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1381. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Mikey Ducati wrote: I suggest we stop talking about nerfing stuff and lets address other issues. Don't you guys get tired of constantly chasing the unicorn of balance that will NEVER be achieved? Let's talk about game modes. Let's talk about ...
- by KEROSIINI-TERO - at 2014.07.09 23:53:00
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1382. uplink color coding sytem - in General Discussions [original thread]
Mortedeamor wrote: its just really insanely hard to see the amar logi's 3 second god links over blue dot shoddy link spam sometimes you know/... how hard would it be to render amar 3 second links as gold when they are 3 second links...and mayb...
- by KEROSIINI-TERO - at 2014.07.09 23:32:00
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1383. what kind of ******* revives you in the middle of a firefight? - in General Discussions [original thread]
And an answer to other than just the header... MAIN IDEA: Somewhere up was good idea about accepting/not accepting revive. I further improve it: - When you receive a revive, give some three( as suggested?) seconds to choose whether to ...
- by KEROSIINI-TERO - at 2014.07.09 13:20:00
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1384. what kind of ******* revives you in the middle of a firefight? - in General Discussions [original thread]
An optimist...?
- by KEROSIINI-TERO - at 2014.07.09 13:12:00
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1385. Assaults should have a special tool like scouts have a cloak - in General Discussions [original thread]
The dark cloud wrote: OP POST Hmm. As infantry nowadays DOES have active modules, that is doable. Tuning the suggestion, I'd go for helluva active hardener WITHOUT damage bonus. hardener alone would make a big difference.
- by KEROSIINI-TERO - at 2014.07.08 23:25:00
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1386. Fixing the Min Scout with "Active Dampening" - in General Discussions [original thread]
Bormir1r wrote: Background For a very long time, the Minmatar scout has been widely unpopular due to the lack of bonuses that are outpaced and outskilled by Scouts like the Gal and Cal. A huge problem with the role of this Scout, which fol...
- by KEROSIINI-TERO - at 2014.07.08 01:41:00
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1387. 10 days until.... - in General Discussions [original thread]
Defy Gravity wrote: The destiny beta who's excited? It ends on the 27th though Wrong forum section, pal. Discussion on other games ---> locker room
- by KEROSIINI-TERO - at 2014.07.07 23:30:00
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1388. [Video] Caldari Scout Hitbox Rumors - in General Discussions [original thread]
Mad props to Aeon for doing this. Sure it won't underline how commonplace and how affecting the ghost hits are but still valuable work and shows that the hitbox really is (at least on client side) the shape of the model. Honestly, even I thought...
- by KEROSIINI-TERO - at 2014.07.07 17:03:00
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1389. [Video] Caldari Scout Hitbox Rumors - in General Discussions [original thread]
Sgt Buttscratch wrote: Repeat the test with a player from Asia.... we had 3 rail rifles on one guy yesterday. He was from an asian corp doing a fast side to side movement and took zero damage. That's not a hit box issue. That's good old cl...
- by KEROSIINI-TERO - at 2014.07.07 16:51:00
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1390. Friendly reminder for Snipers to address CCP Rattati. This must stop... - in General Discussions [original thread]
Jathniel wrote: I'm tired of headshots with the Charge Sniper Rifle not killing people. Like for real. Dude gets within range on me, and I send a round into the center of his skull at literally 9,000,000 mph (14,484,096 km/h). And the game is ...
- by KEROSIINI-TERO - at 2014.07.06 22:28:00
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1391. To CCP Rattati - in General Discussions [original thread]
Gloomy Cobra wrote: Please answer these questions if you can :) 1) -When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in? 2) -When will we get the logi vehicles back? 3) -Will we ever get ...
- by KEROSIINI-TERO - at 2014.07.06 18:04:00
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1392. forge guns are just to good at taking down infantry. - in General Discussions [original thread]
Maybe M+KB has especially big advantage over controllers when it comes to forges? v0v
- by KEROSIINI-TERO - at 2014.07.04 07:08:00
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1393. forge guns are just to good at taking down infantry. - in General Discussions [original thread]
Monkey MAC wrote: Are you going to be on at all tommorow betwen the hours of 15:00 - 21:00 BST+00? I'd like to test a couple weapons for 'magnetism' and debunk some myths. Specifically the rampant myth that bullet magnetism (if this game e...
- by KEROSIINI-TERO - at 2014.07.04 07:00:00
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1394. Event Fail - in General Discussions [original thread]
Thang Bausch wrote: They do such a horrible job of announcing the events. they don't send emails to the mailing list announcing the events for the month, so you have to check almost weekly to know what is happening that week. It's hard for even...
- by KEROSIINI-TERO - at 2014.07.03 14:46:00
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1395. Suicide LAVs Must Go - in General Discussions [original thread]
Harpyja wrote: I tried finding it but couldn't. I knew it existed but was unable to find it. okay no probbiti.
- by KEROSIINI-TERO - at 2014.07.03 14:34:00
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1396. Suicide LAVs Must Go - in General Discussions [original thread]
Duplicate thread. There's so many of those - and even recent ones. Won't repeat my posts here, go there instead: https://forums.dust514.com/default.aspx?g=posts&m=2219142#post2219142 https://forums.dust514.com/default.aspx?g=posts&a...
- by KEROSIINI-TERO - at 2014.07.03 14:29:00
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1397. 2 complex damps + proto cloak = unscannable? - in General Discussions [original thread]
Whatever the real answer, Having 24/7 undetectability and getting to be absolutely sure about it should come with terrible cost, most likely thru sacrificing other fittings. If it should be allowed at all. Note that the above is different ...
- by KEROSIINI-TERO - at 2014.07.03 14:03:00
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1398. 2 complex damps + proto cloak = unscannable? - in General Discussions [original thread]
Nrabatar Zorig wrote: See this table. Green means one, cyan two, blue three, purple four and pink five complex damps. As others have stated, a Gal scout can only be unscannable with a proto cloak and three complex damps. What's the date o...
- by KEROSIINI-TERO - at 2014.07.03 13:57:00
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1399. forge guns are just to good at taking down infantry. - in General Discussions [original thread]
PANDA UZIMAKI wrote: lets assume you had max prof with a complex heavy damage amp with splash damage on all forge guns you would be doing 332.00 damage a hit that's enough to take out a milita in 1-2 hits just camp on top of a bu8ilding like mo...
- by KEROSIINI-TERO - at 2014.07.03 13:29:00
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1400. Lets talk dust: Clone Nightmares - in General Discussions [original thread]
TEBOW BAGGINS wrote: KEROSIINI-TERO wrote: Arkena Wyrnspire wrote: Emptying a clip into a Calscout, watching the blue shields flash over and over, reload, firing again, watching the blue shields flash endlessly... But doing no damage. ...
- by KEROSIINI-TERO - at 2014.07.03 12:14:00
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