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321. Officer stomping - in Feedback/Requests [original thread]
No don't take away my Allotek Nanohives.
- by Justin Tymes - at 2013.11.18 20:05:00
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322. [Request] Carbines for sidearms - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Justin Tymes wrote: Leithe Askarii wrote: Side arms are ******* good. SMG wrecks face in CQC and the Scrambler I find is killing up to 50m. I'm an Armor tanker with an Assault MD with no sidearm taking splash dama...
- by Justin Tymes - at 2013.11.18 15:49:00
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323. [Request] Carbines for sidearms - in Feedback/Requests [original thread]
Leithe Askarii wrote: Side arms are ******* good. SMG wrecks face in CQC and the Scrambler I find is killing up to 50m. I'm an Armor tanker with an Assault MD with no sidearm taking splash damage in CQC, killing people trying to finish me w...
- by Justin Tymes - at 2013.11.18 07:50:00
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324. Reactive Plates discussion - in Feedback/Requests [original thread]
Templar 514 wrote: Justin Tymes wrote: So you're saying 1 HP/second is making a difference? You might as well be using Militia Repair. 40HP sure as hell isn't worth it, that's not even surviving an AR bullet. The Point<-- Your Head<...
- by Justin Tymes - at 2013.11.18 06:28:00
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325. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
XxGhazbaranxX wrote: Why don't I need a light weapon? This is simple. My work is to keep my teammate alive. If I cannot do this then I am no logi. Every engagement, every battle comes down to communication and having a partner with which you ca...
- by Justin Tymes - at 2013.11.18 05:49:00
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326. 15 min match ban for quitting an unfinished battle please - in Feedback/Requests [original thread]
Hell no. If I get sent into an inevitable stomp, or a stomp in progress, I will quit. Take your head out your ass, and just stomp on the few willing to be stomped on.
- by Justin Tymes - at 2013.11.18 03:41:00
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327. Reactive Plates discussion - in Feedback/Requests [original thread]
Meeko Fent wrote: Justin Tymes wrote: Templar 514 wrote: You are also aware that reactive plates consume only one low slot, rather than two like a plate+rep combo? And that Minja suits only have two low slots, and generally use one for so...
- by Justin Tymes - at 2013.11.18 03:36:00
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328. Reactive Plates discussion - in Feedback/Requests [original thread]
Templar 514 wrote: You are also aware that reactive plates consume only one low slot, rather than two like a plate+rep combo? And that Minja suits only have two low slots, and generally use one for something like, say, kincats? So you're say...
- by Justin Tymes - at 2013.11.18 02:00:00
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329. [Request] Carbines for sidearms - in Feedback/Requests [original thread]
The Side-arm idea is terrible, give it a rest. There is nothing wrong with a Logi using Light weapons, take advantage of the fact that Logis have no way to cover up the weaknesses of the main weapon out side of Amarr, which is too slow to pursue a...
- by Justin Tymes - at 2013.11.18 01:29:00
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330. Reactive Plates discussion - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: The enhanced one is beast on my Minmatar Scout. You are aware that 80 HP and 2 HP/second is outclassed by 85 HP and 2/HP per second? Not to mention way cheaper CPU/PG with the exact same movement penalty?
- by Justin Tymes - at 2013.11.18 01:22:00
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331. Reactive Plates discussion - in Feedback/Requests [original thread]
Does anyone actually use these? Basic and Enhanced Reactive Plates are garbage. Proto is the only one worth looking at, and the PG cost is outrageous. 1 Complex Plate with 1 Complex Armor Repairer is just better than 2 Complex Reactive Plates, and...
- by Justin Tymes - at 2013.11.18 00:50:00
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332. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
A stupid idea made up by butthurt assaults. The problem is the AR being good at everything while losing nothing and dropping everything in less than a second.. Outside of that, if you can't exploit the weakness of a Logi using a MD, Laser, Sniper ...
- by Justin Tymes - at 2013.11.18 00:08:00
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333. CCP i hope there will be a skill respec in 1.7 - in General Discussions [original thread]
Apparently we should always grind out and have 1 million SP as back up, just in case CCP decides to add content or modify content that changes the game completely at no fault of your own.
- by Justin Tymes - at 2013.11.18 00:02:00
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334. If armor gets nerfed because Gallente logi is ridiculous - in General Discussions [original thread]
Gallente is fine. Standard suit is absolute ****, Advanced suit is no where near OP, and is outclassed by other ADV suits. Proto is the only one worth running and quite frankly no one would be complaining if it weren't for Triage Hives. Yet they d...
- by Justin Tymes - at 2013.11.17 02:18:00
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335. Logibros - in General Discussions [original thread]
Been a Logi with an Assault MD since Beta. My cheapest Logi suit costs 60k standard cost 160k and proto 250k. I'm doing my job, why should I get nerfed because Assaults are complaining about me being able to kill them?
- by Justin Tymes - at 2013.11.17 01:45:00
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336. I would like to opt out of my vehicle skill points . - in Feedback/Requests [original thread]
Sure, and please let me opt out of Swarm Launchers, because they are effectively useless against Dropships come 1.7, and not worth the Investment vs Tanks.
- by Justin Tymes - at 2013.11.17 00:51:00
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337. AR is OP - in General Discussions [original thread]
Lol at 45 meters being effective range of the AR. That OPTIMAL. The ER is 60+ meters. Just ask the laser and MD users Everything in the game pales in comparison to the versatility and power of the AR, exception being Forge Guns. And it's gettin...
- by Justin Tymes - at 2013.11.16 06:00:00
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338. Undeniable proof that the HMG is bad. - in General Discussions [original thread]
Or we can just nerf the AR down to the level of everything else in the game?
- by Justin Tymes - at 2013.11.14 22:45:00
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339. Things that are over priced.... - in General Discussions [original thread]
Core Breach Mass Driver. Also Hives and Remote Explosives.
- by Justin Tymes - at 2013.11.11 22:14:00
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340. Heavy can tank RE blast. - in General Discussions [original thread]
Vitharr Foebane wrote: I'd say they are quite fine the way they are... EDIT: REs not Prox Meh. I don't think Infantry should be tanking REs.
- by Justin Tymes - at 2013.11.10 19:26:00
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