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The dark cloud
The Rainbow Effect
3398
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Posted - 2014.07.05 14:18:00 -
[1] - Quote
Currently shield heavys are the least competetive heavys because they cannot be supported with repair tools like the amarr or gallente heavys. In my opinion the repair tool should either receive a variant that heals shields at half the rate of the current repairs or give the normal repair tool a kickstart function which sets the shield recharge delay of the target to 0. The kickstart function can be achieved by adding a 1HP/s shield healing to all repair tools.
So it would look like this:
-Lai Dai shield transfer tool: 37,5HP/s shields restored (triggers 0 sec shield recharge delay)
-Lai Dai repair tool: 1HP/s shields restored (triggers 0 sec shield recharge delay like with tanks) 75HP/s armor repaired
The first variant would only heal shields while the second variant would not require any additional variants. You would just add the 1HP/s shield regen to all repair tools. This would benefit all logis out there to help out every player and not just the armor heavys. |
Haerr
Legio DXIV
939
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Posted - 2014.07.05 15:28:00 -
[2] - Quote
I would prefer it if the shield repairers did: xxx% bonus to shield recharge delay xxx% bonus to shield depleted recharge delay xxx% bonus to shield recharge
But you are right about the need for some remote shield repair ability no matter where it ends up.
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
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Lorhak Gannarsein
Legio DXIV
4038
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Posted - 2014.07.05 15:44:00 -
[3] - Quote
I agree that a flat bonus seems kind of pointless; a non-penalised bonus awarded by the repper or perhaps a burst of 200% to all aspects of regen (delay and HP/s) would be better IMO.
Preferably something that's fire+forget, to actually differentiate it from the rep tool.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Mauren NOON
The Exemplars Top Men.
343
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Posted - 2014.07.05 22:06:00 -
[4] - Quote
It's spelled indirect. Sorry. Someone had to say it. I'm a part time grammar ****
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Mauren NOON
The Exemplars Top Men.
343
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Posted - 2014.07.05 22:07:00 -
[5] - Quote
Natzi is censored? Wtf....(spelled wrong on purpose)
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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KEROSIINI-TERO
The Rainbow Effect
1111
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Posted - 2014.07.05 23:18:00 -
[6] - Quote
The dark cloud wrote:Currently shield heavys are the least competetive heavys because they cannot be supported with repair tools like the amarr or gallente heavys. In my opinion the repair tool should either receive a variant that heals shields at half the rate of the current repairs or give the normal repair tool a kickstart function which sets the shield recharge delay of the target to 0. The kickstart function can be achieved by adding a 1HP/s shield healing to all repair tools.
So it would look like this:
-Lai Dai shield transfer tool: 37,5HP/s shields restored (triggers 0 sec shield recharge delay)
-Lai Dai repair tool: 1HP/s shields restored (triggers 0 sec shield recharge delay like with tanks) 75HP/s armor repaired
The first variant would only heal shields while the second variant would not require any additional variants. You would just add the 1HP/s shield regen to all repair tools. This would benefit all logis out there to help out every player and not just the armor heavys.
Very nice constructive ideas.
I'll add on top of that:
What if there was a very powerful Shield Transfer tool - which would actually TRANSFER shields from the user to the 'patient'??
That would create interesting fitting dilemmas for the user as, of course, larger buffer would mean higher burst heal amount faster recharge would mean better sustained healing.
:-S
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Meee One
Algintal Core Gallente Federation
897
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Posted - 2014.07.06 12:31:00 -
[7] - Quote
The dark cloud wrote:Currently shield heavys are the least competetive heavys because they cannot be supported with repair tools like the amarr or gallente heavys. In my opinion the repair tool should either receive a variant that heals shields at half the rate of the current repairs or give the normal repair tool a kickstart function which sets the shield recharge delay of the target to 0. The kickstart function can be achieved by adding a 1HP/s shield healing to all repair tools.
So it would look like this:
-Lai Dai shield transfer tool: 37,5HP/s shields restored (triggers 0 sec shield recharge delay)
-Lai Dai repair tool: 1HP/s shields restored (triggers 0 sec shield recharge delay like with tanks) 75HP/s armor repaired
The first variant would only heal shields while the second variant would not require any additional variants. You would just add the 1HP/s shield regen to all repair tools. This would benefit all logis out there to help out every player and not just the armor heavys. +1 introduce dropsuit only rep tools.
