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781. Tac is dead, congrats! - in General Discussions [original thread]
SENATOR KODOS wrote: I don't know why TC is upset the TAC is dead. You ever see one of his vids ? Dudes aims soo bad he has to use RE's to get a kill against anyone who isn't fresh out of the academy. Poster boy for SP carrying bad players. ...
- by Justin Tymes - at 2013.06.09 21:31:00
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782. The removal of free items. Good or bad? - in General Discussions [original thread]
I have 200+ mill ISK stored, and I'm sure plenty of people have more than that. It would do nothing but hurt heavies and new players.
- by Justin Tymes - at 2013.06.09 21:06:00
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783. Would you welcome a subscription fee? - in General Discussions [original thread]
Ludvig Enraga wrote: Deadeye Dic wrote: Ludvig Enraga wrote: I read his interview on the link you provided. I think there are two 'buts' in it. First he is speaking from the position of a developer/publisher behind a large f2p project,...
- by Justin Tymes - at 2013.06.09 14:18:00
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784. Would you welcome a subscription fee? - in General Discussions [original thread]
Ludvig Enraga wrote: Daxxis KANNAH wrote: Most of these games are moving to free to play so why would OP even entertain going to a sub model. CCP decided this model was right for them so whats with all the pity???? Also, even if the sub wa...
- by Justin Tymes - at 2013.06.09 05:31:00
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785. Deny good games , for the better! - in General Discussions [original thread]
Paladin Sas wrote: All you AFKers keep getting your pathetic 4k SP per match, ill continue to enjoy the 13k SP rewards i get from actually doing something. Besides Hatemail is so much sweeter when you earn it. That's if you're good. I've see...
- by Justin Tymes - at 2013.06.09 03:55:00
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786. Would you welcome a subscription fee? - in General Discussions [original thread]
With planetside 2 coming to the PS4, it would be the end of Dust. With a majority of players(outside and even in the Dust community) already thinking it's a superior game, and F2P to boot, there would be little incentive to pay money for Dust.
- by Justin Tymes - at 2013.06.09 03:29:00
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787. How to quickly kill any Gallente suit - in General Discussions [original thread]
Cass Barr wrote: Flux grenades will neither kill you nor do they detonate on contact. Shield based suits are also faster. I played Cal Logi for nearly a month and was successfully fluxed fewer than 10 times. The difference in effectiveness is ...
- by Justin Tymes - at 2013.06.07 00:36:00
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788. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
First the speed penalty needs to go. There is no reason to have it when Shield tankers are still superior without it. I'd like to have a natural passive Armor regen, like Logistics, but for all suits, and then increase the regen amount for Logistics.
- by Justin Tymes - at 2013.06.05 16:07:00
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789. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
Tankin Tarkus wrote: the problem with AV grenades is anyone can carry them without making a huge dent in their abilities to work as AI flux grenades(while taking more luck/skill) work great for heavily damaging shield tanks while working incred...
- by Justin Tymes - at 2013.06.05 04:27:00
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790. Problem, Theres no reason to win - in General Discussions [original thread]
SP cap is one of the main reasons, who cares about winning or losing when everyone is going to hit cap at 197k?
- by Justin Tymes - at 2013.06.05 03:46:00
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791. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
Heathen Bastard wrote: Tankin Tarkus wrote: Justin Tymes wrote: This is stupid, nothing wrong with Flux Nades vs tanks. They don't lock on, they aren't homing, and Shield tanks can outrun consecutive Flux Nades. Or maybe you just want to...
- by Justin Tymes - at 2013.06.05 03:38:00
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792. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
Heathen Bastard wrote: Justin Tymes wrote: Heathen Bastard wrote: Tankin Tarkus wrote: last time i checked shield boosters work while underfire unless it was changed this build(was a shield tanker last build), already said armor tanker...
- by Justin Tymes - at 2013.06.05 03:04:00
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793. People who are not in squads - in General Discussions [original thread]
greyarea67 wrote: Justin Tymes wrote: Drop Uplinks ??? Sorry, don't get your point. If you're in a squad, they are limited only to that squad.
- by Justin Tymes - at 2013.06.05 02:53:00
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794. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
Heathen Bastard wrote: Tankin Tarkus wrote: last time i checked shield boosters work while underfire unless it was changed this build(was a shield tanker last build), already said armor tankers a slower once they use anything more than a sin...
- by Justin Tymes - at 2013.06.05 02:50:00
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795. People who are not in squads - in General Discussions [original thread]
Drop Uplinks
- by Justin Tymes - at 2013.06.05 02:32:00
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796. Ambush CQB - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Krisuke 003 wrote: Would like to see a variant of Ambush where there are no vehicles. Also, Ambush maps with boundaries that make sense, where people don't start the match in no man's land. Now I'm not asking for tin...
- by Justin Tymes - at 2013.06.05 02:03:00
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797. The Purpose of Contact Nades (Thukker) ... - in General Discussions [original thread]
CCP clearly has no plans on fixing the MD, which was nerfed for no reason, so contact nades is just a replacement.
- by Justin Tymes - at 2013.06.05 01:51:00
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798. CCP fix Proto REs. - in General Discussions [original thread]
Surt gods end wrote: I use mine like uncooked grenades. run in, toss and activate. while they aren't looking of course. or set traps at objective by putting "Dummy re" down. then running in with real one. 3 guys down. The problem with this ...
- by Justin Tymes - at 2013.06.05 00:12:00
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799. Fused Locus vs Thukker(?) :P - in General Discussions [original thread]
Still makes Standard MD obsolete.
- by Justin Tymes - at 2013.06.05 00:08:00
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800. CCP fix Proto REs. - in General Discussions [original thread]
Proto REs have 5.0 splash when Fused Nades have half the waiting time and 6.0 splash? There is 0 point of skilling into Proto REs. Give them 7.5 splash like they had in Chrome.
- by Justin Tymes - at 2013.06.04 22:52:00
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