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Vell0cet
SVER True Blood Public Disorder.
613
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Posted - 2013.11.26 17:35:00 -
[61] - Quote
The easy fix is to nerf CPU/PG significantly so it's impossible to fit a pimped out tank with a pimped out weapon. Then give a huge bonus CPU/PG reduction to certain equipment (like nanohives, needles, reppers, etc.). This would result in them being able to use great gear, but with lower tier weapons, or a great weapon with a weaker tank.
Also, as TTK get's fixed, speed will play more of a factor in the overall survivability of a suit. This will hurt the logi some because it's drawback will be more significant.
Quick/Dirty Test Range Idea
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DUST Fiend
OSG Planetary Operations Covert Intervention
8005
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Posted - 2013.11.26 17:38:00 -
[62] - Quote
Thor Odinson42 wrote:Zelorian Dexter snr wrote:dust badger wrote:Rei Shepard wrote:Quote:I firmly believe that logi suit players make up a vast majority of Dust 514. So true, because every Assault is using one.... This People who genuinely want to heal people and revive don't care about about this, the people that want a massive tank, high DPS and lots of equipment slots will. Agree. I run Gallente logi and shock horror I run as a logi with my squad I carry an smg most the time as if they get in close its my last line of defence. Something needs to be done about the logi slayers who are abusing the role of the suit. We all know there will be a million threads calling for respecs when this happens. I will not be one as I play as support and will continue to do so In close ranges you can out DPS the most beastly heavies with a SMG and sidearm damage mods. The problem with this proposal and I outlined this in my OP is that the game is only going to get spread out more with the higher range weapons being introduced. It'll be a race to the objectives. You only have a few points in all the maps that are defendable at short ranges. Why is your whole squad running sidearms, that's my question.
Read / Vid / Stream
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Adiran Zanzalin
PIE Inc. Praetoria Imperialis Excubitoris
19
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Posted - 2013.11.26 17:40:00 -
[63] - Quote
The issue I'm seing here is 2 fold. One par t player one part ccp.
The player side is expectation. I see you are logi. So I expect you to do just that. Logistics/revive/repair/support not out kill me and be better than me at my job what ever that is.
The ccp side is they alow the logi suit to do just that. Be better at almost everything. There is no built in rol for the suit. Yes its slower unless your minmatar no side arm unless your amarr ect. But when a skilled player gets ahold of it thoes are minor things that will hardly effect his performance.
If people want each suit to have a role ccp needs to give them one. Example: in eve online try taking a logi ship and combat fitting it to fight solo. Then take it up aginst a solo fit combat oriented ship. Didnt work did it. The problem there also is this is a different type of game. If say logis only had side arms they can still kill a assult. Unless the assult uses his role/range to his advantage. That is why I support that change if it were to happen. Its not rock paper scisors I win no matter what and skill/experience/tactics alow you to have a role but not gurante failure when given a certan situation. |
Justin Tymes
Dem Durrty Boyz
519
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Posted - 2013.11.26 17:42:00 -
[64] - Quote
Vell0cet wrote:The easy fix is to nerf CPU/PG significantly so it's impossible to fit a pimped out tank with a pimped out weapon. Then give a huge bonus CPU/PG reduction to certain equipment (like nanohives, needles, reppers, etc.). This would result in them being able to use great gear, but with lower tier weapons, or a great weapon with a weaker tank.
Also, as TTK get's fixed, speed will play more of a factor in the overall survivability of a suit. This will hurt the logi some because it's drawback will be more significant.