In exchange for the ability to repair vehicles give an ability to repair Shields instead.
Eg.Six kin triage (dropsuit exclusive) armor repair :88 shield repair :30-60
Min logis bonus would apply.
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manboar thunder fist
Molon Labe. General Tso's Alliance
58
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Posted - 2014.07.06 12:38:00 -
[8] - Quote
i have a solution: flux grenade + shield energisers.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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The dark cloud
The Rainbow Effect
3403
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Posted - 2014.07.06 18:50:00 -
[9] - Quote
manboar thunder fist wrote:i have a solution: flux grenade + shield energisers. And how is this helping me when im at like 50% shields? Thats just nonesense, If you have no usable input for this topic please dont post. |
Ld Collins
Molon Labe. General Tso's Alliance
157
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Posted - 2014.07.07 07:41:00 -
[10] - Quote
The dark cloud wrote:Currently shield heavys are the least competetive heavys because they cannot be supported with repair tools like the amarr or gallente heavys. In my opinion the repair tool should either receive a variant that heals shields at half the rate of the current repairs or give the normal repair tool a kickstart function which sets the shield recharge delay of the target to 0. The kickstart function can be achieved by adding a 1HP/s shield healing to all repair tools.
So it would look like this:
-Lai Dai shield transfer tool: 37,5HP/s shields restored (triggers 0 sec shield recharge delay)
-Lai Dai repair tool: 1HP/s shields restored (triggers 0 sec shield recharge delay like with tanks) 75HP/s armor repaired
The first variant would only heal shields while the second variant would not require any additional variants. You would just add the 1HP/s shield regen to all repair tools. This would benefit all logis out there to help out every player and not just the armor heavys.
What if you just used Caldari heavys to breach hard points 947 shields 636 armor Assualt Forge Gun and a magsec. 1583 eph and just blow anyone away. Or stack 3 heavy damage mods and a shield extender with a complex plate your gonna be doing like 2000+ damage you can one hit any suit. |
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1665
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Posted - 2014.07.07 08:31:00 -
[11] - Quote
Let's try and get creative with this:
Kalaakiota Remote Shield Booster:
-Instant and unstoppable natural shield regeneration for 10sec in 1sec ticks. -4sec charge up time (charge can be held and must lock onto target; same locking as repair tool) -2.5x suit native shield boost (added on top of current shield regen including mods) -Lock range of 7.5m
Basically you charge it and lock an ally and fire, the target receives unstoppable shield boost equal to theirs current fittings shield boost (rechergers and energizers included) plus 2.5x their natural shield regen (for example: a suit with 20hp/sec base and fitted with 40hp/sec will be boosted for 90hp/sec for 10 sec, nonstoppable by bullet damage).
Of course I'm pulling numbers out of my hat, but you get the gist. Remember this is a proto example and that repair tools get >100hp/sec nonstop as well (on two targets!). Where this would work best is on a repptanked Cal heavy (which already push >100 natural regen) for breaching quickly before the boost ends.
It's balanced by having a long charge time, single targeting, and short range, yet still effective as a hit and run multiplier for shield tanked suits (as shields role should be).
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I-Shayz-I
I----------I
3952
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Posted - 2014.07.07 08:48:00 -
[12] - Quote
If you play a Caldari Heavy you're doing it for the sole purpose of running solo.
I've seen people do better in a basic Caldari Heavy than a proto Amarr sentinel. I tried it myself and did a lot better than I thought I would too.
It's fine.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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The dark cloud
The Rainbow Effect
3405
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Posted - 2014.07.07 08:52:00 -
[13] - Quote
I-Shayz-I wrote:If you play a Caldari Heavy you're doing it for the sole purpose of running solo.
I've seen people do better in a basic Caldari Heavy than a proto Amarr sentinel. I tried it myself and did a lot better than I thought I would too.
