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Zekain Kade
BetaMax.
931
|
Posted - 2013.01.13 03:36:00 -
[31] - Quote
Breakin Stuff wrote:Actually, KDR and all of that stuff are irrelevant to an objective based player. if you accept a contract to take an FW DISTRICT as a corp, KDR is meaningless because no victory = no payout. most eve players who matter wont care about kdr or warpoints per match. tbey care if you win. winning equals payout, equals SOV bonuses to EVE playerThe biggest rewards go to the corps who win. If that means having a few corp lemmings to distract the enemy while you do bad **** then some people are perfect.
Dont make the mistake of thinki.g because killboards mean jack to me means I have nothing to fight for you are dead wrong. It means Im the lemming distracting you from the fact that my five buddies are about to screw you hard.
winning matters. winning matters more than whether or not I have half as many kills as deaths. When I win by making the enemy look the wrong way for the threat it vindicates my sucky KDR. Every time I lemming out three or more caps in skirmish it vindicates my KDR because I am accomplishing victory conditions. It also means my corp leader can count on me to pound on the enemy until they break. I play cautious when the clone count is low.
It's hard to win a match when your team is dead most of the time.
and the fact that your team needs 5 guys to take out ONE good player shows that they aren't good enough to fight the enemy team. if there were two, instead of just one. They would be able to kill off your five teammates that would zerging them. Hell, just the one guy would probably be able to kill 3 of them, and heavily injure the 4th before dying, or retreating.
Good players with a high KD means a low death count, which means strong map control, and stronger support for other teammates around the area. |
Lance 2ballzStrong
SyNergy Gaming
639
|
Posted - 2013.01.13 03:36:00 -
[32] - Quote
Moejoe Omnipotent wrote:Lance 2ballzStrong wrote:MWsRAGE 5 wrote:i rage so hard when some one is using the heavy armor with a heavy machine gun. those ppl are c**k suckers you mad? Guess what? You can shoot them you know... chances are you can move faster than them too...but hey! Why should anything be able to kill you right? I'm one of those c*ck suckers, and I'll gladly shove my HMG up anyone's arse stupid enough to 1v1 me in a CQC situation. Just because there's a counter for something doesn't make it balanced. It is only balanced if that counter is reasonable, as in something you don't have to constantly go out of your way to do and detracts from the gaming experience.
so you're saying the counter for heavies is so detracting that it's unbalanced?....
2 militia nades kills a heavy. That was so hard to counter. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.13 03:52:00 -
[33] - Quote
Tiel Syysch wrote:Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto.
even 0,5% is a reason to upgrade. Provided you have the PG and CPU, of course... |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.13 04:10:00 -
[34] - Quote
KEROSIINI-TERO wrote:Tiel Syysch wrote:Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto. even 0,5% is a reason to upgrade. Provided you have the PG and CPU, of course...
No it doesn't, not if it leads to you doubling the cost of your fit for no kill advantage. Do I need to bring out my bullets-to-kill spreadsheet again and get another thread locked? To everyone who missed the point of my response earlier, I made the mistake of saying "gear" when I was talking mainly about "weapons." Though, upgrading things like a shield extender for half a bullet of survivability is arguably useless as well. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.13 04:28:00 -
[35] - Quote
Tiel Syysch wrote:KEROSIINI-TERO wrote:Tiel Syysch wrote:Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto. even 0,5% is a reason to upgrade. Provided you have the PG and CPU, of course... No it doesn't, not if it leads to you doubling the cost of your fit for no kill advantage. Do I need to bring out my bullets-to-kill spreadsheet again and get another thread locked? To everyone who missed the point of my response earlier, I made the mistake of saying "gear" when I was talking mainly about "weapons." Though, upgrading things like a shield extender for half a bullet of survivability is arguably useless as well.
Sorry Tiel I still disagree if the match is balanced in skill and I have more life and kill you in one more bullet of damage than you do in so much time then I will kill you and have more life. That is what I specced for to kill you first and to have just a little bit more life than I would have.
