles that stop regen, along with shotguns, grenades, PLCs, FGs and MDs, as valid shield stoppers). Tl;dr: In an ecosystem where the most light weapon DPS is around the total amount of shield that max extender assaults can carry, giving shield users the ability to "impair" a large chunk of incoming DPS means that AT best they may get 50-100 eHP of buffer during a frontal assault, but also the ability to retreat and counter attack more quickly while still maintaining a concern for their smaller buffer. Alternatively, impairment (shield delay) could be a function of a % of total shield HP at the time of attack. The bigger your shield buffer, the higher your chance of 'impairing' oncoming damage. So a min suit would continue repping as long as it had 25% of its shield, caldari would be 35% and gal/amarr would be 85 and 90%.
i like this. i think an absolute value of 20 would be good though. most of the common rifles/sidearms dont do more than 30 damage per shot, which means that up close you still be in danger. at long range though, damage starts to get reduced, meanins that with careful range control, you could keep incoming damage under 30 and not break your tank. |
DeathwindRising
ROGUE RELICS
366
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Posted - 2014.06.20 11:19:00 -
[18] - Quote
Cat Merc wrote:DeathwindRising wrote:Cat Merc wrote:Zaria Min Deir wrote:Cat Merc wrote:In a nutshell:
Due to the CPU/PG, shield suits are better off fitting armor plates than regulators
Due to how low the delays are anyways, there is no point for the most part, and it's better to just get more HP
Meow Well, the delays aren't that low on the minmatar suits (not compared to the Caldari at least)... but minmatar suits has much better uses for its low slots, just for the sake of getting more bang for their buck than using a shield regulator. True, but the delays are still quite low. Not as low, but still low. Though I believe Minmatar suits should have lower delays than Caldari and have higher base regen speed. minmatar have never been known for amazing shield or armor tanks... speed and size is their tank. perhaps we could reduce their hitbox sizes? Nah, they have been known for speed and EVERYTHING. They use armor, shields, even hull sometimes, and their tank is not too shabby either.
i dont think so. ive never minmatar anything put up a better shield tank than caldari can, or an armor tank better than gallente, or a buffer tank better than amarr. they have speed, and their choice of a supplemental defense of, like you said, shields or armor. |
Lynn Beck
NoGameNoLife
1869
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Posted - 2014.06.20 18:55:00 -
[19] - Quote
As a lv3 min assault, fitting a Kincat/Cardireg on my lows makes i very nice for Combat Rifle fittings.
Having 315 shields regenning at 35/s, and sprinting at 8.7(?) with a normal delay of 5 seconds, definitely eats having a delay of 9 seconds.
General John Ripper
Like ALL the things!!!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11179
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Posted - 2014.06.20 19:03:00 -
[20] - Quote
pew
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11183
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Posted - 2014.06.21 14:40:00 -
[21] - Quote
pzew
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1753
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Posted - 2014.06.21 15:12:00 -
[22] - Quote
A regulator needs to make a drastic impact on a shield-based suit in order to make it more attractive than more base HP. The Complex is arguably worth using, but it's lower tiers all fall short. I run either a complex reactive and a complex ferroscale or 2 complex ferroscale's on my Minassault just because once my shields go down a couple love taps from any douche camping a roof with a RR with proficiency who spots me can instantly drop me with their ridiculous range while I'm trying to find cover.
Since I can't always duck into cover to get my shields back (I have a bad habit of playing recklessly), I stack on those low-cost plates with good benefits so I can tank a couple RR rounds while trying to get to safety.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Snake Sellors
Hellstorm Inc League of Infamy
106
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Posted - 2014.06.22 14:15:00 -
[23] - Quote
I run a caldari sentinel, and with only one low slot why oh why would I choose a shield regulator, I said this before the update and I was right, the complex armour plate is better in almost every way.
1.it means that if there is a logi nearby they can support me with reps 2.it provides an extra buff of hp, which is poor at it's base stats 3.if a person takes out my shields then they probably used a weapon with a shield damage profile, so I want my suit to resist for as long as possible before I die in order for my shields to come back. 4. just relying on my shields means that I often get ripped to shreds quicker than other heavies as my maximum possible health is lower. 5.only having 1 low slot means facing a choice between the two, so extra health points which also include a way to 'shore' up against my suits weaknesses or a way to bring up my shields quicker after I stop getting shot at?
the thing Is it just isn't worth losing so much health for. because it only starts to work after I stop getting shot at, whatever it is that damaged me to begin with has either already been dealt with or has already killed me. it doesn't allow for any middle ground between the two.
with plates you can star to retreat once your shields are down and use your armour as an escape health, with a regulator you can't afford to let your shields deplete at all, so you wont ever be able to use the 400 odd hp in your armour stats, effectively meaning you'll have to retreat once the first 800 hp are gone. there are medium and light suits which can take more punishment.