It's fine. No not really. For PC matches you get simply outmatched by armor heavys that stack tons of plates and running a heavy shouldnt be a solo job. |
The Eristic
Dust 90210
548
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Posted - 2014.07.07 09:01:00 -
[14] - Quote
Cal Sentinel is pretty fantastic holding points that are subjected to lots of explosives spam. Something that would let logi-friends help out a little more directly would be cool, though would need to be balanced very carefully.
Reality is the original Rorschach.
Verily! So much for all that.
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Adipem Nothi
Nos Nothi
2513
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Posted - 2014.07.07 21:01:00 -
[15] - Quote
FTFY: Currently Caldari Heavies are non-competitive because Gallente Heavies are ridiculously good.
Shoot scout with yes...
- Ripley Riley
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The dark cloud
The Rainbow Effect
3449
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Posted - 2014.07.08 14:39:00 -
[16] - Quote
Adipem Nothi wrote:FTFY: Currently Caldari Heavies are non-competitive because Gallente Heavies are ridiculously good. Its because a logi behind them can rep them while they stack tons of plates. Caldari heavys cannot be supported by logis and have limitations cause shield extenders dont give that much HP like armor plates. |
Snake Sellors
Hellstorm Inc League of Infamy
128
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Posted - 2014.07.08 15:59:00 -
[17] - Quote
How about a shield regulator tool? that works at a very high percentage rate
that way a logi bro could keep the rep tool on the heavy for their guardian points, it wouldn't mean that the heavy got constant repairs and so wouldn't be any better in direct and sustained fire than they are now but when they step back into cover their shields start to rep almost instantly.
if it seems op then to balance just make it so that the tool only reps shields if the heavy takes fire too long without retreat the armour will take damage, they can after all only fit 1 low slot, even if they fit an armour repper it'll cost them the extra armour of plates or their ability to charge quicker solo (when the logi dies etc)
the logi still gets the benefits available to armour repping and the other people around the logi could also get get shield reps on their basic shields,
this also lends itself to new squad tactics when doing spider logi etc,. |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
239
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Posted - 2014.07.08 21:56:00 -
[18] - Quote
1) OP change the name of the thread if we want any dream of this being noticed. It sounds like someone whining, and CCP rarely checks that.
2) Coming from a Proto Min Logi, I'd run a Shield Rep Tool for all yall. Make it so.
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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Adipem Nothi
Nos Nothi
2557
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Posted - 2014.07.08 22:22:00 -
[19] - Quote
The dark cloud wrote:Adipem Nothi wrote:FTFY: Currently Caldari Heavies are non-competitive because Gallente Heavies are ridiculously good. Its because a logi behind them can rep them while they stack tons of plates. Caldari heavys cannot be supported by logis and have limitations cause shield extenders dont give that much HP like armor plates. I'm gonna go with ... The GalSentinel's vehicle-like HP potential is ballsdeep OP. Nerf those b*tches, then Cal Sentinels and the others won't be UP.
Bias Disclaimer: I hate GalSentinels; I can't wreck them from behind like I can the others.
Shoot scout with yes...
- Ripley Riley
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
240
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Posted - 2014.07.08 22:28:00 -
[20] - Quote
No, nerf their turn speed. A Sentinel is for mowing down what's in FRONT of them. Not a quick 360 spin. They should have to take time to turn around. If you strafe behind them, it's their fault for not killing you in the front. That's why you have people behind Sentinels.
Heavies- Turn Slowly, no resistance, relying on HP. Sentinels- Higher HP, resistance, you could do an Irish gig if you get behind one before they turn around.
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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Adipem Nothi
Nos Nothi
2560
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Posted - 2014.07.08 23:34:00 -
[21] - Quote
501st Headstrong wrote:No, nerf their turn speed. A Sentinel is for mowing down what's in FRONT of them. Not a quick 360 spin. They should have to take time to turn around. If you strafe behind them, it's their fault for not killing you in the front. That's why you have people behind Sentinels.
Heavies- Turn Slowly, no resistance, relying on HP. Sentinels- Higher HP, resistance, you could do an Irish gig if you get behind one before they turn around. I'm with you bro, but Rattati says these guys get to keep the free pass insta-spin. I say base rotation speed on total armor (i.e. the more the armor the slower the spin).