I am also looking at it a little bit different than I was before now to. I am running a scout with the AR right now because it is almost free. I am also running armor instead of shields so I can put damage mods into my highs when I have more than one. lol. So for me to kill you in one more bullet than I did before is really important to me, I barely have life as it is so the quicker you go down the better. This is my whole theory behind this the quicker you go down and the more life I have at the end of the gun fight the better and I will pay that extra money, PG, and CPU for that to happen. All for that little bit of an edge, people will do a lot to just be a little bit better because that is all you need to win. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.13 04:49:00 -
[36] - Quote
KEROSIINI-TERO wrote:Tiel Syysch wrote:Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto. even 0,5% is a reason to upgrade. Provided you have the PG and CPU, of course...
^ Not this.
0.5% is usually a half bullet difference from the 1/10th of a bullet that killed me is now 6/10 of that very same bullet. add them all together and is like 2 more bullets from the fully automatic weapon from killing me. Only once in a 1,000 deaths would that had mattered and rarely in that once, had it mattered for more than a second more. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.13 04:49:00 -
[37] - Quote
Zekain Kade wrote:Breakin Stuff wrote:Actually, KDR and all of that stuff are irrelevant to an objective based player. if you accept a contract to take an FW DISTRICT as a corp, KDR is meaningless because no victory = no payout. most eve players who matter wont care about kdr or warpoints per match. tbey care if you win. winning equals payout, equals SOV bonuses to EVE playerThe biggest rewards go to the corps who win. If that means having a few corp lemmings to distract the enemy while you do bad **** then some people are perfect.
Dont make the mistake of thinki.g because killboards mean jack to me means I have nothing to fight for you are dead wrong. It means Im the lemming distracting you from the fact that my five buddies are about to screw you hard.
winning matters. winning matters more than whether or not I have half as many kills as deaths. When I win by making the enemy look the wrong way for the threat it vindicates my sucky KDR. Every time I lemming out three or more caps in skirmish it vindicates my KDR because I am accomplishing victory conditions. It also means my corp leader can count on me to pound on the enemy until they break. I play cautious when the clone count is low.
It's hard to win a match when your team is dead most of the time. and the fact that your team needs 5 guys to take out ONE good player shows that they aren't good enough to fight the enemy team. if there were two, instead of just one. They would be able to kill off your five teammates that would zerging them. Hell, just the one guy would probably be able to kill 3 of them, and heavily injure the 4th before dying, or retreating. Good players with a high KD means a low death count, which means strong map control, and stronger support for other teammates around the area.
This entire post assumes facts I.did not state. If I mean against singletons I will say solo players. For example when I use the lemming tactic Ill gank one person in a group of four solo in order to distract. Im assuming reasonable.risk. if im getting chainganked by one person I start using better fits. usually solves most of the problem. But you may safely assume my statement is in reference to team players. Reasonable circumstances. If I need four other people to help me gank someone it means Im facing howdidthattaste, logi bro or someone who clearly has me in FPS skill, and my team is also ********. |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.01.13 05:01:00 -
[38] - Quote
Lance 2ballzStrong wrote:Moejoe Omnipotent wrote:Lance 2ballzStrong wrote:MWsRAGE 5 wrote:i rage so hard when some one is using the heavy armor with a heavy machine gun. those ppl are c**k suckers you mad? Guess what? You can shoot them you know... chances are you can move faster than them too...but hey! Why should anything be able to kill you right? I'm one of those c*ck suckers, and I'll gladly shove my HMG up anyone's arse stupid enough to 1v1 me in a CQC situation. Just because there's a counter for something doesn't make it balanced. It is only balanced if that counter is reasonable, as in something you don't have to constantly go out of your way to do and detracts from the gaming experience. so you're saying the counter for heavies is so detracting that it's unbalanced?.... 2 militia nades kills a heavy. That was so hard to counter.
That's not a counter...that's like saying 30 assault rifle bullets is a counter to heavies. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.13 05:05:00 -
[39] - Quote
30 AR bullets doez seem to counter heavies pretty solidly actually. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.13 05:06:00 -
[40] - Quote
Goat of Dover wrote:Sorry Tiel I still disagree if the match is balanced in skill and I have more life and kill you in one more bullet of damage than you do in so much time then I will kill you and have more life. That is what I specced for to kill you first and to have just a little bit more life than I would have.
