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281. The end of Dual Tanking? The beginning of Racial Playstyles!(?) - in General Discussions [original thread]
Lol this changes nothing as the dual tankers only dual tank to survive encounters. If anything dual-tanking is being promoted with the new ARs coming out. When it's shields are depleted Caldari Logi will just use Triage Hives with it's Armor stac...
- by Justin Tymes - at 2013.12.05 06:04:00
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282. HAV thread.... - in General Discussions [original thread]
Anmol Singh wrote: Justin Tymes wrote: Benjamin Ciscko wrote: Justin Tymes wrote: Anmol Singh wrote: your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game ...
- by Justin Tymes - at 2013.12.05 05:15:00
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283. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: Justin Tymes wrote: Foundation Seldon wrote: It's one issue but certainly not the only one, I'd still argue that, thanks to their range not having changed, the Forge is still in a position where its got a HUGE adv...
- by Justin Tymes - at 2013.12.05 04:47:00
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284. HAV thread.... - in General Discussions [original thread]
Benjamin Ciscko wrote: Justin Tymes wrote: Anmol Singh wrote: your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you ...
- by Justin Tymes - at 2013.12.05 04:05:00
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285. HAV thread.... - in General Discussions [original thread]
True Adamance wrote: What Justin doesn't understand is how the universe Dust is set in Works. ISK is power. The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kit...
- by Justin Tymes - at 2013.12.05 03:55:00
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286. HAV thread.... - in General Discussions [original thread]
Anmol Singh wrote: your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank. Edit: also- if you could read better, non...
- by Justin Tymes - at 2013.12.05 03:51:00
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287. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: It's one issue but certainly not the only one, I'd still argue that, thanks to their range not having changed, the Forge is still in a position where its got a HUGE advantage over anything flying in the air. With Swarms...
- by Justin Tymes - at 2013.12.05 03:32:00
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288. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: Justin Tymes wrote: Foundation Seldon wrote: Justin Tymes wrote: Which is why I don't understand the Breach nerf. Assault Forge can tag fleeing vehicles and Infantry, still OHKOs Infantry, and 2 shots from an A...
- by Justin Tymes - at 2013.12.05 03:04:00
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289. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: Justin Tymes wrote: Which is why I don't understand the Breach nerf. Assault Forge can tag fleeing vehicles and Infantry, still OHKOs Infantry, and 2 shots from an Assault Forge > 1 shot from a Breach Forge. Of c...
- by Justin Tymes - at 2013.12.05 02:45:00
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290. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Which is why I don't understand the Breach nerf. Assault Forge can tag fleeing vehicles and Infantry, still OHKOs Infantry, and 2 shots from an Assault Forge > 1 shot from a Breach Forge. Of course it's not the only useless Breach weapon in th...
- by Justin Tymes - at 2013.12.05 02:33:00
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291. HAV thread.... - in General Discussions [original thread]
Anmol Singh wrote: Justin Tymes wrote: Anmol Singh wrote: Justin Tymes wrote: Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my ...
- by Justin Tymes - at 2013.12.05 02:20:00
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292. HAV thread.... - in General Discussions [original thread]
Anmol Singh wrote: Justin Tymes wrote: Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noo...
- by Justin Tymes - at 2013.12.05 02:04:00
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293. HAV thread.... - in General Discussions [original thread]
Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more.
- by Justin Tymes - at 2013.12.05 01:56:00
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294. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Everybody to dem Proto Assault Forge Guns. Most viable out of the few viable AV options now in the game.
- by Justin Tymes - at 2013.12.05 01:44:00
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295. Please support the bill about changing the Light-slot of logiistics suit to in-b... - in General Discussions [original thread]
Cosgar wrote: Sev Alcatraz wrote: I think the logi's need a swift nerf, they have been in the slayer role too long Start with the incentive to use support actions. No need to nerf the logi, encourage the need for higher tier equipment by...
- by Justin Tymes - at 2013.12.05 00:48:00
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296. 1.7 - Forge Gun changes Incoming! - in General Discussions [original thread]
Iron Wolf Saber wrote: Justin Tymes wrote: Swarms are not viable with 175k range competitively, so Forge Guns are the only option left, even if they do get nerfed. I'm training the Forge Gun and standard Heavy suit right now. If they are ne...
- by Justin Tymes - at 2013.12.04 22:10:00
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297. 1.7 - Forge Gun changes Incoming! - in General Discussions [original thread]
Swarms are not viable with 175k range competitively, so Forge Guns are the only option left, even if they do get nerfed. I'm training the Forge Gun and standard Heavy suit right now. If they are nerfed too hard I guess it's Remote Explosives for ...
- by Justin Tymes - at 2013.12.04 21:48:00
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298. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
ARs melting brick tanking suits in less than 1 second, eliminating those suits makes Dust a bad twitch shooter, instead of a mediocre one.
- by Justin Tymes - at 2013.12.04 20:07:00
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299. To everyone complaining about active scanners. - in General Discussions [original thread]
You can't use profile damps because you die in less than a half of a second to Proto ARs with damage mods if you don't armor stack.
- by Justin Tymes - at 2013.12.01 03:20:00
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300. Is TTK or Assault Rifles the problem? - in General Discussions [original thread]
Flix Keptick wrote: Lasers are "fine" and swarms will get "worse" (implying that they are currently bad)? I don't think we are playing the same game here... Define fine I put 1.7 after it... FIne as in not killing you in under 1 second in ...
- by Justin Tymes - at 2013.11.30 05:47:00
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