* Fixes CalSentinels * Fixes GalSentinels * Fixes FotM brick-tanked Scouts
But GalSentinels didn't much like this. Shocker. They said they should be able to spin around just as fast as a merc with 1/5th their HP. Because fairness.
(disclaimer: I've never run a heavy frame, so I defer to those who have. I don't buy this bullsh*t, but I haven't seen firsthand what they've seen.)
Shoot scout with yes...
- Ripley Riley
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
244
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Posted - 2014.07.09 01:38:00 -
[22] - Quote
Adipem Nothi wrote:501st Headstrong wrote:No, nerf their turn speed. A Sentinel is for mowing down what's in FRONT of them. Not a quick 360 spin. They should have to take time to turn around. If you strafe behind them, it's their fault for not killing you in the front. That's why you have people behind Sentinels.
Heavies- Turn Slowly, no resistance, relying on HP. Sentinels- Higher HP, resistance, you could do an Irish gig if you get behind one before they turn around. I'm with you bro, but Rattati says these guys get to keep the free pass insta-spin. I say base rotation speed on total armor (i.e. the more the armor the slower the spin). * Fixes CalSentinels * Fixes GalSentinels * Fixes FotM brick-tanked Scouts But GalSentinels didn't much like this. Shocker. They said they should be able to spin around just as fast as a merc with 1/5th their HP. Because fairness. (disclaimer: I've never run a heavy frame, so I defer to those who have. I don't buy this bullsh*t, but I haven't seen firsthand what they've seen.)
i have. Just run a Miltia Gallente Heavy with a Standard HMG. Seriously do it. If you're not going against other heavies, you'll have a fun time. Your bane will be scouts more fricking tanked out than you lol
Honestly though the turn speed needs to change. If you have a Logi on you, then you shouldn't be concerned with turning around. So...why do you care? Oh right I forgot people want to Lone Wolf in a Team-based game... *Sighs*
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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Snake Sellors
Hellstorm Inc League of Infamy
135
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Posted - 2014.07.09 15:04:00 -
[23] - Quote
only 1 small edit there 501, as a calsent the entire community seems to be of the opinion I SHOULD be a lonewolf heavy!
I'm with you on that much.
heavies can get a slower turn speed when light suits are actually light, shotguns aren't op, remotes can't be thrown like sticky grenades and assault suits are fixed so that there are some people in suits that aren't either heavy or scout,
honestly 9/10 times when I killed it's by a scout from behind with a shotgun. so I personally don't see a problem with the turning speed even when I get the chance to turn around after the first shot I still die before the scout who calmly just fires again.
maybe it's because I'm a cal sent though. I don't know about the other heavies.
perhaps the speed vs armour thing isn't a bad idea but I'd hate a pendulum swing on this. we're already sitting ducks anywhere even slightly open ground, with people crying out for the hmg to be nerfed as well as the turning speed being reduced. it's as though people just want to be able to kill everything quickly.
and to top it off there needs to be something done about shields, to quote somebody else it wasn't a buff without it buffing the complex mods. |
Jacques Cayton II
Fatal Absolution General Tso's Alliance
859
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Posted - 2014.07.10 10:51:00 -
[24] - Quote
Caldari/Minmatar heavy frame needs a buff
We fight for the future of the State not our
personal goals
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JRleo jr
Xer Cloud Consortium
29
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Posted - 2014.07.10 10:59:00 -
[25] - Quote
The dark cloud wrote:Currently shield heavys are the least competetive heavys because they cannot be supported with repair tools like the amarr or gallente heavys. In my opinion the repair tool should either receive a variant that heals shields at half the rate of the current repairs or give the normal repair tool a kickstart function which sets the shield recharge delay of the target to 0. The kickstart function can be achieved by adding a 1HP/s shield healing to all repair tools.
