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181. so what are you doing until 1.8? - in General Discussions [original thread]
I honestly wasn't going to play at all, but I may bring myself to participate in the 5x SP event next week. Might as well appreciate the MD while it's still a viable option and all.
- by Justin Tymes - at 2014.01.18 05:23:00
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182. logibro...the thankless job - operation "logistical nightmare" - in General Discussions [original thread]
Don't blame Logis blame CCP. Why the hell should a Logi use a weapon like the MD for support when Heavies are immune to it in 1.8 and Assaults have Armor and Shield passive buffs in 1.8? F that crap, just use a Rail Rifle, not even about being sup...
- by Justin Tymes - at 2014.01.15 23:12:00
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183. Tanks rule the sky. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Justin Tymes wrote: The only thing that can down Dropships are Forge Guns that require a specific class, and Rail tanks, and you're complaining about 1 of your 2 counters beating you? probably a rail tankfag i 2 sh...
- by Justin Tymes - at 2014.01.15 02:01:00
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184. Tanks rule the sky. - in General Discussions [original thread]
The only thing that can down Dropships are Forge Guns that require a specific class, and Rail tanks, and you're complaining about 1 of your 2 counters beating you?
- by Justin Tymes - at 2014.01.15 01:54:00
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185. Your Stat Increase for the AR? - in General Discussions [original thread]
Scheneighnay McBob wrote: N1ck Comeau wrote: i'd nerf the other rifles to make them all balanced. Rail Rifle-- less damage at close range. Combat rifle--- less range, slightly lower ROF. But breach and tac AR's need a buff. Yep. gallen...
- by Justin Tymes - at 2014.01.14 21:37:00
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186. The Assault Scrambler Rifle > AR - in General Discussions [original thread]
Korvin Lomont wrote: HYENAKILLER X wrote: if you have the skill the scrambler is better. The basic ar is hard to win with, but the Gek is easily one of the best weapons pound for pound. Price,cpu/pg/range/ammo/fire rate/sp reqs and skill tre...
- by Justin Tymes - at 2014.01.14 20:24:00
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187. NOTHING for Heavies in 1.8 ???? is this correct? - in General Discussions [original thread]
Is this a joke? Heavies flat out gain an immunity to a Light weapon in 1.8.
- by Justin Tymes - at 2014.01.14 18:11:00
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188. Equipment > Sidearm - in General Discussions [original thread]
Wait till 1.8 comes out. MD users will live and die by their side-arm.
- by Justin Tymes - at 2014.01.14 17:21:00
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189. So Did Any Heavy Think About The Fact That... - in General Discussions [original thread]
iceyburnz wrote: Technically they can't just "use any weapon in the game", they have to invest the SP first. Considering that heavy suits are the most expensive suits to invest SP in I think it is the SP thats the balancing factor. I'm in a...
- by Justin Tymes - at 2014.01.14 16:32:00
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190. Cloaks should be scout only - in General Discussions [original thread]
Kato Ymmij wrote: I can see the new slayer gal/min logi already: proto cloak/scanner/ammo. And what is wrong with a Logi running proto EQ?
- by Justin Tymes - at 2014.01.13 21:02:00
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191. Cloaks should be scout only - in General Discussions [original thread]
Kato Ymmij wrote: Charlotte O'Dell wrote: Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit. Scout skill: Reduce cloa...
- by Justin Tymes - at 2014.01.13 20:59:00
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192. SP Refunds or Respecs? - in General Discussions [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Every time something gets changed people ask for a respec and the answer is always "no". My favorite example was the assault logi from a few months ago, where the Caldari logi suit had the ability to get insane e...
- by Justin Tymes - at 2014.01.13 19:34:00
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193. Is it really necessary to remove the scouts sidearm? - in General Discussions [original thread]
They need the side-arm or they find themselves inferior to the Min Logi, as I've said in other threads.
- by Justin Tymes - at 2014.01.13 19:13:00
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194. CCP Remnant confirms scouts will lose a sidearm but gain an equipment - in General Discussions [original thread]
Reav Hannari wrote: Justin Tymes wrote: Why is CCP taking away the scout side-arm? Just give scouts a second EQ slot, they need that side-arm to separate themselves from Logis. I think they see them as fast, electronic warfare type of log...
- by Justin Tymes - at 2014.01.13 19:11:00
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195. Scout losing sidearm and gain an equipment - in General Discussions [original thread]
The Min Logisuit is fast enough already, with more bulk, more CPU/PG, more High/lows, and more EQ slots. Scouts are just going to be bad Logis without the side-arm.
- by Justin Tymes - at 2014.01.13 18:58:00
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196. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
The real problem is Rifles TTK is fine for every weapon in the game other the Rifles. It makes more sense just to nerf Rifles and keep everything else the way it is.
- by Justin Tymes - at 2014.01.13 18:24:00
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197. CCP Remnant confirms scouts will lose a sidearm but gain an equipment - in General Discussions [original thread]
Why is CCP taking away the scout side-arm? Just give scouts a second EQ slot, they need that side-arm to separate themselves from Logis.
- by Justin Tymes - at 2014.01.13 18:18:00
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198. what race will you be commiting to in 1.8 - in Intergalactic Summit [original thread]
Amarr Logistics, since the MD is taking a nosedive in viability in 1.8, and you're going to need a proto-side arm to survive. I might just say **** it and skill into RR with Caldari Logistics though.
- by Justin Tymes - at 2014.01.13 05:21:00
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199. Buff the Massdriver and Flaylock and Plasma Cannon. - in General Discussions [original thread]
Bethhy wrote: Justin Tymes wrote: Bethhy wrote: Would then act as an area of denial weapon, with reload timers giving for counterable positional gains. Right now its an Area of death gun, one clip allowing the killing potential to drop a...
- by Justin Tymes - at 2014.01.12 17:31:00
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200. Buff the Massdriver and Flaylock and Plasma Cannon. - in General Discussions [original thread]
Slim Winning wrote: The OP must be new here. The MD and Flaylock were once the most used and lethal weapons in the game. They terroized lobbies and ruined PC for months. Do you think milkman1, the FoTM Posterchild, shot up those leaderboards wi...
- by Justin Tymes - at 2014.01.12 06:16:00
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