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361. [SUGGESTION] SP cap - in Feedback/Requests [original thread]
Still no. The reason: In no cap environment a good number of people would open up everything in matter of weeks, maybe few months. Given the speed of new content and skills introduction to game , especially in hotfix era, new things to ope...
- by KEROSIINI-TERO - at 2014.10.27 11:44:00
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362. [SUGGESTION:] OMS improvement - new installation control - in Feedback/Requests [original thread]
Looks like everyone originally missed this. Comments are welcome. Would it be bad in any way?
- by KEROSIINI-TERO - at 2014.10.27 11:24:00
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363. [REQUEST:] Won/Lost games end immediately - in Feedback/Requests [original thread]
I call that time "Extra Humiliation Time".
- by KEROSIINI-TERO - at 2014.10.26 11:14:00
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364. [REQUEST:] Squad mates' names visible on screen - in Feedback/Requests [original thread]
And this is still detrimental to teamwork. And anaboop's idea ^ above is faaan-tastic! A small single digit would not clutter the hud for those who are so afraid of it. Do it CCP! (Only challenge is that currently squad is filled with al...
- by KEROSIINI-TERO - at 2014.10.26 11:13:00
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365. [REQUEST:] Won/Lost games end immediately - in Feedback/Requests [original thread]
Anyone else annoyed at this?
- by KEROSIINI-TERO - at 2014.10.26 11:08:00
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366. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Weapons Rail Rifle CQC ability reduced via Charge-up increase Assault Scrambler Rifle accuracy increased via min and max Dispersion Assault Scrambler Heat cost reduced Scrambler Rifle Heat cost reduced All Scramblers Sei...
- by KEROSIINI-TERO - at 2014.10.25 02:34:00
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367. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
The-Errorist wrote: KEROSIINI-TERO wrote: The suggested fix has one problem: Light vehicles and heavy vehicles (+theoretical mediums). The available (within PG/CPU) plates for light vehicles are the ones that have small speed penal...
- by KEROSIINI-TERO - at 2014.10.25 01:06:00
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368. Uplink Spam - in Feedback/Requests [original thread]
And Cross as you are online now, I would really really appreciate CPM feedback, as I never had any, on this suggestion originally here: https://forums.dust514.com/default.aspx?g=posts&m=2351583#post2351583 well sort of originally... =P ...
- by KEROSIINI-TERO - at 2014.10.25 00:47:00
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369. Uplink Spam - in Feedback/Requests [original thread]
Cross Atu wrote: Graphic engine yes, but rendering sockets and details rather than rendering equipment. Lag is vastly more map based than it is gear based. I do believe you are correct in that nanohives are a notably more substantial resourc...
- by KEROSIINI-TERO - at 2014.10.25 00:45:00
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370. Uplink Spam - in Feedback/Requests [original thread]
Zindorak wrote: Spam? That's why there's a thing called flux grenades. You should use em Or if you don't have those shoot them down. Well, spam or redundant gameplay as I'd prefer to call. But spam in short.
- by KEROSIINI-TERO - at 2014.10.25 00:14:00
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371. [Proposal] Mobile Uplink - in Feedback/Requests [original thread]
Once I got an uplink spawned into my model, that is my merc character on the field. Friends saw the uplink spike, and on tacnet uplink followed my position. Blues spawned onto me. That was funky. Nice example how while UR3 engine is slow it is won...
- by KEROSIINI-TERO - at 2014.10.25 00:12:00
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372. Uplink Spam - in Feedback/Requests [original thread]
The biggest reason for rampant uplink spam is the fact that a single player can set practically unlimited amount of them (40 or so). What enables that huge amount of links per player is the fact that every single uplink variation has it's own dep...
- by KEROSIINI-TERO - at 2014.10.25 00:10:00
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373. Uplink Spam - in Feedback/Requests [original thread]
John Demonsbane wrote: Equipment does not = lag. We need to get that out of people's heads. Personally I have always hated the single spawn "uplink grenade" idea. If you ask me, a simple fix is to place restrictions on deployment area... whic...
- by KEROSIINI-TERO - at 2014.10.24 23:59:00
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374. doors. super simple stuff. - in Feedback/Requests [original thread]
Technically they are doable. Installations exist, and they do block all movement within their model. An extra wall-type installation could be a destructible gate or wall. Not a door, unfortunately. But anyone who would think that having high ...
- by KEROSIINI-TERO - at 2014.10.24 23:49:00
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375. Fixing useless modules - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Today, well look at the three most useless modules in Dust. #1. PG upgrades--They take up CPU, go in low slots, and really don't do much for you PG wise To Fix: Make them a high slot item, make them modify armor repair b...
- by KEROSIINI-TERO - at 2014.10.24 23:46:00
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376. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
The-Errorist wrote: What doesn't make sense is that thinner plates that offer less protection that are less massive, have just as much of a speed penalty as heavier plates; A complex 60mm plate that gives 684HP has a 6% higher movement penalt...
- by KEROSIINI-TERO - at 2014.10.24 12:51:00
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377. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
CCP Rattati wrote: thing is, we have been making iterations to rifles since Alpha, and we are not there yet. But there is a long term plan to get to a place where everything makes sense and players pick weapons based on preferred playstyles, ...
- by KEROSIINI-TERO - at 2014.10.24 12:35:00
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378. [Request] Two point skirmish - in Feedback/Requests [original thread]
There's no reason why not to. And while you/we are at it, let's put all skirmishes and 1 point skirmish (known as domination) into the same pool. They really are the same, you know. Let's reserve that precious queue type for something truly diff...
- by KEROSIINI-TERO - at 2014.10.22 19:52:00
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379. Nades HUD - in Feedback/Requests [original thread]
This is one of those small BIG things. Solid +1 and a definately a thing for the next client patch. Been waiting for years now.
- by KEROSIINI-TERO - at 2014.10.19 01:17:00
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380. @Rattari: Basic vehicle fixes - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: . . 1g. Basically if infantry have these skills then why not vehicle users too? . . Your point 1G answered the whole bunch: Infantry should also get rid of those hard skills. Anything hard like +5% HP, +5%PG/CPU and -...
- by KEROSIINI-TERO - at 2014.10.18 16:48:00
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