I am also looking at it a little bit different than I was before now to. I am running a scout with the AR right now because it is almost free. I am also running armor instead of shields so I can put damage mods into my highs when I have more than one. lol. So for me to kill you in one more bullet than I did before is really important to me, I barely have life as it is so the quicker you go down the better. This is my whole theory behind this the quicker you go down and the more life I have at the end of the gun fight the better and I will pay that extra money, PG, and CPU for that to happen. All for that little bit of an edge, people will do a lot to just be a little bit better because that is all you need to win.
Ok, so you're running a scout with AR. You also want to use damage mods. Let's look at this.
You grab your vk.1 scout suit, throw on 3 damage mods and a grab a proto gun. If you maxed your circuitry but didn't bother with light weapon upgrades, you now have 22 cpu to use for your grenade, 3 lows, and 3 equipment slots. If you used a vk.0 suit, you'd have negative 7 cpu to work with (good luck).
If you maxed your light weapon upgrade and proficiency, I'm going to assume they stack in terms of cpu*0.75*0.85, you'd have a whole 55 cpu to work with on the vk.1 for all those slots (vk.0 would have 26 cpu).
If you ran an advanced weapon (which with my bullet-to-kill spreadsheet will tell you that you'll kill in about 1 less bullet), you'd have 10-28 more cpu available depending on your light weapon upgrade/proficiency investment.
The smallest armor repairer is 20 cpu by itself, making your max availability with a proto weapon 35 cpu to fill 2 more low slots, a grenade and 3 equipment slots. If you went for raw hp beyond that, screw nanohives you'll let someone else feed you ammo, you'd have +152 hp from a basic and advanced armor plate, leaving you with a whole 5 cpu.
You go up against a guy with an advanced gun, same damage mod fit but he has 28 more cpu for a total of 63 to work with. He can fit 2 proto plates for a total of +230 hp. He has 78 more hp than you. It takes you 2 more bullets to kill him than it would take to kill someone in your fit. It takes him 1 more bullet to kill you than it would take your fit. He wins because his extra survivability outweighs your extra damage.
See what I mean by sacrificing to fit a proto weapon (that doesn't really help you much)? |
|
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 05:06:00 -
[41] - Quote
Moejoe Omnipotent wrote:Lance 2ballzStrong wrote:Moejoe Omnipotent wrote:Lance 2ballzStrong wrote:MWsRAGE 5 wrote:i rage so hard when some one is using the heavy armor with a heavy machine gun. those ppl are c**k suckers you mad? Guess what? You can shoot them you know... chances are you can move faster than them too...but hey! Why should anything be able to kill you right? I'm one of those c*ck suckers, and I'll gladly shove my HMG up anyone's arse stupid enough to 1v1 me in a CQC situation. Just because there's a counter for something doesn't make it balanced. It is only balanced if that counter is reasonable, as in something you don't have to constantly go out of your way to do and detracts from the gaming experience. so you're saying the counter for heavies is so detracting that it's unbalanced?.... 2 militia nades kills a heavy. That was so hard to counter. That's not a counter...that's like saying 30 assault rifle bullets is a counter to heavies.
You're right. A single locus grenade is a counter to heavies, not two.
But seriously, I don't understand what you are saying, that most certainly is a counter, as is 30 assault rifle bullets. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.13 05:07:00 -
[42] - Quote
Moejoe Omnipotent wrote:Lance 2ballzStrong wrote:Moejoe Omnipotent wrote:Lance 2ballzStrong wrote:MWsRAGE 5 wrote:i rage so hard when some one is using the heavy armor with a heavy machine gun. those ppl are c**k suckers you mad? Guess what? You can shoot them you know... chances are you can move faster than them too...but hey! Why should anything be able to kill you right? I'm one of those c*ck suckers, and I'll gladly shove my HMG up anyone's arse stupid enough to 1v1 me in a CQC situation. Just because there's a counter for something doesn't make it balanced. It is only balanced if that counter is reasonable, as in something you don't have to constantly go out of your way to do and detracts from the gaming experience. so you're saying the counter for heavies is so detracting that it's unbalanced?.... 2 militia nades kills a heavy. That was so hard to counter. That's not a counter...that's like saying 30 assault rifle bullets is a counter to heavies.
heavies are easy to beat tbh they dominate in cqc good heavies know how to play to their strengths and find ways to bring u into cqc fast stupid heavies will try to walk and spray their hmg from a distance and think because they got 1000+ ehp that they will eventually get close to u and kill u before u drop them |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.13 05:21:00 -
[43] - Quote
Tiel Syysch wrote:Goat of Dover wrote:Sorry Tiel I still disagree if the match is balanced in skill and I have more life and kill you in one more bullet of damage than you do in so much time then I will kill you and have more life. That is what I specced for to kill you first and to have just a little bit more life than I would have.