The problem s that I can't. I'm using ADV weapon with Basic Armor plaes, Complex Shield Extenders, with all Proo EQ and I barely have enough CPU RIGHT NOW. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1168
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Posted - 2013.11.26 17:47:00 -
[65] - Quote
Thor Odinson42 wrote:DUST Fiend wrote:Thor Odinson42 wrote:HYENAKILLER X wrote:Answer me this: in the army during deployments in hot zones are medics only equipped with side arms. If its in the U.S army operating proceedure ill accept it. If not why do it? Medics in the Army carry an M4 and they are on the front lines. But logis aren't medics. Perhaps that's why I don't see the problem with it. I was an infantryman and was deployed in combat for 28 1/2 months. One the higher end teams everyone knows how to do the others job. You don't have concrete roles. Someone would have grabbed the "logis" gear (not necessary because we respawn) and they would have rolled on. Except DUST isn't real life, surprisingly. I can't remember the last time I watched a healer equip a greatsword and just go ham on a dungeon lol, I have no idea what you are talking about I guess my point is that I don't see why everyone wants the logi to be a medic that can't kill. It doesn't appear that it was ever supposed to be that based on the suits that have been available in the year . Logis != Medic Logis == Support guy with all of the equipment
Assault != guy with all the equipment Assault == Frontline guy who kills most of the red doodz
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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The Shadow Prince
Harimau Malaya.
5
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Posted - 2013.11.26 17:53:00 -
[66] - Quote
I agree that doing this will cause player count to drop even further. Instead of doing anything to the logi suit just buff assaults! enough with the nerfing.....you wanna make the assaults the primary SLAYER SUIT? Make the assault suit bonus 2% damage per level. The game will be closer to being balanced and you wont **** off >50% of the player base which will end up killing the game. |
Thor Odinson42
Molon Labe. RISE of LEGION
2029
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Posted - 2013.11.26 18:00:00 -
[67] - Quote
[/quote] Why is your whole squad running sidearms, that's my question. [/quote]
6 man squad (2 logis, 2 heavies, 2 assaults).
They have to take an objective to win the match. Despite not having any confidence in their blue dots to hold the objective they've fought to hold they will take the chance (even though there is ZERO incentive for them to try and win the match).
They push toward the point and start to receive fire. They've moved as far as they can with cover. The only two people in their squad that can provide covering fire are the assaults as the others are out of range.
-----At this point in the engagement do you start to see the flaws??? More than likely you end up with a 6 man assault squad for the flexibility needed to be effective.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2029
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Posted - 2013.11.26 18:02:00 -
[68] - Quote
The Shadow Prince wrote:I agree that doing this will cause player count to drop even further. Instead of doing anything to the logi suit just buff assaults! enough with the nerfing.....you wanna make the assaults the primary SLAYER SUIT? Make the assault suit bonus 2% damage per level. The game will be closer to being balanced and you wont **** off >50% of the player base which will end up killing the game.
AND take away the 10% damage buff from the logis.
If you do this it provides the balance without screwing up the entire game.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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ER-Bullitt
Molon Labe. RISE of LEGION
603
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Posted - 2013.11.26 18:11:00 -
[69] - Quote
There might be some other ways they can start by tweaking any of the following options:
Like a 2nd equipment slot for assault suits No grenades for logi's Maybe add a critical damage bonus for assault suits (+5% critical damage per level) Tweak movement speed Small buff to base HP on assault suits tweak shield recharge/armor recharge Longer reload times for logis, or faster reloads for assaults (I played a lot of Borderlands 2 and enjoyed the numerous ways you could tweak stats in that game)
I would accept seeing any of the above considered for adjustment before making logi's sidearm only. |
Thor Odinson42
Molon Labe. RISE of LEGION
2029
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Posted - 2013.11.26 18:15:00 -
[70] - Quote
ER-Bullitt wrote:There might be some other ways they can start by tweaking any of the following options:
Like a 2nd equipment slot for assault suits No grenades for logi's Maybe add a critical damage bonus for assault suits (+5% critical damage per level) Tweak movement speed Small buff to base HP on assault suits tweak shield recharge/armor recharge Longer reload times for logis, or faster reloads for assaults (I played a lot of Borderlands 2 and enjoyed the numerous ways you could tweak stats in that game)
I would accept seeing any of the above considered for adjustment before making logi's sidearm only.
AHHH, another thinking man, refreshing
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8005
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Posted - 2013.11.26 18:15:00 -
[71] - Quote
Thor Odinson42 wrote:6 man squad (2 logis, 2 heavies, 2 assaults).
They have to take an objective to win the match. Despite not having any confidence in their blue dots to hold the objective they've fought to hold they will take the chance (even though there is ZERO incentive for them to try and win the match).
