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1581. Thoughts on a Stasis Grenade? - in General Discussions [original thread]
Dunk Mujunk wrote: After playing Eve, a Stasis Webifier from a grenade seems weird. I think vehicles should be able to move out of range of any Stasis Webs, and it feels kind of cheap to tie it to a grenade and say if you get webbed you are eff...
- by KEROSIINI-TERO - at 2013.12.23 23:42:00
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1582. Stop blowing up your own **** morons - in General Discussions [original thread]
Most tankers do not destroy installation turrets for points but their safety. When I begun tanking long ago, I quickly learned to exercise extreme installation hatred. EXTREME.
- by KEROSIINI-TERO - at 2013.12.23 20:20:00
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1583. A 70k ISK tank should be as effective as a 70k ISK suit - in General Discussions [original thread]
Cat Merc wrote: A 70k ISK tank should be as effective as a 70k ISK suit. That is all. Isk balancing, the worst battlefield balancing.
- by KEROSIINI-TERO - at 2013.12.23 14:52:00
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1584. Proto ScR is Awesome - in General Discussions [original thread]
All ScRs are very very powerful and proto variants truly frightening. But the overheat mechanism is a great balance meaning it's not spammable and takes skill to use.
- by KEROSIINI-TERO - at 2013.12.23 14:06:00
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1585. whos down with removing the flaylock? - in General Discussions [original thread]
(Had my first Flaylock kill two days ago, that's December 21st 2013... I've been wondering how it was SO powerful during the summer when everyone else used it...)
- by KEROSIINI-TERO - at 2013.12.23 13:58:00
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1586. While playing for the caldari... - in General Discussions [original thread]
Yagihige wrote: KGB Sleep wrote: It is possible to sway the balance. We did it during the event in October. Yes, it is possible. But what happened during the event? It went 100% to Caldari/Amarr. What this means is that in this system...
- by KEROSIINI-TERO - at 2013.12.23 13:33:00
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1587. Make tanks worth the risk. - in General Discussions [original thread]
BTW isk balancing is still one of the worst ways of balancing the battlefield. Although I gotta admit, current cheap tanks make it too worriless to keep on calling in new one after losing first.
- by KEROSIINI-TERO - at 2013.12.20 21:29:00
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1588. Make tanks worth the risk. - in General Discussions [original thread]
True, hulls are cheap - too cheap. Otherwise, tanks are real cheap if fit only with MLT/STD modules. Aaaand there it comes: It is GOOD that MLT vehicles arent tremendously inferior to higher level (by terms of fitted modules). It's good that the...
- by KEROSIINI-TERO - at 2013.12.20 21:27:00
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1589. Wow 77-0 ambush OMS - in General Discussions [original thread]
Birra Abbadon wrote: That's the final clone count... I got dropped in the match with 5 clones left, so I missed most of the match, but the final tally is just sad, top of the board on the losing team got 110WP, the guy got 2 kills, yep, that g...
- by KEROSIINI-TERO - at 2013.12.20 09:59:00
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1590. bailing out of tank BS - in General Discussions [original thread]
Mobius Wyvern wrote: Aqua-Regia wrote: Anmol Singh wrote: Aqua-Regia wrote: CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last t...
- by KEROSIINI-TERO - at 2013.12.19 14:04:00
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1591. [Clarification] Fixed aggressive friendly fire damage tracking. - in General Discussions [original thread]
Mia Romani wrote: CCP Nullarbor wrote: Actually that is another exception I forgot to mention, if you grenade your own dropsuit or shoot your own vehicle that will NOT count towards the damage threshold. The ownership of vehicles does not ch...
- by KEROSIINI-TERO - at 2013.12.19 11:56:00
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1592. Why are Active scanners in the game? New outlook on active scanning... - in General Discussions [original thread]
Drapedup Drippedout wrote: . . OP POST . . Not commenting on main issue, however pointing out that using as an example a less used special 200m variant scanner distorts slightly the message written.
- by KEROSIINI-TERO - at 2013.12.17 01:04:00
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1593. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Good discussion, module slots really define vehicles roles. Unfortunately that means that in practice either shield or armor tanks have no realistic access to one kind on supportive modules (scanners, damamods, extra ammo). Probably you guys do...
- by KEROSIINI-TERO - at 2013.12.15 18:12:00
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1594. CCP - CHANGE VEHICLE RESTRICTIONS - in General Discussions [original thread]
KING CHECKMATE wrote: . . (((SUGGESTING HARDER LIMITS ON VEHICLE TYPES))) [/i] It would be a sad day to bring in more artificial limitations. Adding rules to deny eventually creates a black jungle of strange restrictions - often obsolete ...
- by KEROSIINI-TERO - at 2013.12.15 04:22:00
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1595. to AVers - in General Discussions [original thread]
Yup, isk/AUR balancing is never the way to balance battlefield. In absence of free market, that's the final thing in line for CCP to fix.
- by KEROSIINI-TERO - at 2013.12.14 23:34:00
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1596. WTF CCP - in General Discussions [original thread]
Texs Red wrote: What about when you don't deal any damage at all? I've been kicked twice for just flying a dropship to a objective. That's also most likely damage related. There's been reports on [your] dropship touching blues jumping out ...
- by KEROSIINI-TERO - at 2013.12.14 23:18:00
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1597. AV still too strong - in General Discussions [original thread]
Hecarim Van Hohen wrote: daishi mk03 wrote: catching you off guard cann kill your tank easily with 4-5 volleys. You failed and blame AV for that, good job dude. and as Bendtner92 said: 0/10. You must do better than that. You must read...
- by KEROSIINI-TERO - at 2013.12.14 14:51:00
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1598. How about this AV-TANK fix - in General Discussions [original thread]
KING CHECKMATE wrote: Gł’Bring back old FG damages but leave current charge times (Or as A.General proposed , decrease charge times and leave Damage) First is better. Latter improves again FGs infantry sniping ability. KING CHECKMATE...
- by KEROSIINI-TERO - at 2013.12.13 04:24:00
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1599. Why can tanks solo, but not AV? - in General Discussions [original thread]
True, the combination of tanks being hard and their extreme speed makes it bad combination for being able to be solo operated. If they were slow their added vulnerability would justify the solo operation.
- by KEROSIINI-TERO - at 2013.12.13 04:09:00
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1600. I'm a Runway Model now - in General Discussions [original thread]
CCP Logibro wrote: Looks like you're getting the old walking animation that we changed for exactly the reasons you pointed out. I'll poke some people and find out what's happened. Maybe... Make it an OPTION...?
- by KEROSIINI-TERO - at 2013.12.13 04:07:00
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