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141. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Said it before, the RR shouldn't be out DPSing long-range weapons like the MD and Laser, while losing nothing in CQC compared to the other 2.
- by Justin Tymes - at 2014.01.25 18:06:00
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142. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
Michael Arck wrote: And just what am I supposed to do when a MD and Laser got sights on me? Please man. I was here on manus peak getting my dropsuit burned to a crisp when I first started. I didn't call for lasers getting nerfed. When MDs were ...
- by Justin Tymes - at 2014.01.25 06:32:00
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143. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
Michael Arck wrote: KAGEHOSHI Horned Wolf wrote: Michael Arck wrote: You put one bad idea into the forums and watch the natives go nuts repeating that bad idea. This is typical in this forum. The tank thread brought about the idea of remo...
- by Justin Tymes - at 2014.01.25 00:23:00
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144. rail rifle is defently in need of a nerf. - in Feedback/Requests [original thread]
BL4CKST4R wrote: It needs lower dps All Rfiles need Lower DPS. The RR needs a more noticeable drawback other than that laughable lag time before using it.
- by Justin Tymes - at 2014.01.24 20:37:00
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145. Rifle "balance" - in General Discussions [original thread]
I'm of the opinion that all Rifles need an overheat mechanism or a clip size reduction to put a cap on the DPS it is able to achieve. It would make them more reliant on side-arms, and prevent them from being able to take down X amount of people al...
- by Justin Tymes - at 2014.01.24 05:47:00
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146. Rifle "balance" - in General Discussions [original thread]
Lol Shield v Armor doesn't matter to Rifles. Scrambler Rifle is supposedly weak against Armor, yet it melts Armor tankers all the same.
- by Justin Tymes - at 2014.01.24 05:01:00
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147. For the Love of God. Equipment isn't Getting Nerfed. - in General Discussions [original thread]
The only bad thing I don't like is the Nanohive nerf, because the MD utterly depends on Hives to keep going. That with the rest of the indirect nerfs the weapon is going to hurt like hell in 1.8
- by Justin Tymes - at 2014.01.24 01:55:00
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148. 5 Reasons you don't need LOGI - in General Discussions [original thread]
Athena Sentinel wrote: So we loss the Ambush and you top the charts with 1-10 and feel like a hero. If the Logi topped leader board, it's not the Logis fault losing, it's the Assualt and Heavy's fault for being bad at their job.
- by Justin Tymes - at 2014.01.23 04:38:00
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149. 5 Reasons you don't need LOGI - in General Discussions [original thread]
Athena Sentinel wrote: Reav Hannari wrote: Athena Sentinel wrote: Alena Ventrallis wrote: Funny how it takes you a whole squad to do what 2 logis can do, with 4 others besides. Talk about cutting off your nose to spite your face. W...
- by Justin Tymes - at 2014.01.23 04:27:00
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150. Flux lock the new Av weapon - in General Discussions [original thread]
Toby Flenderson wrote: The flaylock is not dead. It just takes more skill to use. I hate to say it but get good. It will be come 1.8. No one is going to use any weapon that's useless against FotM Heavies.
- by Justin Tymes - at 2014.01.23 04:13:00
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151. The death of the logi - in General Discussions [original thread]
The Attorney General wrote: Anyone who thinks the coming changes are a nerf to logis is not a logi. Every logi suit just got a 25% fitting reduction to their equipment. When you carry two rep hives and a proto uplink, that is a lot of CPU a...
- by Justin Tymes - at 2014.01.23 04:11:00
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152. The death of the logi - in General Discussions [original thread]
It won't stop me from being a Logi, but I will have to part with the MD. It consumes too much Ammo with the nerf to Nanohives so I won't be able to support myself and the team at the same time. While being bad against some dropsuits. I'll adapt, ...
- by Justin Tymes - at 2014.01.23 04:10:00
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153. [Request] Flaylock Pistol smoke bomb effect - in Feedback/Requests [original thread]
MD should have the effect as well. I don't know why it was taken out out, but with the introduction of Aim Assist, and Insane Rifle DPS, it needs to be re-implemented. It would at the very least give people a reason to still use both weapons in 1.8.
- by Justin Tymes - at 2014.01.23 01:13:00
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154. I don't want to use the word nerf but...... - in General Discussions [original thread]
Oh I see. I'm a Mass Driver Logi so I should skill into Caldari to mitigate the ammo burn. Oh wait I have to skill into Amarr to keep myself from being useless against heavies and bad against Assaults/Commandos. Catch 22?
- by Justin Tymes - at 2014.01.22 20:08:00
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155. The mass driver joins the laser. - in General Discussions [original thread]
Zerus Ni'Kator wrote: C Saunders wrote: I have maxed out the mass driver at 5 and was happily using it until a couple weeks after 1.7 hit. Why are you still not using it, it hasnt been touched. You say. Rail rifles and combat rifles arrived...
- by Justin Tymes - at 2014.01.21 21:20:00
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156. The mass driver joins the laser. - in General Discussions [original thread]
You think the MD is bad now? Lol it going to get worse with Armor reinforced Gallente Assaults and all Heavies becoming immune to the weapon in 1.8. That and the Assault/Commandos ability to kill things even quicker with the AR in 1.8 as well.
- by Justin Tymes - at 2014.01.21 21:06:00
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157. how does everyone feel about the current flaylock? What do you think about the n... - in General Discussions [original thread]
Lonewolf Heavy wrote: I think right now its fine. I use them on my militia/Standard heavies for a finishing punch against other heavies Lol have fun in 1.8
- by Justin Tymes - at 2014.01.21 06:20:00
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158. All we ask is you acknowledge our plight - in General Discussions [original thread]
Kallas Hallytyr wrote: Justin Tymes wrote: This is a lie, you may can down a militia with 3 shots, my proto swarms with 2 damage mods is not downing them with a clip, because hardeners will always activate long before then. Flyers can also E...
- by Justin Tymes - at 2014.01.21 03:07:00
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159. All we ask is you acknowledge our plight - in General Discussions [original thread]
Sir Snugglz wrote: Justin Tymes wrote: This is a lie, you may can down a militia with 3 shots, my proto swarms with 2 damage mods is not downing them with a clip, because hardeners will always activate long before then. Flyers can also EAS...
- by Justin Tymes - at 2014.01.21 02:23:00
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160. All we ask is you acknowledge our plight - in General Discussions [original thread]
Sir Snugglz wrote: it takes 2-3 clips of proto swarms to take down a DS. Which means 2-3 people running swarms can coordinate to to fire 1 volley each together and take down a derpship..... instant death It takes 2 Breach forge shots to take d...
- by Justin Tymes - at 2014.01.21 02:11:00
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