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2221. AV vs Vehicles in the New Patch - in General Discussions [original thread]
steadyhand amarr wrote: Just make tanks cheep again problem solved Terrible and wrong suggestion. -1 1st Isk cost does NOTHING on battlefield balance in the end. 2nd CCP can't fix prices after mineral requirements in free market. Bendtne...
- by KEROSIINI-TERO - at 2013.01.09 16:43:00
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2222. why this game wont fail imo - in General Discussions [original thread]
Online multiplayer fps games die when their player count fall below critical mass. Dust is designed to have always a number of players online and motivated to play, by outside force - Eve. Quite ingenious, actually and f2p helps. Will that cor...
- by KEROSIINI-TERO - at 2013.01.09 01:43:00
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2223. Ready for open beta? - in General Discussions [original thread]
This is a nice test to see if our forum community is ready for... Out-of-this world views, to put it nicely. +1 For combining valid fact with pure troll. 07
- by KEROSIINI-TERO - at 2013.01.09 01:37:00
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2224. Open Beta and the market - in General Discussions [original thread]
I'm worried. That market hasn't been tested between Dust chars on singularity. Currently there are dust stuff seeded on market on TQ but they're impossible to buy for capsuleers (UI simply denies any attempts to buy). But if there's any way to ...
- by KEROSIINI-TERO - at 2013.01.08 19:41:00
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2225. So when can we fire back? - in General Discussions [original thread]
Sentient Archon wrote: So right now Eve players can be pretty much obliterate us with us not being able to fire back. So when do we get the toys to shoot back at them. You make it sound quite different than what it is (at least at the mom...
- by KEROSIINI-TERO - at 2013.01.07 18:29:00
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2226. URGENCY! This game lacks URGENCY! - in General Discussions [original thread]
interesting concepts. Seems like team games concepts have gone some distance since the days of TF1...
- by KEROSIINI-TERO - at 2013.01.05 03:41:00
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2227. heavies - in General Discussions [original thread]
new hulk wrote: If a heavy is supposed to be as slow give us are damage back,that way we can stop someone running up on us. I cant count how many people run at me and get inside my arc. But people say they are to strong, bull you shouldn't ru...
- by KEROSIINI-TERO - at 2013.01.04 01:17:00
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2228. Logistic fittings - in General Discussions [original thread]
I can't understand any logi suit with: - Laser rifle - Mass Driver - SMG While equipping one of those the lack of sidearm makes you too situational and lacking in combat. (A sniper rifle is veeeeery risky to have, you really have to count to g...
- by KEROSIINI-TERO - at 2013.01.03 15:46:00
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2229. win loss ratio calculation - in General Discussions [original thread]
W/L ratio is CLEARLY bugged. Look at the top twenty, only few games and kills and deaths, yet ratios of 4236,678 to one. Does it make sense? For twenty or so people? No. The first genuine good W/L ratios belong to some Imp dudes I think.
- by KEROSIINI-TERO - at 2013.01.03 01:08:00
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2230. Story of an Experienced Noob : Week 1 - in General Discussions [original thread]
An Angry ShihTzu wrote: some stuff + Learnings: 1. Dust is not a place for randoms and noobs this late into a build. If an experienced player like me can get destroyed so easily, noobs will be raped. This goes back to what I was saying abou...
- by KEROSIINI-TERO - at 2013.01.03 00:12:00
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2231. 3 heavies and a logi. - in General Discussions [original thread]
I'm interested as a logi. That is already effective tactic which might become something awesome when tuned.
- by KEROSIINI-TERO - at 2013.01.02 17:49:00
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2232. Can bluedots spawn on your droplink?? - in General Discussions [original thread]
Yes an No. I can tell for an absolute fact that there have been both cases: - Teammates (blues) can spawn on my uplinks. I've seen it happen realtime, on map. - Teammates (blues) can NOT see and spawn on my links. It has been veryfied by teamm...
- by KEROSIINI-TERO - at 2013.01.02 14:37:00
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2233. BPO standard AR AKA "exile" - in General Discussions [original thread]
Pokey Dravon wrote: Also for what I can tell, BPO's wont be entirely free in the final release anyways. Much like EVE, the blueprint is only part of the cost associated with manufacturing; materials are also required. It has always been my assu...
- by KEROSIINI-TERO - at 2013.01.02 13:33:00
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2234. BPO standard AR AKA "exile" - in General Discussions [original thread]
Comparing the monetary price is futile. People will always be using even marginally better gear and paying huge isk for that, dont' expect the cost-efficiency curve to be linear. Most importantly, these are beta prices which mean nothing. When/if ...
- by KEROSIINI-TERO - at 2013.01.02 11:29:00
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2235. Edit: SMGs Are Actually Fine With Sharpshooter - in General Discussions [original thread]
I'm quite happy how SMG's work in sidearm role. Using as only weapon system I won't comment as haven't done that in six months or so.
- by KEROSIINI-TERO - at 2013.01.02 11:25:00
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2236. I'm starting to get really annoyed by this. - in General Discussions [original thread]
I agree the worst games are where the hostile team is redlined and give up on trying to break out. Fighting at the opposing redline is bad already but that is the worst. I actually enjoy being redlined myself and consider a challenge to break out...
- by KEROSIINI-TERO - at 2013.01.02 11:22:00
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2237. I'm starting to get really annoyed by this. - in General Discussions [original thread]
OP Wrote: "and the rest of us get little to no warpoints even though we're all on the same team." No-one cannot take away your chance of getting warpoints. Yes, getting to finish the kills is very much harder, but kills aren't the only source ...
- by KEROSIINI-TERO - at 2013.01.02 11:15:00
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2238. Laser Rifle DIscourse [Logic Bomb Edition] - in General Discussions [original thread]
Gunner Visari wrote: Musta Tornius wrote: Just a fyi. Laser has a roughly 750 rpm firing rate and although it looks like a beam weapon damage is done to targets in pulses like an assault rifle. Facts seems to get lost in heated debating as ...
- by KEROSIINI-TERO - at 2013.01.01 17:15:00
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2239. Laser Rifle DIscourse [Logic Bomb Edition] - in General Discussions [original thread]
On heated up damage and the damage curve in general: I'm willing to admit it is somewhat too high. But, everyone should remember it has still to be heated up giving plenty of warning to aware players and commits in when to try to hit. I see two...
- by KEROSIINI-TERO - at 2013.01.01 17:08:00
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2240. Laser Rifle DIscourse [Logic Bomb Edition] - in General Discussions [original thread]
Seems that this thread is going on two levels: 1) are laser rifles OP? 2) do laser rifles need tuning down or some other form of tweaking? Because those two subtopics are not the same. 1) Being OP suggests that a weapon in question is super...
- by KEROSIINI-TERO - at 2013.01.01 16:52:00
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