I am also looking at it a little bit different than I was before now to. I am running a scout with the AR right now because it is almost free. I am also running armor instead of shields so I can put damage mods into my highs when I have more than one. lol. So for me to kill you in one more bullet than I did before is really important to me, I barely have life as it is so the quicker you go down the better. This is my whole theory behind this the quicker you go down and the more life I have at the end of the gun fight the better and I will pay that extra money, PG, and CPU for that to happen. All for that little bit of an edge, people will do a lot to just be a little bit better because that is all you need to win. Ok, so you're running a scout with AR. You also want to use damage mods. Let's look at this. You grab your vk.1 scout suit, throw on 3 damage mods and a grab a proto gun. If you maxed your circuitry but didn't bother with light weapon upgrades, you now have 22 cpu to use for your grenade, 3 lows, and 3 equipment slots. If you used a vk.0 suit, you'd have negative 7 cpu to work with (good luck). If you maxed your light weapon upgrade and proficiency, I'm going to assume they stack in terms of cpu*0.75*0.85, you'd have a whole 55 cpu to work with on the vk.1 for all those slots (vk.0 would have 26 cpu). If you ran an advanced weapon (which with my bullet-to-kill spreadsheet will tell you that you'll kill in about 1 less bullet), you'd have 10-28 more cpu available depending on your light weapon upgrade/proficiency investment. The smallest armor repairer is 20 cpu by itself, making your max availability with a proto weapon 35 cpu to fill 2 more low slots, a grenade and 3 equipment slots. If you went for raw hp beyond that, screw nanohives you'll let someone else feed you ammo, you'd have +152 hp from a basic and advanced armor plate, leaving you with a whole 5 cpu. You go up against a guy with an advanced gun, same damage mod fit but he has 28 more cpu for a total of 63 to work with. He can fit 2 proto plates for a total of +230 hp. He has 78 more hp than you. It takes you 2 more bullets to kill him than it would take to kill someone in your fit. It takes him 1 more bullet to kill you than it would take your fit. He wins because his extra survivability outweighs your extra damage. See what I mean by sacrificing to fit a proto weapon (that doesn't really help you much)? what you're describing is a super simplified encounter where both players are standing 10 feet from one another. Neither of them are moving, and they both fire at the exact same time. which just isn't realistic for a game like this. This is also the type of mind set that my OP talks about.
Good players trying to justify reasons why they should be able to kill more, and die less for the gear they use.
Sure, it would make sense in a game like halo 4 where the DMR dominates every other starter weapon in the game. It has a greater impact because everyone has the same health. But in this game, it's different. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.13 05:31:00 -
[44] - Quote
Zekain Kade wrote:what you're describing is a super simplified encounter where both players are standing 10 feet from one another. Neither of them are moving, and they both fire at the exact same time. which just isn't realistic for a game like this. This is also the type of mind set that my OP talks about.
Good players trying to justify reasons why they should be able to kill more, and die less for the gear they use.
Sure, it would make sense in a game like halo 4 where the DMR dominates every other starter weapon in the game. It has a greater impact because everyone has the same health. But in this game, it's different.
He was the one describing it in that way, that's why I built the example around that kind of scenario. I don't assume people are just gonna stand there and face each other holding R1 til someone dies, which is why I think the one or zero bullets less to kill for upgrading a weapon isn't significant. That 1 bullet of killing power is rarely a deciding factor when you take into account people moving around and aiming inaccuracy. |
Rodger Forbes
Doomheim
7
|
Posted - 2013.01.13 05:32:00 -
[45] - Quote
Moejoe Omnipotent wrote:That's not a counter...that's like saying 30 assault rifle bullets is a counter to heavies.
