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301. Is TTK or Assault Rifles the problem? - in General Discussions [original thread]
HMG and Shotguns should be auto-winning in CQC, Lasers are fine, Mass Drivers are fine, Sniper Rifles are fine, SMG are fine, Pistols are fine, Flaylock needs a buff, Plasma Cannon needs a buff, Swarms get even worse(1.7), and Forge Guns will stil...
- by Justin Tymes - at 2013.11.30 05:29:00
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302. Remove Damage mods? - in General Discussions [original thread]
Don't agree with removing them, but they do need to be toned down. The first Complex damage mod should boost by 7% not 10%.
- by Justin Tymes - at 2013.11.30 02:19:00
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303. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
Booby Tuesdays wrote: Delanus Turgias wrote: You see, if everything is made ridiculously good (compared to now), but they're all on the same level of really good, then it's actually semi-balanced. I think those EHP buffs would help drastica...
- by Justin Tymes - at 2013.11.30 02:03:00
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304. Swarm Launcher Users - in General Discussions [original thread]
I'll test it just to confirm how unviable it is. After that, I'll train a standard Heavy with Proto Forge like everyone else.
- by Justin Tymes - at 2013.11.28 07:01:00
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305. Does anyone else send legitimate fanmail? - in General Discussions [original thread]
I got "true" fanmail once, when I blew up a squad with 2 REs.
- by Justin Tymes - at 2013.11.27 21:18:00
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306. Of Logis, Light Weapons, and wasted SP - in General Discussions [original thread]
DUST Fiend wrote: Your light weapon skill tree would be refunded and you could then choose the godly SMG, or a scrambler pistol if you've got good aim. Maybe a flaylock with seeker missiles or god only knows what else there is come then. I'm ...
- by Justin Tymes - at 2013.11.26 17:45:00
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307. Impact of Sidearm Only Logi on Battlefield and Player Retention - in General Discussions [original thread]
Vell0cet wrote: The easy fix is to nerf CPU/PG significantly so it's impossible to fit a pimped out tank with a pimped out weapon. Then give a huge bonus CPU/PG reduction to certain equipment (like nanohives, needles, reppers, etc.). This would...
- by Justin Tymes - at 2013.11.26 17:42:00
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308. Real Logis, hurry up and support this idea so your suit doesn't get nerfed. - in General Discussions [original thread]
stlcarlos989 wrote: Here is how to fix the issue. Give assaults and scouts their second equipment slot back and a majority of the assault logis will return to the assault suit, including myself. Give it to scouts to give themselves an advan...
- by Justin Tymes - at 2013.11.26 17:39:00
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309. why do players skill into FOTMs? - in General Discussions [original thread]
Been using the MD since early Chrome, continued to use it when they sucked at the beginning of Uprising, continued to use it when the QQers complained about dying when they were buffed, and is still using it when the QQ died and everyone is now us...
- by Justin Tymes - at 2013.11.24 23:14:00
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310. The vapid hatred and phobia of tanks. - in General Discussions [original thread]
Why do tankers always bring up deter, like that's viable competitively? Deter only means your opponent gets numerical advantage. If you can't solo, then no one is going to use it, you're wasting time. The vehicle is inevitably going to get more ki...
- by Justin Tymes - at 2013.11.20 16:57:00
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311. Announcement:Announcing Uprising 1.7 Vehiche Respec - in Announcement and Events [original thread]
What about my Swarm Launcher respec, since you took the time to nerf that to competitive uselessness?
- by Justin Tymes - at 2013.11.20 06:32:00
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312. Maybe the Logi>Assault issue is more to due with broken automatic rifle balance? - in General Discussions [original thread]
Meeko Fent wrote: No. Just, why do people craft elaborate **** for these to classes? Mirror base stats and high and low slots. Replace blanket 5 hp/s bonus for a 10-15% reduction in equip fitting. Edit- Sorry, just a reaction to logi thr...
- by Justin Tymes - at 2013.11.20 06:29:00
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313. 1.7 worse for av or tankers? - in General Discussions [original thread]
GeneralButtNaked wrote: Atiim wrote: Marlin Kirby wrote: True Adamance wrote: Yet I can cite so many occasions where I was being hit by insanely damaging invisible swarms. ????? Is this a visual glitch? Yes, this is a glitch tha...
- by Justin Tymes - at 2013.11.20 00:09:00
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314. If you had a full respec for 1.7, what would you spec Out of and Into? - in General Discussions [original thread]
Out of Swarms into Heavy suit with Proto Forge. Only viable AV option FTW.
- by Justin Tymes - at 2013.11.20 00:02:00
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315. Assault dropships being kept in 1.7 - in General Discussions [original thread]
Right when swarms become useless. Lol everybody to them Assault Forge Guns.
- by Justin Tymes - at 2013.11.19 23:45:00
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316. 1.7 worse for av or tankers? - in General Discussions [original thread]
GeneralButtNaked wrote: Justin Tymes wrote: Oooh, someone's butthurt about Assault Mass Drivers denying an area. And you're right, without swarms to worry about, I can easily get elevation to use my weapon in optimal. Blues won't survive....
- by Justin Tymes - at 2013.11.19 22:31:00
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317. Weapon kill stats: Speaking of FotM 514... - in General Discussions [original thread]
R'adeh Hunt wrote: Oswald Rehnquist wrote: R'adeh Hunt wrote: Kill stats wouldn't really be indicative of a weapon's effectiveness. All it shows is which weapons are considered easy-mode by the majority of players. To give you an ex...
- by Justin Tymes - at 2013.11.19 22:19:00
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318. 1.7 worse for av or tankers? - in General Discussions [original thread]
GeneralButtNaked wrote: Justin Tymes wrote: Entire argument made obsolete by Aim Assisted ARs. Remind me when Forge Guns are accessible to Medium and Light Frames. Until then, they will be doing nothing to Dropships, and will be relying ...
- by Justin Tymes - at 2013.11.19 22:02:00
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319. 1.7 worse for av or tankers? - in General Discussions [original thread]
GeneralButtNaked wrote: Kane Fyea wrote: Wow long range and lock on how cool especially when I find out I can't destroy anything with my prototype weapon (Which I've spent over 2 mill sp on) but militia tanks (Or dum bass standard tanks) a...
- by Justin Tymes - at 2013.11.19 21:20:00
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320. Feedback: Sniper Rifle's do not tier well. - in Feedback/Requests [original thread]
Honestly giving Snipers more buffs are pointless, Charged and Thales are already 1 shotting my proto suit. No need for ADV gear to be doing it. I remember in 1 game there being a Sniper on the ******* MCC, camping on anyone near the objective.
- by Justin Tymes - at 2013.11.18 20:12:00
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