I think a better way forward would of been to either make them like armour rep mods thus providing a constant regen, not needing to have finished the engagement for it to work
or making them like shield hardeners that vehicles use.
my favourite would be constant reps, it needs to replace the logi bro that shield tankers can not use. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1152
|
Posted - 2014.06.22 16:14:00 -
[24] - Quote
I do like the optimization on the shield modules we got...the regulators are noticeably better. That said, it still feels a not quite there.
I think i take a bit more streamlined approach to offering a solution: let's look at base stats of shield tank drop suits and start that way. Shield tanking is done nearly exclusively for Caldari and Minmatar setups. Perhaps we should look at those base stats and figure out if they are where they need to be vice working the vagaries of modules.
The shield modules are all mildly useful but definitely a secondary consideration for armor based suits. If we agree that's the case, leave the modules alone as they are in a pretty decent place and look at suits.
How about adjusting the Cal / Min suits (specifically Logi, Assault, CalCommando, and Min heavies) to drop roughly a 25% reduction in recharge time (essentially mimicking an ADV reg module). Leave the CPU/PG cost as is...now the proto reg module is pretty attractive and might incentives other low slot mods instead of stacking armor.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1775
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Posted - 2014.06.22 16:18:00 -
[25] - Quote
A regulator basically needs to knock delay down to 1-2s and depleted delay down to about 2-3s for it to be worth loosing out on 65 extra HP AND 2 passive armor reps. Since it's not likely that it'll ever happen, I'm afraid regulators aren't ever going to be useful enough to use for my Winmatar assault.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11188
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Posted - 2014.06.23 08:09:00 -
[26] - Quote
Baal Omniscient wrote:A regulator basically needs to knock delay down to 1-2s and depleted delay down to about 2-3s for it to be worth loosing out on 65 extra HP AND 2 passive armor reps. Since it's not likely that it'll ever happen, I'm afraid regulators aren't ever going to be useful enough to use for my Winmatar assault.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Rigor Mordis
Doomsday Defense
65
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Posted - 2014.06.23 10:03:00 -
[27] - Quote
Well to start, I built a Caldari Assault, and really Caldari everything for almost a year. 5ed out in almost all shield and armor suit upgrades. If I could do it all again on my main toon, I would have went the armor rout (Amarr, Gallente) for sure. It seems that the shield advantages of the Caldari constantly have a clone, or a tank having to run for the hills. Where as the armored heavies (all clones and vehicles stacked the armor way) can actually hang in and tough out a fire fight.
For the most part, I think it is all due to this new- 'armor damage' vs. 'shield damage' -weapons philosophy. I think because all of the basic hit points, shields and armor combined, are relatively close to the same numbers, across all the factions and their respective suits, vehicles, etc.....then HP should just be HP and the Upgrade mods (damage included here) should be what make the difference.
Nonetheless, I run 2 economy assault fits with an AR on one and a SL on the other. Those I use the shield regs because my suit is bright snow white and I'm always spotted, shot at, and having to try and quickly duck off and recharge. Its a miserable existence. But on my proto suits I use the heavy armor setup, enhanced repairer etc. Because like you said, its almost pointless to gain the second of recharge delay, when you have the firepower and armor HP to stand some ground and get kill, despite maybe not having the jump on your attacker.
-and too- the Repair tool makes armor, the advantageous way to go. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11258
|
Posted - 2014.07.05 17:40:00 -
[28] - Quote
/me stabs hread with nanite injector
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KEROSIINI-TERO
The Rainbow Effect
1111
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Posted - 2014.07.05 21:26:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote:Its is very important that regulators are preferable to armor modules to a shield tanker, otherwise shield tankers will dual tank; which is bad because it nullifies the importance of weapon damage profiles since a dual tanker has no weaknesses to any particular weapon damage profile.
But he takes the weaknesses the said tanking modules bring
(not saying extender weakness is that big)
:-S
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The Eristic
Dust 90210
538
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Posted - 2014.07.05 21:47:00 -
[30] - Quote
I agree with OP. On my Cal character in particular (which has all Cal suits between Adv and Proto except the Logi, which I should have to Adv in a day or two), I really wanted to run pure shield tanking fits, but regs are pointless below Complex, pointless if not running Complex extenders and pointless if not running the proto suits, as the basic and advanced suits can't *really* stack enough extenders to make them worthwhile. I built them all originally with Ext + Energizers + Reg setups, but over the past few days, I've worked out the numbers and they just aren't worthwhile. Changed all the lows to Reactive or Rep or Kincat or Range. They're a slightly more useful on my Min character, but not enough to make me want to replace my Kincats.
Reality is the original Rorschach.
Verily! So much for all that.
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