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Thread Statistics | Show CCP posts - 2 post(s) |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1008
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Posted - 2014.10.11 16:17:00 -
[31] - Quote
CommanderBolt wrote:Ok guys I did some testing yesterday. Here are my results.
Amarr Assault 5 / Scrambler 5 (On a Templar Amarr assault suit 'test bed')
Test condition A - Using the weapon under normal circumstances while aiming.
1st attempt - Started with 45 rounds, after firing left with 26 rounds = total of 19 shots
2nd attempt - Started with 45 rounds, after firing left with 26 rounds = total of 19 shots
3rd attempt - Started with 45 rounds, after firing left with 26 rounds = total of 19 shots
Test condition B - Using the weapon without ANY regard for aim and purely going for maximum fire rate.
1st attempt - Started with 45 rounds, after firing left with 24 rounds = total of 21 shots
2nd attempt - Started with 45 rounds, after firing left with 24 rounds = total of 21 shots
3rd attempt - Started with 45 rounds, after firing left with 24 rounds = total of 21 shots
Conclusion - I would be very surprised if you can ever get more than 21 shots off, I swear I used to be able to get about 25 shots off previously.
Scrambler 5 - on a NON amarr assault suit (Used Templar logistics which gives no bonus to scrambler overheat)
Test condition A - Using the weapon under normal circumstances while aiming.
1st attempt - Started with 45 rounds, after firing left with 31 rounds = total of 14 shots
2nd attempt - Started with 45 rounds, after firing left with 31 rounds = total of 14 shots
3rd attempt - Started with 45 rounds, after firing left with 31 rounds = total of 14 shots
Test condition B - Using the weapon without ANY regard for aim and purely going for maximum fire rate.
1st attempt - Started with 45 rounds, after firing left with 29 rounds = total of 16 shots
2nd attempt - Started with 45 rounds, after firing left with 29 rounds = total of 16 shots
3rd attempt - Started with 45 rounds, after firing left with 29 rounds = total of 16 shots
Conclusion - I think I used to be able to fire about 17 shots under these conditions before. I was also very surprised at how consistent the test results were.
It is clear that the scrambler has been nerfed in terms of amount of shots fired.
The assault suit use to have more of an advantage over non-assault as well.
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KEROSIINI-TERO
The Rainbow Effect
1346
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Posted - 2014.10.11 16:37:00 -
[32] - Quote
Funny. I actually started up using scr rifles about 3 weeks ago at the time of the tunedown. When they came to dust they felt unusable by me, now they seem to rock. Go figure.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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The Master Race
Red and Silver Hand Amarr Empire
0
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Posted - 2014.10.11 17:12:00 -
[33] - Quote
Same here kerosini |
Halla Murr
Skullbreakers
36
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Posted - 2014.10.11 17:32:00 -
[34] - Quote
Fizzer XCIV wrote:On this suit, I would rather use the TacAR because:
GÇóIts easier to fit. Even with Fitting Optimization V on the ScR, the Duvolle is easier to fit. GÇóIt does more damage before I have to stop firing, something the Amarr Assault skill should switch around completely, and by a wide margin. GÇóIt has a better damage profile. It just does. I don't want to hear "oh its just more specialized". Yeah, its specialized, but more armor damage is just better, and we both know it. GÇóBetter Hipfire. I don't think I need to explain the virtues of better Hipfire accuracy in a game where 90% of the combat takes place within 25m. GÇóWith Sharpshooter, the kick is either the same, similar as to be irrelevant, or better. And with all the point I won't be spending on ScR fitting Optimization, I can max this skill no problem. GÇóIMO, the extra damage on the TacAR outweighs the extra range on the ScR. Like I pointed out earlier, 90% of the combat in this games happens at less than 25m, so damage is better. IMO, at least.
Easier fitting, yeah, the Amarr weapons have generally higher fitting. I'm not entirely sure why this is necessary for balance.
More damage before you stop firing, fair enough, though I must say that I, personally, find the ScR much easier to handle than the TAR by a large degree. That's with Op 4 ScR only, and with Op 5/SS 3 AR. Maybe that's just me.
Damage profile, you're not wrong. I have no intention of arguing otherwise. The +20/-20 is rough in the current state of the game - if armour tanking becomes actually balanced (or rather, dual brick tanking becomes less prevalent) then the ScR will have a better time. Changing it to reflect the projectile profile would be interesting.
