Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 [100] |
1981. Tank Resistances - in General Discussions [original thread]
Yea the 'traditional' ccp ideology of the order of applying stacking penalties is indeed - Best first (unpenalized) - Second best then (first stacking penalty - Third mod (second penalty) etc If that's not the case in dust then we can say that's ...
- by KEROSIINI-TERO - at 2013.06.21 00:24:00
|
1982. CCP Play Alts - in General Discussions [original thread]
There really is an urban legend going on that "CCP doesn't play their own games"... =P
- by KEROSIINI-TERO - at 2013.06.20 00:19:00
|
1983. Gallante Week: Gonna get ma Gallante Heavy Suit! - in General Discussions [original thread]
Different suits and when they come won't really matter, there are way more important things to fix (current wep/suit balance). All the people will just wait for the thing they WON'T have. The grass is greener....
- by KEROSIINI-TERO - at 2013.06.19 21:52:00
|
1984. Tank Resistances - in General Discussions [original thread]
Winsaucerer wrote: . . So given your calculation we can recover the 23.5%. Now there's other situations I still cannot calculate. New scenario: 2x 15% resistance plates, plus standard 10%, is listed as 33.47% in game. If I do each plate separ...
- by KEROSIINI-TERO - at 2013.06.19 16:53:00
|
1985. Tank Resistances - in General Discussions [original thread]
Math is the reason. As far as I know stacking penalties haven't been implemented on reductive modifiers, and even if they would they wouldn't apply to first module (because it is a module stacking penalty). Math, because if you would have thr...
- by KEROSIINI-TERO - at 2013.06.19 00:30:00
|
1986. Need Assistance, 1 Day Active Booster "compensation"? - in General Discussions [original thread]
There was already a confirmation about that, in the very same post they told they're gonna compensate with active booster. I won't be even linking the post, valuable info like that can be found on announcements.
- by KEROSIINI-TERO - at 2013.06.19 00:00:00
|
1987. Game client download to external memory source then install on PS3 - in General Discussions [original thread]
Einon Yamaran wrote: Pretty sure it's not possible. Hey, if your home connection is that slow, can you even play online without being disconnected all the time? Connection speed is not the same as bandwidth
- by KEROSIINI-TERO - at 2013.06.18 20:27:00
|
1988. Let's talk Drop Uplinks... - in General Discussions [original thread]
Agreed. (copied from bug section thread) I've had several cases, one example was that I 1) set a link behind compound large wall 2) a red heavy (spotted by blues) is on a field 50-70m away, facing away from the link 3) red heavy turned around, w...
- by KEROSIINI-TERO - at 2013.06.18 15:47:00
|
1989. Mouse Support - in General Discussions [original thread]
Shadow heat wrote: GLiMPSE X wrote: Shadow heat wrote: Where is it ? One of the reasons i got a new PS3 if to use the Mouse in a console, that sounded so cool to me, specially in a shooter game. But the Mouse support in this game is terri...
- by KEROSIINI-TERO - at 2013.06.18 15:32:00
|
1990. Uprising bridge map - in General Discussions [original thread]
Aisha Ctarl wrote: Scheneighnay McBob wrote: The same reason why random boxes are scattered everywhere Honestly the random boxes being scattered everywhere annoy the living hell out of me. It's not the way they are randomly scattered,...
- by KEROSIINI-TERO - at 2013.06.17 23:59:00
|
1991. We need a CPM That specialized in vehicles - in General Discussions [original thread]
BOZ MR wrote: TITLE: We need a CPM that specialized in vehicles ASAP. That can be HAVs and/or dropships, I don't think we are going good way while IWS trash talks and suggests things here and there that are solely on his behalf rather than b...
- by KEROSIINI-TERO - at 2013.06.13 00:29:00
|
1992. The Commander Role - in General Discussions [original thread]
Perhaps it would help speed up the process to draft some ideas and features in advance for Devs. See this brainstorming thread: https://forums.dust514.com/default.aspx?g=posts&m=446190#post446190
- by KEROSIINI-TERO - at 2013.06.12 14:01:00
|
1993. CCP, FIX THAT DAMN NANITE INJECTOR - in General Discussions [original thread]
I'm not sayin this myself, but in the past tinfoil hats used to say that letting Nanite Injectors be broken causes more suit losses. Which in turn means AUR losses and that's gold for company's coffer. But the way it used to work, got broken and ...
- by KEROSIINI-TERO - at 2013.06.12 01:10:00
|
1994. What if vehicle balance meant parts of the maps were indoors? - in General Discussions [original thread]
Frankly, initial thought: Terrible But afterwards: good idea. Open areas CAN be vehicles domination area while in cities they have absolutely no part, many areas they even cannot enter.
- by KEROSIINI-TERO - at 2013.06.12 01:01:00
|
1995. Post here if you get PSN disconnects and your internet is fine - in General Discussions [original thread]
Y getting that PSN disconnect bug twice a day
- by KEROSIINI-TERO - at 2013.06.12 00:58:00
|
1996. [Petition] Doomsayers Hub - in General Discussions [original thread]
lol signed
- by KEROSIINI-TERO - at 2013.06.11 21:24:00
|
1997. Recalling vehicles... are you kidding me? - in General Discussions [original thread]
I was about to create a post about recalling vehicles being too instantaneous. Hopefully the OP edits the thread title to be more informative, like "FEEDBACK: Vehicle recalling too easy" You got my point. Reasons for that are: - Hacking takes on...
- by KEROSIINI-TERO - at 2013.06.11 19:08:00
|
1998. please stop the late game joins - in General Discussions [original thread]
calisk galern wrote: if more then 40 clones have died for either side I never want to join that game, EVER. I don't care if the team is winning, I don't care if they;re losing I don't care about what the state of the game is, It's a waste of m...
- by KEROSIINI-TERO - at 2013.06.11 01:18:00
|
1999. Debate: SP Cap (for or against) - in General Discussions [original thread]
FOR the cap. There has to be a cap. Reason: Having unlimited SP gain would mean that skill system is impossible to build so that everyone would have a meaningful skill progression. There are hardcore players who are maxing everything - or...
- by KEROSIINI-TERO - at 2013.06.10 21:30:00
|
2000. Battered Merc Syndrome: Cronos - in General Discussions [original thread]
zBroadway wrote: . . What's destroying PC and the competitiveness of it are the Alliances. Removing alliances from the game entirely would mean that Corps would hold less districts because they cant field 16 players all throughout the day an...
- by KEROSIINI-TERO - at 2013.06.09 21:12:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 [100] |
First page | Previous page | Next page | Last page |