They push toward the point and start to receive fire. They've moved as far as they can with cover. The only two people in their squad that can provide covering fire are the assaults as the others are out of range.
-----At this point in the engagement do you start to see the flaws??? More than likely you end up with a 6 man assault squad for the flexibility needed to be effective. To be fair, most heavies won't cross large areas of open space without an LAV or Dropship. I was thinking things more like streets, for crossing. You definitely don't waddle out in wide open spaces as is, Logi's would just share that trait, and be more likely to wait for transportation. In 1.7 dropships will actually be able to take a hit, so hopefully we see them become much more common as time goes on, entirely eliminating the weakness of shorter range by inserting troops where they need to be, when they need to be there.
Read / Vid / Stream
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Xender17
Ahrendee Mercenaries EoN.
936
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Posted - 2013.11.26 18:18:00 -
[72] - Quote
What a medium weapon slot was introduced and only heavies and assaults could carry them? Heavy: HMG, FG Medium: MD, PC, SL, (Maybe an AR or ScR) Light: everything excluded from the above. Sidearms This may not be completely effective if the AR and ScR remain lights but it would still help.
What the fox say?
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4447
Resolution XIII
865
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Posted - 2013.11.26 18:21:00 -
[73] - Quote
Thor Odinson42 wrote:Rei Shepard wrote:Quote:I firmly believe that logi suit players make up a vast majority of Dust 514. So true, because every Assault is using one.... I want to touch on this some more. People chose the logi suits because they were clearly the best suits (the Amarr logi wasn't very good upon release and required a buff to get where the others are). This seems to be a problem that CCP is going to have to live with and work around. Anything as drastic as removing a light weapon will not have a positive outcome. We are almost 7 months out of Beta in a game that is on shaky ground, I hope they tread carefully here. First thing they need to do is change the name. I think the Eve players are the ones that started the crying because of the Logi ships in Eve being the way they are. go away, i use a assault suit and I slay.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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ER-Bullitt
Molon Labe. RISE of LEGION
603
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Posted - 2013.11.26 18:24:00 -
[74] - Quote
How about a clip size penalty for logi suits Less ammo for the AR's, MD's, etc Faster heat up for lazer weapons
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Thor Odinson42
Molon Labe. RISE of LEGION
2035
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Posted - 2013.11.26 18:34:00 -
[75] - Quote
4447 wrote:Thor Odinson42 wrote:Rei Shepard wrote:Quote:I firmly believe that logi suit players make up a vast majority of Dust 514. So true, because every Assault is using one.... I want to touch on this some more. People chose the logi suits because they were clearly the best suits (the Amarr logi wasn't very good upon release and required a buff to get where the others are). This seems to be a problem that CCP is going to have to live with and work around. Anything as drastic as removing a light weapon will not have a positive outcome. We are almost 7 months out of Beta in a game that is on shaky ground, I hope they tread carefully here. First thing they need to do is change the name. I think the Eve players are the ones that started the crying because of the Logi ships in Eve being the way they are. go away, i use a assault suit and I slay.
What are you talking about? Honestly I've read my statement a couple of times and attempted to make my brain have the response you gave and I'm still getting nothing.
Please use your words to elaborate.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Fizzer94
L.O.T.I.S. Public Disorder.
991
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Posted - 2013.11.26 18:39:00 -
[76] - Quote
If I can't use my Cannon, I have no reason to play this game. I would probably uninstall Dust if I was restricted to sidearms only. I don't mind sidearms only, I have 5 fits that only have sidearms, but being able to use only 4 weapons would become boring really fast. Even faster because my Cannon would be out of my reach.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
453
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Posted - 2013.11.26 19:01:00 -
[77] - Quote
The Attorney General wrote:John Demonsbane wrote:
You miss the point entirely. If you adjust the suits so that there is an incentive/bonus to using equipment over other things then you inherently reduce the slaying power. You're delusional if you think that I can run ADV/PRO equipment in every slot (which I do) and also stack 3 damage mods and a Duvolle. It can't be done on my Amarr proto suit, I can tell you that with absolute certainty.