So it would look like this:
-Lai Dai shield transfer tool: 37,5HP/s shields restored (triggers 0 sec shield recharge delay)
-Lai Dai repair tool: 1HP/s shields restored (triggers 0 sec shield recharge delay like with tanks) 75HP/s armor repaired
The first variant would only heal shields while the second variant would not require any additional variants. You would just add the 1HP/s shield regen to all repair tools. This would benefit all logis out there to help out every player and not just the armor heavys. Or just mire rep rate or speed, rep rate is better to not make them op. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
84
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Posted - 2014.07.10 11:40:00 -
[26] - Quote
501st Headstrong wrote:No, nerf their turn speed. A Sentinel is for mowing down what's in FRONT of them. Not a quick 360 spin. They should have to take time to turn around. If you strafe behind them, it's their fault for not killing you in the front. That's why you have people behind Sentinels.
Heavies- Turn Slowly, no resistance, relying on HP. Sentinels- Higher HP, resistance, you could do an Irish gig if you get behind one before they turn around. You are very late. It used to be this way, it was bad. Think about it if someones shooting you and they starting moving left and you turn right to shoot tnem then you could never catch up to them and thus always lose. I know because that is exactlg what happened, and that is why it is gone, so next. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
84
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Posted - 2014.07.10 11:46:00 -
[27] - Quote
501st Headstrong wrote:Adipem Nothi wrote:501st Headstrong wrote:No, nerf their turn speed. A Sentinel is for mowing down what's in FRONT of them. Not a quick 360 spin. They should have to take time to turn around. If you strafe behind them, it's their fault for not killing you in the front. That's why you have people behind Sentinels.
Heavies- Turn Slowly, no resistance, relying on HP. Sentinels- Higher HP, resistance, you could do an Irish gig if you get behind one before they turn around. I'm with you bro, but Rattati says these guys get to keep the free pass insta-spin. I say base rotation speed on total armor (i.e. the more the armor the slower the spin). * Fixes CalSentinels * Fixes GalSentinels * Fixes FotM brick-tanked Scouts But GalSentinels didn't much like this. Shocker. They said they should be able to spin around just as fast as a merc with 1/5th their HP. Because fairness. (disclaimer: I've never run a heavy frame, so I defer to those who have. I don't buy this bullsh*t, but I haven't seen firsthand what they've seen.) i have. Just run a Miltia Gallente Heavy with a Standard HMG. Seriously do it. If you're not going against other heavies, you'll have a fun time. Your bane will be scouts more fricking tanked out than you lol Honestly though the turn speed needs to change. If you have a Logi on you, then you shouldn't be concerned with turning around. So...why do you care? Oh right I forgot people want to Lone Wolf in a Team-based game... *Sighs* You cant nerf the turn speed based on your assumption that the heavy should have a logi, this is not doable. It was done in the past, and then undone because ccp figured out it was stupid. Think about it you will too. |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
253
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Posted - 2014.07.10 17:31:00 -
[28] - Quote
I'm not saying that all Heavies have Logis. But honestly, why should something with 1000 armor turn as fast as my Min Assault with 169? A heavies' job is to slay in front of them. If you ever see a true firefight, you have the heavies slugging bullets, and the rest of the team shooting from around them. A heavy should not be able to insta-turn to face new threats, because it is already so deadly from in front. It is the job of the players to exploit that weakness and get around them, which heavies would then counter by roaming in groups, making them more deadly
Assaults slay scouts Scouts slay Heavies Commandos slay Assaults Heavies slay everything
Logis rep everything
Plus, nerving this change speed slightly as a test would not hurt. Change it by 1%, see if there is a difference. It would also fix the outcry of the HMG power. Something firing that many rounds and all should kill you if you are IN FRONT of it. The problem with heavies is even if you get behind them and start laying into them with you Six Kin Combat Rifle, they just turn around and blap you no problem. If you get behind a heavy, it's their fault for not using situational awareness. I don't like being forced to use REs to kill heavies with 1500 hp, and while I could and do coordinate fire with my squad, 6 of us can not concentrate fire on a squad of heavies. It's just not doable
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1267
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Posted - 2014.07.10 17:38:00 -
[29] - Quote
For the longest time I have not understood why CCP has not given shield tankers a repair tool or any sort. The only one I ever had was the one I had on the Caldari Logistics LAV and I loved it!
Then they took that away as well.
CCP this is the EVE universe. We NEED shield healing. A shield repair tool is very much needed.
MY LIFE FOR AIUR! Protoss
You gonna' give me orders? Terran
"Cat got your tongue? Zerg Queen of Blades.
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