Fizzer XCIV wrote:Without the Amarr Assault, the ScR is ****. There is absolutely no compelling reason to use it rather than the TacAR.
Well, as I said it may just be my nebulous feeling on the situation, but using the ScR feels so much more easy than handling the TAR. If you can't apply your higher damage then having more powerful shots is not much of an advantage.
Main of Kallas Hallytyr. ADS, Logistics, Scout, Commando and Assault.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1945
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Posted - 2014.10.11 19:18:00 -
[35] - Quote
Blueprint For Murder wrote:Mobius many of these guys are cheating with turbo mouse/controllers it is the reason their choices are tac ar and prev scr. The weapon works fine for me, but I don't expect to mow through someone by holding down my trigger.
I am fully aware of the modded controllers and what they did for the ScR. What I find hard to believe is that the same is happening with the TaR again. The weapon is far from the insta-blap super killer the ScR was (no charge mechanic) and I doubt that a modded controller would make it fire much faster than a person can with their finger.
Now with more evil.
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Blueprint For Murder
Immortal Guides
106
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Posted - 2014.10.11 19:28:00 -
[36] - Quote
That is a fair thought, but even if it was throttled perfectly to combat turbo consistency and proficiency can not be overlooked.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
470
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Posted - 2014.10.11 19:57:00 -
[37] - Quote
Mobius Kaethis wrote:Blueprint For Murder wrote:Mobius many of these guys are cheating with turbo mouse/controllers it is the reason their choices are tac ar and prev scr. The weapon works fine for me, but I don't expect to mow through someone by holding down my trigger. I am fully aware of the modded controllers and what they did for the ScR. What I find hard to believe is that the same is happening with the TaR again. The weapon is far from the insta-blap super killer the ScR was (no charge mechanic) and I doubt that a modded controller would make it fire much faster than a person can with their finger. Most people can't even dream of firing at a constant 600 rpm. 450 constant is about what most people can do. Even the players with the fastest fingers can only fire at 600 for half a second at most.
Honestly, by just looking at it, the TacAR is actually a more turbo friendly weapon than the ScR was pre-delta. The simple fact that the gun reloads rather than overheats is enough to warrant the loss in DPS and range. At allows **** players (which is the kind of player to use a turbo) to just spray their 18 rounds without having to worry about the consequences that the ScR would have had. They can then just run away after their huge spray of DPS, and come back. The ScR never allowed this, because overheating stopped the user from taking any kind of offensive or defensive actions.
728 DPS with reload > 840 DPS with overheat |
Blueprint For Murder
Immortal Guides
106
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Posted - 2014.10.11 20:07:00 -
[38] - Quote
We can't forget the headshot multiplier though which in most cases would eliminate the need to overheat the weapon.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1910
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Posted - 2014.10.11 20:56:00 -
[39] - Quote
Blueprint For Murder wrote:We can't forget the headshot multiplier though which in most cases would eliminate the need to overheat the weapon. Headshot multiplier is no different than other weapons.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
473
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Posted - 2014.10.11 21:32:00 -
[40] - Quote
Alena Ventrallis wrote:Blueprint For Murder wrote:We can't forget the headshot multiplier though which in most cases would eliminate the need to overheat the weapon. Headshot multiplier is no different than other weapons. This. I literally cannot stand when people say the ScR has an extra multiplier, even though it has never had any extra bonuses for headshots when compared to the other rifles.. Like, how is it possible to be so misinformed for so long? It has the standard 175% headshot damage that every other rifle has, and its been that way since the weapon was released.
It would be nice if it did have the same bonus as the ScP. Stupidly OP, but nice. |
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1912
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Posted - 2014.10.11 21:57:00 -
[41] - Quote
Fizzer XCIV wrote:Alena Ventrallis wrote:Blueprint For Murder wrote:We can't forget the headshot multiplier though which in most cases would eliminate the need to overheat the weapon. Headshot multiplier is no different than other weapons. This. I literally cannot stand when people say the ScR has an extra multiplier, even though it has never had any extra bonuses for headshots when compared to the other rifles.. Like, how is it possible to be so misinformed for so long? It has the standard 175% headshot damage that every other rifle has, and its been that way since the weapon was released. Like, how can someone expect to provide good feedback on a weapon if they don't even know the basic stats of it? It would be nice if it did have the same bonus as the ScP. Stupidly OP, but nice. ScP had the 450% multiplier for ages. I'm guessing non ScR users simply assumed the rifle did too.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Blueprint For Murder
Immortal Guides
106
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Posted - 2014.10.11 22:04:00 -
[42] - Quote
I got a reading of 180% for the scrR 165% for the AR I am not sure why it reads like that, but that is what I got just now.
