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Purple Creeper
Onslaught Inc
3
|
Posted - 2013.01.16 23:33:00 -
[31] - Quote
Nobody likes those players anyway. Random blues make the game unplayable half the time. I say good riddance.
I figure pub matches will decline once other types factor into gameplay and take over. Kinda like: "you still play pub matches? N00B" |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.01.16 23:34:00 -
[32] - Quote
Chunky Munkey wrote:I've seen tanks withstand orbitals plenty of times. HTFU. i survived one. it was intense rolled away with a wopping 10 armor on my sica.
it will probably get harder later on when i can actually pilot HAVs. basics first. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2013.01.16 23:37:00 -
[33] - Quote
Necrodermis wrote:Octavian Vetiver wrote: Except he wants the warbarges player operated. That means manufacturing or buying one. Or having it so the player has access to the npc corps barge, which in the end would make no sense anyways.
ah sorry got the two confused. warbarges are the planet side ship not the one in space.
That's the mobile control center, the warbarge is that ship in orbit everyone starts in before a fight. Also, where vehicles and all that are stored. Look to the right when you're in the war room . Right behind the team list screen next to some catwalks you'll see an RDV. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.16 23:37:00 -
[34] - Quote
I get what you're trying to say, remove npc stuff and have it all player made. But, at least for now, npc stuff is needed. And I doubt you have a decent tank at the moment, it is literally impossible to have one. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 23:38:00 -
[35] - Quote
without NPC warbarges, DUST players are completely at the mercy of EVE players, both in terms of fire support and in terms of delivery to a tactical hotspot where we can actually have matches and fight.
This
Is
a
bad
idea.
There's a lot of morons in EVE who are actively wanting DUST to fail because it's not on the PC. Or because they don't want something other than internet spaceships to matter. Or because they're jerks.
There's a lot more who don't see any reason to give a crap about DUST, and thusly will not participate in assisting us in any way.
The few who care are mostly here in beta, and the ones remaining are not enough to insure that there will be good fights to be had for us. DUST will stagnate and die if we have to rely on Podpoppers to do anything.
While I would train warbarges, I think that corps with a warbarge pilot in orbit should get some pretty awesome boosts to their game, and the warbarge pilots be rewarded along with their ground forces for taking the risk of flying a ship that's about as optimized for space combat as a brick covered in sandpaper. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2013.01.16 23:40:00 -
[36] - Quote
Purple Creeper wrote:Nobody likes those players anyway. Random blues make the game unplayable half the time. I say good riddance.
I figure pub matches will decline once other types factor into gameplay and take over. Kinda like: "you still play pub matches? N00B"
We also don't want this being so niche that CCP goes into the hole . Shuts it down, and then proceeds to have to cut back EVE on top of it. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.16 23:41:00 -
[37] - Quote
Purple Creeper wrote:Nobody likes those players anyway. Random blues make the game unplayable half the time. I say good riddance.
I figure pub matches will decline once other types factor into gameplay and take over. Kinda like: "you still play pub matches? N00B"
Marks PC for priority strikes form now on. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2013.01.16 23:43:00 -
[38] - Quote
Breakin Stuff wrote:without NPC warbarges, DUST players are completely at the mercy of EVE players, both in terms of fire support and in terms of delivery to a tactical hotspot where we can actually have matches and fight.
This
Is
a
bad
idea.
There's a lot of morons in EVE who are actively wanting DUST to fail because it's not on the PC. Or because they don't want something other than internet spaceships to matter. Or because they're jerks.
There's a lot more who don't see any reason to give a crap about DUST, and thusly will not participate in assisting us in any way.
The few who care are mostly here in beta, and the ones remaining are not enough to insure that there will be good fights to be had for us. DUST will stagnate and die if we have to rely on Podpoppers to do anything.
While I would train warbarges, I think that corps with a warbarge pilot in orbit should get some pretty awesome boosts to their game, and the warbarge pilots be rewarded along with their ground forces for taking the risk of flying a ship that's about as optimized for space combat as a brick covered in sandpaper.