Good thing its not rock paper scissors. May not be a "counter", but its pretty darn effective. I don't mind tossing a few a before I go down. Might help thin out some enemies around an objective. I'll take one for the team. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
189
|
Posted - 2013.01.13 05:39:00 -
[46] - Quote
It does come down to skill because you decide where to put your SP. If you are skilled in shooting put it all into your guns upgrades. If your not, put it into your shields or armor. That simple.
In any other game, if you are at a higher level you get access to weapons that are "better". In these games people die by the level one weapon and the level 50 or 60 weapon. It's all in what works for you.
Also I agree with the OP in that this is usually a personal flaw not the games. Even in real life it goes like this. It's ok if I do it to you as long as no one can do it to me.
|
Disturbingly Bored
Universal Allies Inc.
92
|
Posted - 2013.01.13 06:03:00 -
[47] - Quote
Mavado V Noriega wrote:Moejoe Omnipotent wrote: That's not a counter...that's like saying 30 assault rifle bullets is a counter to heavies.
heavies are easy to beat tbh they dominate in cqc good heavies know how to play to their strengths and find ways to bring u into cqc fast stupid heavies will try to walk and spray their hmg from a distance and think because they got 1000+ ehp that they will eventually get close to u and kill u before u drop them
This. An HMG Heavy's weakness really is a clip of assault rifle bullets. You just have to combine it with range. I die more to smart Assault Suits who spot me outside my preferred engagement range than anything else. Followed closely by Logis with lasers...
For some reason I can't fathom, most people keep trying to close ground when they spot Heavies. Running toward an HMG just increased your share of 2000 rounds per minute. Oh well. I take the kills anyway. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.13 07:01:00 -
[48] - Quote
The ironic thing to me is that the gear progression used to be a lot steeper, and the differences between the various levels of gear more drastic.
There were countless complaints that because DUST 514 was a FPS, no gear, let me repeat, no gear should give the advantage to a long time vet over a new player coming in to the game, or a player in proto gear vs. a player in militia gear, skill being more or less equal. It seemed like some sort of dogma and any alternative was just heresy or not even remotely conceivable.
Well, the difference between the various levels of gear have been steadily eroded with each new build. Things have become a lot more "balanced" in ways that many who touted the FPS dogma have asked for time and time again.
I have been opposed to this trend since day one and always felt it was short sighted and totally unnecessary.
Even so. Better gear still can give you and edge even now. But even when the better gear was much better there was always a chance you could be killed by some player in a militia fitting. Now the odds are more even, and don't really favor proto gear as much as they used to. And yes, sometime *** gets hairy and mistakes are made. Everyone dies. Even the immortals.
Not that those FPS dogmatists are now complaining about getting killed by crappy gear while using more expensive gear. But come on. This is what most of us asked for. Balance and a fighting chance for anyone in any sort of gear. No gear that would give a player any sort of RPG/MMO god like superiority over the very basic, free, starter kit. None of this leveling crap you have in other sorts of games. No pay to win whether by ISK or by Aurum.
Suck it up. This is what you said you wanted. |
Aqua-Regia
Ahrendee Mercenaries Legacy Rising
12
|
Posted - 2013.01.13 07:17:00 -
[49] - Quote
LOL, I only use BPO and RAGE ALL THE TIME |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.13 17:12:00 -
[50] - Quote
wrong thread (herp derp) |
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.13 17:14:00 -
[51] - Quote
Aqua-Regia wrote:LOL, I only use BPO and RAGE ALL THE TIME I also only use BPO as far as dropsuit fittings, however that's because all my SP right now is in improving my vehicles. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.13 17:53:00 -
[52] - Quote
Baal Roo wrote:The 3 responses above me are all dead on. Proto gear IS better, and it SHOULD cost way more. You pay A LOT to gain a small advantage. A full squad, or entire team, of small advantages equal out to a blowout victory. It's a risk/reward with a high cost that is intended to make you think twice about blowing that money for the edge in a battle.
It's funny, the guys I see here most often complaining about the protogear being to underpowered are the same guys I would see last build match after match in 200k+ ISK fittings. If you're fighting a pub match for a payout of 200k, it's your own fault for fielding a suit that will put you into negative earnings if you go down a single time. It seems to me more like a basic lack of understanding of how the game is designed to be played.