Hybrid +10% damage bonus to shields. -10% damage penalty to armour
laser +20% damage bonus to shields. -20% damage penalty to armour.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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The Master Race
Immortal Guides
106
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Posted - 2014.10.11 22:04:00 -
[43] - Quote
I got a reading of 180% for the scrR 165% for the AR I am not sure why it reads like that, but that is what I got just now.
Hybrid +10% damage bonus to shields. -10% damage penalty to armour
laser +20% damage bonus to shields. -20% damage penalty to armour.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3598
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Posted - 2014.10.11 22:13:00 -
[44] - Quote
Blueprint For Murder wrote:I got a reading of 180% for the scrR 165% for the AR I am not sure why it reads like that, but that is what I got just now.
Hybrid +10% damage bonus to shields. -10% damage penalty to armour
laser +20% damage bonus to shields. -20% damage penalty to armour. base damage +/- shield or armor penalty plus your weapon efficiency modifier (weapon proficiency skill) |
Blueprint For Murder
Immortal Guides
106
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Posted - 2014.10.11 22:20:00 -
[45] - Quote
The toon has skills in scrR 4 and starter skills only.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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The Master Race
Immortal Guides
106
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Posted - 2014.10.11 22:20:00 -
[46] - Quote
The toon has skills in scrR 4 and starter skills only.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1961
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Posted - 2014.10.11 22:28:00 -
[47] - Quote
Blueprint For Murder wrote:The toon has skills in scrR 4 and starter skills only.
Headshot bonus was most likely giving you the higher readout.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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The Master Race
Immortal Guides
106
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Posted - 2014.10.11 22:32:00 -
[48] - Quote
I am not sure what you mean CB... both were headshot readings.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Blueprint For Murder
Immortal Guides
108
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Posted - 2014.10.11 22:32:00 -
[49] - Quote
I am not sure what you mean CB... both were headshot readings.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
570
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Posted - 2014.10.11 23:30:00 -
[50] - Quote
Imp Smash wrote:CCP Rattati wrote:If someone just bothers to calculate the old heat build up vs shots fired before and after, and reverse engineer a new heat buildup proposal this should be an easy fix That would be easier if we knew exactly how the mechanic was designed. Is it based on shots fired or time spent firing? What is the cooldown rate (in percent with 100 being overheat) before and after? Is the heat buildup linear (each shot fired is worth x heat) or weighted (each shot fired modifed by current heat levels is worth x heat) Is heat applied after the shot is fired as opposed to when a shot is fired (this would explain how lag could allow someone to shoot more shots when firing faster) Etc...
time spent firing. which was a dumb idea in the first place, because it allowed for modded controller to use this flaw to fire more shots. it also makes no sense the heat would not be building up on a per shot basis.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2532
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Posted - 2014.10.12 00:33:00 -
[51] - Quote
Derrith Erador wrote:CCP Rattati wrote:If someone just bothers to calculate the old heat build up vs shots fired before and after, and reverse engineer a new heat buildup proposal this should be an easy fix After a charge, I was able to get about 12ish or 15, somewhere in that ballpark. Thats actually kind of ridiculous...
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Spectre-M
The Generals
869
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Posted - 2014.10.12 03:11:00 -
[52] - Quote
<- first post in months.
Wow. They finally nerfed my ScR so hard it's useless. The empress would be disgusted.
I'm gonna say this again...for the hundredth time since we began the discussion for balancing it.
MAKE HEAT BUILD UP PER SHOT, NOT PER SECOND!!!!! I don't get what's so hard about this idea. This weapon was unjustly nerfed because of a third party variable ( turbo controllers ). This would have solved that issue first before collecting data on its power.
Too bad. My whole Amarr RP went down the drain that day.