Not true. Amarr Logi Ak.0 3x Complex Damage mods Duvolle Submachine Gun Locus grenade 4x basic plate Wyrikomi Triage Hive Allotek Hive Allotek Stable Uplink Proto links and two repping hives, with three complex damage mods. If I had dropsuit engineering 5, I would be able to step up the grenade.
Huh. Got me there, I'll have to try it out. I use armor reps so I never tried stacking a ton of basic plates like that. I guess it makes sense since they scale differently than shield extenders do and higher mods are less efficient. Damnit, I'm doing it wrong, lol.
Nonetheless, equipment bonuses and modest reductions in CPU/PG still work way better than taking light weapons away. A new player with a STD logi suit and STD SMG with no dam mods would be a lamb to the slaughter.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Maximus Stryker
Villore Sec Ops Gallente Federation
698
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Posted - 2013.11.26 19:02:00 -
[78] - Quote
I support logis not having light weapons.
I believe this change will force logis to find groups of players to follow and...wait for it...support
If you want to shoot people, get an assault suit, if you want to help those shoot people, get a logi suit. You can still defend yourself up close with a scrambler pistol, SMG, nova knife, flaylock and maybe if/when ccp makes this change they will introduce another sidearm weapon.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Maximus Stryker
Villore Sec Ops Gallente Federation
698
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Posted - 2013.11.26 19:10:00 -
[79] - Quote
John Demonsbane wrote:The Attorney General wrote:John Demonsbane wrote:
You miss the point entirely. If you adjust the suits so that there is an incentive/bonus to using equipment over other things then you inherently reduce the slaying power. You're delusional if you think that I can run ADV/PRO equipment in every slot (which I do) and also stack 3 damage mods and a Duvolle. It can't be done on my Amarr proto suit, I can tell you that with absolute certainty.
Not true. Amarr Logi Ak.0 3x Complex Damage mods Duvolle Submachine Gun Locus grenade 4x basic plate Wyrikomi Triage Hive Allotek Hive Allotek Stable Uplink Proto links and two repping hives, with three complex damage mods. If I had dropsuit engineering 5, I would be able to step up the grenade. Huh. Got me there, I'll have to try it out. I use armor reps so I never tried stacking a ton of basic plates like that. I guess it makes sense since they scale differently than shield extenders do and higher mods are less efficient. Damnit, I'm doing it wrong, lol. Nonetheless, equipment bonuses and modest reductions in CPU/PG still work way better than taking light weapons away. A new player with a STD logi suit and STD SMG with no dam mods would be a lamb to the slaughter. the above fitting would put me at 521/512 CPU and 90/94 PG. I therefore believe it is possible because because I can still lower the CPU of my light weapon, sidearm and nade if I increased their passive skills from level 4 to 5.
None-the-less, I still support logis not using light weapons
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Evicer
THE HECATONCHIRES
84
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Posted - 2013.11.26 19:18:00 -
[80] - Quote
This is a game killer... We as players are loosing options and survivability to suits a need to Spend money on boosters.A need to cross class .A need to spend sp on dropsuit upgrades....
With survivability of the logi suit being diminished it becomes Amarr commando which means I start going negative after match payout which means I ditch the suit .Which means I stop supporting.Which means you die more often .which means you run out of ammo.Which means you go broke.Which means.You buy Aurum.Which means you have to equip your assault with Aurum gear and now there is no one to rep you because LOgi is fd so no one plays it.
(in the future) Fw pays nothing you are loosing RL money .Your BPO"S have been removed.........an on and on down the toilet we go.
Closed Beta Tester since Crater Lake
My motto regarding haters
http://www.youtube.com/watch?v=J8gAb3uc6fk
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Maximus Stryker
Villore Sec Ops Gallente Federation
698
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Posted - 2013.11.26 19:22:00 -
[81] - Quote
Vell0cet wrote:The easy fix is to nerf CPU/PG significantly so it's impossible to fit a pimped out tank with a pimped out weapon. Then give a huge bonus CPU/PG reduction to certain equipment (like nanohives, needles, reppers, etc.). This would result in them being able to use great gear, but with lower tier weapons, or a great weapon with a weaker tank.