I'd train warbarges, but by all the names of every deity in the human race it better have the tank of a carrier at least....except that means DD would still turn it to scrap. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.01.16 23:45:00 -
[39] - Quote
Breakin Stuff wrote:without NPC warbarges, DUST players are completely at the mercy of EVE players, both in terms of fire support and in terms of delivery to a tactical hotspot where we can actually have matches and fight.
This
Is
a
bad
idea.
There's a lot of morons in EVE who are actively wanting DUST to fail because it's not on the PC. Or because they don't want something other than internet spaceships to matter. Or because they're jerks.
There's a lot more who don't see any reason to give a crap about DUST, and thusly will not participate in assisting us in any way.
The few who care are mostly here in beta, and the ones remaining are not enough to insure that there will be good fights to be had for us. DUST will stagnate and die if we have to rely on Podpoppers to do anything.
While I would train warbarges, I think that corps with a warbarge pilot in orbit should get some pretty awesome boosts to their game, and the warbarge pilots be rewarded along with their ground forces for taking the risk of flying a ship that's about as optimized for space combat as a brick covered in sandpaper. i know i do.
there are some dusties that think that they are going to board ships and stuff and that would be the same as what you are saying. one side doesn't want the other to mess with anything and i doubt CCP would even consider it unless they want to actively lose customers. |
Purple Creeper
Onslaught Inc
3
|
Posted - 2013.01.16 23:48:00 -
[40] - Quote
Breakin Stuff wrote:without NPC warbarges, DUST players are completely at the mercy of EVE players, both in terms of fire support and in terms of delivery to a tactical hotspot where we can actually have matches and fight.
This
Is
a
bad
idea.
There's a lot of morons in EVE who are actively wanting DUST to fail because it's not on the PC. Or because they don't want something other than internet spaceships to matter. Or because they're jerks.
There's a lot more who don't see any reason to give a crap about DUST, and thusly will not participate in assisting us in any way.
The few who care are mostly here in beta, and the ones remaining are not enough to insure that there will be good fights to be had for us. DUST will stagnate and die if we have to rely on Podpoppers to do anything.
While I would train warbarges, I think that corps with a warbarge pilot in orbit should get some pretty awesome boosts to their game, and the warbarge pilots be rewarded along with their ground forces for taking the risk of flying a ship that's about as optimized for space combat as a brick covered in sandpaper.
There's also a lot of cool people in EVE who like to help others and jump at chances at new ground breaking content. I'm sorry if your experience was limited to scammers and immature hatemongers in local chat and underhanded wannabe pirate corps who do more mining, ratting, and bitching than something worth going an extra mile for.
Just saying, don't be so pessimistic. Have faith in our EVE brothers. |
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.16 23:53:00 -
[41] - Quote
So how should tanks get blown up?
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 23:53:00 -
[42] - Quote
no, I consider the the jerks to be a minority. I'm more concerned with the vast swathe of indifferent players. i want there to be hundreds of thousands of DUST players at any given time. there's not enough EVE players to cater to that in transport, but I think BONUSES should be given to corps that do actually field a barge over a district or planet.
But making it entirely dependent on the good grace of EVE players is a fool's hope, because even the most enthusiastic bringers of war have their own interests they will pursue over helping us. So full dependence upon EVE capsuleers should be considered inadvisable.
And people who do everything in hisec are pretty much not worth considering on the equation at this point. |
Purple Creeper
Onslaught Inc
3
|
Posted - 2013.01.16 23:56:00 -
[43] - Quote
BMSTUBBY wrote:So how should tanks get blown up?
Player-based OBs, installations, other tanks, possibly heavy aircraft in the future, and a more than adequate plethora of AV weapons. |
Tarken Genetic
BetaMax.
1
|
Posted - 2013.01.17 00:06:00 -
[44] - Quote
But but, the OBs are player based I don't get the resentment? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 00:31:00 -
[45] - Quote
Tarken Genetic wrote:But but, the OBs are player based I don't get the resentment?
he's griping about the NPC prbital bombardment from the warbarge. EVE player shots are called precision strikes. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.17 00:48:00 -
[46] - Quote
Boiling the entire thread down to this one statement.