Ps. Sorry Aisha, I'm glad you aren't around to see it laid to rest.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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man- bear pig
D3ATH CARD
58
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Posted - 2014.10.12 06:31:00 -
[53] - Quote
Spectre-M wrote:<- first post in months.
Wow. They finally nerfed my ScR so hard it's useless. The empress would be disgusted.
I'm gonna say this again...for the hundredth time since we began the discussion for balancing it.
MAKE HEAT BUILD UP PER SHOT, NOT PER SECOND!!!!! I don't get what's so hard about this idea. This weapon was unjustly nerfed because of a third party variable ( turbo controllers ). This would have solved that issue first before collecting data on its power.
Too bad. My whole Amarr RP went down the drain that day.
Ps. Sorry Aisha, I'm glad you aren't around to see it laid to rest.
Those of us who use the rifle without a turbo controller weren't saying anything, more so not enough were saying ****, so they ****** up our rifle. I need to now class into another rifle, because it's not worth it anymore. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1746
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Posted - 2014.10.12 07:05:00 -
[54] - Quote
CCP Rattati wrote:It's enterily possible your my boy blue. i can say i had the most fun on dust getting good with the scrambler rifle. i have a scout suit now because my amarr assault i had to stop useing wich is sad cause i spent so much time building my amarr assault fit.
KEQ diplomat/ intel /GC officer
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man- bear pig
D3ATH CARD
58
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Posted - 2014.10.12 22:26:00 -
[55] - Quote
My fellow SCR users, try the combat rifle. You'll need nano hives as an equipment because of the low ammo, but try it. You''l do as good, if not better then you could with the SCR. It's staggering to think that the SCR was OP when any one of us could go to other semi-auto rifle and it's like we're on easy mode. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1076
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Posted - 2014.10.12 22:36:00 -
[56] - Quote
man- bear pig wrote:My fellow SCR users, try the combat rifle. You'll need nano hives as an equipment because of the low ammo, but try it. You''l do as good, if not better then you could with the SCR. It's staggering to think that the SCR was OP when any one of us could go to other semi-auto rifle and it's like we're on easy mode. CR is a very good weapon
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Blueprint For Murder
Immortal Guides
110
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Posted - 2014.10.12 22:42:00 -
[57] - Quote
I think that is proof of just how op it was.. he has to settle for the CR lolz
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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The Master Race
Immortal Guides
110
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Posted - 2014.10.12 22:42:00 -
[58] - Quote
I think that is proof of just how op it was.. he has to settle for the CR lolz
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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manboar thunder fist
Dead Man's Game RUST415
159
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Posted - 2014.10.12 22:57:00 -
[59] - Quote
Hilarious blueprint. Do you ever contribute or just waste your time making cheap snide comments all day directed to entice cheap laughs.
The scr has had an age old problem. It may have high dps but its drawbacks mean it can't engage multiple people. But more importantly it's large penalty to armour means it does less damage than an assault rifle, to armour, while having more drawbacks. This means one is typically unable to finish off people. Personally I think the scr needs much slower buildup when firing in controlled bursts, it is a precise weapon, not a rapid fire turbo controller weapon, and it should be modified to function with higher dps than other rifles, as it suffers in fitting cost, heat drawbacks, cqc capability due to lack of spray and pray and low armour damage.
How can you say the scr is viable when it overheats before it can kill a blueprint heavy or scout.... Heck I've come across more 500 armour blueprint scouts with bolt pistols that are more effective than a scr full proto max skill Amarr assault any day.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Blueprint For Murder
Immortal Guides
110
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Posted - 2014.10.12 23:21:00 -
[60] - Quote
I always end up contributing, but I try to stick to snide remarks... what can you do? On a serious note calling out exploitation is hardly what I would consider snide.
An age old problem since last patch?
Disclaimer: I don't use turbo so my results may vary: I find your description is inaccurate remember we can all pick up the weapons right now lol. The weapon functions better than the combat rifle while aiming with 0 recoil in any fire mode it also fires like the AR when hip firing (or at least the BAR) making it one of the most if not the most versatile weapons in the game without a range penalty. As for that horrid weapon profile it give the weapon a headshot multiplier of 202%(rounded down) with proff 5.
But I am tired of weapons having any drawbacks also.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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