Also, as TTK get's fixed, speed will play more of a factor in the overall survivability of a suit. This will hurt the logi some because it's drawback will be more significant. actually the easy fix is leave everything alone and simply remove light weapon from logi suit
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Evicer
THE HECATONCHIRES
84
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Posted - 2013.11.26 19:25:00 -
[82] - Quote
Maximus Stryker wrote:Vell0cet wrote:The easy fix is to nerf CPU/PG significantly so it's impossible to fit a pimped out tank with a pimped out weapon. Then give a huge bonus CPU/PG reduction to certain equipment (like nanohives, needles, reppers, etc.). This would result in them being able to use great gear, but with lower tier weapons, or a great weapon with a weaker tank.
Also, as TTK get's fixed, speed will play more of a factor in the overall survivability of a suit. This will hurt the logi some because it's drawback will be more significant. actually the easy fix is leave everything alone and simply remove light weapon from logi suit so that anyone with a brain will no longer play the suit and others will realize that you are just everyones ***** and the most expensive target on the field....
Im sorry but that was my translation of what you just typed
Closed Beta Tester since Crater Lake
My motto regarding haters
http://www.youtube.com/watch?v=J8gAb3uc6fk
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Evicer
THE HECATONCHIRES
84
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Posted - 2013.11.26 19:27:00 -
[83] - Quote
Adiran Zanzalin wrote:The issue I'm seing here is 2 fold. One par t player one part ccp.
The player side is expectation. I see you are logi. So I expect you to do just that. Logistics/revive/repair/support not out kill me and be better than me at my job what ever that is.
The ccp side is they alow the logi suit to do just that. Be better at almost everything. There is no built in rol for the suit. Yes its slower unless your minmatar no side arm unless your amarr ect. But when a skilled player gets ahold of it thoes are minor things that will hardly effect his performance.
If people want each suit to have a role ccp needs to give them one. Example: in eve online try taking a logi ship and combat fitting it to fight solo. Then take it up aginst a solo fit combat oriented ship. Didnt work did it. The problem there also is this is a different type of game. If say logis only had side arms they can still kill a assult. Unless the assult uses his role/range to his advantage. That is why I support that change if it were to happen. Its not rock paper scisors I win no matter what and skill/experience/tactics alow you to have a role but not gurante failure when given a certan situation. i have 32 million sp ...that redistributed will allow me to do a great many things in this game far better than you.
Closed Beta Tester since Crater Lake
My motto regarding haters
http://www.youtube.com/watch?v=J8gAb3uc6fk
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1168
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Posted - 2013.11.26 20:20:00 -
[84] - Quote
Evicer wrote:Maximus Stryker wrote:Vell0cet wrote:The easy fix is to nerf CPU/PG significantly so it's impossible to fit a pimped out tank with a pimped out weapon. Then give a huge bonus CPU/PG reduction to certain equipment (like nanohives, needles, reppers, etc.). This would result in them being able to use great gear, but with lower tier weapons, or a great weapon with a weaker tank.
Also, as TTK get's fixed, speed will play more of a factor in the overall survivability of a suit. This will hurt the logi some because it's drawback will be more significant. actually the easy fix is leave everything alone and simply remove light weapon from logi suit so that anyone with a brain will no longer play the suit and others will realize that you are just everyones ***** and the most expensive target on the field.... Im sorry but that was my translation of what you just typed Speak for yourself, I've been running a Sidearm-Only Logi for nearly a year now.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
457
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Posted - 2013.11.26 20:24:00 -
[85] - Quote
Alaika Arbosa wrote:Evicer wrote:Maximus Stryker wrote:Vell0cet wrote:The easy fix is to nerf CPU/PG significantly so it's impossible to fit a pimped out tank with a pimped out weapon. Then give a huge bonus CPU/PG reduction to certain equipment (like nanohives, needles, reppers, etc.). This would result in them being able to use great gear, but with lower tier weapons, or a great weapon with a weaker tank.
