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Thread Statistics | Show CCP posts - 2 post(s) |
Dust User
KILL-EM-QUICK RISE of LEGION
1536
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Posted - 2015.01.23 15:54:00 -
[31] - Quote
Zaria Min Deir wrote:Dust User wrote: If maps are going to be random every time you attack/defend a district then we need some sort of intel displaying the map at time of attack/defend.
This is crucial to pre-game squad building and tactics.
Turn it into a pub match of always having a random map with no knowledge prior to battle and you've removed my favorite part of the game.
As far as frame rate, everyone would like to see the Research Lab changed out. The frame rate makes it so unplayable that nobody will even attack one.
Exactly! People can play a random unknown map any time they want to, just go queue pubs or fw... Why take away one of the more tactical aspects of PC, being able to organise a team and plan for a specific map set up? That map table on the warbarge would be a compromise, sure. Make that work, and you can randomise (for whatever the reason is you are so set on random) to your heart's content, just give those of us who actually see value in and appreciate tactical gameplay and planning something.
Even not knowing until warbarge will put a hamper on how teams are built.
Squad compositions are completely different for the 4 point Hub and Bridge map. This is why I would prefer knowing as soon as the attack is initiated.
I take pride in building proper teams and game planning around the enemy. It's what brings me the most enjoyment out of dust.
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Zaria Min Deir
0uter.Heaven
1082
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Posted - 2015.01.23 17:16:00 -
[32] - Quote
Dust User wrote:Zaria Min Deir wrote:Dust User wrote: If maps are going to be random every time you attack/defend a district then we need some sort of intel displaying the map at time of attack/defend.
This is crucial to pre-game squad building and tactics.
Turn it into a pub match of always having a random map with no knowledge prior to battle and you've removed my favorite part of the game.
As far as frame rate, everyone would like to see the Research Lab changed out. The frame rate makes it so unplayable that nobody will even attack one.
Exactly! People can play a random unknown map any time they want to, just go queue pubs or fw... Why take away one of the more tactical aspects of PC, being able to organise a team and plan for a specific map set up? That map table on the warbarge would be a compromise, sure. Make that work, and you can randomise (for whatever the reason is you are so set on random) to your heart's content, just give those of us who actually see value in and appreciate tactical gameplay and planning something. Even not knowing until warbarge will put a hamper on how teams are built. Squad compositions are completely different for the 4 point Hub and Bridge map. This is why I would prefer knowing as soon as the attack is initiated. I take pride in building proper teams and game planning around the enemy. It's what brings me the most enjoyment out of dust. Oh, I agree, which is why I said compromise, not ideal :(
All I can say is... Rattati hadn't mentioned anything about randomising maps in any of the official feedback threads (afaik) until THIS thread popped up... So I'll know who to blame if we end up with some ridiculous randomly generated map design for PC
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Dust User
KILL-EM-QUICK RISE of LEGION
1538
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Posted - 2015.01.23 18:16:00 -
[33] - Quote
Zaria Min Deir wrote:All I can say is... Rattati hadn't mentioned anything about randomising maps in any of the official feedback threads (afaik) until THIS thread popped up... So I'll know who to blame if we end up with some ridiculous randomly generated map design for PC
lmao
It was being pushed by Zatara months ago so was wondering if it caught any traction.
Next time I'm just going to keep my mouth shut. |
Zaria Min Deir
0uter.Heaven
1084
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Posted - 2015.01.23 18:18:00 -
[34] - Quote
Dust User wrote:Zaria Min Deir wrote:All I can say is... Rattati hadn't mentioned anything about randomising maps in any of the official feedback threads (afaik) until THIS thread popped up... So I'll know who to blame if we end up with some ridiculous randomly generated map design for PC lmao It was being pushed by Zatara months ago so was wondering if it caught any traction. Next time I'm just going to keep my mouth shut.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
113
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Posted - 2015.01.25 07:21:00 -
[35] - Quote
Do not make it random.....allow corporations to buy socket pieces to replace on their district so they have full control over how they want to defend their district... you might say the attacking team will be at a disadvantage not knowing which sockets and buildings are on a district but that can be balanced with the new raid mechanic that is being proposed... it would allow a small group of people to get onto a district to check things out ,fight or ,raid (If there are items and isk and stuff to take) and get out with a game plan.This would add to the games sandbox feel a lot IMO..... allowing scouts to be more useful for some espionage work. and allowing assaults to fight toe to toe with small groups of defenders during raids. While it would be more likely the defender would be using heavies and logis to guard a resource, objectives or something else important. make the corp wallet count for more then clone packs we need more resources we can spend isk on. corporations should be allowed to give out raid and espionage contracts to other players for random prices depending on who's district you trying to appose....place these under special contracts?
Director / Slayer / Emperor
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Roman837
Murphys-Law General Tso's Alliance
956
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Posted - 2015.01.25 13:54:00 -
[36] - Quote
Dust User wrote:Zaria Min Deir wrote:Dust User wrote: If maps are going to be random every time you attack/defend a district then we need some sort of intel displaying the map at time of attack/defend.
This is crucial to pre-game squad building and tactics.
Turn it into a pub match of always having a random map with no knowledge prior to battle and you've removed my favorite part of the game.
As far as frame rate, everyone would like to see the Research Lab changed out. The frame rate makes it so unplayable that nobody will even attack one.
Exactly! People can play a random unknown map any time they want to, just go queue pubs or fw... Why take away one of the more tactical aspects of PC, being able to organise a team and plan for a specific map set up? That map table on the warbarge would be a compromise, sure. Make that work, and you can randomise (for whatever the reason is you are so set on random) to your heart's content, just give those of us who actually see value in and appreciate tactical gameplay and planning something. Even not knowing until warbarge will put a hamper on how teams are built. Squad compositions are completely different for the 4 point Hub and Bridge map. This is why I would prefer knowing as soon as the attack is initiated. I take pride in building proper teams and game planning around the enemy. It's what brings me the most enjoyment out of dust.
Dust User is a scrub but he speaks the truth. Do not randomize battles in PC. Or...If you do. Please tell us the moment we launch the attack what map it is.
That 24 hour window is critical to our planning. Yes. To those thinking "do these losers really take each battle that serious" yes we do.
A successfull deployment isn't random. We pick our squads carefully and give them deployment orders and objectives based on squad composition and map.
remove that and it's just a que synced pub match
Maple Syrup Drinking Canadian, EVE Character Cesar Sousa, CEO of Murphys-Law
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KEROSIINI-TERO
The Rainbow Effect
1758
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Posted - 2015.01.25 17:29:00 -
[37] - Quote
Vitantur Nothus wrote:CCP Rattati wrote:The maps are for "lore" reasons, does anyone object to randomizing this up a bit? Please remove Gallente Research Facility from circulation.
This is a valid request. It is too often unplayable.
Low framerate, which combines/induces input latency.
just finished a match there where turning/aiming had approx 0,3 second delay. Try fighting in that and come back to say it is playable!!! I dare ya.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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nickmunson
Capital Acquisitions LLC Bad Intention
43
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Posted - 2015.01.25 22:43:00 -
[38] - Quote
CCP Rattati wrote:The maps are for "lore" reasons, does anyone object to randomizing this up a bit?
if for lore can ccp make a "Jove" map. eve players would defiinitly take a lil more interest with that.
love me or hate me. you kill me i hunt you.
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