Thats cause all that matters to like 70 % of the peeps who play this game is KDR not teamwork, so most sit on mountain and snipe the hole game but at least they were positive (most likely like 10 to 20+ and 0 or 1 to 2 deaths.) But how much did u really help ur squad or team, were u covering ur squad calling out enemies ur squad doesn't see calling out HAV's or other snipers/Forge guns to ur teams HAV's. (i dought it) I only have ever seen a few snipers who cover there team and do it efficiently. My KDR is not eye poping but i stay with my squad, pick up fallen bros, Defend/Attack objectives best i can with the best gear i can afford. If that means its Militia, Type I,II, A, B depending on what im wearing i hardley ever go negative, KDR doesn't matter so much to me, Except to stay in my Corp. WP mean more IMO. A worthless sniper(ones who do nothing by redline whole game) have 14 kills no deaths has like 1000 Wp. But some assualt or logi or whatever goes like 18 and 9 and has like 2400+ Wp who do u think did more. I"ll bet more people think the guy with a 14 KDR did. LOL
OH yeah Nerf protogear they are OP. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.13 17:57:00 -
[53] - Quote
Dr Debo Galaxy wrote:It does come down to skill because you decide where to put your SP. If you are skilled in shooting put it all into your guns upgrades. If your not, put it into your shields or armor. That simple.
I would actually say to do the opposite- if you're bad a shooting, put SP into making your guns more effective. If you tend to get shot up a lot, put SP into shields/armor. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.13 17:57:00 -
[54] - Quote
Baal Roo wrote:The 3 responses above me are all dead on. Proto gear IS better, and it SHOULD cost way more. You pay A LOT to gain a small advantage. A full squad, or entire team, of small advantages equal out to a blowout victory. It's a risk/reward with a high cost that is intended to make you think twice about blowing that money for the edge in a battle.
It's funny, the guys I see here most often complaining about the protogear being to underpowered are the same guys I would see last build match after match in 200k+ ISK fittings. If you're fighting a pub match for a payout of 200k, it's your own fault for fielding a suit that will put you into negative earnings if you go down a single time. It seems to me more like a basic lack of understanding of how the game is designed to be played.
Oh and +1 Baal |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.13 18:01:00 -
[55] - Quote
Aighun wrote:The ironic thing to me is that the gear progression used to be a lot steeper, and the differences between the various levels of gear more drastic.
There were countless complaints that because DUST 514 was a FPS, no gear, let me repeat, no gear should give the advantage to a long time vet over a new player coming in to the game, or a player in proto gear vs. a player in militia gear, skill being more or less equal. It seemed like some sort of dogma and any alternative was just heresy or not even remotely conceivable.
Well, the difference between the various levels of gear have been steadily eroded with each new build. Things have become a lot more "balanced" in ways that many who touted the FPS dogma have asked for time and time again.
I have been opposed to this trend since day one and always felt it was short sighted and totally unnecessary.
Even so. Better gear still can give you and edge even now. But even when the better gear was much better there was always a chance you could be killed by some player in a militia fitting. Now the odds are more even, and don't really favor proto gear as much as they used to. And yes, sometime *** gets hairy and mistakes are made. Everyone dies. Even the immortals.
Not that those FPS dogmatists are now complaining about getting killed by crappy gear while using more expensive gear. But come on. This is what most of us asked for. Balance and a fighting chance for anyone in any sort of gear. No gear that would give a player any sort of RPG/MMO god like superiority over the very basic, free, starter kit. None of this leveling crap you have in other sorts of games. No pay to win whether by ISK or by Aurum.
Suck it up. This is what you said you wanted.
actually we said gear should give a slight advantage not be an i-win button ppl who want gear buffed only looking at dropsuits and its a bit biased |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.13 18:10:00 -
[56] - Quote
Zekain Kade wrote:Tiel Syysch wrote:Goat of Dover wrote:Sorry Tiel I still disagree if the match is balanced in skill and I have more life and kill you in one more bullet of damage than you do in so much time then I will kill you and have more life. That is what I specced for to kill you first and to have just a little bit more life than I would have.