Also, as TTK get's fixed, speed will play more of a factor in the overall survivability of a suit. This will hurt the logi some because it's drawback will be more significant. actually the easy fix is leave everything alone and simply remove light weapon from logi suit so that anyone with a brain will no longer play the suit and others will realize that you are just everyones ***** and the most expensive target on the field.... Im sorry but that was my translation of what you just typed Speak for yourself, I've been running a Sidearm-Only Logi for nearly a year now.
With what? A std SMG with prof 0 and no damage mods? The current single-shot flaylock? Doubtful. The "sidearm as viable main weapon" argument fails miserably if you are not using proto.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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RKKR
The Southern Legion The Umbra Combine
475
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Posted - 2013.11.26 20:25:00 -
[86] - Quote
It's not about sidearm only or not, it's about CCP decisions and such. IF they do change logis to sidearm only, I will lose my last hope of faith in them. |
RKKR
The Southern Legion The Umbra Combine
475
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Posted - 2013.11.26 20:27:00 -
[87] - Quote
John Demonsbane wrote: The "sidearm as viable main weapon" argument fails miserably if you are not using proto.
Wrong, you quoted some dude in your signature, maybe you have to use his wisdom when in the battlefield when using a sidearm only. |
Evicer
THE HECATONCHIRES
87
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Posted - 2013.11.26 20:29:00 -
[88] - Quote
Alaika Arbosa wrote:Evicer wrote:Maximus Stryker wrote:Vell0cet wrote:The easy fix is to nerf CPU/PG significantly so it's impossible to fit a pimped out tank with a pimped out weapon. Then give a huge bonus CPU/PG reduction to certain equipment (like nanohives, needles, reppers, etc.). This would result in them being able to use great gear, but with lower tier weapons, or a great weapon with a weaker tank.
Also, as TTK get's fixed, speed will play more of a factor in the overall survivability of a suit. This will hurt the logi some because it's drawback will be more significant. actually the easy fix is leave everything alone and simply remove light weapon from logi suit so that anyone with a brain will no longer play the suit and others will realize that you are just everyones ***** and the most expensive target on the field.... Im sorry but that was my translation of what you just typed Speak for yourself, I've been running a Sidearm-Only Logi for nearly a year now. ive never even heard of you ....and what are you ranked
Closed Beta Tester since Crater Lake
My motto regarding haters
http://www.youtube.com/watch?v=J8gAb3uc6fk
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Maximus Stryker
Villore Sec Ops Gallente Federation
698
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Posted - 2013.11.26 20:32:00 -
[89] - Quote
Evicer wrote:Alaika Arbosa wrote:Evicer wrote:Maximus Stryker wrote:Vell0cet wrote:The easy fix is to nerf CPU/PG significantly so it's impossible to fit a pimped out tank with a pimped out weapon. Then give a huge bonus CPU/PG reduction to certain equipment (like nanohives, needles, reppers, etc.). This would result in them being able to use great gear, but with lower tier weapons, or a great weapon with a weaker tank.
Also, as TTK get's fixed, speed will play more of a factor in the overall survivability of a suit. This will hurt the logi some because it's drawback will be more significant. actually the easy fix is leave everything alone and simply remove light weapon from logi suit so that anyone with a brain will no longer play the suit and others will realize that you are just everyones ***** and the most expensive target on the field.... Im sorry but that was my translation of what you just typed Speak for yourself, I've been running a Sidearm-Only Logi for nearly a year now. ive never even heard of you ....and what are you ranked never heard of you either
People who like being logis will be fine, the only people upset are the ones who like slaying in a logi suit so they still have equipment slots.
ishucone SMG kicks butt up close, if you get close to me, you will likely die.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
458
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Posted - 2013.11.26 20:39:00 -
[90] - Quote
RKKR wrote:John Demonsbane wrote: The "sidearm as viable main weapon" argument fails miserably if you are not using proto. Wrong, you quoted some dude in your signature, maybe you have to use his wisdom when in the battlefield when using a sidearm only.
Sure, I'll just sit behind cover all battle in my slow Amarr suit while the guy with the RR or newly range-buffed AR shoots at me from 100m away with pinpoint accuracy. Meanwhile everyone is running out of ammo and can't get reps or spawn.
Besides, didn't you just say you thought it would be a bad decision on CCPs part? I don't get it.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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