'I hate having my tanks OHK'ed.' |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 00:55:00 -
[47] - Quote
Iron Wolf Saber wrote:Boiling the entire thread down to this one statement.
'I hate having my tanks OHK'ed.'
I hate losing 55k ISK every time a tanker pulls a trigger on me. OB are fine. We need a way to retaliate against tankers who drive and shoot too well. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.17 01:03:00 -
[48] - Quote
Purple Creeper wrote:So I want to start a real thread about this. Here are my thoughts from the first topic which was locked indefinitely:
As someone who has lost several well-built tanks to OBs, I don't like being torched by magically placed beams of destruction with imaginary points.
I wouldn't be annoyed if I at least knew the OB came from an EVE ship hanging in orbit 100% of the times I get striked. A little effort and coordination to match what I put into driving tanks.
Right now they seem over used and unrealistic. They literally appear from nowhere, come from nothing, and destroy everything. Gay.
Risk vs reward, a term mostly meaningless for ground troops, but actually has plenty of merit when it comes to tanks. So quit your biotching. You shouldn't be able to take out your tank whenever you please and dominate with it. I'm glad people target tanks with OB's, keeps the risk factor high enough so you have to think twice about whipping out your "big boy".
Now if only heavies could show up on the radar as different types of blips, then maybe heavies would get their fair share of OB's too. |
Purple Creeper
Onslaught Inc
3
|
Posted - 2013.01.17 01:05:00 -
[49] - Quote
Breakin Stuff wrote:Iron Wolf Saber wrote:Boiling the entire thread down to this one statement.
'I hate having my tanks OHK'ed.' I hate losing 55k ISK every time a tanker pulls a trigger on me. OB are fine. We need a way to retaliate against tankers who drive and shoot too well.
I think 'named', paid for with $$, and eventually proto AV takes care of that. Kinda bugs me there's no $$ counter on vehicles. A little lopsided? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 01:14:00 -
[50] - Quote
Purple Creeper wrote:Breakin Stuff wrote:Iron Wolf Saber wrote:Boiling the entire thread down to this one statement.
'I hate having my tanks OHK'ed.' I hate losing 55k ISK every time a tanker pulls a trigger on me. OB are fine. We need a way to retaliate against tankers who drive and shoot too well. I think 'named', paid for with $$, and eventually proto AV takes care of that. Kinda bugs me there's no $$ counter on vehicles. A little lopsided?
the fact that a militia heavy requires the loss of 5 dropsuits to kill a militia tank on average unless the tank driver is a moron.
Now let's move up to the prototype heavy. I can pay for a few Rifters (500k attack frigates in EVE) with the amount of ISK I'd need to pay out in dropsuits in order to bring out enough firepower to kill a perfectly DPs'd and tanked marauder tank solo assuming i was trying to kill a smart tank pilot.
Don't feed me that ISK risked Vs. Isk lost argument.
Paying ISK is no guarantee of Niche protection in a CCP video game. if I kill you with a militia forge it means yer either driving a militia tank with militia modifications, or it means you did something REALLY REALLY dumb.
If I godstrike you with an Orbital Bombardment to take your tank off the field consider it a compliment, because it means you REALLY REALLY pissed me off. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.17 01:26:00 -
[51] - Quote
@Purple Creeper
If you think an NPC war barge that delivers a miniscule beam of death that can be tanked by a well-fit HAV is ridiculous, try wrapping your head around the concept of seeing a Dreadnaught (specifically a Moros in Siege Mode) raining hellfire and delivering damnation onto to the poor little mercs with friendly fire on.
If you can't picture the destruction yet, think Afghanistan being turned into a parking lot. Only flatter and glassed over.
Having trouble still?
Take a look at this then.
https://www.youtube.com/watch?v=45mlVuLs_Nw&list=PLF614A7A6461E61E1&index=10 |
Purple Creeper
Onslaught Inc
3
|
Posted - 2013.01.17 01:48:00 -
[52] - Quote
I've seen first-hand the destructive power of many types of capital ships. From POS bashes to full on multiple Titan fleets. I have no qualms with getting destroyed by that. |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.01.17 01:48:00 -
[53] - Quote
Breakin Stuff wrote:MassiveNine wrote:I hope in endgame that there will be someone actually piloting the war barge and dropping off soldiers/installations. Would train my EVE pilot to do this in a heartbeat.
