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2201. Nothing says "I'm annoying"..... - in General Discussions [original thread]
Cpt Murd0ck wrote: I'm gona try not to spend any money at all... That way I know its my skill doing the talking and not my money. Np with others using AUR tho Isn't that like on hitting girls without going into shower, saying "I want to ...
- by KEROSIINI-TERO - at 2013.01.17 03:16:00
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2202. Orbitals on tanks #2 - in General Discussions [original thread]
OP, You are in a militia tank. If the hull is NOT militia, then your modules and tanking skills are even worse. Wait until you get further into the game before you start asking to nerf something which won't change in time. There's no Precision S...
- by KEROSIINI-TERO - at 2013.01.17 02:21:00
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2203. So I tried the laser for the first time... - in General Discussions [original thread]
Ok, one more thread on this and one more set of answers and things to consider: First, let's correct some false rumors and assumptions: - LR does not have higher range than AR. Killswitch GEK has slightly higher while the TAC AR's have way lon...
- by KEROSIINI-TERO - at 2013.01.15 19:53:00
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2204. Laser rifle too overpowered? - in General Discussions [original thread]
Jason Pearson wrote: Lord Crases wrote: Reimus Klinsman wrote: Field Hawk wrote: It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Their ...
- by KEROSIINI-TERO - at 2013.01.14 05:11:00
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2205. make armor infantrying a viable option. - in General Discussions [original thread]
Goat of Dover wrote: I think adjusting the armor rep mods are a bad idea. 1. By doing this you will completely wipe out the need for a medic in a squad. Who will need a rep gun when you can heal yourself 15 to 30 armor per sec. Not if you...
- by KEROSIINI-TERO - at 2013.01.14 02:34:00
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2206. The Current State of Clone Reserve Usage - in General Discussions [original thread]
Zat Earthshatter wrote: I only find one issue with clone counts: When you hit 0 reserves remaining, don't you still have a team full of clones, you know, Alive and fighting? Once that count hits 0, any who are still alive should be able t...
- by KEROSIINI-TERO - at 2013.01.14 01:39:00
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2207. minmatar vehicles - in General Discussions [original thread]
http://img.timeinc.net/time/photoessays/2008/10_cars/flintstones.jpg
- by KEROSIINI-TERO - at 2013.01.13 05:05:00
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2208. Some of best players on here have a strange way of thinking. - in General Discussions [original thread]
Tiel Syysch wrote: Zekain Kade wrote: People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where the...
- by KEROSIINI-TERO - at 2013.01.13 03:52:00
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2209. av grenades - in General Discussions [original thread]
You see tanks being killed? Have you checked their stats? For I see 1950HP militia tanks out there and for the looks of that HP, it's unmodified hull with the few free militia modules. Which give no survivability. Let's see after a while when ...
- by KEROSIINI-TERO - at 2013.01.13 01:40:00
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2210. Everyone is complaining about grenade spam. - in General Discussions [original thread]
TEBOW BAGGINS wrote: grenades and alot of other things hurt bad right now because no one has high HP yet This. And IMO this is the first time the anti-infantry grendades are good. They were mediocre at the best (Ignoring Thukkers ofc). I ...
- by KEROSIINI-TERO - at 2013.01.13 01:02:00
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2211. Players leave after hitting cap - in General Discussions [original thread]
Publius Enigma wrote: Anyone else noticing a lot of this happening? That is happening somewhat more than before. The reason (besides the concept of cap itself) is that the cap is HARD and diminishing returns no longer applies. Now it is s...
- by KEROSIINI-TERO - at 2013.01.12 13:06:00
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2212. New Blog: Use ISK as a Motivator - in General Discussions [original thread]
SHANN da MAN wrote: The downside to the "pay to finish" scheme is that players can still just spawn, stay in their spawn area ( in skirmish, ambush has no safe spawn ) doing nothing ( and I mean ABSOLUTELY NOTHING - not even firing a shot ), an...
- by KEROSIINI-TERO - at 2013.01.11 23:47:00
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2213. The price of VOIP is too dam high! - in General Discussions [original thread]
Arramakaian Eka wrote: Forlorn Destrier wrote: You don't like paying $0.50 US? I think you are over-reacting. Check out how the price actually works out on a related thread. https://forums.dust514.com/default.aspx?g=posts&t=50666&f...
- by KEROSIINI-TERO - at 2013.01.11 19:48:00
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2214. Corp UVT, what are your opinions - in General Discussions [original thread]
SoTa PoP wrote: Tiel Syysch wrote: And then you factor in something like a corp being the size of 300 players, and you're spending $150 a month to talk to each other. You could do that vastly cheaper with some other service. what? How t...
- by KEROSIINI-TERO - at 2013.01.11 19:03:00
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2215. 30 Day Active Boosters are Officially Worthless now. - in General Discussions [original thread]
if 30-day booster is gonna help you on 30 different days, it really helps you. Or you can do the exact same with 1-day boosters. Oh wait, they cost more! (okay you could in theory buy them every other day and always play on both sides of DT. ...
- by KEROSIINI-TERO - at 2013.01.11 13:37:00
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2216. EvE Trolling Dust, and Vise Versa - in General Discussions [original thread]
Overlord Ulath wrote: pew pew youredead wrote: Here's the deal Me "oooooh a boarding party! Lets have some fun...." self destruct sequence initiated 2 minutes until detonation You "aaaahferfecksaaaek im still loading" Easy fix. Delay not...
- by KEROSIINI-TERO - at 2013.01.11 13:24:00
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2217. Orbitals on TQ - Your not safe anymore :) - in General Discussions [original thread]
Baracka Flocka Flame wrote: Tiel Syysch wrote: EnglishSnake wrote: Ther is going to be no difference over OB except that hope that 4man crew in your game doesnt have OB support or they will just bomb the **** outta the planet anyways and ...
- by KEROSIINI-TERO - at 2013.01.09 20:02:00
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2218. How come this is the last reset?! - in General Discussions [original thread]
Reav Hannari wrote: Your stuff gets reimbursed after every wipe. They said it would be reimbursed this wipe and that this is probably the last wipe. What's the problem? The problem is, that until that wording it has been exclusively clear ...
- by KEROSIINI-TERO - at 2013.01.09 19:57:00
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2219. A Big Bang? - in General Discussions [original thread]
Now waking up an old thread ;-) Reasons for sucking: Codex: - Mines disappear on death. /FIXED in Chromosome! - You can have only single set of three mines of any one type /FIXED - PG/CPU cost for ADV/PRO were terrible (about 90 CPU, 48 PG) /...
- by KEROSIINI-TERO - at 2013.01.09 17:56:00
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2220. AV vs Vehicles in the New Patch - in General Discussions [original thread]
Kristoff Atruin wrote: . . Proxy explosives, AV nades, nanohives and militia / basic swarms. You can put down 3 mines, reload 3 more mines from the hive and put those down as well. That's 6 mines per player and they persist after you die. A sq...
- by KEROSIINI-TERO - at 2013.01.09 17:10:00
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