I am also looking at it a little bit different than I was before now to. I am running a scout with the AR right now because it is almost free. I am also running armor instead of shields so I can put damage mods into my highs when I have more than one. lol. So for me to kill you in one more bullet than I did before is really important to me, I barely have life as it is so the quicker you go down the better. This is my whole theory behind this the quicker you go down and the more life I have at the end of the gun fight the better and I will pay that extra money, PG, and CPU for that to happen. All for that little bit of an edge, people will do a lot to just be a little bit better because that is all you need to win. Ok, so you're running a scout with AR. You also want to use damage mods. Let's look at this. You grab your vk.1 scout suit, throw on 3 damage mods and a grab a proto gun. If you maxed your circuitry but didn't bother with light weapon upgrades, you now have 22 cpu to use for your grenade, 3 lows, and 3 equipment slots. If you used a vk.0 suit, you'd have negative 7 cpu to work with (good luck). If you maxed your light weapon upgrade and proficiency, I'm going to assume they stack in terms of cpu*0.75*0.85, you'd have a whole 55 cpu to work with on the vk.1 for all those slots (vk.0 would have 26 cpu). If you ran an advanced weapon (which with my bullet-to-kill spreadsheet will tell you that you'll kill in about 1 less bullet), you'd have 10-28 more cpu available depending on your light weapon upgrade/proficiency investment. The smallest armor repairer is 20 cpu by itself, making your max availability with a proto weapon 35 cpu to fill 2 more low slots, a grenade and 3 equipment slots. If you went for raw hp beyond that, screw nanohives you'll let someone else feed you ammo, you'd have +152 hp from a basic and advanced armor plate, leaving you with a whole 5 cpu. You go up against a guy with an advanced gun, same damage mod fit but he has 28 more cpu for a total of 63 to work with. He can fit 2 proto plates for a total of +230 hp. He has 78 more hp than you. It takes you 2 more bullets to kill him than it would take to kill someone in your fit. It takes him 1 more bullet to kill you than it would take your fit. He wins because his extra survivability outweighs your extra damage. See what I mean by sacrificing to fit a proto weapon (that doesn't really help you much)? what you're describing is a super simplified encounter where both players are standing 10 feet from one another. Neither of them are moving, and they both fire at the exact same time. which just isn't realistic for a game like this. This is also the type of mind set that my OP talks about. Good players trying to justify reasons why they should be able to kill more, and die less for the gear they use. Sure, it would make sense in a game like halo 4 where the DMR dominates every other starter weapon in the game. It has a greater impact because everyone has the same health. But in this game, it's different.
Your post is ignorant and just a useless troll.
You attribute motivations to players you don't play with or talk to.
The basics are that the flattening has limited the need for mediocre players to have to spend any ISK to gear up in a fight.
Bad players can just run free fits and now have a higher chance that pure luck will get them some kills. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.13 19:08:00 -
[57] - Quote
Well I been around before the flattening.
I used to be able to kill protos back then with milita gear as well. Made a thread called the militia experiment. Trying to prove that I had two of the triad progressions down that was sufficient enough to overcome the third part of the triad the gear.
Just there are players out there that have all three up to par and are very difficult to deal with. |
YourDeadAgain76
Red Star.
133
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Posted - 2013.01.13 19:10:00 -
[58] - Quote
Iron Wolf Saber wrote:Well I been around before the flattening.
I used to be able to kill protos back then with milita gear as well. Made a thread called the militia experiment. Trying to prove that I had two of the triad progressions down that was sufficient enough to overcome the third part of the triad the gear.
Just there are players out there that have all three up to par and are very difficult to deal with.
+1 better gear if you got the money is the only way to kill. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.13 19:15:00 -
[59] - Quote
Gear helps bad players as much as it helps good players.
Catering to the needs of bad players does not make them better players sadly, |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.13 19:48:00 -
[60] - Quote
Iron Wolf Saber wrote:Gear helps bad players as much as it helps good players.
Catering to the needs of bad players does not make them better players sadly,
No but it helps when u got a big E pen. JK i happen to think im better then average and so are you and most of the dudes that are in the forums most days... But there are way to many that are average or below average skilled players thats obvious after each reset and how bad everyone or most are doing. 0-12 2-10 4-16 i mean common ....blue dots you suck.
Can i get some like on sucky blue dots. Like me i really want u to like me. |
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