No, sir, thank you very much. I think we Dusties will deal with this better ourselves when CCP brings the long-awaited (at least by me) Commander feature.
For those who may not have heard of it - according to CCP, there are going to be several (or one, which I doubt) commanders sitting in MCC and watching the battlefield. They will drop installations, CRUs, give out orders and provide tactical fire. However, I have a great feeling that this will be implemented only in corp matches. And all the installations and stuff will be paid for with ISK from the corporation wallets, I assume. Otherwise, Commanders will have to have an incredible paycheck in order to maintain their installation supply.
P.S. For further reading on the topic: http://dust514.com/news/blog/2011/11/the-future-of-war-dust-514s-mobile-command-center-mcc/ http://dust514.com/news/blog/2012/04/dynamic-battlefields-dev-blog-1/ These blogs are kinda old, so I figured not all have read them. |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.17 01:59:00 -
[54] - Quote
We should get some kind of stat to show off how many times we have ever been eviscerated by heavenly, cleansing, fire. |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.17 02:16:00 -
[55] - Quote
I get where the OP is coming from. I lost a tank recently to a PS and it's frustrating.
The thing is, that's part of war. You don't always get a fair fight.
Most FPS are closer to duels where there may be lots of people on each side but fights come down to one-on-one gunfights. Try gladitorial combat when it comes out if that's what you want.
Though we don't have it yet, DUST was advertised to be large scale warfare and as such the hand of god will reach down and smite thee on occasion. I want a full strategic war, not a bunch of carefuly balanced one-on-one duels masquarding as a war. I don't want artillary to be removed simply because it isn't "fair" to the guy who gets hit.
I want the commander in the MCC and his decisions to matter a lot and that won't happen he can't apply overwhelming force.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.17 02:21:00 -
[56] - Quote
OP, You are in a militia tank. If the hull is NOT militia, then your modules and tanking skills are even worse.
Wait until you get further into the game before you start asking to nerf something which won't change in time. There's no Precision Strike Damage +5% skill.
Last build my sicas took nicely one OB. Two, if the HP was full and the OBs weren't simultaneous. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2013.01.17 02:35:00 -
[57] - Quote
Purple Creeper wrote:So I want to start a real thread about this. Here are my thoughts from the first topic which was locked indefinitely:
.... Gay.
That. Yeah, you lost all respect right there. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 02:46:00 -
[58] - Quote
Rayan Storm wrote:
That. Yeah, you lost all respect right there.
no sir, that was lost based on the quality of his post that got locked. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2013.01.17 02:49:00 -
[59] - Quote
Breakin Stuff wrote:Rayan Storm wrote:
That. Yeah, you lost all respect right there.
no sir, that was lost based on the quality of his post that got locked.
Agreed. |
Mister0Zz
Tritan-Industries Legacy Rising
31
|
Posted - 2013.01.17 02:49:00 -
[60] - Quote
Points aren't imaginary, if that system didn't exist and you had obritals dropped 100% of the time from eve ships then you could potentially constantly shell a planet. Therefore you'd get killed killed constantly for free.
The war points aren't free and neither are the orbitals. You have to lose tons of ISK in gear actually playing the game first. So at the moment, the cost efficiency of an orbital is directly related to the efficiency of the squad leader who called it.
For Example
Lets say a squad loses 10-15 clones while collecting the war points for a OB.
The total costs of their suits comes to around 200,000isk
That's about the cost of a militia tank with trimmings
this scale sways depending on how effective the squad is, but i don't see anyone complaining about being rewarded for doing well.
This is the kind of thinking CCP does when they make game mechanics, especially ones involving money. Nothing is just surface deep, i'm honestly suprised we don't have to pay for our ammo.
If you expect to drive a tank and not have people try to kill you by any means necessary then you don't understand the fundamentals of conflict.
I hope you enjoy being just another COD sucker
You sir should whine more |
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